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jaybee

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Everything posted by jaybee

  1. You actually have to wait for a week of favourable blessings to get past those difficult floors (1,000 and 1,100 and 1,200 etc). For those who are in trouble with 1,000, it needs to be a week when none of the mythics are blessed and teams of 5-star legendaries rule. So basically a week of the legendary + a week of something that mythics don't have. It won't help for long but will get the whole server to move past those blocks for few hundred levels.
  2. this is a more detailed report of my orb use in 2021, if anybody cares. I didn't keep track of when avatars were in the pool and when not I never skipped a chance to go for a girl when someone was in my pachinko - I either pulled until the drop or until my orbs ran out (3 times earlier in the year) I count it as: January-November, 1,437 orbs spent on 20 drops (1.4% drop chance) December: 518 orbs spent on 2 drops (0.38% chance) January-December: 1,955 orbs spent on 22 drops (1.1% drop chance) I disregarded two free pulls and one sure-orbed drop mythic orbs 2021 42 - GOT 38 - GOT 1 - GOT 111 - nothing 51 - GOT 5 - GOT free pull - GOT 48 - GOT 135 - nothing 55 - nothing 50 - GOT 66 - GOT 53 - GOT 10 10% orbs 98 - GOT 55 - GOT 80 - GOT 36 - GOT 13 - GOT 61 - GOT 36 - GOT 157 - GOT free pull - GOT 47 - GOT 147 - GOT 52 - GOT 196 - GOT 322 - GOT
  3. As it will take 1-2 months for absolutely all of the players to get hopelessly stuck in Pantheon, the variety will probably disappear? Everyone will be failing against the same impassable team.
  4. yes, succeeded both times (I have a couple of thousand orbs and rarely anyone in MP) these were my worst MP orb counts for 2021 (although at the beginning of the year, when orbs weren't as plentiful yet and I would pull until I ran out, I had two streaks of 111 and 135 pulls with nothing) Altogether MP gave me 25 girls during 2021. My worst counts before December were 157 and 147, the other 21 needed fewer than 100 orbs (including 2 free pulls).
  5. I've tried 2 times in December. December 9 - 196 orbs December 30 - 322 orbs
  6. I happened to this topic accidentally but it seems to be beginner-level enough to ask. Disclaimer: I have almost never played clicker games, so I am very clueless about them. I have tried out a couple of games for a few days and also tried out Hentai Clicker. Definitely not my type of games but the idle/click thing has always puzzled me because it seems to be present in most of the clicker games. All of the guides explain it the same way - "idle" is for letting the game progress while you are away, "click" is for you clicking at your mouse furiously. I see the same explanation here. However in all of the clicker games I have tried, I have basically levelled click and idle together. Just checked Hentai Clicker and it's the same there. Something is clicking constantly in the game and it's certainly not my mouse (or an autoclicker that I don't have). Bunny is the idle girl - if I level her more than Mizuki (the click girl), the progress becomes painfully slow. As soon as I level Mizuki, the progress speeds up, without me doing a single mouse click. The same with those kink points - I add them to Emma, the click girl, and my progress speeds up considerably without me doing a single click. Other games have a more straightforward system of investing cash into either idle or click - and in all of them investing in click boosts progress without me clicking anything. And then I read another guide telling me my play style should favour idle. But my progress seems to suffer terribly in all of the games as soon as I don't follow the levelling style of 50% to click, 50% to idle. E.g. in this game - the guides seem to tell me I should invest 600 kink points to idle. But my experience seems to tell me 300 to idle and 300 to click is always a better idea. Levelling Bunny-Mizuki-Bunny-Mizuki one after another is always better than favouring one of them. I understand I'm missing something extremely basic about all clicker games, but I just don't get it.
  7. Nobody has noticed any change from March? I have not kept exact data but orbs from troll fights dropped pretty regularly and with more than 1% in February but in March (since the beginning of the Pokemon event) the orb drop rate has been around 0.3%.
  8. The game has serious balance issues. The best way to fight that is to gain levels as quick as you can. Currently there are high-level players who don't bother to collect cash from girls (because it's peanuts) and can spend 100M on daily contests, exchanging that amount of cash for 120 kobans because there is nothing to spend the ymens on. And yes, there are level 200 players who struggle to make 1M in cash and can only dream about adding a third star to their Epic girls. Lower-level players need to use all the means at their disposal to gain XP as fast as they can, this is the only thing increasing their cash flow (and strength) in the game. The good news is that earlier it took an average players around one year to hit level 250-300, now it is doable 2-3 times faster.
  9. Hm primarily you have almost no chance to get a girl with mythic orbs (there are different theories if the drop rate is less than 1% or slightly higher but doesn't really matter) while with Epic orbs you can reasonably expect a drop with around 15 orbs. With 15 Mythic orbs the only reasonable expectation is not getting a girl.
  10. it's the other way - you burn your free spin first and can then access your orbs
  11. I saw similar screenshots that certainly weren't in French, so it's not one screenshot making rounds across all chats.
  12. Sorry, the orbs have created too much spam, I'm too lazy to scroll through all the rooms to look for the screenshot. Wasn't there a screenshot in this very thread? I am right now looking at a saved screenshot, posted by don't know who, made after 6th pass of the champion and getting an orb. Two rounds before the guaranteed girl there are four rewards left 1) pachinko 2-orbs 2) scenery 3) outfit 4) exclusive girl (don't see any user information on the screenshot but maybe the user is also in this forum and would not appreciate me posting it - or did I get it from this very thread?)
  13. By the way, George, the devs KNOW the answer and KNOW how they made the game work, just that they have decided not to share this information or have failed to do it properly. We are not screenshoting our way out of this, nor do we have to prove the game mechanics to the devs. Instead of trying to fight the players looking for answers, you should be using what little influence you have to get the devs to open up to players either in the forum or the Discord. Naturally they are hiding right now because the patch was typically rushed but at some point one of them has to say something. Everyone would appreciate it if it happens... today maybe? Just as we would appreciate those who can encourage them to do that and clarify the most valid issues. And yes, the guaranteed champion girl drop is the biggest issue right now - if the devs have mysteriously not understood this, we would appreciate it if someone would tell them that.
  14. I'm not sure I have the right to share the screenshots of other people but I can confirm seeing them, just like I can confirm seeing orb rewards for completing lower level rounds, so when the players complete the champion for the 8th time, the girl will not be their only reward, nor will it be girl+orb but rather girl+orb+theme/outfit and it's very hard to imagine how the girl can be a 100% guaranteed drop in that scenario.
  15. Lucky. With single pulls in Epic you need around 12 pulls on average to get a girl. There was no guarantee to anyone with the free orbs. Incidentally, my 3 epic missions offered 3 green items. Your awards are RNG of items, tickets, orbs, just like it was with items+tickets before. None of them are guaranteed to appear on a single day. Numerous players have posted screenshots in Discord of completing the 8th round with the champion and not getting the "guaranteed" girl. Either intentionally or due to a bug there's no guaranteed girl drop any more. Doesn't really matter which - hopefully player feedback will force devs to fix or change this. Overall impression: orbs were introduced to lower player income, as more players approach higher levels, have completed most of the champions (don't need tickets that much) and do not have major cash flow issues. Mythical orbs are completely useless and a cosmetic addition, just like the Epic x10 orb to D3 winners, the only players 100% guaranteed not to need them, so basically it's a beautiful non-award, like National Lottery saying they will hand out free 1 million dollar jackpots every week, but only to people who can prove they have 1 billion dollars on their bank account and have been included in the Forbes TOP 10 list of the richest people in the world. But Epic 1x orbs could still mean one free girl to players every 2-3 months. Bigger Mythic and Epic 10x orbs are also likely to appear in lucrative 25-30 buck bundles from now on and many players might even be encouraged to buy a 12-15 buck offer that they considered too shitty before if it throws in 3-6 Epic 1x orbs (i.e. 25-50% chance to get a free girl). So the biggest aim of the orbs feature probably is to sell shitty offers/bundles more successfully. But hey, if people decide to buy those it's a good thing and means they are happy.
  16. the champion girl drop rate is not insignificant for sure - but I have seen plenty of players who needed 8 for almost every one of the champions. I personally have had a few low-level drops (1-2) but I have not noticed any increased chance for a drop as the levels progress. In any case the backlash has been big and devs will certainly have to comment somewhere how it works from now on.
  17. Yes, champion girl chances are static but I'm not sure it's as high as 15%. Probably much less (5-10%). Just that the chance jumped to 100% in the 8th pass. If devs confirm that the 100% chance no longer exists, there will always be a fixed 90-95% chance to get the orb and 5-10% chance to get the girl. Or 85-15% for optimists. But I'm sure devs will comment on the guaranteed champion girl - as of now they seem to be quarantined instead.
  18. You are just more unlucky than almost anyone. Almost everyone is ahead of you and even in this forum account where I log in a couple of times a day (i.e. 30-40 fights a day, maximum), yesterday and a couple of other days just once (i.e. 20 fights a day), I have one full girl and 48/100 on the other. Generally I have had more days with 30+ shards than poorer days and there are frequent reports of obtaining 25-30 shards from a single 10x pull. You are certainly in the unluckiest group at the moment.
  19. You cannot test it in the hundreds or thousands because avatars will run out, so the reliable sample won't work here. My guess being that if you start running short on avatars, the game might boost your item/booster drops for your specific account. Not that it really matters much because the girl is what anybody would want from single spins and that drop rate is unlikely to change in any case.
  20. Another one complete 168 fights - 19 drops - 11.3% drop rate 103 shards - 5.4 shards per drop Not a single 1 shard (or 9 shards) and again, a perfectly average result for the 2-8 shard range and old drop rate.
  21. I was attracted by some other players reporting "7 spins to get a girl", "30 spins to get all 3", "I've never spent more than a few thousand to get the girl with single spins, I like Mythic so much, best way to get a girl!" bla bla I knew it was a tiny chance and have no issue with the girl non-drop (I just really wanted that girl, although after 6,000 kobans, not so much anymore). It's the avatar-booster ratio that was curious and why I mention it here - because very clearly those drop rates had changed for me.
  22. Quick results of my test a few weeks ago. Tried for a girl, took me 31 spins. Around 25 avatars and a few boosters, finally the girl. Encouraged, I tried a couple of rotations later - spent 6,000 kobans (40 spins), then stopped without getting a girl. But - I got around 7-8 avatars and the rest were all boosters or items. Somehow the game balances your avatars/boosters but I have no idea based on what. Recently, I have received mostly avatars again.
  23. My math tells me something like 2+3+4+5+6+7+8 divided by... 7? Putting the average drop at 5? And with 10-11% drop chance preserved, it's now 200 battles or less on average to get a girl. But I am usually horribly wrong every time I try to do maths. My one complete girl is currently with those stats: 179 fights - 20 drops - 11.1% drop rate 100 shards - 5 shard average per drop I thought I had incredibly good luck but with a 2-8 shard range I was just boringly average.
  24. It's impossible to be this lucky, collectively. Someone with math skills can calculate how much of an improvement the 2-8 shard range (all the numbers in equal measures), is compared to 1-6. At least it's an improvement psychologically. Even if 2 is the new 1, you feel that at least you got something when you get a 2. Even when you know that it's impossible to do worse than 2 shards.
  25. in any case 1-shard drops seem to be extremely hard to achieve just as hard as 9 shards, so they seem almost mythical if anyone spotted a 9, it seemed to be in the first day and maybe was patched later is the same true for 1 shard? has anyone got a 1 after the first day?
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