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jaybee

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Everything posted by jaybee

  1. Naughty Girls Edwarda, 54 fights, 8 drops + 1 lucky 100 drop, 116 shards Donatien, 236 fights, 27 drops (11.4% drop chance), 100 shards (3.7 shards per drop) Completed classical events: 315+239 (554), 233+263 (496), 244+208 (452), 54 (lucky drop)+236 (290) Took me 3129 fights for two lucky drops (the first one was with the legendary girl on the first day of the shard system). This means my account has had a 0.06% chance for a lucky 100-shard drop.
  2. In the test server I am finishing Magic Forest. Still have two boss girls left for Edwarda and Donatien. With Silvanus I have two girls at zero and one at 8 shards. It looks rather hopeless for new players. I will probably finish Hamelin Town before completing Edwarda and Donatien.During the first year you of play you will certainly be several bosses behind. The only hope of progress is after you don't need to do every revival anymore. As for the upgrades - of course they don't pay off but what else will you use the in-game money for?
  3. It's actually the same with me in a new world. One of the girls is still at zero, the shards are distirbuted 70-30% between the two others.
  4. Yeah my dailies are 16, 6 and 15 shards, so well below average. I'm not worried though because the last drop of Day 1 (54th fight of the day) was lucky 100 but other than that it's not going good.
  5. Pure chance. My three completed classical events and fight numbers (March, April, May). 315+239 (554), 233+263 (496), 244+208 (452) For me the first one was the worst and fight numbers have actually gone down. This time three full days of fighting have given me 37 shards, so the drop rate is very bad. But there's room to go both better or even worse. But definitely - 450 fights (9 days of fights) is a dream event now, 10-12 days is normal and bad luck means you have to spend kobans.
  6. I got my second lucky drop. The first one was on the first day of the shard system with the legendary girl. It took me 2,879 event fights until the second lucky drop. A total of 3,129 fights for two lucky drops = so for me the chances of the lucky drop have been 0.06%. I still believe I have been on the unlucky side and that 0.1% is a realistic chance to get the drop.
  7. Avatar is your profile picture, the guy with the cap under your name in this forum. Typically costs 300 kobans in this game if you buy in the shop. Now you got it as an award in Pachinko.
  8. I don't have an account either but you can look at it without being a member. Just so you know - if a new event is coming up and there's no in-game news or nothing in the forum - and if you care enough to think about what is going on - then clicking on the Twitter link will probably give you all the information you need.
  9. You have to look in Twitter for news these days. Everything seems to go there first and then maybe they copy it to forum announcements. https://twitter.com/hentai__heroes
  10. 12-day events are the only ones that suffer with the shard system. I got all the girls before (usually 2-5 days), I get all the girls for free with shards (usually 10-12 days), so that's the only criticism - it takes much longer now with the monthly events. Regarding special 5-day events. My luck with epic and legendary and calendar girls was 0 with the old system. I never got a single one for free, once spent 5,500 kobans on an epic girl (650 fights during a 30% off promotion) but did not get her. Never had a drop during calendar girls or other events (and never spent kobans there either). Never had two free drops during revivals (and never spent kobans there). So with the old system I was resigned to the fact that I have no luck with special girls (I am sure I was not the only one). I refused to spend kobans on fights and my only girls came from 12-day events + 10x Epic Pachinko. The shard system has given me the ability to spend on boss fights. In addition to free fights I have never needed to spend more than 2,000-3,000 kobans per girl (even for legendary girls). With the old system I regarded 5,400 kobans as the price of one special girl. With the shards, the price is lower for me. I cannot dream of old easy drops with the old system because my luck was exactly 0 (zero) drops during all special events. With the shards, I have a 100% success rate with the girls I want to get.
  11. Mathematically we can say the old average drop rate in most events was around 1%. With the shard system you have around 10% drop rate for shards, so you get 10 times more drops, but need the shards to drop 20-30 times for one girl. The lucky 100-shard drop has around 0.1% chance now or ten times less than before. The biggest difference is that you needed to get lucky once before - but it was not guaranteed. For difficult girls you could need 5 fights or 1,500 fights, you could never know. With the shards you eventual luck is guaranteed. You know you need a certain range of fights to get a girl, let's say 300-500 (epic girls). On the one hand you know it is impossible with 5 or 100 or even 200 fights. But you also know it is impossible to have 700 or 1,000 or 1,500 fights. The two extremes have been removed completely. Most of the people needed 300-500 fights with the old system as well but they remember those lucky 5 fight drops or still see nightmares about those 1,500 fight non-drops. But they got 90% of the girls with the same number of fights as now. They just don't remember those boring ordinary drops.
  12. Copilot revival Dark Lord: 151 fights - 18 drops (11.9% drop chance) - 102 shards (5.7 shards per drop) Gruntt: 163 fights - 15 drops (9.2% drop chance) - 106 shards (7 shards per drop) Completed revivals: 128+105 (233), 212, 90+185 (275), 151+163 (314) fights 2,730 consecutive event fights without a lucky 100 shard drop Almost the worst revival to date. Certainly the worst where I got both girls, needed to buy 60 fights to achieve that. I have officially managed to get both girls for free during just one revival, all of the others have needed some koban spend. In the test server 5 days and 250 fights gave me 89 shards for Gruntt. The last two days of fights barely registered, the last 100 fights gave me something like 10-15 shards. I now officially consider revivals the worst type of events. At least with Epic Days and Legendary Days you know you have to spend kobans. But with revivals it is possible to be lucky and get a girl with 90-100 fights. But then again you can fight 250 times and still not get anything. The chances are totally random and just as bad as with the old drop system. You can be lucky and get a drop by the second day of the event - or still be fucked after five days of fighting, no way of knowing which.
  13. No. People have been tracking this a lot and on average you need 450-600 fights during classical 12-day events to get two girls (you get around 600 free fights during 12 days, so you may need to spend some kobans but typically not much) 250-350 fights during five-day revivals to get two girls (you get around 250 free fights during 5 days, so need to spend some kobans typically but not much) 300-400 fights during five-day epic days to get one girl (you get around 250 free fights, so most probably need to spend some kobans) 400-600 fights during four-day legendary days to get one girl (you get around 200 free fights)
  14. 20 is the maximum energy level until the end of the game, your level increase no longer increases the energy bar. So under normal circumstances, if you spend and use energy, the energy bar will always be full in 10 hours. The game graciously allows you to go over 20 if you get award energy. So if your energy bar is full at 20/20 and you gain a level (+10 energy), the gain is not lost and your energy is temporarily lifted to 30/20. Or if you buy a bundle that gives you 1500 energy, you will get 1500/20 and can spend all 1500. But energy never ticks above 20 in normal circumstances and you will not gain any new energy if it is above 20. So if you have 30/20 or 20/20 energy, you will stay on 30 or 20 and nothing will be added every 30 minutes. The energy clock starts ticking and adding new energy only if you go below 20.
  15. Anyway, these are the 4 copilot revival missions. https://harem-battle.club/wiki/Harem-Heroes/HH:Be-their-Copilot-Revival-2019 Today's is 8+ hour Training Day 5 X-logger and Soldier, giving 108 kobans. I am sure you have had those.
  16. Don't forget about other percentages in this game. Before the shard system the best drop rate for girls was 1% (lower for rare girls). Compared to that 22.5% is sky high. Now we are talking about 10-11% drop rate for shards. For late villain girls the drop rate is lower - something like 5%. We also have a chance to get a lucky 100-shard drop. The probability of that is around 0.1%. This game offers a 100% drop rate in 10x Epic Pachinko. 22.5% drop rate in Event Pachinko is probably the second-highest probability that this game offers for anything. Everything else falls to single digits or zero point something probability pretty fast.
  17. I suspect that the Event Pachinko has been geared to give some good results in the beginning to create the "Oh look! I got a girl in 1-2 attempts, I like those chances!" The chances of getting a girl in 1-2 attempts when you first try Event Pachinko are 100% in the three accounts that I tested and nearly 100% in my club. (and of course the initial luck factor may have been removed now that Event Pachinko is several months old already). Then the real RNG sets in. Don't forget that Kinkoid officially said in the forum that Event Pachinko prices were calculated because they thought Epic Pachinko's 5,400 kobans is too little to get a girl and around 7,000-8,000 is a fair median cost. Therefore 7,200 kobans (4 tries) is the fair median cost of Event Pachinko. Therefore most of the people will experience either lucky RNG (1-3 tries) or unlucky RNG (5 tries or more). Everyone can decide on gambling by himself, just remember that 4 tries (+33% cost compared to 10x Epic Pachinko) is still a lucky result in Event Pachinko. You only enter unlucky territory from 5 tries (+66% cost compared to 10x Epic Pachinko).
  18. Yeah of course you have to refill, especially with the shard system. It was my choice not to do that and my decision not to spend kobans on getting those girls. My post was just a humorous counter-reference to your enthusiasm about Epic Days. For others the experience has not been so enthusiastic, especially with the old system. The only time I refilled for kobans, I spent 5,500 kobans and got absolutely nothing (other than the conclusion that it would have been much cheaper to get the epic girl from Epic Pachinko instead of hoping to use fights). I am happy to continue with my current results - that in the history of Epic Days these events have yielded me exactly 0 girls.
  19. my combined experience with Epic Days old system: 650 fights - no drop, gave up - only time I spent kobans on fights during Epic Days typical: 200 fights during 4 days - no drops ever - never dropped a single girl during Epic Days for free current event: test server: 200 free fights - 33 shards forum server: 200 free fights - 70 shards Again epic days one of my least favourite events, I have never dropped a single girl during those events
  20. I think with the bundles the maximum has been lifted to the infinity. If you buy a bundle, you can have 1500/100 energy and if you don't spend it for some reason, you can keep lifting it by 10 with every level. The earlier limit was 200/100 (90% of the server in Gay Harem was stopped at 200 energy because the story has stopped progressing and there is no way to spend the energy - now those who bought the bundle got 1700/100 and have been gaining another 10 energy with every new level).
  21. I had 99/100 on Festival Regine in a server where I also had 3 villain girls left. Typically I would get some sort of a drop every few battles, if not for Regine, then for a villain girl. With 99/100 the drops dried up for 30-40 combats, so that I untypically did not get any villain girl drops or Regine drops. Weird but nothing to make conclusions from.
  22. In my important account I finished the event on the 9th or 10th day and could not see any difference in the last days - but in the test server and forum post account where I do not care if and how I get the girls or if I don't login for a couple of days, I saw something similar in the last two days. Both accounts were suddenly extremely generous and in one account where I was fighting for the girl + 3 still unobtained villain girls from Donatien, I had a string of 20 fights with 13-15 shard drops: something for the event girl and something for each of the villain girls. And most of the drops were 6 shards or as high as they could be. That was 1-1.5 days before the end of the event in both servers (clicked at the same time, although the other server gave only 10 drops out of 20, not 13-15). In both servers the end of the very final day was not generous, just the typical 10% drop rate. Could be an issue related to the rollout of the Thursday patch, although for the first 24 hours or more I did not notice any change in the drop rate.
  23. This makes things much more complicated, I would never bother to do so much math for equipment change. But somehow my "math" also works, however faulty - Legendary Endurance item helped me win fights that Epic Main Stat could not win. But Legendary Main Stat helps win fights that Legendary Endurance cannot win. And comparing Legendary Endurance and Legendary Rainbow is so-so.
  24. Hm so what I mean is Hero's Main Stat? And this has nothing to do with increasing the Ego?
  25. From the Wiki (probably some things have changed and it is not 100% accurate anymore) https://harem-battle.club/wiki/Harem-Heroes/HH:Battle [Ego] = [Endurance stat] + 11 × [Alpha's Main stat] So if your item gives 20,000 Endurance only, it gives you 20,000 Ego. If you have a Legendary Rainbow that gives 1,500 of everything, including Alpha's main stat, it gives 11x1500= 16,500 ego (but also gives 1500 Endurance, so 18,000 ego + other stats for defence). So it's very similar for the Ego but probably better because of other stats. If you switch the Legendary Endurance item for a Legendary Main Stat item that gives 2,200 main stat only, you get 11x2200 = 24,200 Ego However, an Epic Main Stat item giving 1,500 main stat, will increase the ego 11x1500 = 16,500 (compared to 20,000 of Legendary Endurance item).
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