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Dmytro

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  1. I got lucky, getting Levitya after six 1x spins. (I am also missing Xmas Hari from today's selection (so I did not use 3x and 6x orbs), but maybe I will get Xmas Hari during December orgy days.)
  2. Compared to the last time, the rewards are a bit sweeter. I will be getting the 7200 Koban bonus path because I like the bonus girls, and also the Mythic Pachinko orbs (worth 70 shards), the 11 Epic Pachinko orbs (also worth around 0.7 or a little more girls), and the extra combativity to get a head start in the next event (even though there will be a 24h break). If you are patient, the Mythic Pachinko orbs are quite valuable as you get a choice of girls. Also, compared to the last time, the PvP tasks are slightly shorter, and the champion performances are down from 95 to 90, but the fight villains tasks are longer (but the combativity rewards have increased from 35+50 to 45+65 (regular+bonus)). The first girl is especially easy to get; one might even get her by the end of day 1. Also, with the bonus path, the order in which you can get the girls matches the order of the seasons: Spring, Summer, Fall, and Winter.
  3. I also just got shards in both my HH and GH accounts. With 4 data points (me, you, and DvDivXXX) (edit: and more from other threads), I think it was intentional. Overall, Places of Power is a very nice feature for low intensity players. The extra champion tickets compensate for the ticket drain from Path of Attraction events (and contests), but the best rewards are the Great Pachinko and Mythic Pachinko orbs. Not too long ago, getting enough cash to upgrade all girls was hard for free players. However, with the introduction of champions, longer harem timers, orbs, and now Places of Power, it is now much easier — and this is despite the increase in both the number of new girls and their affection costs. For higher level players, the equipment from a 10x Great Pachinko orb sells for a lot of cash. (And with plenty of cash, I recommend buying all books and (especially) gifts from the market.)
  4. A somewhat late comment as the event is just over. I am disappointed that the length is only 9 days; this represents over 1000 Kobans of combativity reduction, plus reduction in the daily missions. On the positive side though, before this year, these events had 2 girls on trolls, and now you get a choice of around 2 out of 3 girls with free combabitivity, which is helpful if the artwork has uneven quality. This time I got Layla and Erika, and I left Dameda for Orgy Days next year. Assuming consistent art style, it is nice to get a different version of a girl (especially if attractive) whose original is hidden in Pachinko or otherwise expensive. Also, in the background image during the event, while it is hard to be sure, "meet and fuck" might be a reference to a series of similarly named flash games still available on newgrounds.com. (Incidentally, Hentai Heroes itself is also playable through newgrounds.com, though I generally play on hentaiheroes.com to avoid additional user interface clutter.)
  5. The rewards (regular + 7200 Koban bonus) are 20+30 energy, 14+0M cash, 35+50 combativity, 28+40 champion tickets, 1+2 Great Pachinko 10x, 4+8 Epic Pachinko 1x, 0+1 Mythic Pachinko 1x, 1+1 Mythic Pachinko 3x, 1+1 Event Pachinko 4x. The 7200 Koban bonus orbs average out to a little less than 1 girl, compared to about 3 girls in the anniversary Path of Attraction (which had great rewards). For a dedicated paying player or a league high scorer, it is still a good proposition. And for an ordinary dedicated free player (i.e. you complete all daily missions and league fights), it comes down to whether you like the bonus girls. For 7200 Kobans, you can get either: - ≈3 girls here (2 bonus + orbs) (assuming you complete the event) - perhaps ≈3 girls from the next Path of Attraction (which might possibly occur monthly) - ≈2 extra girls from Epic Days (which is less than 3, but you get a choice of girls; plus ≈0.5 girls from orbs) - 4 (or a little more) girls during Orgy Days (but many players already max out those (excluding pachinko); also plus ≈0.5 girls from orbs). Time needed for the event The required times for this event might look like this (other tasks are quick): I. 2h - 12 daily missions IV. 8h - 35 villains (assuming a full combativity bar at the start, and similarly below) VI. 1h - 30 champions (assuming you have tickets and perform as worst as possible on 6 champions) VII. 12h (or so) - 200 energy VIII. 4h - 35 PvP (assumes 5 wins per hour, which strongly depends on the player; you can get 1.7 league wins and 0-6 arena wins per hour) X. 23h - 100 villains (40h if you do not use the combativity rewards; instantaneous with the rewards and the bonus path; calculation excludes league and contest combativity) XI. 9h - 60 PvP XII. 3h - 65 champions XIII. variable - 10000 points in contests (unfortunately, the contests are not announced in advanced here) XIV. 11h - 70 PvP. Assuming 6 hour/day average inefficiency from sleep/breaks and 12 hours for the contest, this adds up to a little under 5 days (and hence about one day to spare). Thus, assuming attention to the game and good management of resources, most players will be able to complete all missions without spending Kobans. Exact times will depend on your sleep/break schedule (though you still gather resources while you sleep), your PvP win speed (whether you bother with the arena, arena win probability, and any problems with winning in the league), whether you save the combativity rewards for the next event (though there is a 48h gap this time), any champion related delays, and the contest selection. (Still, I prefer 'relax and enjoy' games over time management games. And there is nothing wrong with playing casually or having work or other obligations.)
  6. If the reset time is convenient for you, then except likely for the highest brackets (and unlike yours level 401+ bracket), getting a girl is much easier than during Legendary Days. Easy 5 star legendaries get high ratings from many players. And many players like competition and coming on top (and getting good rewards even when they don't). I am not a competitive type myself (I value absolute accomplishment over being marginally above others), but I still feel a sense of accomplishment from my narrow 4th place win: I ensured that I had enough winnable fights for the final day of the league, used some boosters for the arena and league, and in total gave over 92000 XP to girls. I was going for top 10 (50 shards) so that I would get the girl by the end even if I 'fail' one of the contests, but the difference in points was small enough that I took a risk to get more. I had (and still have) plenty of books and plenty of level 1 girls in my harem. About half an hour before closing, I reached the 4th place with about 10000 point gap (in retrospect, a bigger gap is recommended here as that is just 4 legendary spell books), and then periodically refreshed to see score movements. A few minutes before closing, a new opponent (Piltnuc) appeared, and it became a race against him and the lag. I was not particularly fast (and he might have even briefly thought he won), but the lag magnified the value of my initial advantage, and with a narrow victory, I got Bellona, the Legendary Goddess of War. The competition was a bit easier than I would expect for my level 321-360 bracket.
  7. You might be exaggerating a bit. Letting users customize reset time for events is not inherently difficult (but we do not know how hard it is for their implementation). Also, I think Kinkoid listens to feedback, and in any case, it is in their interest to listen. Now, they often come across as incompetent, but so do even large organizations, and I do not fully understand why.
  8. To avoid inconveniencing players in wrong time zones, and to also help with the lag, they should let players choose the reset time for the contest. Preferably, it would be a general reset time option, with controls to avoid giving extra time. Customization of reset time would reduce the pool of players for each slot (i.e. the pool of players from which your 49 contest competitors are selected), but this can be adjusted by limiting the granularity of the reset time choice, with further possible adjustment by using bots to ensure that every contest group has 50 players, letting Nutaku and Hentai Heroes players compete together, and letting non-level-matched players compete together. The event is perhaps too easy for low-level players and too hard for level 401+ players. One alternative is to let all levels compete in the same bracket while giving a point boost to low-level players to even out the difficulty. Finally, if the lag is not resolved, they should postpone the remaining 3 days of the contest pending an appropriate server or software upgrade. One option is to add some story about Bellona (the mission girl) as an in-haremverse reason for postponement (as a Goddess, maybe she cast a slowing spell that needs a few weeks to be dispelled).
  9. The final day of the event approaches — a decision time for whether to get the girls you are on the fence about. I do not like the style of the anniversary girls on the villains, so I am skipping them. If my Koban flow is good, I may get them when they reappear during Orgy Days (which they might next year). I plan to get all the other villain girls. I am not excited about Jenna HottyTEEN69, but her artwork seems fine, and it is 40% cheaper to get her now than during Epic Days in the future. I like Anniversary Noemy, and happily, she is the mission girl. In total, I expect to get 23 event girls from the 30 day anniversary superevent. There was poor communication (Anniversary Revival shard range and small initial gift sizes would not be a problem if it was made clearer that things will get hotter) and questionable artwork (this event), but definitely, it is the biggest Kinkoid anniversary ever. I do wish the theme would shift from producing many more girls to giving something special with each girl; and I would also like better tools for managing and showcasing such a large harem.
  10. I also had Fabienne just by herself, so I used 5 3x orbs and 2 6x orbs to get her. Her affection scenes are underwhelming so far, but it was still one of the best offers from Mythic Pachinko; and in a sense, it was a nice reward from the last Path of Attraction as that is where I got the orbs.
  11. You should do both the leagues and the arena, especially if you want to get through the tasks faster. I am curious though how are you holding up with your six accounts (or do you use fewer for this event)? For example, 600 champion performances is quite a lot. Personally, I play both HH and GH, which is like having two accounts. For me, the champion performances went ok as I waited a little for the account that was behind, downgraded my equipment, and used a 15min timer.
  12. The rewards for the event tasks include 50 free plus (for the 7200 Koban path) 70 bonus combativity, which you can claim at any time after completing the tasks but before the end of the event. You can use these to reduce the time needed for the event by about 1 day, or about 2 days if you used the 7200 Kobans. Or if your planning and circumstances are good enough, you can claim the combativity right before the end of the event, and get up to 1296 Kobans worth of combativity, which will be especially useful if Kinkoid adds extra girl(s) for the next event as an anniversary special.
  13. To me, the main bottlenecks are the two big Spend Energy tasks (the first one was quick enough). Just in terms of sheer waiting times. Of course, the option exists to buy energy refills, but I can't bring myself to do that (and I'm very low on kobans right now anyway). I do not recommend buying energy refills. With good planning, there is some buffer room in the event, so you might be able to not only complete it on time but also (especially with the 7200 Koban path) save some combativity rewards for a head start in the next event. If you are done with the story, and use the nonbonus path, the 250 energy task can indeed be a 19 hour wait (at 300 energy for 5 champion tickets with 100 energy stored and 50 energy from the previous task). However, with the bonus path, the story, and yesterday's 10 energy promotion code (if you have not used it yet), it can be quick. In terms of timeline: * I think that for many players, the 180 energy task ended up as an overnight break marking the end of day 1. * If you are not going to use the combativity rewards yet, the early part of day 3 is a good target to get the first girl. * The 60 champion performances can happen on day 4 or 5. * To get everything on time without buying refills, you should complete the 10000 contest points before day 7, unless day 6 has a Show-off in Casinos contest (like Great Pachinko 100x), in which case early day 7 also works (especially if you are not planning to demote league during the next week).
  14. The rewards are (regular + 7200 Kobans bonus) 22+0 million cash, 70+105 energy, 50+70 combativity, 1+2 10x Great Pachinko, 30+40 champion tickets, 1+5 3x and 1+1 6x Mythic Pachinko, 10+18 1x and 1+1 10x Epic Pachinko, and 2+2 girls. While the second bonus girl (Zeina) looks fake (as in plastic with rounded polygonal shapes), the bonus rewards are a good value for sufficiently active players, corresponding to roughly twice as many girls per Koban as getting additional girls (after the first) during Epic Days. 10x Epic Pachinko gives one girl (and has 600 Koban reroll feature) while 18 1x Epic Pachinko averages to slightly more than one girl (but no reroll), and the bonus Mythic Pachinko orbs add up to 75 shards. There are a lot of tasks in this event, but if you plan ahead, you should be able to complete them in the 8 days without spending additional Kobans, especially with the bonus path. Note that rewards in one stage are often helpful in completing the next stages. The main bottlenecks are defeat players 15+30+45+80=170 times and do 40+60=100 champion performances (the latter is thankfully down from 120 performances in the last Path of Attraction). Defeat players tasks are especially time-consuming for players tanking the league (though days 7 and 8 of the event help there). Champion tasks are demoralizing in perhaps having to perform as bad as possible — defeating a champion gives (1) a 24 hour timeout, and (2) for a champion optimized for cash farming, a reduction in cash flow. (1) could be fixed by a per champion victory score bonus; and (2) could be fixed by allowing playing against weaker versions of the champions (with limited end of stage rewards). Note that the required number of tickets is not a problem if you stockpiled them for several days (though unfortunately, as usual, the event was not properly preannounced) or chose the bonus path. In all, I plan to get all 4 girls this event, giving me a personal record of 20 event girls in one calendar month (including 4 from the 12 day regular event, 2 from the anniversary/foreplay, and 10(!) from the villains during the Orgy Days). With over a year of play (and hence a full cycle of revivals), I did not think I could get this many, though my Hentai Heroes Koban reserves have now dipped to around 10000 (after the 7200 Kobans), which I hope to rebuild in the future.
  15. Because of the 15% discount on combativity refills (I assume everyone has it and not just me) that expires tonight, if you are planning on getting more than one girl, you should get all but one girl today. Also, as usual for Epic Days, my recommendation is to get at least one girl (pick your favorite), and perhaps more, depending on your Koban flow and whether you like the girls. Note that Bella is reappearing from May 2020 Orgy Days, where girls (on villains) are twice as cheap compared to Epic Days (also, Bella is attractive but two of her affection scenes include fisting with a very poorly drawn arm). As always, I am interested in suggestions on which girl(s) to choose, especially if you have insights to complement the poll or saw the affection scenes.
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