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Dudegrey

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  1. My favourite part of the new animations for quests is the image for when Agate is speaking is half a decade old. Really like the contrast between the old artwork and the new.
  2. Another in the graveyard of abandoned features.
  3. How is the game that's not profitable free from an obtrusive ad banner, but the flagship title isn't?
  4. The proposed affection scene change is already what's done in HH which is really funny if it's supposed to be a cost cutting measure here.
  5. Equipment for girls was so well recieved, they decided to take it another step and give them skills too. Good thing there's only a dozen girls in the game and not 1000+ and thus it's not fifty layers of micromanagment.
  6. Remember when they were doing art updates stopped after one world and an early game girl or two? Current art direction is nice, but it is a jarring experience looking back at the redone World 1 and then hella worlds with a much rougher appearance until the last five. I don't know what anyone just starting in the present would be thinking, but it probably wouldn't that the art is a big selling point never mind once they uncover the layers of micromanagement for essentially a gacha game.
  7. Wasn't it two orbs per girl on the test server? A somewhat sensible criteria.
  8. Of course it wouldn't, because even as a crazy hypothetical, it's still a good idea lmao. 19 orbs in Comix Harem and 41 in Hentai Heroes, time to get BG'd on the main server. EDIT: 41 equipment orbs and 1 mythic character piece, 3 legendary. 7 legendary girl pieces, 10 epic, 6 rare, 14 common. Getting anything less than legendary at all at max level is basically 30 orbs wasted. Comix Harem wad all girl equipment with 1 legendary, 1 epic, 8 rare, and 9 common. One slot can't even be filled 'cause not one piece dropped for it.
  9. Which itself is a barrier. An expected one with these types of games, but it doesn't make it less absurd when it very much is possible to make what is or would be pay to win game friendly to people who either don't spend much or any money. In this case, give people the ability to convert X amount of player equipment into equipment for their girls. Anyone doing Places of Power on the regular is probably swimming in 10 Game Great Pachinko orbs and thus equipment they may very well not need if they're already kitted in mythic gear. Whales will still whale and everyone else has a sort of catch-up mechanic RNG depending. But last time a sort of catch-up mechanic existed, it got axed, so.
  10. The barrier of entry (credit card balance) keeps growing.
  11. Never forgetti when they did ask players with a big survey outlining multiple ideas, such as this one. It was not well recieved while Labyrinth which was also proposed was.
  12. I gotta know, dawg. Do you get kickbacks for all this jock riding or you doin' it for free?
  13. Damn, what about good features instead? Affection tokens were a good feature. Hell, even the side quests and phone dealy was okay.
  14. I would rather click once to get to the newest girl in one page then go to a different page to do what could have been done in one step in three steps. Needing multiple filters for things is its own problem 'cause there should never be a need for over a dozen different filters.
  15. Dawg, why was the ability to upgrade/level up girls via the market page removed? The max out/buy all features are nice, but sifting through hundreds of girls to find the one I'm leveling via the harem page is ass.
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