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Gnome Saying

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Everything posted by Gnome Saying

  1. Hi... Could we reconsider how daily missions work in HH, CH and PH? In a regular MMO, dailies are a rotating sequence of achievements intended to push players to play the game, with a reward for doing so. In HH/CH/PH, daily missions are... a preset block of time where you have to periodically connect to press a button to make sure that timers tick over sequentially, with a reward for doing so. These aren't timers related to any game system other than themselves, so... the only way they push players to play the game more is essentially by sticking additional reminders in their day to be on the site. Today the RNGods have decide that in HH, for example, I should connect to the site at least 12 times over a total period of time amounting to no less than one hour, forty-something minutes, specifically doing so in predetermined allotted periods as set by said RNGods, or else my hentai parole officer will say I've violated the terms of my agreement and the hentai government will not grant me the 150 kobans I live off of. UBI sucks for repeat offenders I guess? So what exactly is the goal here? 'Cause the logic is weird, let's be real. Keeping the tab open 24/7 is easy enough if that is the goal - just add random events. But you've introduced daily goals already which do operate the way MMO dailies work, so what are missions for exactly? (And if it's for delivering narrative, again... random events?)
  2. They were all on the same device, checking multiple times over the same time period. All of them using the same VPN connection (PIA), none using any in-browser VPN extensions. The only commonality I can find is that Chrome and Opera GX are both Chromium-base browsers, whereas Edge is not, and that may affect some JS or CSS functionality on the site... but if a JS command goes on loop and causes an IP ban, then that should still cause Edge to have the same issue under these circumstances? I had 500 errors almost the entirety of yesterday on Opera which is why today I tried to check on a different browser today instead of waiting it out ('cause I nearly didn't get all my Activities in yesterday) and got a different result. So it may well start happening again today in which case, I'll say something. Edit: Nevermind you are correct. Edge is not on the PIA connection, because I had preset PIA to let it bypass for testing purposes. I'm a dumb. Ignore me!
  3. Seems to have resolved on its own for the time being. Total time it lasted was maybe an hour? Took me a bit to think to report it. If it comes back I'll update.
  4. Let's start with, yes I know about the 500 Error sticky. This instance does not follow that pattern: I am getting a 500 Internal Server Error in Chrome and Opera GX but not in Microsoft Edge - which obviously suggests an actual server error rather than an IP block. I've also cleared cache and whatnot in those browsers but no change in the error. If there are any diagnostic steps you'd like me to do to test this error out, happy to help.
  5. Rotating activities were already segregated from fixed activities because they were always bottom right and we already had notifications. Now the fixed activities have no guiding order other than "being on the left side" - the list has no logic to the way it is ordered so navigation is not done by intuitive search, it's done by manual search which is a slower and obstructive process. (Also is the "Activities" button a fixed thing or a rotating daily thing? Such logic, many consistency, wow.) So no, my comment has nothing to do with habit. The connection between visual context and purpose is a key element of learning any UI - the new UI design is less ordered than the old one not more ordered, and provides no directive clues as to what any element is. New players will get lost in this UI very easily because it has no real ability to guide users around the game (they have to go exploring endless submenus, a design plan even Microsoft has abandoned) meaning the sole learning tool is now the forced-direction tutorials which they would have to memorise first try to not repeatedly get lost in this mess. And old players will get annoyed because the list order is nonsensical. Eliminating contextual guiding elements is bad design.
  6. The new UI fails on a major basic principle - it removes the intuitive connection between placement and purpose. The new button order might as well be randomised... actually no, strike that, it just is random. It's not alphabetical, it's not ordered related to any player task sequence, it's ordered in such a way that it intentionally stymies intuitive associations. Plus we already had an "ordered" navigation method with the HUD menu in the top right corner, so the new layout doesn't add anything anyway. It's a very good example of why the phrase "clean UI design" is bad design direction. The only good addition is merging the chest icons, the rest is a major step backwards from something you got right the first time.
  7. It seems like the page background for both HH and CH is somehow linked to the top right menu button activation. If I keep the site on a window in the background, the menu button is activated basically any time I click back to that window. It also triggers pretty much any time I misclick on the page. This can result in accidental log outs or random page redirects which are very annoying. Dunno if it's a browser specific thing but it occurs in both Chrome and Opera and has been since a couple of updates ago.
  8. I'm pretty sure that this has been flagged in the Spanish feedback section already, but pretty much every item in the marketplace has a "500" under it, and pretty much all of those sorts of items when given as rewards (ie, in the pachinko) have a big "500" put over them. It doesn't seem to have any connection to what the items are, it's just... a weird label that started showing up today.
  9. My initial complaint (or at least the one people actually responded to) is that the PoA in CH are balanced as though they were in HH, not as though they're in CH. People's responses were that I'm just playing wrong, rather than to acknowledge that they're literally using the exact same goals as HH even though the CH economy is fundamentally different. Good hustle.
  10. Sure, misusing them. Makes sense. Just gotta level up your rank without ever leveling your girls or attributes, and then you can participate in an event that requires PvP regularly. Perfectly reasonable strategy. Oh, also, don't spend money to rank up your girls to be able to earn money without relying on events as your sole viable source of money. Because that'd also be crazy. Yes, this is perfectly reasonable game design. It's not like money has consistently been a problem for this design team - in HH you have so much of the stuff that you can drop multiple billion on a single daily contest and have it all back within a few days because there's literally not enough stuff to spend it on, and in CH one there's so little that you basically have to actively not play the game most of the time to participate in events. But sure, let's not acknowledge that and pretend it's just people aren't elite enough players.
  11. Not if you're above Tier 50 when the event starts it doesn't. Frankly anyone claiming the game gives enough money isn't playing the game - every time I level up, getting my attributes up immediately wipes out whatever cash I had and was hoping to have for the next several days. And the rare times we get Season rewards of money, they evaporate immediately getting attributes and harem girls ranked up. About a fifth of my harem is still 1 star or lower, because this game does not give enough money. And of course today's contest is "Spend Energy/Gain XP" but there's nothing to spend Energy on. Seriously, why are ComixHarem events scaled for a complete game like HH instead of for ComixHarem? All I can really say is thank [expletive] that activities give XP, otherwise I'd still be stuck at tier 2 of this event.
  12. Multiple days in now and I'm still stuck on step 2 of 20, not even halfway because so many things rely on $ and there are basically no ways to get it. First day's contest was a donation competition, now it's a market contest (sell items... sure, where am I gonna get enough of those? or give the girls XP... which means buying books with $ I don't have). I have enough trouble just getting enough $ to rank up my attribute levels, there is no chance in hell I'm gonna hit step 20 on this PoA. Nor did I on the last one either, for the exact same reason.
  13. Gotta agree with Gotaku that this one doesn't seem up to the usual art standards - but mostly 'cause the line art in the animated preview is so thin that it straight up seems pixelated. I actually got the vibe that I was looking at an IMVU avatar the first time I saw her.
  14. The opponent level spread is way too wide, and the fact that any loss subtracts from your total is incredibly frustrating, particularly when the game is regularly dumping full sets of three opponents at level 20+ higher than me over and over. And I have no idea how the Mojo value calculation is being done, but I've had opponents 40 levels below me who were worth ten more Mojo than the ones 20 levels above me - which is doubly problematic because I don't think I should be being matched with people who are 40 levels below me any more than I'm being matched with ones 10-30 levels above me (which seems to be the approximate range I'm getting). +/-5 or 7 would be challenging, it doesn't need to be this devastatingly wide. And I'm finding that because setbacks tend to stack up so egregiously, I'm basically immediately pouncing on any significant level mismatch that works in my favour rather than go for any risk. Half the time it pays out better than any of the riskier options anyway, so why would I take the risk? But being driven to that kind of strategy doesn't exactly feel fun. And then there's the "you have to pay kobans for a new opponent lineup" thing. Very few things in this game are koban stonewalls - generally it's a choice between waiting or paying kobans, and this does not feel like a good place to go to "lose a kiss AND mojo or pay up". Spending a kiss (that you'll have to wait to regenerate) AND losing mojo (which you'll have to spend future kisses to recoup) is a double whammy to be forced into on a sure loss. I like the concept - having a longer period event cycle as well as the shorter event cycles is good, but the execution is not great. The randomness is a bit too random, and Mojo payouts (which I know likely aren't random) feel pretty random too.
  15. Mine is a play on "Know what I'm saying?". The joke is that any innuendo can be attributed as a "gnome saying".
  16. Actually nevermind, it seems the issue was related to some security settings a new browser extension had introduced which disabled HTTP referrers.
  17. I'm not able to perform any actions in game currently. I can navigate around, but when I attempt to do something like collect money or activate an Activity or attempt to battle anyone, I get a "The server didn't answer properly. Please try again. (Err HH_1 error)" message. Normally I'd only get that error if my connection had dropped out, but it hasn't. The issue seems to be Chrome-specific. I'm not getting it in Edge.
  18. Gnome Saying

    Ideas Main

    Cool story but... that's only a sometimes food.
  19. Gnome Saying

    Ideas Main

    Might be because I'm not in a club, but I don't have that. My options are essentially as I listed above - Market/girls, attributes (already maxed) and Great Pachinko. Can't spend money on Champions, can't spend money on Tower of Fame, can't spend it on Activities, can't spend it on any of the other Pachinkos, can't spend it in the Arena, can't spend it (most of the time) in Adventure, and can't spend it against villains.
  20. Gnome Saying

    Ideas Main

    Could we get more uses for in-game money? Most things require kobans, and I get why... but as a level 300+ member there just isn't much to spend money on anymore so it piles up (and I'm willing to bet my 105 million is probably on the low side for people in Digisekai and beyond). The market cycles are too slow for me to spend it all on leveling girls so it keeps building up even when I'm leveling them as fast as possible, I've maxed out my attributes already, and the Great Pachinko isn't that great. Even if it's just a "convert into a different resource" option for an exorbitant amount of money, it'd make it useful again.
  21. Gotta side with the negative portion of respondents. It's not an enjoyable change - the game is now a barely navigable regularly crashing mess. It was an alright time-waster before (albeit a resource-heavy one) - unlock a new girl, unlock a new layer of story. Cool beans, simple and straightforward. Now story is independent of anything I do and seemingly unlocks itself (at such an insane rate that I get whole spammed series of scenes that don't make any coherent sense), plus everything to do with ranking up the girls is broken up into a pile of... messy crap tbh. And the skill tree? Really? Why is a clicker game demanding so many different unrelated things be managed simultaneously? Plus the whole mess consumes so much of my system resources that my browser's actively killing the tab every half hour because its allocated resource maxes run out. The changes mean I've already stopped playing. It's bad. Incoherently structured and bad.
  22. Yeah, I've done three single battles against her since starting this thread. So far no losses. One was a little close, but mostly I'm winning with around quarter of my ego left?
  23. Hrmm... that seems... unlikely... But all my team are maxed, and my main stat is maxed (with the other two not far behind), so if that is the issue then there's not much I can really do.
  24. So about three or four times today I've received "lost" as a reward from fighting Finalmecia: I'm not sure what this is supposed to represent, but given that there are girl shards I can still obtain from her (due to the current event) it's a little troubling?
  25. Twice in the past couple of days my League page has said I've had 15 tickets but when I try to use them all in one go, the site just stops and thinks and doesn't stop thinking until I refresh the page. If I use just one ticket, then that works - and usually it says I have less than 14 tickets remaining (this time it was 3 remaining, the time before it was 6).
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