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Hastur

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Everything posted by Hastur

  1. @TeeJay @Obelisk You never know what this game will throw your way- you only know what's currently within reach. All girls (should) return eventually, but "take what you can when you can" is mostly how I play. When the event started, I liked the theme & thought all 4 girls looked good- and REALLY liked 3 of the 4. Having completed it now, I'm happy with all 4 girls but flip-flopped on my favorites. I think I like Portia best; she's well-illustrated and has a unique look. I don't believe you'll be disappointed if she's already caught your eye. As for any PoA, especially one where you've already completed the free path/route/spins/whatever, I'd say go ahead with the paid option if you feel that you can afford the kobans.
  2. She's (purple- I bought crayons!) Legendary. Shhhhhh! 🤫
  3. Fair enough @GeorgeMTO. Thanks for correcting my verbiage as such details are important, especially for new players. Also I'll tweak my monitor setting towards more red. 😉
  4. You don't lose orbs that you've already earned if that's what you mean- you can save them month after month. Event Pachinko orbs (EvP, the blue *[blue-ish] purple* ones) will also accumulate, but you won't see them nor be able to spend them during times when the EvP isn't running (like now). Free Mythic Pachinko (single yellow/orange) & Great Pachinko (single green) orbs *spins* won't accumulate but other single orbs that you earn through rewards will stack underneath the free ones *spins*. When you spend one of these types, it's always the free one that goes first. These free orbs *spins* I spend before the next ones come up (doing so resets their timers) but the others *orbs* I save for events, certain girls, etc. Hope this helps!
  5. We are actively recruiting new members to join our ranks! 4 openings currently remain with the ability to MAX our member cap in short order. We typically have anywhere between 8-16 members active daily in-game; sometimes 20+. Chat is vibrant without being "noisy," with English being our primary language used throughout. We are truly global, spanning 3 continents at present. Whatever your timezone or country, odds are good that one or more of us are online! We have all of the benefits of being in a "big club" while still having room for YOU! Additionally, we will strongly consider absorbing a smaller club or up to 8 individual members looking for a new home. While we could make room for more, our focus is on growing first, "pruning" last. No mandatory koban contribution nor level requirements! Our only expectations are common courtesy, respect for all members and balanced participation in Club Champion activities. Our primary goal for expansion is to facilitate ALL members obtaining Club Champion girls as quickly as resources allow. We're casual with regard to just about everything but are serious about winning- we don't play to lose! Limited resources? Time constraints? Seeking helpful advice? Have helpful advice to share? Friendly? Shy? Willing to use at least a SINGLE TICKET in each Club Champion fight? Consider making a new home for yourself & your harem in brassy en mole!
  6. Congratulations & thank you for sharing! Out of further curiosity, what's your total maximum number of free drafts for Club/Sex Champions? It seems like at a certain point it's no longer 1 free draft/10 girls. Maybe that has to do with the inclusion of HCL and/or 1* girls? Or maybe it's just me. I couldn't find this answer anywhere else so figured I'd ask here.
  7. Well now that makes too much sense! 😄 I was thinking only of the existing stock of art but yes, absolutely- different versions would be even better!
  8. I started down this path, then received the same advice from clubmates that @Methos2 shared above. Definitely follow that advice- it's worth much more than 2 cents! 😉
  9. On an upbeat note, I'm happy to see HCL girls slowly making their way to HH so that I can enjoy them in both games. Lila is one of my personal favorites from "over there-" I find her adorable & unique. I had both her & Megumi prior to HCL's "shutdown" so I've yet to see any shard drops in Kinky Cumpetition events. So while I'm currently only playing for items (which of course I always wish were "better"), I feel that at least I'm getting free stuff for doing the same HH activities that I'd be doing regardless. When a new girl drops that I don't already have, I'll take the opportunity to blow through some of those Seasons kisses that right now I'm saving primarily for PoA then burning before month-end so I don't forget to claim them. 🥴 "Let me see- how many kisses will I use for what reward past Seasons stage 51... or should I use them towards any shards on some girl during the month, perhaps carrying kisses through into the next month? Hmmmm- there might be strategy involved!" 🤔 Off-topic: So much content gets lost between platforms (in HCL, there are 9 scenes; three of which are the HH equivalent of "affection scenes"). Without having 9* girls in HH (I'll take a hard pass on that- no thank you!) or further tweaking to how affection scenes work in HH, there's no good way that I can see at this time to port all of that over. Not to mention the 3 base poses each with 3 states of undress... of which here in HH we get 4 of those 9 as poses, so at least one pose position will be duplicated. Or animations, some of which add just the right touch for a given girl. And 10 levels of interactive storyline material- some good, some weak- for which I'd LOVE to see a similar type of additional content in HH for some of my favorite girls here! I got into HCL to get Mizuki in HH; I stayed for a year because I enjoy the haremverse(s) & HCL gave me something to do between timers & cooldowns in HH. (Stage 5 again vs. Visor or Alban? Every 15 minutes for several hours unless I wanna spend kobans or lose progression?!? Sure, I'll hop platforms in another browser window, click a bit & try to unlock more haremverse girls! 😉) Back on track: It's some of this stuff that made me appreciate Lila & other HCL girls more than I would've from 4 poses & 3 affection scenes alone. No offense taken, to each their own, it's all good, life's too short, etc. Just feeling the need to share positive feedback on a girl that I'm glad is in my harem twice along with the fact that of all the other ways HCL girls are finding their way into HH, Kinky Cumpetition seems rather non-invasive.
  10. Shameless display of another (Tier 1) victory to be proud of- especially falling during the appropriate Day 3 Legendary Contest: Check! ✔️ Contest points + shards = extra happiness for members! 😄
  11. I wish... that Kinkoid would slow down a bit on releasing new girls & use that extra time to ensure that art quality remains high for those new girls that they do release as well as devoting (more) resources to redrawing poorly-drawn girls so that nobody feels like any girl deserves to be booted from their harem. 🙂
  12. @Grumolch The base Champion level (Tier 0) IS exactly as you describe and as indicated by @Kenrae. I'm 99% sure this is calculated at the time of his first appearance in a month & afterwards immediately after he's beaten & his cool down starts. Depending upon how your club membership count and average member levels fluctuate, you may see a few levels gained/lost by the Champion between fights. People joining, leaving & leveling up all affect the Champion base level to some extent. Each unique Champion thus far has started at Tier 0, regardless of past performance on other Champions. As we've yet to have a repeat Champion, I don't know if they'll resume at their previous tier the next time they return. Like you, I find this thread has so much good information that this is the first place I look on the subject. Hope this helps!
  13. Down the (Were-)Rabbit Hole An homage to Bunny, everybody's first haremette & the famous were-rabbit recruiter who brought our hero to the Haremverse. Hentai Heroes ID: 2717984
  14. Adding a couple of screenshots of significant Club accomplishments. I cannot stress enough how powerful good teamwork can be! Still 100% on Bianca and going strong for all members... with room for one more and willing to create space for others. Please post if interested and/or apply in-game! Check! ✔️ Check! ✔️
  15. Thanks so much buddy! 🤘 The "next" 500... *whew* Sure feels like a year from now there will be that many new ones out! 😅
  16. You're most welcome @fvtaxman. That's quite an accomplishment for our whole club- it's a team effort for sure!
  17. We're breaking the ice with newer members (I'm clearly at no loss for words!) so it's still sometimes a guessing game. But to have a near-silent chat makes your task almost impossible. I truly hope that can change soon for you & everyone else that's in the same position. Meanwhile, you can neither help nor fix that which you know nothing about- they've got to speak up if it's important to them. EDIT: I think a side-effect of Club Champions will unfortunately involve the shake-up or merger of many clubs, separating the truly casual players from the more serious ones. It already seems to be happening and will probably escalate. At least many clubs (mine included) are becoming more proactive in recruitment to bring good players into the fold. Anyone that feels "stuck" should be sure to check out the many current Club Promotions if they haven't already done so. Most are willing to expand or do some housekeeping if needed. It's a bit sad, but change is sometimes required for growth. 😉
  18. It's a difficult balancing act and based upon each club's structure (player level ranges, total member count, participation rate & other variables) your mileage may vary. We have a wide spread of levels among active participants (~165-433) with only a few members at the extremes & the majority of us clustered ~360 +/-20. We have a fair number of low-level inactives which help us by bringing our Club Champion to level 143 currently (we've upgraded him 1 Tier, so whatever tier he started at (T0->T1 or T1->T2) he's +10 levels higher due to wins). We communicate actively via in-game chat as soon as we defeat the champ & again prior to starting the next fight to make sure we're ready & on the same page. With the exception of a few contest-related events, we wait for normal cooldown yet begin a new round immediately in order to maximize the total number of fights/month. We've learned that active participation is critical and strongly encourage/ask all available members to participate at least once/fight- this benefits EVERY participant committed to hit for ~5-6% Impression (minimum) by increasing shard ranges by at least a point or two (more for leaders). Thus far, we've been fortunate enough to have several heavy-hitters that can assure completion no matter what so we have a "safety net." From the start, our goal has been to finish what we start so that no player wastes resources, period. It remains to be seen how sustainable that will be over time. Participation in terms of members cannot drop off for the club to be successful. Participation in terms of damage dealt can and should drop off to a certain degree, with players who have won the girl slowing their pace to allow those still fighting for girls to gradually do a bit more to maintain/increase shard ranges. With our current mix, we have seen that having one or two players consistently "carrying" the club in any given fight: Is a significant and unsustainable resource drain Is de-motivational for players who have won girls compared to the single affection reward subsequently offered them Detracts from potential rewards for players still in the hunt (though RNG is a fickle beast!) Has zero impact on players "stuck" in the minimum x1-3 shard ranges Our "heavy hitters" with girls either start a fight off strong (leaving an achievable amount of impression left for the rest of the club based on past performance) or start at a minimal pace while being prepared to launch multi-fights towards the end (in our case, if we hit the 22-hour mark, we're not messing around anymore). This all depends upon players' schedules, time zones, etc. and is discussed before & during each fight. If/when our level gaps tighten enough that the majority of us can perform similar numbers of fights with correspondingly close Impression damage, our strategy will likely change to a more balanced approach. Hopefully this will make drops & spent resources more fair & equitable among us all. TL;DR Communication is key. The more fights we can do per monthly rotation, the better the risk-reward for all participants. All member should perform at least once in every fight for the sake of the club. The more balanced our Impression damage is, the more fair & equitable our individual chances for (shard) rewards. The more of us fighting for shards, the less likely for anyone to "drop out." Better to give players a chance to regroup & acquire resources than to start a fight that might be lost.
  19. On-topic: Totally agreed that success on Club Champions requires active participation of as many members as possible during each fight as well as active leadership to optimize club rosters. Great advice from @windia above & many other members throughout these forums. If you're in a stagnant club, I sincerely wish you the best of luck in reorganizing leadership roles and/or finding new & better homes. 🙂 Off-topic but addressing quoted post: IMHO & based upon recent experience, proceed with caution with regard to kicking inactive members. If your club is not yet 100% full, you may wish to wait until all slots are filled before pruning inactive members. As Club Champion level is based directly off of Club Level & total number of members, hastily or unnecessarily removing members whose levels are significantly below the average levels of active members will do a short-term disadvantage to the club. You may find, to your dismay, that the next Club Champion will "suddenly" gain levels (and requisite Impression) before the start of the very next fight... making him more difficult to overcome by the remaining members if "reinforcements" (new active members) aren't immediately available, resources are already scarce, etc. Obviously the long-term goal is to have full & active clubs; I'm just offering a friendly warning for clubs to consider this aspect in their decision-making before making an uninformed mistake. 😉
  20. That's the position my club is currently finding itself in. We're still able to ensure that nobody's efforts are wasted (100% completion thus far, mostly through our 14th challenge) but it's only a matter of time before our heavy-hitters' resources get drained which perpetuates that downward spiral. I think only one of us has the girl, 2-4 are "very close" (70+ shards I'd imagine), and we have ~50% participation. We're walking a tightrope due to the inactive members being lower level and therefore bringing down the Club Champion level for everyone, while simultaneously needing more active participation to give everyone better shard ranges. Those inactive members also contributed heavily to improving our club rankings back in the day & some of them still like to come back casually; it would be selfish/wrong to "clean house" but no doubt many clubs are struggling with this, too. Right now we're trying to have everyone participate in at least one battle (good for all; best risk-reward for low levels) and do a Club Champion every 36 hours or so (get shards as frequently as possible). Suggestions/hopes Eliminating the all-or-nothing aspect of Club Champions would be a great start. Deduct Impression dealt by participants who already have the girl from the Club Champion's total Impression BEFORE calculating shard ranges for others... or otherwise add/spread Impression dealt by participants with girls evenly among participants still fighting for shards (similar to the way Legendary Contests work- if you've won the girl, future efforts don't hurt the chances of people that haven't yet).
  21. Status Update: 30/32 members; 15 participants on most recent Club Champion ("Chad-bashing") round! We've just completed our "Lucky 13th" victory over Chad and are 13/13 overall with the next round to start in ~21 hours. Our average completion time is 12 hours though we shorten/extend and/or skip rests depending on member needs (PoA requirements, Contests, etc.). @AmandaMoon If you don't find a home in another club, give us a look! 😉
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