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Liliat

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Everything posted by Liliat

  1. When I did the math for 42 items, that's because I wanted to avoid scaring people too much. But just like mythic gear: having 6 pieces doesn't mean you have 6 usable/useful pieces. You need more to cover all slots with a good probability, and even more to have decent pieces. The combinations for MGE is: 12 Poses, 8 Elements, 6 Slots and 5 Rarities (The most painful one, because rarities aren't equally distributed). So there are 576 different mythic items (ignoring skin differences), 144 different legendary items (No pose for these, but still a class), 18 different epic items (Only differing by class and slot), and 6 of each rare/common item. That's 750 different combinations, with 576 being valuable (and also ultra rare), and 176 being trash just used for upgrading the good stuff. If you want "one of each", you're looking at 13.7x more time than my initial estimate, so over 120 years if you're lucky enough to get exactly 0 duplicate (which, of course, is statistically impossible) as a F2P player (Only 50-ish years for a diamond whale). And it would take approximately an infinite amount of time with average luck (If 120 years wasn't already long enough, that is). Edit: oh, yeah, of course, if you want perfection, 1 of each is not enough. You need 7 of each. There probably aren't 7 5* girls with the same combination of Element/Pose, but by the time we get enough items, there will be for sure So make it 840 years with perfectly ideal luck.
  2. Yup that's her. Another sneaky rename you can add to your list, then Why does KK keep doing that? I don't get it.
  3. Not sure if something changed in the game data and we missed it; or if @zoopokemon's spreadsheet lost an entry: I don't see Melanie in the spreadsheet anymore. Was she renamed, or is it a mistake with the spreadsheet? (Melanie : Bremen's tier 3 girl "Melanie Frozt", ID 536361248)
  4. Yeah, the timeline for benefiting from a feature is usually ~1 year (e.g. reaching lvl 750, or getting an optimal set of mythic gear), and 3 to 4 years to "finish" the game (Of course, with new content added frequently, this pushes the finish line further every few months). Girls equipment is a whole new level, as you say Want to get the perfect team? How many centuries do you intend to play? (Because these 10 years are just enough to get the basics )
  5. Were you maybe not playing in the past few days? I think some contests (Legendary, maybe Cumback as well?) only show up if you participated in Daily contests in the recent days.
  6. So I did a bit of math, because why not. This time I focused on EqP. We know the following: - 1 EqP = 1 Girl gear of any rarity (There is also a chance for legendary hero gear, but it's pretty small, so let's ignore this) - Mythic gear requires 266 270 trash items to upgrade to level 10 (Legendary takes 216, Epic takes 162, but both are worthless as they don't have Attack resonance) - We need 42 pieces of lvl 10 gear to get a full set for a pvp team (Excluding any RNG, so not considering the pieces might not match your team's poses or element) - We have 4 free sources of EqP, 2 Koban sources, and 2 $$$ sources (+ unknown bundles): - Daily goals: 1/Day (30/Month) - PoV: 6/2 weeks (12/Month) - PoG: 10/5 weeks (10/Month) - Season: 8/Month (8/Month) - Kobans PoV: 12/2 Weeks (24/Month) - Kobans PoG: 20/5 Weeks (20/Month) - Season $$$: 16/Month (16/Month) - Silver/Gold/Platinum/Diamond card: 1/2/3/4 per Day (30/60/90/120/Month) Let's split this into 3 categories: Extreme F2P (No kobans, no $$$), normal F2P (Kobans but no $$$), P2P (Kobans, $$$) - Extreme F2P: 60 EqP/Month - Normal F2P: 104 EqP/Month (being generous here, assuming players buy PoG) - P2P Player: 150/180/210/240 EqP/Month So how long would it take to get 42 pieces of mythic gear at level 10? This costs 270x42 = 11340 Orbs (~1 Million kobans at 90 Kobans per orb if you want to get it right now) - Extreme F2P: 189 Months (15.75 years) - Normal F2P: 109 Months (9 years) - P2P Player: 75/63/54/47 Months (6/5/4.5/4 years) A couple of notes: - Some items (epic, legendary, mythic) give more than one point for upgrade. But their drop rate is lower, so I don't expect them to make a significant difference. For the sake of simplification, I didn't take this into account. Expect a 10 to 25% difference at best, if you include this factor. Doesn't change the order of magnitude. - On top of getting 266 trash items for upgrading a mythic piece, you also need to drop said mythic piece. Since the drop rate seems to be around 1%, you should get more mythic pieces than trash items to fully upgrade them, so I also ignored this. If you have 266 trash, you likely have 2 mythic pieces, so you can even choose which one to upgrade. For this reason, I also ignored this value. Yeah. Balance.
  7. Liliat

    Chat room

    Careful, you'll run out of "Like" again 😛
  8. Le panthéon a un "boss" tous les 100 niveaux, qui est beaucoup plus fort que les niveaux intermédiaires. Tous les joueurs bloquent à un moment ou à un autre, en fonction de leur niveau. Le panthéon est très facile au début, mais ça ne dure pas. A partir du niveau 800 ou 1000, il faut généralement faire une pause le temps de monter le niveau de ses filles ou de trouver plus d'équipement mythique. Ensuite ça se débloquera, et les niveaux intermédiaires seront à nouveau faciles jusqu'au prochain boss (à 1300, 1400, ...). Quasiment tous les joueurs doivent faire une pause tous les 100 niveaux à partir de 1500, entre 1 et 3 mois, le temps de progresser et/ou d'attendre une bonne bénédiction.
  9. Les bénédictions changent toutes les semaines (lundi midi). C'est le seul moment où il faut refaire ses équipes. Je trouve que c'est une amélioration par rapport à l'ancien système, où il suffisait d'obtenir les 3 filles les plus fortes, et ensuite on ne changeait plus jamais. Jouer 3 filles sur 1400, c'était un peu pauvre. Les fragments disparaissent vite le premier jour, mais à partir du 2ème jour (ou même moitié du premier jour), on passe à 30-60 minutes toutes les 2h. Et le 3ème jour, les fragments s'accumulent plus vite qu'ils ne disparaissent. Du coup, ça reste largement jouable. Les retours mythiques étaient plus compliqués jusqu'à récemment, mais depuis 1 ou 2 mois il semble que la fréquence et le nombre de fragments aient augmenté, et ça déborde également. Par contre, c'est vrai que ça coûte encore beaucoup de temps (~800 combats) et de kobans (8000~12000), en particulier pour les joueurs qui n'ont pas l'habitude d'anticiper / de stocker des ressources à l'avance. Les mythiques sont utiles, mais elles ne deviennent vraiment indispensables que sur le late game à haut niveau ; du coup à chacun de voir si le jeu en vaut la chandelle.
  10. Another thing to note: I'm looking at the game data a bit at the moment, and all items have a defense bonus: "caracs": { "carac1": 24, "carac2": 24, "carac3": 24, "damage": 6, "defense": 10, "ego": 36 }, "slot_index": 2, However, it is not displayed in the UI: Since there are so many variables, and these values are really small, it's hard to say if the defense bonus is actually applied to the team. But it seems that it is. (Note: this is the "raw stat" bonus; not the resonance bonus. Resonance is handled in a different place) When I equip/unequip this item, I get a 19 defense difference on the team, which according to Sly's guide, is higher than expected? Team without any item (Only lvl 1 unblessed C1 girls to hopefully see a larger difference): Same team with the Epic Lv. 1 item equipped: According to the Performance Handbook, the defense bonus is 0.12 x TotalPower. The Epic Lv1. item adds 24x3 = 72 TP, so it should add 0.12 x 72 = 8.64 Defense (Rounded up to 9). But the difference is actually 19, so this suggests the hidden +10 Defense bonus is actually applied? Probably? Maybe? And it also seems to confirm that blessings are affecting all stats, because when I apply this same item on a team with blessed Lavender instead, the team gains 23 Defense (72 x 1.35 x 0.12 + 10 = 21,664, so I suspect the rest is rounding error because defense is always rounded up).
  11. It seems that equipment stats are actually "blessed" when the girl is blessed. For example here, with Lavender (35% blessing) with a single lvl 1 Epic Item (+24 to each stat): This is what the harem script expects (With equipment bonus ignored): And this is the actual in-game stats: We see that the equipment gives +32(.5) to each stat, instead of the expected 24. Since we have a 35% active blessing, that's 24 x 1.35 = 32.4, so the equipment stats are indeed blessed.
  12. A few % so far, I'd say. But it's hard to say, because MGE is hard to get, and even harder to upgrade. So the impact will grow over time for sure, but the question is: how quickly? So far we can only guess, based on the initial feedback (= it's ultra expensive with Kobans, so for most players, it won't make a difference. For the rich whales out there, however, they'll be able to have a pretty strong head start if they decide to spend hundreds of thousands of Kobans. Not sure how strong just yet). The long-term impact will be huge, but the short term impact might be barely noticeable. Between these two extreme cases, it's anyone's guess.
  13. According to what? According to who? Spectra was released during Anniversary 2021 and hasn't been available to anyone since then. What makes you think you should get her next in Places of Power?
  14. Another full-price double-LD for me. I had 0 shard for Madeline, and went for both her and Dorothy to 100% Madeline took 481 fights, and Dorothy 660. I was too scared to keep an eye on my Kobans. I refilled a bit on Day 1 and Day 4 for Madeline, and 100% refilled for Dorothy. The good news is, Madeline was my last LD girl at 0 shard (Excluding Norou, but she's a bit of a special case ). So I won't have to pay a full price double-LD ever again. For the next 14 months, I already have 7 of the LD girls, and the other 7 have between 5 and 39 shards (Not available in SM Pool), so they should be easier to get.
  15. I've never had this issue, but it's a funny one Glad it doesn't happen too often; it would become annoying very quickly.
  16. I mean, nobody should be surprised (by now) that KK is absolutely unable to balance any new feature (it really seems they can't even do basic math, so balancing? Nah.), but this is still getting even more ridiculous with every new feature ^^ The first iteration of BDSM was taking 2 to 3 years to reach lvl 750, the mythic gear will also take years of good RNG to get perfect sets (but at least, imperfect sets are still pretty decent), and now we're talking centuries to get decent MGE sets (and probably even worse for F2P or reasonable players that don't want to burn 100k kobans per MGE 😛 ) And that's already the "refined" version of this feature... I don't even want to imagine what it would have been with the original draft 😛
  17. Don't worry, you won't have enough items available to go that far. You'll barely have enough items to partially equip a couple of girls after 3 to 6 months. Unless you go for lvl 1 items, but in that case they'll just add 0.4% power to your girls, so they won't make a difference
  18. Si tu es niveau 500 et que tes filles sont niveau 750, tu as plusieurs options pour franchir les niveaux de panthéon plus élevés : - Attend une bonne bénédiction (qui te permet d'atteindre plus de 200k en pouvoir total les bonnes semaines) - Utilise 3x Cordyceps - Utilise un bandeau de détermination Tout le monde galère un peu à partir de 1500~1900, et très peu de joueurs ont réussi à battre 2000 (Ca nécessite une bénédiction exceptionnelle à 220k+ et beaucoup de chance)
  19. What are you complaining about? It only takes 10 seconds to load the harem page anyway. 😭
  20. Oh, right, I forgot about the x10/x50. That would explain why people may get 105 shards even during LD then. Wasn't there a case of someone getting a x200 shards drop? Which would be a x100 on top of a x100? That would hint to the fact that x100 shard drops are indeed triggered by shard drops (including other x100).
  21. Sometimes yes, but there were also report of e.g. 105 during OD/CE
  22. I'm not sure you need a shard drop to get a x100. If I remember correctly, some players have reported getting 101 shards (Drop + x100 together), whereas others have reported a simple x100 (No drop + x100)
  23. Yep. And some players would have 2 or even 3 x100 drop in this interval. I've been heavily refilling for LD for the past few months to get both girls each time (800~1000+ combativity every month on LD), and I'm definitely not getting this kind of x100 drop rate (Of course, my own sample size is too low to draw any conclusion). I think somewhere between 1/3000 and 1/10000 is more realistic, but that's just a gut feeling. I'm sure Zoopokemon's villains stats script can help us here (I just only recently started using it, so I have barely collected anything yet).
  24. 0.001% is 1/100,000, not 1/1000 (It's 1/1000%, maybe; although that's a super weird notation )
  25. It's a lot less. LD girls typically require 500 combativity (avg), so we would get a x100 drop every other girl if the odds were 1/1000 (Once per LD on average, if one's going for both girls).
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