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Attirm

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Everything posted by Attirm

  1. Contests being so incredibly competitive at a specific time of the day is a problem in general, and the more rewards that get added to contests the bigger this balance issue becomes. In my time zone, the reset time is 4:00 AM, so I can basically only win by overkilling to the point at which nobody is willing to snipe me. Traditionally this wasn't a huge deal since it was just a handful of kobons, but contests have been getting increasingly important. I doubt it will ever happen, but I hope some change is made to contests to either make the last 15 minutes less critical, or to rotate the contest ending times so no time zone has a permanent advantage.
  2. Yes, I'm aware. But keep in mind that those 50 are on top of all the fights I have been doing over the last week, and I haven't seen a legendary or mythic bulb from champions since... actually I don't even remember the last time I got one from them. Some time last week I think? I know I'm not as fastidious as I could be about getting the champ fights in, but I'm still getting 2-3 dozen fights in a day at least and I'm just not seeing bulbs. And I completely agree with eliminating the dead currencies. As a color blind gamer, the rare and mythic bulbs are so hard to tell apart, which is just another reason to get rid of them. While rare and common bulbs aren't quite worthless yet (I'm about 1/3rd done with the rares and 1/4 done with the commons) they will be in a few months. And epic bulbs are just silly, there are only two E5 girls in existence and it's doubtful there will ever be any more. This just really speaks to Kinkoid having a fundamental misunderstanding of their own game. This is a PVP feature, despite the minor benefits it provides in harem income and champion battles it's almost exclusively about boosting PVP performance and that means only 5 and 6 star girls matter. No new C5 or E5 has been released in years, and new R5's appear only about once per year from the new story chapters. This is essentially a fixed number of girls that need upgrading, so having a unique resource makes no sense since we will very quickly just finish the upgrade process and the resources will be useless. In my view, Common/Rare/Epic girls should have just required ymens to upgrade. But it's probably too late to go back on that now as I doubt Kinkoid would want to go to the effort of unwinding resources already spent. Wait, what? That is very important to know. Thankfully I hadn't invested into any girls with multiple traits yet, but wow that's a pitfall to watch out for. Thankfully I double-checked my intended skill upgrades and the hair/eye color I want is always in the first slot. The team I'm intending to build is: Miley (Blond hair skill, Blue eyes, Submissive [Shield]) Alluza (Blue eye skill, Blond, Dominatrix [Stun]) Leona (Blue eye skill, Blond and Blue hair with Blond listed first, Dominatrix) Eliana (Blond hair skill, Blue eyes, Exhibitionist [Reflect]) Dayan (Blond hair skill, Blue eyes, Submissive) Mizuki (Blond hair skill, Blue/Green eyes with Blue listed first, Exhibitionist) Metal Noemy (Blue eye skill, Blond hair, Eccentric) I'm going to keep my eye out for a Blond hair/Blue eyed Mythic with the right skills. Mythic Noemy has the right colors but the wrong skill, and I don't have her anyways and she just got a revival so she's not going to be back for a while. Best I have for the time being is Mythic Handmaid who has the Blue eyes skill but that infamous unknown hair color. This will give me a balance team overall, everyone will have their tier 3 skill boosted by every other member of the team, I will have 3/4 of the tier 5 skills available on my legendaries. Furthermore, both Solvieg and common Noemy have the Blue eye skill with Blond hair, so they can serve as filler while I assemble the rest of the team.
  3. That's a few more fights than I'm putting in. I'm not spending kobons to speed up the 15 minute champion wait time, and I'm not in a position to be on top of the game checking in multiple times per day right now. I'm not limited by tickets at all. I have 11k tickets saved up, it's purely the timing to check in throughout the day and not being willing to spend kobons. But, you know what? For science! I'll drop 50 nubons to do 50 fights against Visor right now. Results: 2 Epic and 4 Common bulbs. That's typical in my experience.
  4. This has not been my experience. I haven't been tracking exactly, but I've yet to even see a mythic bulb from champions and I think I've seen all of one from DM's. Legendary bulbs are better, but not by much, maybe 10 total between DM's and champions. Contests are my primary bulb income, and as mentioned contests are not good for me. I think you're massively understating that disadvantage. It's not just the inability to compete in the last few hours, it's also that I need to over-compete earlier in the day to compensate. Because I am so vulnerable to sniping, it's very common for me to get knocked down to 5th place if I am too conservative, so when I do invest resources into winning I need to overkill it. This depletes my resources for future contest days. For instance, I can really only afford to compete in CBC's once per month because of how many resources I need to drop to ensure I don't waste them and end up in the 5th place bracket. I never get the opportunity to look at the competition 10 minutes before contest close and see an opportunity for a good placement with minimal effort. I'm looking at it 4+ hours before close, and that can be completely unrepresentative of the final standings.
  5. I think that the respec is too expensive to be used on a regular basis, and you're more or less locked in. The only reason to change is if you get some new acquisitions into your harem that convince you to change horses. But by and large you should pick one and stick with her. For me, though, T5 mythic skills are still months away. I'm not even on T3 mythic skills on my first mythic yet. The reality is that in my time zone, the contest reset is at 4:00 AM so I've been in bed for hours by the time the results are determined. This means I need to massively overkill to win contests to avoid getting sniped, and never get cheap wins with a quick snipe, so I pay tooth and nail for every mythic bulb. I actually think it's extremely unfair that Kinkoid tied this feature to contests, because it massively disadvantages people in my time zone. But it is what it is, mythics are really not an option for me for the next few months, and once they are an option I will have enough bulbs to run one mythic. Maybe a year from now I'll be working on my second. You also need to consider whether there are actually girls with the right skill traits. Aries is a good example; while there are 7 mythics and 15 L5's with that sign, there is only a single girl with the Aries trait skill. So sure, there are plenty of options to build an Aries lineup, but Zoya is the only girl that can benefit from it. So it's not a particularly useful lineup. This is why I think building into Blue eyes, Brown eyes, or Blond hair makes the most sense. Not only are there a ton of girls with that trait, there are plenty that have the corresponding trait skill too.
  6. The crazy thing is that I've been pretty consistently holding top 6-7% and top 1000 the whole way through. Never higher, never lower, slow and steady consistency which is way I like it. And yet despite this, at my current pace I'm not even going to finish 1/4 of the track. The thing that really perplexes me is that the rewards aren't even good enough to tempt to put in more effort. I'm already clearly putting in more effort than 90% of players, and the path is so stingy with its rewards that it's not worthwhile to do more than I already am. The only meaningful rewards on the first half of the path are the girl at 7200 and the legendary bulbs at 14625, the rest is quite honestly junk. This isn't a candy trail encouraging further progress, it's a couple of nice things put so far out of reach that you just shrug and accept they're not for you. I'm not even going to reach those legendary bulbs at this rate, much less the mythic bulbs at 22500 or the second girl at 27000. And again, I'm well into the top 10% here and am resigned that it's just not realistic for me to even attempt this...
  7. That is entirely possible. As I mentioned, there could be a hidden attack that is not being shown that is resolving before the execution happens. As for the villains, I typically grind Jackson's Crew when there are no event girls available to me, since the book drops are more valuable than the negligible amount of ymens the others give, and they are strong enough to just barely live a hit most of the time. Interesting, I was not aware of this bug, let me see if I can fix that Okay, I think the best way to fix this is to just tabulate all the 5 star girls that I don't own who are Sensual or Playful element: Indian Headstand: Aquarius Suspended Congress: Winter Lolup Column: Golden Bunny's Mom, Navigator Selena, Mythic Sifra, Mythic Noemy Jack Hammer: Kira Bridge: Sun Nike Dolphin: Magnolia, Mythic eSME Nose Dive: Dve Sodomy: Amaya, Mythic Nike Doggie Style: Mythic Lupa's Mom 69: Mythic Estelle This brings Column and Sodomy high enough to be noteworthy, and adds a little more to Doggie Style, 69, and Nose Dive I'll edit that into the original post (edit: and updated, it should be accurate now)
  8. I actually don't know how Execute works. Although Geekette says 18% execution, in my testing it actually triggers much earlier and seems to be modified by the strength of the opponent. Against extremely weak opponents like villains, it triggers immediately when they're at 100%. Against very strong opponents in leagues it triggers around 25%. Against players I catch unboosted in leagues, I'm getting executions between 40-50% I have three theories on how it works. First is that it's bugged, and is actually looking at a completely different number than it's supposed to be. It just happens to be roughly correct for equal-strength fights, but for large strength gaps it can be completely different. The second possibility is that the description is inaccurate (wouldn't be the first time) and the actual effect is slightly different than what is advertised, and some other factor is modifying it. The final possibility is that there actually is a hidden attack that occurs before the execution, and if the hidden attack takes the enemy below 18% then the execution takes place and we're never shown the hidden attack. In any case, it's weirdness that will probably need further investigation. Anyways, I spent some time today running over plausible team combinations. Now that I have enough bulbs to actually utilize the system I'm trying it out and planning ahead. I'm not just looking at what is doable for me but what other people might be running. I am presuming that we will want to be moving towards teams that run a single trait skill and stack only girls with the corresponding trait, and want a full lineup of 7 (or, for the time being, 6 and cross your fingers that a new girl will be released later). I'm not sure if someone has already done this, but this is the possible combinations right now. Eyes (Stun or Execute, Eccentric/Dominatrix) Blue Eyes: 2 Mythic + 13 Legendary + 2 Rare + 4 Common Green Eyes: 1 Mythic + 13 Legendary + 1 Rare + 1 Common Red Eyes: 1 Mythic + 6 Legendary Purple Eyes: 2 Mythic + 6 Legendary Blue and Green should be reasonable accessible options for long-time players as many of those girls came from Legendary Contests or Boss Bang and were essentially free drops for active players who were around at the time. Red and Purple are only really options for those with complete harems, and the Red-eyed girls in particular come from very exclusive event tiers that very few people would have completed. Overall this looks like the best approach since Red and Black are really strong elements. It is countered by Blue/Yellow and Purple/Orange, but these combos are really hard to build lineups for and very few players will have the right girls in their harems to do so. Hair (Shield or Reflect, Submissive/Exhibitionist) Blond Hair: 9 Legendary Red hair: 1 Mythic + 5 Legendary + 1 Rare + 3 Common The only thing going for this combo is that there are a lot of girls available and it gives Shield. Otherwise it has a lot of things going against it. Green and White is double-countered by Red and Black, which will probably be the most common team composition once people invest in skill lineups. Blond is missing a Mythic, while Red is missing a Legendary. I also feel that Green and White is the weakest element combo of any of these. Overall a tenable approach, but probably not a good one. Maybe a couple years down the line once we have enough bulbs to run multiple lineups. Edit: I just noticed that there are 4 Blond skill girls who happen to have Blue eyes, and 3 Rare/Common girls with the Blue eye skill and Blond hair. This means that you could run Blond hair as your primary and keep a hybrid Blue eye approach in reserve, which would turn you into a Red element team! This makes Blond much more appealing since it does have a way out of unfavorable matchups) Pose (Stun or Execute, Playful/Sensual) Doggie Style: 1 Mythic + 5 legendary + 2 Rare + 1 Common 69: 1 Mythic + 5 Legendary + 1 Rare + 1 Common Nose Dive: 9 Legendary + 1 Rare Column: 4 Mythic + 2 Legendary Sodomy: 1 Mythic + 4 Legendary + 1 Common While this does have access to the Execute skill, most of the poses do not have anywhere near enough released girls of the correct elements to run a full team. It's just Doggie Style, 69, and Nose Dive that can actually do it. It also has problems with Mythic equipment, since you'll be running a single pose and as a result won't be able to benefit from the most powerful mythic equipment resonance (pose resonance). However, Column resonance has something interesting: four mythics that qualify. I don't know how realistic this is, though, since not only do you need those four exact mythics you also need some of the most difficult legendaries to acquire. Sign (Shield or Reflect, Physical/Voyeur) Taurus: 1 Mythic + 5 Legendary + 1 Common Virgo: 1 Mythic + 6 Legendary Scorpio: 6 Legendary Gemini: 6 Legendary Leo: 1 Mythic + 5 Legendary These are all right on the edge of being able to run a complete team, some of them are currently only at 6 girls so they will rely on a future release to get a complete lineup. Virgo actually looks accessible, as a lot of those girls were very easy to obtain if you were around when they were released. It also counters Red/Black, but you do run the risk of being double-countered by Green/White. Hair + Eye (Shield, Stun, Reflect, or Execute, Submissive/Exhibitionist/Eccentric/Dominatrix) Blond + Blue Eyes: 6 Legendary + 1 Rare + 2 Common I believe this is the only multi-trait lineup that is currently feasible, and even then you're very limited in what you can run, but the specific combo of Blond Hair plus Blue eyes exists on enough girls to make it doable. Moreover, since the 4 of the Legendaries happen to be 2 Green/2 White you can be going for Blond hair as your primary lineup and using the 1 Rare + 2 Common (which happen to all be Red) to change your team element to get around unfavorable matchups. With either Alluza or Leona you could even run a balance team with this, avoiding any unfavorable matchups without having to do team swapping. Overall this looks like a really good option, the only real downside of which is that there are currently no mythics with Blond hair and Blue eyes with the right element. But one could definitely show up in the future, so we should keep an eye on that. So as it stands right now, I suspect the vast majority of players should be looking at Blue eyes, Green eyes, or Blond hair teams. However, there are certainly tenable alternatives.
  9. Ah, I had overlooked that this was the rule, and actually missed those girls when I scanned through my harem for skills. I actually do have Ellie, Felicitas, Yura, and Shegobora (though only Ellie and Felicitas are awakened) so I've got some selection of L5's. No mythics, but I'm not anticipating having even a single fully-skilled mythic for some time yet.
  10. So I'm heavily reconsidering my plans for skill enhancement now. With Geekette being blessed on Nutaku I had a chance to see the "finisher" final skill in action and it's... well, yeah, it's very clearly the best skill. I got to make some easy Pantheon progress with it (I'm approaching floor 1900 after getting through 1800 without the use of a headband) I'd been building into blue eyes up until now, since a lot of the C5 and R5 girls have the blue eye trait skill which would allow me to slowly phase in the L5's I acquire blue bulbs (which, at current pace, will take me about a year. Contests reset at 4 AM in my time zone so I usually get sniped and end up with worthless yellow bulbs). However, it turns out that none of the blue eye skill trait girls that I have also have the finisher as a final skill so I have nobody to serve as my lead. However, I do have Radka. She has the green eye trait skill and the finisher final skill. There are also loads of L5 girls who have the green eye skill trait, so I have a solid team to work towards. Unfortunately the common and rare options are slim pickings. Only Rin and Cunegonde are lower rarity girls with the green eye trait skill to fill out the roster while I acquire blue bulbs. It's going to be a long time before I get a workable roster if I go this route. For the time being I don't have enough mythic bulbs to max out even a single girl, so it's moot and I'll be sticking with blue, but once I do have enough bulbs to max out Radka it will be a serious consideration as to whether I want to continue with blue for a while or respec immediately to green.
  11. Yeah that doesn't look right. 1529 girls is almost every girl in the game, and this player is only missing 12. However, there are 29 girls that can only be obtained through villain fights in the later worlds. Unless there's some other way to obtain these girls that I'm unaware of, this player would have had to progress further to get that many. I can't fathom why they would have stopped progressing, anyone with that level of activity can easily stay up to date with the story with energy left over. Edit: just checked and even low-level players are showing as being in the Harem tournament, just like me. This is definitely a bug:
  12. Forgot the complexity, the drop rate of bulbs is just hilariously low. I've got 1 mythic bulb and 2 legendary bulbs so far. My time zone puts the daily reset at 4:00 AM for me so I basically can't compete in contests. The latest I'll stay up typically is midnight, or 1:00 AM if I don't have work the next day, so I'm locking in 3-4 hours before contest close. So I basically just presume I'm getting sniped. This makes earning bulbs nearly impossible.
  13. Kinkoid has intentionally balanced girl gear to be far more valuable and rare than guy gear. They also intentionally priced the equipment pachinko so that it's horribly expensive to sell guy gear to buy girl gear. The conversion rate is trash, but it's pretty much the only way to quickly amass extra girl gear and start doing upgrades. Even mythic guy gear is pretty much worthless by this point. It doesn't even sell for as much as legendary gear, and most of us already have a full set of 6 class attack resonance gear. Element resonance is not nearly as important as class resonance, and attack resonance is vastly more powerful than ego resonance, so 5/6 pieces of mythic gear draw are literally useless. And even in the 1/6 case you get class attack resonance, it's probably not a significant upgrade over your current gear (since element resonance isn't as important) so it's not particularly valuable. As a result, about 98% of the time new mythic gear just gets tossed in the inventory and forgotten. If they gave us a way to exchange it for something useful, it would effectively just be a free resource giveaway.
  14. Hmm... just playing around with this and looking at the reset cost, I'm actually thinking that resetting just isn't realistic. It's well over 100M ymens to reset a Legendary or Mythic, which means you're looking at around 1 billion to reset an entire battle team for a week. Even if it's only half your team every week, that's still about 2.5 billion ymens per month in additional expenses. I don't think there's any realistic way to pay for that. We don't have a good kobon->ymen conversion process, so no matter how high your league winnings are you can't use them to subsidize this ymen sink. I think we really need to be looking at these as semi-permanent decisions, not like the equipment that gets swapped out every week.
  15. That would be a relief if it were the case. If we could just focus on one strong team and not have to worry about juggling equipment or respeccing skills that would be great. But the blessings are still orders of magnitude more powerful than the skills or equipment resonances. Overall that's the only saving grace here, that the effects look small enough that you don't really have to over-do it. We don't have to be perfect, we just need to spend our resources and we should be able to do decently well against the 99.9% of players who also don't really want anything to do with these systems. I pity anyone competing for top 4 in D3, where you will need to those tiny advantages to come out ahead, but I've given up on ever aspiring to that myself.
  16. Yeah, I'm still in excess. I'm currently sitting at 10 billion ymens in reserve. There's an easy explanation for this, though. When the equipment sell price changed, I had roughly 10 million ymens in reserve. I'm basically still riding on my excessive reserves from before the change was made. I dipped down to a low of about 5 million, but have since built back up to where I was. I think what we're seeing is just the echoes of where everyone was standing when that change landed. If you had a massive reserve, you were able to weather the years of ymen sinks no problem. If you didn't... you're probably only just recovering from the years of ymen sinks.
  17. I completely agree. The current selection of attributes is already so expansive that Kinkoid has been unable to fill it out even with the enormous release schedule of 5 star Legendaries over the last few years. We still get blessings on a regular basis where fewer than 7 girls are stronger than an unblessed mythic. This week on Nutaku there are all of 8 girls who are stronger than an unblessed mythic. Even after a few years of releasing 5-star legendaries at a frantic pace and a new 6-star mythic every month, we still have countless weeks where there are very few girls who actually benefit from the blessings. Also, I've said it before and will say it again, but 30% really needs to be the minimum for blessings. A 20% blessing is really not enough to be substantial, and when we see weeks with 20%/25% blessings it may as well be a week without blessings.
  18. The level cap increase is pretty horrible. This is creating a completely unnecessary gulf between players. It already takes years of playing to reach the level cap, and the new cap is essentially unobtainable. Extra booster slots don't really change anything. I already have enough legendary boosters to last forever, so who cares if I'm activating 4 per day instead of 3 per day. And I was never using all my mythic booster slots anyways so adding more changes nothing. Unfortunately the boost expiry alert is bugged and it's now just showing perpetually for me. Legendary equipment is not capped at level 500. I did some pachinko spins and got some level 536 gear. Extrapolating the formula, this should mean that Legendary gear will surpass Mythic gear for power somewhere around level 600. I suspect Kinkoid will patch that... by adding another 20 levels of progression to mythic gear 🤮 The Shiny Aura is a newbie trap. 100k points is not a lot in most contests, and these are so expensive that even spending one of them isn't a very good deal. Most contests actually have more cost-effective ways to generate points with Kobons; as an example, on Day 3 of Legendary Contests you can generate points more effectively by spending kobons on champion fight resets. Looking at all the possible contests, Cumback Contests Day 1 and 2 seems to be the only example with sufficiently high rewards and low point scoring potential to make this even arguably worthwhile. And even then they're not good value. It looks like the League and Season Emblem split didn't happen. I'm still seeing All Mastery Emblem in the shop. A shame, that's one of the only changes here that looked legitimately good Banger is just silly. Boss Bang only runs once every 2 months, so even if someone needs this they still only need one every 2 months tops. I don't know at what level boss bang becomes trivial, but at a certain point this item just becomes useless. If it has to exist, at least don't have it pollute the shop. It should be super, super rare. Gem Detector is overpriced. Maybe if it were 1000 gems, but 500? No way.
  19. No, buying tickets is unnecessary in the end-game. I have well over 10,000 tickets saved up, and the stockpile only grows. Tickets are completely and totally worthless to me at this point.
  20. Not surprised, 60 energy for a ticket is really just used as a way to flush energy down the toilet to complete "spend energy" missions when you've already finished the main story and side quests.
  21. The value % is completely arbitrary anyways, and as far as I can tell they don't even calculate it in a consistent way. For instance, I'm seeing a period deal of 16 Champion Tickets and 1 Combative Cinnamon for $4.99. It's tagged at 260% value. If I calculate how much it would cost to buy those resource with Nubons in-game it comes out to 235 Nubons, and since 100 Nubons costs $5 that means it should theoretically have a 235% value. However, the price of these resources are themselves arbitrarily set in-game. And frankly 10 Nubons for a Ticket and 75 Nubons for a Cinnamon is ludicrously overpriced. This entire bundle is worth 10 Nubons, tops, which puts it closer to 10% value relative to the baseline $5 for 100 Nubons. And, of course, the base price of 100 Nubons for $5 is itself an arbitrary threshold. Like all F2P games, the basic currency package is a pretty bad deal that just exists to make the better deals look more attractive by comparison. The "Value %" is more or less just a worthless marketing gimmick that has no basis in reality. Anyways, that wasn't just an off-topic tangent, because that's also exactly why a marketplace will never happen. Kinkoid knows that a lot of the in-game resources are not nearly as valuable as the "value" they have assigned them. In an actual marketplace, we would have price discovery on what players overall think they're worth, and I can pretty much guarantee you that the price at the market will be way lower than any of the bundles Kinkoid is offering. For instance, I'm averaging around 8000 gems per week. If I were to just sell those gems, and even if I'm selling them for bargain-basement prices like 50 for 1 nubon that's still 400 nubons per week, which is more than a 5th place D3 finish.
  22. Well, I stupidly converted all my common and rare gear to upgrade my legendary equipment from my initial girl pachinko orb run. I now realize this was a terrible move, as the drop rate is so low I'm actually going to be relying on a lot of common and rare gear for at least the next few months 😕 Currently, my team is outfitted with the following: 4 Legendary items 7 Epic items 7 Rare items 8 Common items 16 empty slots that I have nothing to fill This is a completely new level of stingy. I'm not even able to fill out the equipment slots yet. How exactly is it interesting? At this junction I'm still using mostly common and rare equipment, which don't even have resonance. It's going to be months or years before the equipment is going to be strong enough to be more than an afterthought of a small stat increase. Even once I am at 42 pieces of legendary/mythic equipment, the resonance combinations are going to be a random mish-mash. At current drop rates, I am literally never going to have complete sets of Class/Element combos. Without complete sets there's really no interesting decision making to be had. I will never be able to fully deck out a weaker character with a perfect resonance combo to make them stronger, but I will likely be able to outfit the strongest character of the week with gear that matches either class or element for resonance. There's no realistic situation where I use anything other than the same top-7 strongest girls that I would have used anyways. That's not interesting, it's just busy-work to swap equipment every time you want to change out a team member to change your team element to counter something.
  23. So, I'm certain most of my initial thoughts of this new dumpster fire feature have already been stated several times. Pay-to-win, obnoxious micromanagement, inventory system is not well-suited to handling dozens of pieces of equipment, etc. But I'm going to mention one smaller thing I find irritating. Kinkoid finally had an opportunity to update the Equipment Vendor and make him useful. I have literally never purchased from him in the entire game's history, partially because he's so insanely overpriced and partially because it's easy to get equipment from elsewhere. They could have finally made him useful by having him stock girl equipment, but chose to keep him completely useless.
  24. Given what you're already doing, I would say that Path of Attraction is the obvious choice for spending. It gives the best value rewards for kobons spent now that it has additional reward tiers. It is true that PoA girls will be revived eventually, but that's true of any girl. Legendary Days girls end up in Mythic Pachinko after a few years, and PoV girls will doubtlessly be getting revivals when they're a few years old. In general, girls only get revived 2 years after they originally were available, so any PoA girl releasing today is unlikely to be revived before 2025. Similarly, we should expect PoV to start getting revivals some time next year, and Kinky Cumpetition girls should start seeing revivals later this year. So there's no such thing as a girl that never gets revived, and you shouldn't get hung up on the possibility that a few years down the line you could have gotten her more cheaply. PoA gives the best overall value, so go for that.
  25. So I had to spend some kobons on refreshes, but I got the free path girl today with around 100 nubons worth of expenditure to skip tasks I couldn't complete. For an L5, that's pretty reasonable. I'm now approaching the end of the day, and once I complete my active tasks (which are get mojo and fight villains, so it's just a matter of waiting for free regen) I'll get the 750 potion reward and have every reward that matters. The remaining rewards past the 750 potion level are, as other people have already noted, underwhelming. I'll take what I can get for free, but I'm not spending any more kobons on this event. Overall this event is definitely a big RNG roulette. If you get reasonably lucky like I did and have your resources lined up then you can get a lot of rewards for relatively little effort. If it keeps throwing impossible tasks at you, this is going to get very expensive very fast. And it's just luck of the draw as to whether you get easy tasks or impossible ones. There are just too many tasks that are kobon paywalls because there is no reasonable way through them.
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