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Rarum

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Everything posted by Rarum

  1. It looked like there was some AME usage from my opposition, so I went kind of heavy on the boosts as well, just in case. I might have overestimated tmelloi, or they didn't do all their fights, but I'm fine with playing it kind of safe these days. Statistics My score: 7514 (100.35% of the score with completely average luck) Expected score: 7487.8 If I had been using the following booster combinations for the duration of the league but with the same fight timing decisions, these would have been my completely average luck scores: AME+3cor 7511.9 AME+2cor,1gin 7483.9 AME+1cor,2gin 7442.9 AME+2gin,1chlo 7359.3 3 cordy 7324.4 2 cordy, 1 gin 7281.3 Perfect precognition score with average luck and AME+3cor throughout: 7583.73 (24.307 average). The AME+3cor expectation was 99.053% of this.
  2. Okay, I guess I'll derail this a bit. I often produce charts that convey some information over time, and pie charts are horrible at that. You'd have to have a series of them, and if the total also gets larger over time, the way to convey this would be with increasing the total area of the pie chart. I at least wouldn't intuitively know how to even read a series of pie charts of varying sizes. In data visualization it's even best practice to avoid pie charts (humans being better at gauging lengths than areas or something). But it gets "sin-worthy" when you add a 3D component. I mostly looked at the raw numbers in these graphics personally, which to me signifies a failure for the visualization.
  3. Sensual has been blessed on the test server. I seem to remember two times personally. But I've left no actual record of the blessings there. Since timings matter here, I started playing there on Jan 4, 2022.
  4. My primary opponent, karistea, had 100% of the available team strength for the first blessing. Not just a fairly good amount, but all the top 7 at level 750. Meanwhile I had to go without Magical Noemy. So, I decided to go pretty hard on the second blessing even though it was hardly going to be a strong one. I avoided fighting players who had close to the maximum strength team on the first week, with the thinking they'd "have to" be comparatively weaker on the second blessing. The blessings change didn't go all that well, but at least was quite well timed to the PoA. It kind of started feeling like my methods of predicting who'd be (un)boosted weren't working after all; the predictions were quite horribly off. Eh. But to my credit, the idea of not fighting people who were close to maximum strength on the first week seemed to have been working. I got higher scores on the second week for many first-week high-strength targets. A fair bit of the kiss regeneration was stolen from me by the horrible AME design. But no 100%er is allowed to end my winning streak if I have a say in the matter. Okay, so maybe karistea didn't use the absolute best boosts but still decent ones. Details. Statistics My score: 7488 (99.781% of the score with completely average luck) Expected score: 7504.4 If I had been using the following booster combinations for the duration of the league but with the same fight timing decisions, these would have been my completely average luck scores: AME+3cor 7506.4 AME+2cor,1gin 7480.9 AME+1cor,2gin 7441 AME+2gin,1chlo 7358 3 cordy 7313.6 2 cordy, 1 gin 7277 Perfect precognition score with average luck and AME+3cor throughout: 7547.25 (24.19 average). The AME+3cor expectation was 99.459% of this.
  5. My winning streak has reached double digits. Otherwise not all that special of a league. The need to do a lot of champion fights made me use bigger boosts than I'd have liked, but I also didn't want to go completely AME-less because I couldn't be sure about my opponents' AME usage. Statistics My score: 7526 (100.337% of the score with completely average luck) Expected score: 7500.7 If I had been using the following booster combinations for the duration of the league but with the same fight timing decisions, these would have been my completely average luck scores: AME+3cor 7554.5 AME+2cor,1gin 7534 AME+1cor,2gin 7502 AME+2gin,1chlo 7427.1 3 cordy 7390.4 2 cordy, 1 gin 7355.3 Perfect precognition score with average luck and AME+3cor throughout: 7632.72 (24.464 average). The AME+3cor expectation was 98.975% of this.
  6. A fairly simple league which is what I was hoping for because these two blessings were really bad for me. Still Prince J did put up somewhat of a fight with their partially level 750 teams and also I didn't manage to track them well. Nowadays I have a guideline of spending at least as much in boosters as my toughest competitor and assume they are using AMEs unless it's very clear they are not. No trying to be super fancy with underspending, because when that backfires, it backfires spectacularly. That's maybe partially also why last week I got a fair bit bigger score than needed. Statistics My score: 7473 (100.177% of the score with completely average luck) Expected score: 7459.8 If I had been using the following booster combinations for the duration of the league but with the same fight timing decisions, these would have been my completely average luck scores: AME+3cor 7509.7 AME+2cor,1gin 7484.3 AME+1cor,2gin 7442.2 AME+2gin,1chlo 7353.4 3 cordy 7314 2 cordy, 1 gin 7271 Perfect precognition score with average luck and AME+3cor throughout: 7586.07 (24.314 average). The AME+3cor expectation was 98.993% of this.
  7. I've been gathering data on how well I do in leagues in comparison to what would be the calculated expected score. I have data before 16th of June as well, but it's less reliable due to me having to rely on my own calculations because of an in-game bug that affected HH++'s expected average calculations. (Actually for 16th of June as well, I do believe, but the two methods agreed to such an extent that it's probably good enough) 7th of July: My score: 7472 (100.072% of the score with completely average luck) Expected score: 7466.6 30th of June: My score: 7474 (100.137% of the score with completely average luck) Expected score: 7463.8 23rd of June: My score: 7543 (99.878% of the score with completely average luck) Expected score: 7552.2 16th of June: My score: 7616 (100.211% of the score with completely average luck) Expected score: 7600 Totals: My score: 30105 (100.0745% of the score with completely average luck) Expected score: 30082.6 There are some other people who also have been tracking their expected scores, but I've not heard about any "systematic bad luck problem" from them.
  8. The second set of blessings was going to be pretty awful, or at least I braced for the worst. And so, as well as to give some more power to my swings against the event champion, I boosted more than "necessary" and fought most difficult opponents early on. darknyux somewhat surprised me by how relatively strong they got on the second blessing, but it was nowhere near enough to give them a win by that point. The second blessing wasn't quite as bad as I had feared for me, but I'm okay with the way I played. I don't have that good of a toolset for comparing blessings beforehand that I would properly know how to play. Statistics My score: 7472 (100.072% of the score with completely average luck) Expected score: 7466.6 If I had been using the following booster combinations for the duration of the league but with the same fight timing decisions, these would have been my completely average luck scores: AME+3cor 7538.2 AME+2cor,1gin 7512.6 AME+1cor,2gin 7478.5 AME+2gin,1chlo 7413.8 3 cordy 7381.4 2 cordy, 1 gin 7344.5 Perfect precognition score with average luck and AME+3cor throughout: 7603.8 (24.371 average). The AME+3cor expectation was 99.137% of this.
  9. This bracket saw something slightly unexpected. bla, who normally was going to be a tough as nails opponent, was having those second thoughts about fighting hard. They proposed a gentlemen's agreement that the four most likely top 4 players wouldn't use further AMEs beyond the charges left over from last week. I was the likely winner even in such a scenario, so I decided to give it a shot, despite not hearing from one of the would-be participants. On the first week bla had 190242.5 total power (and I think they started out even lower), while I had 194939.68. I had some AME charges left over from last week, which I mostly used to fight some pretty tough opponents (bla themselves among those; the fool for being unboosted at such a time, and even presenting a non-defense team to boot). A few fights also went to ensure season victories at good mojo amounts, and so I could finish the AME before going to sleep. The second week was going to have a strong blessing, so I was a bit hesitant to fight a lot of the semi-high power people the first week. In addition to what I do in order to attempt a prediction at who's going to be boosted or not at blessings change, I also did a bit of guesswork of who might have a better team next week than this week. I already had a metric that says how many mythics people have in their team, but I've made yet another new one. I only got use for it against one person during this league since I made it so late, though. I'm hoping it'll allow me to more consistently achieve higher portions of available points. I was particularly distrustful of the one would-be participant in the AME non-proliferation treaty who didn't actually join. After some intense tracking (except at nights, which is when they did a lot of fights admittedly), I was of the opinion that they weren't using AMEs (or maybe one, which I deemed still acceptable). Maybe even tougher to make such an evaluation on was bla. For the vast majority of fights, they seemed to be fighting low-power opponents on the first blessing and having some serious luck, inflating their average. One way to test whether they were actually following the deal that I thought of was inviting them to a screenshare. But just about as telling in my view were screenshots that showed opponents' predicted scores. So, after checking that those were in line with the hypothesis that bla was going without AMEs, I was satisfied enough. By the end of the first blessing, I was at average luck (+1 point), and bla apparently had gotten a god seed since they were at 23 points above expected average. The blessings change went well. Something like half of the people were unboosted and beyond those there were a fair few opponents who seemed a good idea to fight then. One thing that hurt me was that I couldn't get Stellaluna up to speed. However, for bla, the god seed kept on giving and it was a really good BC for them as well. Though, they fell a bit behind from me with points, probably due to not fighting a lot of high-power opponents by then. There is a strange choice I made at the blessings change snapshot. I fought a known permabooster, who had updated their team to the new week, but on the other hand was now using worse boosters than at the start of the league. However, it was still a pretty tough team and were boosted. It turned out that while for a while they put on stronger boosts afterwards, they fell back to those low-power ones. But I never caught them unboosted so the fight timing turned out fine. My total power on the second blessing was 200685.62 on a balanced team and 206962.71 on the overall best. bla's was 201979.75. I was kind of feeling bla might not have fought me, so I was debating permaboosting nearing the end. I ended up saving those resources, thankfully. Seeing how bla utterly dominated my average for almost the entire week, it's maybe understandable how I even had feelings I had lost for quite a while. So, while I was expecting somewhat of a drop from bla toward the end, it was still a twist to see it drop below mine. In the end I won by a decent enough margin. And I proved you can still get a very nice average for one third of an AME used while I was at it. We both track our expected averages, so I think I'll give a special mention that with average luck bla would have gotten 23.801 as their average, while I would have gotten 23.922. The league difficulty chart gets a bit absurd for the top 1 position's difficulty since so much depends on how much effort top contenders put in that particular week, but it's always been stated to be consultative, and I think it might still offer some value with showing the otherwise difficult to gauge top 15 and top 4 spots' difficulties. Statistics My score: 7474 (100.137% of the score with completely average luck) Expected score: 7463.8 If I had been using the following booster combinations for the duration of the league but with the same fight timing decisions, these would have been my completely average luck scores: AME+3cor 7579.8 AME+2cor,1gin 7561.9 AME+1cor,2gin 7531.4 AME+2gin,1chlo 7470.5 3 cordy 7437.8 2 cordy, 1 gin 7408.3 Perfect precognition score with average luck and AME+3cor throughout: 7643.1 (24.497 average). The AME+3cor expectation was 99.172% of this.
  10. This rematch with La Kajira had me again juggling playing and real life. Thankfully I had some leeway with the start time of the trip, and I chose just a bit after the new league had started. I knew that my laptop would be a bit troublesome for playing the game. Some 200 insufficient resources error was one that I knew I had to find a fix for since even though it didn't come up everywhere, it would still have been pretty awful if I had to rely on the decent but ultimately suboptimal set of teams (switching team members was one of the instances where the error happened). It's, since the (very small) memory doesn't quite get filled up and there's some SWAP space in addition to that, so in total that at least should be ample. One of the ideas was to just try a different browser, but I wanted to first try other solutions. A quick and dirty hack of disabling cache turned out to do the trick. Possibly not a solution I'd like to rely on due to bandwidth usage, but for this time it was good enough. Something to also take note of is that the time is a few hours off on my laptop. Some CMOS battery thing, I think. I fixed a bug in generating teams to be tested. It turned out that an obscure workaround broke another set of teams in some equally obscure cases but that were relevant during this bracket. The new code doesn't try to be quite as fancy, so I'm hoping it won't be problematic any longer. On the first week, my defense team had 184822.03 total power, while La Kajira's had 188924.4. The second week the advantage was on my end: 194939.68 vs. 183424.8. Granted, even these numbers of mine were achieved through leveling up girls ahead of more opportune moments, and even bringing one girl from the ground up. Nearing the finish line, I decided to fight a person who looked like a permabooster. That turned out to be a mistake; I found them unboosted the next two mornings. However, I did have some reasoning behind that fight timing decision: I would have had to reapply my boosters to fight them later on (incurring "unnecessary" costs), and also I feared, justified or not, that they might have used the CumC as an opportunity to go for a new girl level milestone. The end of the league was a nail-biter. My luck had been pretty poor for the fights that really mattered, while La Kajira seemed to be having a fair bit of success. It also looked like my fight timing decisions had been only pretty good instead of the caliber that I'd prefer; though of course you can only predict so much. I was thinking La Kajira had one more opponent left to fight, even though I wasn't able to follow her average. I figured it might have even been the same one I fought prematurely. So, if she managed to catch them off-guard on the two occasions they were unboosted, that would almost certainly have been my end. But if she didn't, I'd have a decent chance to win. The latter turned out to be the case at least for some high-power opponent, and I stripped La Kajira off her winning streak of 10 and potential 11th, while increasing my own to 6. It was a really close one. I'm starting off strong against this week's main opponent, bla, while they are considering even abandoning ship. I'll be watching carefully, not blindly trusting what they say but seeing for myself. Statistics My score: 7543 (99.878% of the score with completely average luck) Expected score: 7552.2 If I had been using the following booster combinations for the duration of the league but with the same fight timing decisions, these would have been my completely average luck scores: AME+3cor 7553.8 (fine, it might be like 1 point of an overestimation; these are still not quite perfect) AME+2cor,1gin 7534.1 AME+1cor,2gin 7499.6 AME+2gin,1chlo 7432.8 3 cordy 7397.6 2 cordy, 1 gin 7365.1 Perfect precognition score with average luck and AME+3cor throughout: 7594.98 (24.343 average). The AME+3cor expectation was 99.458% of this.
  11. I'm now the record-holder for the highest properly documented post-awakening average on Nutaku. Maybe I can now forgive myself for getting to have level 750 girls earlier than optimal for resource usage. Interestingly enough, it wasn't even an attempt at a record; just going "a bit above" what HenNaYatsu was doing. I could have boosted more, I could have had all the relevant girls at level 750, and I could have maybe been more aggressive with the blessings change. Not a whole lot to this league. I did have a realization in the last league that maybe I should be matching the most promiment opponents' boosts and assuming they use AME, even if it seems a bit expensive at times. If resource efficiency was the goal, maybe there would be a lot more leagues where I should just accept top 4, but clearly it's no longer my way of doing things. The 750 cap came in handy this league; HenNaYatsu is a noteworthy opponent with their level 750 team, so now I didn't really have to worry much at all. And again I'll be travelling a bit. Annoying, but maybe I'll be able to make it kind of work. The market has a tendency to freeze when I'm on my laptop as well. Statistics My score: 7616 (100.211% of the score with completely average luck) Expected score: 7600 If I had been using the following booster combinations for the duration of the league but with the same fight timing decisions, these would have been my completely average luck scores: AME+3cor 7608.1 AME+2cor,1gin 7589 AME+1cor,2gin 7568.1 AME+2gin,1chlo 7515.1 3 cordy 7489.9 2 cordy, 1 gin 7461.3 This time I managed to corrupt my perfect precognition records by not updating the available teams immediately at blessings change. However, it would be somewhere in the ballpark of 24.52 to 24.55. The system there has its flaws; evident from this week. There was an earlier problem with the very first records of a league very possibly having been lost, too.
  12. Another facing off against Sung Jin-Woo. Let me just begin by saying that the AMEs drive me mad, again. I had an AME and some regular boosters that had run out, and I had remembered to reapply the regular boosters. I did season fights in between and was planning on putting on an AME afterwards to do league fights. But no. I absolutely forgot that pretty important step in my plan for that snapshot. Even the average loss of score per fight from such a blunder is just about 1, so that might have been 12 or more points lost there. That's significant. I hate AMEs as they are. I had started out slightly stronger against Sung Jin-Woo than I had in my previous bracket and figured they weren't scoring all that hugely at the start. My thoughts approximately: maybe they'd learned their lesson and I can relax a bit. Well, they came out strong roughly around the blessings change, and seem to have used the BC quite bit to their advantage. That really strong play from opposition, and that botched snapshot from me meant I had to do what I didn't want to, and end the league by going hard on the BC and using maximum boost again. The second blessing was really good for the overall best team, which, I think, was a detriment to me because I rely a lot on switching teams being useful. With a day left into the league and Sung's estimated average still growing steadily while mine wouldn't really, I had thoughts that I'd been outplayed and I had to consider whether to waste more Kobans. Not wanting to make it too easy for Sung, I did the "unthinkable" and upgraded my battle teams to level 750. It cost 910 Kobans and just about my whole existing reserve of books to first unlock level 750, and a further 833 Kobans to get a few of the most important girls just about leveled up. That's right; for a fleeting chance of salvaging this league, I spent more Kobans in market restocks than I'd win in total with a first place. And all this to regain the lost 12 points or so that I had planned to have if I managed to follow my boost plans. It's maybe not quite that simple, but a part of me feels that AMEs cost me those 1743 Kobans (if they were truly worry-free to use, I could just reapply them immediately). It gets *really* expensive to boost your score after the basics, but I wanted that win. Well, I got what I came for, but it does make one wonder if there was something deliberate to how Sung played. Making me overconfident at first, and then turning the tables "in a second". Well played; it's how I've envisioned myself possibly losing some league. At least now I'm even more fearsome as an opponent due to partially level 750 teams, so hopefully I can recoup some of those expenses. Statistics My score: 7119 (100.228% of the score with completely average luck) Expected score: 7102.8 If I had been using the following booster combinations for the duration of the league but with the same fight timing decisions, these would have been my completely average luck scores: AME+3cor 7195 AME+2cor,1gin 7166.2 AME+1cor,2gin 7126.5 (this booster combo choice would have made my life a whole lot less difficult, in retrospect, but do note that it still assumes the same BC fights and so on) AME+2gin,1chlo 7056.1 3 cordy 7016.4 2 cordy, 1 gin 6979.5 Perfect precognition score with average luck and AME+3cor throughout: 7311.24 (24.371 average). The AME+3cor expectation was 98.410% of this.
  13. I've thus far been able to no-life potential D3 winning leagues very successfully, but this week was like the HH version of having to figure out a work-life balance. I had to miss recording data for about 4½ consecutive snapshots, and during those I also played suboptimally due to only being able to partially use my toolset. But I did play while I was away; far too many Kobans on the line, you know. After I came back from my trip, I was at a loss of what average the different players had. I was even considering going for a top 4, but instead I ended up going hard after another set of boosters' worth of consideration. It paid off, as you can tell. But it was also an underestimation of at least Sung-Jin-Woo from the start, so not a "flawless victory". I'd have allocated my booster usage differently throughout the league, had I evaluated my opponents correctly from the start. The HH++ and my expectations are probably now going to be the same now. There's been a bugfix for the display of ego in the case of domination. But I'm eschewing giving the customary statistics, since they'd be misleading anyways. Do note in interpreting the graphs that there's some data missing.
  14. Test server: 2-4: shards 2-1: shards 2-2: girl; a perfect run Main account: 2-4: shards 2-1: shards 2-2: no luck 2-3: girl. This is an interesting spot, where I could rush the last event girl and use epic pachinko orbs for the CumC.
  15. Kind of a lot hinged on this league. Hugh seems to have stepped up their game, with beating me on 12th of May, and bla on 19th of May. And as such, I had to exact revenge both for myself and for bla. And there's always also my reputation as one of the toughest D3 players that I have to protect. On the first week, my defense team had 168510.3 total power, while Hugh teams had 194313 on a darkness+light one and 184915.51 on a balanced one. In this league, I actually skipped doing battles for an entire snapshot even though I was online, and for another one almost completely as well. This was intentional, and the intent was trying to preserve players unfought that I thought might be unboosted after the blessings change. Then in the two snapshots before blessings change, I went crazy with the fights. Notably, I did 36 in the first one, though I had meant to leave Paliz and proutprout unfought for after the blessings change instead of fighting them now. For the second week, I was willing to go out of my way to bring an almost unleveled Madame Ivanka up to fighting shape, to make the best out of the blessings change. Without getting more gems from anywhere, I was able to get her to level 650. All of the rewards that I had at that point only got me up to 1201 gems, while 1400 was needed. Well, that wouldn't do. I was even considering getting the remaining gems from combativity with refills, but what I ended up doing was getting first place for the dual give XP contests. For the regular contest, it was kind of close: 2.952M points vs. 2.854M points, and I overshot in my snipe of gargantuan proportions considerably for the legendary contest: 3.712M points vs. 2.713M points. Oh, well. That's still okay value when you win two contests like that, especially if I was going to otherwise waste Kobans. And at least now every 5-star and plenty of others in my harem are leveled up to their awakening thresholds; I had quite the backlog for that. And that hoard of 40K XP books actually was put to pretty good use. One fun note is that my script complained about an unexpected change to my stats; this had changed my harem endurance enough that it was registered. The blessings change really pulled its weight again. I had been very accurate with my predictions about who would be unboosted and who wouldn't be, amongst those people I had left to fight. So, even though I might have been somewhat weaker in some sense, I at least was up against a whole lot of unboosted players. The boosted ones also tended to have weak boosts and an elemental team, so I picked a fair few of them off, too. Another girl leveling contest came in handy, because I still had those last 50 levels to give to Madame Ivanka, and I also decided it was fine to get Mizuki up from level 500 to level 700 since I'd be seeing a fair bit of physical teams (out of the handful of players I had left), and because by now I was determined to win the league. It also started looking like a very real possibility since my tracking showed that Hugh had done their final fights and was at 24.212, while I was at 24.26. On that second week, for what it's worth, my defense team had 163275 total power, while Hugh's had 173800. By the end of the post-BC snapshot, I had decided to fight all but one opponent, and was at 7502 points vs. Hugh's 7554. I may have won against level 750 teams before, but it's pretty clear Hugh was at least pretty serious; that must have been a lot of refills, and of course expensive boosters. Was that with three AMEs? Maybe some of your last fights were without. I made a calculated decision to finish already on Tuesday, even though I had to fight a boosted opponent to do it. I just didn't quite see myself outlasting even one fight more from Hugh, so I put my money on them having finished. This saved me some booster Kobans, since even after my final 20 AME charges had been wasted, I could do season fights at high-90s % chances for the PoA without boosting. This also marks my 20th first place in Dicktator III. Nice to have had you as an opponent to be taken seriously for the occasion, Hugh. Statistics My score: 7567 (100.102% of what my algorithm would expect with completely average luck) Expected score (my algorithm): 7559.3 Expected score (HH++ algorithm): 7554.6 If I had been using the following booster combinations for the duration of the league but with the same fight timing decisions, these would have been my completely average luck scores: AME+3cor 7559.3 AME+2cor,1gin 7538.1 AME+1cor,2gin 7505.2 AME+2gin,1chlo 7437.3 3 cordy 7400.7 2 cordy, 1 gin 7367.2 Perfect precognition score with average luck and AME+3cor throughout: 7600.47 (24.36 average). The AME+3cor expectation was 99.458% of this.
  16. The main news: On 19th of May, Hugh won against bla with 24.02 vs. 23.94. On 19th of May, RedEagle won against Thulsa Doom with 23.95 vs. 23.61. Oliver showed what they can do when kind of trying on 19th of May, but still losing against Rarum. It was 23.84 vs. 23.79. sygfried01 dominated HenNaYatsu on 19th of May with 24.19 vs. 23.42. The latest newcomers to the ranks of D3 winners are: Germy on 19th of May holymolly on 19th of May Congratulations.
  17. Yeah, @lepidocter's reply is a good one in the sense that I was conflicted personally on how to rate this. Certainly I've made it work for me, so my personal enjoyment is maybe in the "good" range. And it's got longevity for me, which is also important. But if I am to play the role of a game critic, it would be a big ask to rate it anything positive with how big of a mess it is. So, I chose an answer that's neither all that positive nor negative.
  18. Decent. The game kind of lacks direction other than "hentai buffet", but many features are interconnected in some way so if you're optimizing (for PvP, anyway, and thus through income indirectly girl collection), you still have to use just about all of them; kind of going against that idea of being able to pick and choose. Many of those features are pretty mindless but there's such an overabundance of resource types that you kind of need a third-party userscript to keep track of them, as well as to make the super clunky UX workable for the long run. As far as hentai-themed time-wasters go, there are certainly going to be reasons why I've stuck with this one. There's a good amount of feeling of momentum even in late game; it's not like some idle game where you need exponentially more time to do something to advance. More girls are constantly added, but while there certainly are caps to how powerful you can get, I find that PvP still can keep even a hardened veteran on their toes since you want to conserve resources and not merely win. But that's maybe a bit too specific of a viewpoint to me; I have been crafting my own tools to help with figuring out how to succeed in PvP. A more normal experience might be that there certainly is some amount of complexity to choosing which teams (and sometimes equipment) to use and when to time battles, but the game hardly gives you the necessary tools to figure out either. So that potential for gameplay is kind of wasted and thus you do only okay if you play vanilla-style. I'd say in the grand scheme of things the game is reasonably F2P-friendly, despite many things technically being possible to get with just pouring enough money. Sure, there are whales that have unreasonably strong harems for their player level, but they are few and far between, maybe partly because the developers overvalue everything. And there are a fair few things that are so absurdly priced in Kobans that even a big whale could be viewed as foolish to touch, and that's just a glimpse into how balance is off in many places. And yet they add more and more features and new resources, some of them even clashing with other things you might want to do (usage of AMEs for high-level league success during kinky cumpetitions, to name one). For a decent portion of the content, I like the art. And just the "feel" of maintaining a harem and sex scenes being quite abundant. If it didn't have this atmosphere, I wouldn't have played for long. It certainly is more about PvP for me these days, but it still matters a bunch that this mess in many ways is nice to look at. Speaking of the game being nice to look at, I use a custom UI like many other things having to be changed from vanilla to have the best experience. There was a home screen revamp a little while ago and it was at least controversial. There are a bunch of problems that never have gotten fixed. You can get temporarily banned for "succeeding too well" in contests by clicking too quickly (besides them unjustly favoring those people that can play during contest end time), searching haremettes in the harem screen slows down to a crawl when you have a big harem, ... For all its flaws, this game fills a place in my life. It does provide a fair bit of distraction, especially when you get serious about it. And it has had longevity for me anyway. Community's also something I didn't really go into it for, but I'm certainly a part of it now.
  19. This week I was very indecisive about how to play. The pre-league prognosis was that I'd have "no trouble" (I should have confirmed with the raw power of my opponents, though), so I started off with AME+2gin,1chlo, but soon started feeling it wasn't going to be enough, judging from tracking my opponents' scores. And somehow the more cordyceps I put into the mix, the worse my luck seemed to get. I ended up doing a refill after the blessings change as well. After that I was a bit here and there with my booster usage, thinking it's very little returns now so the outcome, whatever it might be, was going to be more or less set in stone. I did spend resources for getting the second blessing's girls up to a good shape. Do note that Oliver's previous known best was 23.56, which should explain a bit about my hesitation to commit a lot of resources to this bracket, while they actually got 23.79. I still had a pretty awful blessing in the first week, and even during the second week I was up against a stronger team at a higher player level. Added to all this, RNG was not playing nice with me. So all in all, a supposedly relatively simple league that got interesting. Statistics My score: 7080 (99.710% of what my algorithm would expect with completely average luck) Expected score (my algorithm): 7100.6 Expected score (HH++ algorithm): 7067.4 If I had been using the following booster combinations for the duration of the league but with the same fight timing decisions, these would have been my completely average luck scores: AME+3cor 7148.4 AME+2cor,1gin 7123.6 AME+1cor,2gin 7089.3 AME+2gin,1chlo 7023.9 3 cordy 6990.3 2 cordy, 1 gin 6954.2 Perfect precognition score with average luck and AME+3cor throughout: 7243.05 (24.387 average). The AME+3cor expectation was 98.693% of this.
  20. Test server: 2-3: equipment 2-4: equipment 2-1: 35 shards 2-2: equipment 6-1: equipment 6-2: 35 shards 6-3: 35 shards 6-4: equipment Main account: 2-4: 35 shards 2-1: equipment 2-2: 35 shards 2-3: equipment
  21. Thanks, I only saw an older screenshot from you. This one is close enough to reset that I can actually use it. 24.01 for Thulsa Doom, then.
  22. Maybe a ranking is a bit of a futile effort. I'm wondering if this should be made into more of a league news thread? Something that's more succinct than the LAA one. Some shenanigans involving some of Nutaku's toughest players but probably not all of them since there are always brackets that are outside my knowledge. On 5th of May, bla won against RedEagle with 24.09 vs. 23.83 On 5th of May, Hugh won against zoopokemon with 24.17 vs. 23.81 On 12th of May, sliqguy won against bla. I hear the low score of 23.09 from bla was due to saving AME charges after realizing they had lost On 12th of May, RedEagle won with 24.21 versus Hugh at 24.05 and Rarum at 23.9. A really bad set of blessings on my part, but regardless this further proves these once ranked players still have relevance. On 12th of May, La Kajira won against Shad0w with 24.09 vs. 23.82 On 12th of May, Shado won against Thulsa Doom with an average of 24.2. I don't know Thulsa's final average. And finally, big news: sygfried01 broke Lgm123's long-held winning streak with a draw on 12th of May; the game designating sygfried01 as the winner of that draw. The average for both of them was 24.09. And for fun's sake and to celebrate that there are new faces and not only the same old ones week after week at the top, maybe let's add some kind of a newcomer section. Unfortunately it's unlikely I'll be able to give them for the just ended league. For this first one, I'm picking some arbitrary point where I start the listing. Khole got a string of not one, not two, but three victories as their entry into the list of players with D3 firsts, on 10th of March 45026831 got their first first on 10th of March. Good to see you. On 24th of March, bropeppo at level 467. Congratulations on your first D3 victory. Geust26 got their first first on 24th of March On 31st of March, B4Love reached the top of their bracket for the first time A bit of an older player, Gran, got their first victory at level 489 on 14th of April. On 21st of April, Feuerfaust at level 445. An impressive accomplishment; I don't think anyone else has done it at such a low level in 2022. On 28th of April, jj55 joined the prestigious ranks of D3 winners ovanossar got their first D3 victory on 28th of April. Nice.
  23. I've elaborated on me having lacked good teams already. I did try to play seriously for a little bit after that, but when it became a mathematical impossibility to win, I asked myself "what am I doing?" And I saved a stack of 3 cordyceps and a partial AME with that. Anyway, clearly I didn't learn from my fight with La Kajira after all. I shouldn't hold back leveling up my best girls if it looks like it might be needed. And it was actually RedEagle who won. Their total power was 207702.95 at the end. It's a bit hard to see, but on the blessings change I unleashed a new strategy upon the world. It could have been nicer to be able to unveil it when I achieved a major victory, but you take what you get. Now my strategy splits the league week into three parts. There's a pre-BC part, the mid-BC part, and the post-BC part. The big idea of the pre-BC part is fighting players who would be better off even with their current team after the blessings change. Of course in practice you have to fight at least possible permaboosters if an opportunity presents itself, and probably also save on those expensive fight restocks. The mid-BC part is the new one. Its existence actually depends on whether you get stronger or weaker after the BC. That is, you only do this if you'd have more total power with the new set of blessings versus the first week's. Just before the BC rollover snapshot you are in the best position to determine which players will be unboosted and which ones will be boosted after the rollover. The idea, then, is to fight players who are unboosted now but would be boosted after the snapshot has taken place. You get the advantage of a stronger team than you'd have afterwards, but minimizing the impact on which unboosted players would be available right after the BC snapshot. And the post-BC strategy hasn't really changed. Ideally, you'd fight players as soon as they were seen unboosted. I thought it would be easier to rank players when they are pitted against each other, but I'll clearly have a lot of thinking to do with this bracket regarding that. I figured it made sense to include the winner's one as well, even though I'm a bit unsure about RedEagle's average graph. But maybe that is why I didn't really expect them to be the winner. Also something that mattered a lot in that is that I was just lazy about checking other people's scores than Hugh's. Statistics My score at 296 fights: 7092 (99.89% of what my algorithm would expect with completely average luck) Expected score (my algorithm): 7099.5 Expected score (HH++ algorithm): 7055.5 If I had been using the following booster combinations for the duration of the league but with the same fight timing decisions, these would have been my completely average luck scores: AME+3cor 7266.5 AME+2cor,1gin 7241.9 AME+1cor,2gin 7205.6 AME+2gin,1chlo 7132.4 3 cordy 7091 2 cordy, 1 gin 7051.3 Perfect precognition score with average luck and AME+3cor throughout: 7349.94 (24.257 average). The AME+3cor expectation was 98.865% of this.
  24. Good. You need that to have a level playing field with me, even in a weakened state. Before the blessings change I was at 23.77 while now I'm looking at 23.98. I've definitely seen bropeppo before, but not personally paid a huge amount of attention. I can find talk on Discord about them being a whale. A level 750 team is of some note even these days and their 220513.65 total power is even greater than yours, but at level 468 it's going to be hard to get good rankings regardless. And that booster combination is a fairly budget one. I could maybe see them getting to the top 4, though, but there are other contenders for that and I don't feel like doing a deeper analysis.
  25. My belief is that @Hugh Jerexion is now out of fights to do, with a final average of 24.05. It's certainly within the realms of possibility that you have more, but that would throw out some assumptions about how you've played out the window. This was not a good set of blessings to be confronting a full-cordyceps level 750 team from a level 500 player. In the first week, it was 160604.4 total power versus Hugh's 193809 total power. I had no No High Mage Arcana, who was the best girl for both blessings, so an enormous loss, in addition to other troubles with getting good teams. Of note is that there were a lot of physical teams during the first blessing, which makes missing High Mage Arcana even more dire. So, Hugh really managed to hit an Achilles' heel of mine. I had wanted to level up Sugarmama Lupa's Mom even before the first blessing of this league, but there just was not enough playful gems to go around for that. Maybe I should have bit the bullet and upgraded Aiko, so I could have at least countered physical teams (which there were a lot of) effectively. But I can't exactly guess who I'm up against at the time of a cumback competition. In this second blessing, I have 179158 total power on my defense team, while Hugh seems to have 214348.4. Despite this gigantic gap in power throughout the league, I've kind of started turning things around at the blessings change. It's going to be interesting to see if I can catch up; I've at least decided not to give up. Regardless, a good game. I should have taken this more seriously from the start and actually had some overall strategy of more than just "try and save Kobans by utilizing natural regeneration". Something that's going to be interesting is hearing how many AMEs did Hugh use.
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