Jump to content

EpicBacon

Members
  • Posts

    1,038
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by EpicBacon

  1. Are you sure/did someone verify that multiple shields do stack? Since it hits 3 random girls only, and often 1 shield is enough to survive until the next healing is incoming, IMO also the value of shield girls, similar to healers, reduces significantly after you have 2 already. Actually it is more important that they do not all cast in the same round, hence I think having 1-2 exhibitionist girls with mana buff might benefit more after all than filling the whole team with healers/shields. But depends also on the classes and which elements you have as tanks. That particular quote was from @CulturedCrow that i responded too. But yes I can confirm that multiple shields can stack, both from "protective assist" and GS5 shield skill. The problem is of cource that its random, I've had several instances where I have 2 shield girls and none of the shields have hit the frontline. As for the casting of the shields, I usually prefere to get them both at the same time, especially if the first cast does not hit any of the girls I want the shield on. My opponent also seems to like to crit in round 1, while I seem to get more crits later on in the fight. This means my frontline girls are in need of more protection. The crit part is probably just random, but its not uncommon for the opponent to crit me 2-3 times in round one. I have now switched around some bulbs, and I'll be using a mythic stun girl going forward, mostly to check if there are any significant change in critical chance from legend to mythic. It will also make me less annoyed if I can stun more often Based on available data right now, it seems to be around 5% For gameplay this is indeed useful, but for testing stun its really awful, as it will mess up the numbers. In the little testing I did, I was also able to see that as long as there are available girls to be stunned, the stun can hit a girl that is already stunned. I cannot say anything about if the stun stacks, and that battle ended shorty after, and I did not take the responce in that particular battle. Edit: This is the from the responce from the end of a Hard fight on floor 2 (normal mode) Both of these girls have shields; the upper on at 56% of total ego, and the lower at 68% of total ego Considering that my L4 shield girls can only add up to 28% shields, its clear that they have been shielded several times. I double checked, and the second girl was shielded by a "protection assist" relic before the battle for 12% And that will explain the increased shield. This also means that both these girls was shielded twice for 28%, since 28*2 = 56.
  2. Well the funny thing is I actually have more use for Legendary orbs then mythic ones; Sake is the only mythic white know-how girl I have, so my other healers have to be legendary, and since I've been buying Mythic orbs from the laby whenever possible, I do have spare mythic orbs. I am also not interested in labyrinth hard mode, so If you want to reskill orbs and do stuff for hard mode, or for pvp or other things, feel free too.
  3. It does, KK has confirmed that this is how it works and @Horsting made a post of it some pages back, and in his latest post he conveyed interest in looking at the new Harmony relics and seeing if they would be worthwhile to invest in. Just a small correction to you post here, "Critical Expectation" is the relic that adds to critical chance, while "Critical Thinking" is the one that adds to critical damage. Shields are very strong; I use two shield girls in my usual setup, I used to use three, but I swapped one of the shield girls for a healer, having two healers works better for me, especially if the shields do not hit the optimal targets. Never even considered Physical girls, but your reasoning makes sense, now that battles last a bit longer, they might actually help the frontline, especially since they hit all the girls, compared to shields, who hits 3 random girls. There has been lots of reports where people cannot defeat the final boss due to boss healing, if they change the bosses to not heal or have limited heals, then using several red girls to get damage past defences might turn out to be a viable strategy in the future, even if you have to use "suicide squads" just to get some damage in. I've thought about it, but my problem is that my setup of 2 healers, 2 shielders and 1 stunner; whom should I swap out? The obvious answer would be the stunner, but I am doing testing to check on stun values so I cannot really do that. Putting a exhib girl on the frontline could be dangerous, especially if she has no damage mitigation (prot bubble, dodge relic, etc) It can also hit unbulbed girls, and be of no use whatsoever. I'll have to think about this skill. Good post, relevant observations and thoughts
  4. @madahmed Are you still doing testing on M6 stun values? I have around 1200 datapoints on a L5, so I could try to swap over to a M6 to see if I can see any notable differences
  5. Yeah, I did this event with one level 750 girl, Sake, who has a shield special, I surrounded her by level 1 black girls to get the bonus vs white. Completed the entire event, with no damage on Sake. Indeed
  6. I got a 90% dodge relic for Golden Bunny, but my brain must be been full of marbles yesterday, because I thought it gave dodge to Kyoko, I put Kyoko on the frontline for a hard fight on floor 4, and she never dodged any hits. I was just about to reply to this post about this, when I double checked, and realized my mistake. So I got a mythic dodge relic, but I failed to test it... go me Well.. the stun is unreliable at best, I am testing on a L5 girl, so there is some extra percentage to get as a Mythic. Here you can see my latest updated stats with Kyoko, my main L5 stun girl. On the right you can see data from the run 2 cycles ago, I've highlighted the fights she got more then 10 attempts at stunning, and the two first I've highlighted, she did 14 and 13 attempts, with no stun archived. If I had any other skill, it would have triggered almost 3 times in the same time this skill did nothing. Other fights have better stats, 2 for 10 is not great, but 6 for 19 is not terrible, and I do have a couple 1 for 1 and 2 for 2 in here too. Also having two girls with stun skills seems to run into some problems, I did several runs with two girls, and in my limited testing with that setup, it seems girls cannot stun girls who are already stunned, so I usually ended up with data showing 1 girl with high stun rate, and the other abysmal stun rate, depending on who stunned first. Yeah I was surprised too, some of these look really strong now, Double attack and duck master specifically. And critical thinking (target) when it get fixed, 200% extra damage sounds really juicy Speaking of critical damage, I had a run with 100% extra critical damage over 3 relics, a 40% and two 30% I don't know if something about my math is wrong, but they seem to give me more damage then they are supposed too, this is not the first run this have happened either, they always seem to give a bit more, even in runs with no other damage increases. Here I am getting about 25-40% more damage from criticals then I am supposed to, and each 10% critical increase is worth around 2.5-4% damage. And as mentioned earlier, I've done tests without VM or other relics, and damage is still higher, but then only about 1.5-2% per 10% critical increase. I've no idea what is going on with the skill, but atleast its not hurting the player in any form.
  7. Hard mode is not for me, even if I had enough girls to fill the entire lineup, I don't, I don't even have enough girls to fill out normal mode with decent leveled girls, I am not interested in a harder mode where I am even more reliant on rng. Not only do I need to get the correct relics to have a good chance, even if I make all the correct choices, I still need my girls to target the correct opponent girls, to take out the weak and or girls with important skills. And looking at my experience on normal mode, where countless times my girls seems to want to bring all the midline opponent girls down to 1 hit from finishing them off, then just leaving them around for them to be shielded or healed up later. Meanwhile the opponent seems to be super focused and seems to single out and bring down one girl at a time. That along with my stun girl missing her stun chance for the 15th time in a row, just kills any enjoyment any increased difficulty might bring.
  8. Grabbed a +160% Critical increase (target) relic for testing today, Did not give me the correct damage. I got 5 criticals in one battle with Kyoko (the one with the relic) she was supposed to get around 61-65k critical damage from the relic, but she only got 256. In the first battle, there are some strange number, 3494. but the opponent girl was also finished off by "Finish move" so I think that is where this weird number comes from. The second fight; the opponent girl had a shield, but if you just add the blocked damage from that round to total damage, the number is correct, All other battles had the same number; 256 damage from the critical thinking (target) relic. I've also been able to confirm that "Defeat medication" and "Finish Move" are still not interacting. Any girl taken out with "Finish Move" while you have "Defeat medication" will not result in any ego gain. I've reported and forwarded these findings to the best of my ability.
  9. Allways fun when in an rpg you are going to kill some evil mage, you expect some scrawny old man that can barely walk. But when you come to his evil lair, it turns out this guy has been spending the last 42 months in the gym working out. He has also been eating protein bars daily, resulting in him having 4 times more hp then your entire barbarian party.... Gotta love videogames.
  10. Yes the opponent girls seem to be able to scale to a really high level. They can also use tier5 skills on *1 and *3 girls, something the player can not.
  11. The mana regen is based on the girls stats. Here you can see one of my girls, Golden Rabbi; She have 19 mana increase. When I put a level 1 Luxury necklace on, her mana increase jumps to 20.
  12. Add in a full set combo bonus if you get all rarities for even more Rng...
  13. I am no expert, but should be lots of factors influencing how easy the run is. I had my best run today, my previous bests were 40-ish and 20ish tired. This is all my relics I picked up, highlights would be the 2x12% protective bubbles, giving me an effective 22.56% damage reduction. that combined with several defence relics, made sure my frontline took less damage, and i was able to finish several red fights with 1 or 0 losses. The second bubble was obtained really late in the run tho. My girl setup consists of 2 healers (white) 2 shielders (blue) and 1 stunner (yellow) My frontline is usually just 2 random un-bulbed mage girls, for the extra defence, I assume I am going to loose a number of them, so I don't invest too much into them. Critical thinking (target) is still bugged, I did not get 80% extra critical damage with the relic I picked up for Golden Rabbi
  14. @-MM- had a run with very high protective bubble, 54% total. He was kind enough to share the responce information with me so I could put it into a spreadsheet so we can look at the diminishing returns of the relic. I've broken down each stat to make it as easy as possible to read here, so you can see where all the numbers come from and how it affects how much each bubble shields for. Here you can see that 54% total bubble is 43.86% effective damage reduction. @madahmed @Horsting Thanks for the information and examples on how protective bubble is calculated, it made my work here a lot more easier and smoother. Edit: Edited the picture to show the correct double values in the round with the critical hit. It used to show normal numbers and simply multiplying the final value in the end.
  15. Global seems to work fine. Target one did not work on release of normal on live. I have not been able to test it again, due to being away for a couple of days. Works as intended. Target takes % more damage from attacks, they can also stack if more then one of them rolls to hit the same girl, that being 1/7 chance to do so. Gives shield based on max ego (dependent on relic%) to one, or more of your girls, dependent on how many of the relics you have. They can also stack if they roll the same girl. It is no longer able to target opponent girls.
  16. Did another small test on critical thinking, this time I got a 20% global followed by a 10% global. This made me able to test back to back global critical thinking with no other damage modifiers. The only other relic present was a target specific Dodge relic. 20% Critical thinking global: Relic screenshot was taken after battle was complete, where the 10% was obtained, and is not applied to this battle. This are all the critical hits done in this Floor1 medium battle by my team, 5 different girls, 3 bulbed, and 2 unbulbed, not sure if it has any effect, but the non-bulbed would be the 3rd and 4th crit, the 90.452 and 93.096 ones. Damage in the responce is consistently higher then the calculated numbers (unless my math is wrong) 30% Critical thinking global (20% + 10%) Both critical thinking relics are now in play. Not as many critical hits this battle, 5 vs the previous 7. There are 4 different girls here, 3 bulbed, one unbulbed. The unbulbed being the 4th battle, with 96.632 damage. Again, damage is consistently higher then the calculated numbers, I have no idea why, if anyone finds any problems with my math, let me know, and if the math is indeed correct, any suggestions to why the damage is higher would be most welcome.
  17. Well... If I don't sleep.... I might make it?
  18. Grabbed Sorceress Filya after 748 fights, resulting in a droprate at 6.68% Did not spend too much kobans on refills as I started the event with about 500 combativity. Hard to complain about girls coming in the 700 range in terms of combats. 12 refills; 2.592 kobans in addition to the 2.700 from sandalwood made this girl one of the cheapest for me.
  19. I've been away for 4-5 days. I'll try to assess what relics are working and will update the bugged relics post in the next coming days.
  20. I was just about to make a post, I'll be away for a couple of days so wanted to post it before I leave. As you say, it was difficult to get any data on battles apart from hard and boss battles. I actually made sure to weaken myself more by using tank girls in the midline and avoiding taking excessive damage relics. Most of my early data has 10-20 samples, but I realized that I could send Kyoko alone into green fights on floor 1 and 2 on easy mode, and there my sample size jumped to 46-48. That is kind of moot tho as with the new update of the laby, I was able to get a far higher sample size, 80 in my first easy run, and 124 in my normal run today. Here is my data, feel free to use it to draw any conclusions. @madahmed
  21. It used to work with Finish move before the update. I've forwarded this as far as I am capable.
  22. I can confirm this. Happened to me in todays normal run.
  23. Did an easy run, so I could grab as many relics as possible to test, without worrying about grabbing the "best" relics. Was not offered a great selection tho, but got some information. Vigorous Motivation It is no longer show in the responce, it has been changed back to be a hidden value, it still gives you the damage, but you have to calculate it yourself, and it is no longer added to the "damage" number. No longer gives you a turn by turn damage buff, it is still really good as it multiplies your final damage value, after all other sources of damage are added. I can also confirm that it is not added when your girls go below 50% ego. I have not tested "berserk" but I will assume it will work the same way. Protection Assist Now only target your girls, I was offered one early on, and grabbed a second one later in the labyrinth. With the reduced damage, this one is actually not too bad, and if you get two of them, and enters a battle with 1 girl, they also stack. Curse With the updated damage formula, they now work, and if you get more then one, they both work independently of each other, they can also hit the same girl, and if that happens, the effect stacks. Here is an example where 1 girl is hit with two curses. And here is an example where two different girls in the same battle is cursed. Critical Thinking (global) Grabbed a 40% critical thinking relic, and it did give me increased critical hit damage. I was receiving slightly more then 40%, my tests had me at 42.5% to 55% extra critical damage, I am not sure what causes the extra damage, there might be some relic interactions going on, but nevertheless, Critical thinking (global) is now working Here is an example, where I seem to be getting 2700-2800 more damage then I am supposed to. This example also have a curse interaction, that gave me some weird numbers before I figured out what was going on. Here is a sample from another fight, I have about 8.000 more damage then the calculations say. 2nd fight gave some weird number, not sure what happened there, 5th round was against a shielded girl, and the last three rounds here are against a cursed girl. Critical Thinking (target) And now for the bugged relic, I picked up a 20% target critical hit increase, and it did not give me the correct numbers. I've tested these relics before, and with the update the damage has changed from 8 to 4. I cannot speak for the other rarities, I was not offered another target one, and even if I did, since I picked up a global critical damage increase, it would make it really hard to get accurate data on them. The Critical Thinking (target) has been reported, and will be looked at.
  24. I am doing my run atm, and I am checking as many relics as I can, Critical thinking (target) is still bugged, and does not give correct damage, this has been reported and had been passed on to the team. I will make a full report of all my findings when my run is complete.
  25. Would have been a lot more interesting if they incorporated the avatar paper doll with the hero equipment itself, I would love to have my character in a full "dragon" set Edit: Jacket changed from red to green for me. Pants also a lighter color
×
×
  • Create New...