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Found 17 results

  1. OK, second try. Well, it's been almost a month since the implementation of the new affection system. Several events have passed and, while I'm getting similar results on the number of girls adquired, I'm still to get one thanks to a 100 shards drop, which I do find quite odd (just a feeling based on my very own experience after almost a year playing HH). So I was wondering if those instant drops are actually becoming less and less frequent or it's just a common bad RNG streak on my part. Also, I wanted to know if 100 shards drop are somehow related to the affection already collected on that specific girl. So feel free to submit your vote and reply to this post telling us your own experience
  2. With the new system of shard rewards it is now time to start a new thread to share the info about shards drop rate. This way we can get an approximation to the rate at which shards are occurring for each boss or event,and also try to verify if the distribution of shards is lineal in the interval stated by the devs for each boss or kind of event. Please, do not use this thread to start discussions about luck, or complain about not getting enough shards or girls. This should be only to post numbers, (with a little comment if you want). About the format to post the information I suggest this one (but if anyone can think of a better one, please suggest it): Type (boss, event, revival, legendary, etc), Boss name, number of battles or challenges, number of drops, number of shards obtained, girl who get the shards Example: Boss, Karole, 18 battles, 1 drop, 3 shards, Rin Boss, Karole, 1 battle, 1 drop, 1 shard, Rin Of course the results can be summarized to show only the total for every girl or boss during some time interval or during an event: Boss, Karole, 19 battles, 2 drops, 4 shards, Rin
  3. Hello, Is the last tier on any boss in "Champions" a guaranteed 20 affection or just a chance of getting it? I think you may have changed the affection system a while back, making the 5th(last) tier of any champion give 20 shards for the respective girls. I think that before you'd randomly get the girl with 100% shards immediately but now it's guaranteed 20 every time you get to the last lvl of any champion, from what I can understand? The problem arises from switching to this system mid-way since the very last bosses are quite difficult and slow... I already have 3 full levels on the "Sky harbor" but the girl there is on 0% which means that I should have 60 shards already instead but I'm on 0 which makes me think that you've changed the system recently or mid-way... Or the Shards are random? This is not an issue for the first level since that one is easy, my progress on "Morning Wood" is lvl 14 but on the "Sky Harbor" it will be really difficult to start from 0 at level 3... If my understanding and math are correct I'd need to get lvl 8 to be 100 shards, that is if what i'm saying is correct and 20 shards . I hope I understood everything correctly, is there somewhere I can get more info on the systems of last tier champions and % of chances maybe?
  4. I alone do not accumulate shards like the lust potion. I collect shards from rewards and they don't stack. I took a reward for 3000 shards and they were not added either. What to do?
  5. Shard Reward Display: I think the Shard reward that is displayed should show what you would actually get if the Club Champion (from now on called CC) was defeated at the moment. The current system simply doesn't make any sense and for new players it's impossible to even somewhat figure out how the system works. To solve this simply change the formula so it compares your impression with the max amount of impression possible and not what your Club members have already done. Difficulty CC has gotten too hard, maybe even normal Champions. I would say they deal too much damage. I'm above the club average and I rarely get to round 10 mostly to 7 or 8 even with up to date gear and maxed stats. What are players supposed to do below the average which have even less? Easiest solution would probably be to not double their damage if the pose doesn't match(there is potentially a bug that sometimes deals double damage even if the pose matches which could make this look even worse) or at least decrease the overall damage by 10% to 25% or you could also increase the players defense but that would affect PvP as well. Level Display Now it's nice that the Level of the CC is just half the clubs average + 10*per10wins but this doesn't represent the strength of it at all as you need about twice the level to make any sensible progress. I can only imagine this is to encourage lower level players to participate. While it might work for the first challenge, for the following they will simply be depressed for having made no progress even though it is far below their level and aren't willing to challenge them again. To solve it simply double the visual level but keep the stats the same. Information Lastly please update the CC how to information and maybe add more. -it doesn't has to be defeated within 24 hours anymore -give more information on how many shards you get and what it's based on (impression and participants, maybe the formula for the technical players) -what is the level and Tier of the CC based on -Can you even still lose against a CC?o buy tickets -Have a shortcut to the Champion reception desk to refresh your mind how they work and to be able to buy tickets Tier I feel like the Tier is honestly a relic and could be removed altogether since it doesn't seem to add anything. I imagine this was mainly to let it self balance somewhat which it won't anymore since you barely can lose against a CC anymore if at all. Shard Reward Amount Lastly, I personally wouldn't have the shards based on participants at all and just give 1 shard for every 1 to 3 percent. But i am aware this will never happen so set the participants relative to the club members (not the possible ones) with a minimum of 10 to prevent people from creating their own private club just to get more shards
  6. So i got two Contests i could cash in on, one giving 25 shards, the other 100 shards. Since it seemed like a good opportunity to test this, i collected the 100 shards first, and the 25 shards second. Unfortunately, what ended up happening was that the 25 shards were negated entirely, rather than be converted into Epic Flowers as they would have been had i collected the 25 shards first, followed by the 100 to total 125 shards. Please fix this accordingly in future events, thanks
  7. Greetings everyone! If you have attempted to obtain Bunna, please be kind enough to share your experience in terms of how many Shards you have acquired compared to the amount of Combativity that you have used. Allow me to start it off. I just used 100 Combativity (1000+ Kobans) and acquired 4 Shards of Bunna in total. My opinion is: It is impossible to obtain this character unless you empty your wallet and suffocate a month of your average salary if the Shard acquisition rate of what I experienced happens to be perceived as "normal". It is then an overkill that I would never consider going for since it is far worse than Japanese Mobile Gacha games. Looking very forward to hear from others. Quick EDIT: I gave it another shot, refilled my Combativity (which is another 20 Combativity) and acquired 1 more Bunna shard. I have 5 Bunna shards in total now. My previous opinion remains unchanged.
  8. Pop

    Drop Rate Change?

    Hi, I don't know if it's just me or not but did they change the drop rates for events to make it harder? I've been spending all my combat points on getting one of the new girls but by now I estimate I should have at least around 30 shard and I've only got 16 so far, whenever I use the kobans to refill the rest of the points it still rarely drops something, and the drops are usually just 3 shards, this specially sucks since they changed the refill to be 12 hours instead of 8, now I feel like only by luck will I get at least one event girl that isn't the mission one.
  9. Battling Edwarda in her 2nd tier form. The shards I'm earning for Pirate Naisha aren't showing up. It's as though I've collected none at all when I should be a little over 10 shards. HH #1007293 I have tried logging out and then back in. I have cleared the cache and tried another browser, plus an incognito page. I think it may be a bug that is just not displaying the shard result.
  10. One of the interesting choices the devs could give the players is to fight previous bosses (ones where the player has gotten all the girls) for a chance at shards for a random girl. This serves a couple of purposes: keeps the old bosses relevant in the game even after you have all the girls from them; adds an additional strategy element on some of the contests. Some caveats to make it not so much a give-away. 1. Bosses change random girls they drop shards for every 5-7 days. I think it would be sort of fun to go through the old bosses once a week or so and see if they are dropping shards for a girl I have. 2. You can't get a shard from a boss unless you already have at least 1. 3. Legendary girls exempted, this keeps their special status strongly enforced.
  11. Do i need to get all boss girls first before being able to farm shards of event girls? Or is this a bug? That red girl face in the bottom isnt appearing at all, and damn i wasted 20 combats already before noticing it And i restarted the game already, no appearance
  12. Hi guys, I don't know if this is a bug or not but its definitely frustrating. After getting the 1st girl from Bremen, and 93 shards for the 2nd girl, Bremen has completely stopped dropping shards. I must have battled him some 200 times over the last 2 two weeks. I've won only money and tickets. Has anyone else experience this?
  13. On completing 100 shards, do you dislike the new attraction filling-up animation and would much rather prefer the old shadow drop animation to be brought back? Shadow Drop Animation Filling-up Animation
  14. I just want to say that i really like the new shard system. Before i sometimes needed hundreds of fights (one time over 1000) and sometimes only a few fights. The new system has still a random factor, but there will be no more such extreme situations (and sometimes frustrating situations). Please keep it this way!
  15. Lots of threads and polls around, let's try and get this straight.
  16. My suggestion for the new shard system is that is necessary to keep receiving the money for each boss fight even if you won shards or affinity items, is a huge lost of money each lucky shards reward or affinity items as well. You can feel it more notorious when you´re fighting the last villain bosses that give more cash. So, please put together the money and the new rewards, because I think is fair for all the players and a more valuable reward.
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