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Contests Versus Others Suck:


Dax
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Look, I understand wanting to encourage people to spend real-world money on kobans, I do.

But when we get grouped randomly and someone spends all of their in-game money, actions, and kobans to get into the top 10, expecting to get dropped down to the top 25 at least, and are until 10 minutes before the contest ends... it just isn't right that they lose out 25 attraction shards for a new girl. What the hell is the point of spending everything to try to get there? Someone else with more real-world money will just wait until near the contest's end, when others might be asleep, and snipe it out from under them. Let us compete on things that don't matter in the long run, avatar decals, bonus tickets, etc. I've been playing for years now, and the contests where we get pitted against each other keep getting worse and worse. It used to be we still got at least something good out of it. Instead, now we just get market junk.

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The suggestion is literally in the complaint!

 Let us compete on things that don't matter in the long run, avatar decals, bonus tickets, etc.

Stop putting us against each other for Girls and Attraction Shards.

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... In what world do you live? It is feedback and a suggestion. The suggestion is to make the contests either solo, or if against each other, then over things that don't matter. The suggestion fixes the issue in the feedback complaint if implemented. It is insulting to think you assume I put it in the wrong section. I made myself quite clear, if you read the whole post.

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What the heck is a "solo contest" supposed to be? Something like, umm, Places of Power perhaps?

Anyway, I'd also say that "remove the thing that I don't like" barely qualifies as a suggestion beyond its feedback component.

Edited by _shal_
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Finally! The forum login kept sending me back to the main page yesterday after the last reply.

Yes, something like Places of Power, but with specific tasks like the current ones. Not against each other for higher score, but against a specific threshold to meet. That way, you know what you're aiming for, and can decide what you want to aim for, skip, etc, without having to worry about someone dumping everything they've stockpiled (or spent IRL money on) just to bump you too far in the running to get it. It isn't like there are limited copies of everything in the game except artificial scarcity. everyone gets grouped into smaller groups than the entirety of the player base, so multiple people already are getting the top prizes each contest. It's extremely disenchanting to plug in what you've saved up to get something specific you want, even to get the top slot, only to be bumped all the way down to 25+ and only getting a market prize.

The entire thing is meant to be almost Pavlovian to get people to spend money on it, and I understand wanting random chance to keep the cycle going... but that isn't chance, that's a bidding war. I've liked when they gave options of picking between two girls before from Pachinko, or double from the achievement contests. Something more like that, but in smaller chunks for ones that give attraction shards. Tie it to the current theme by letting us get attraction shards for ones in Pachinko of the week, and doing all contests through the time period being enough for a full girl if you max out, possibly two with the longer ones. People would spend even more Koban if they could choose what to risk it on. Do they want to go for Pachinko itself for just random girls? Do they want to spend it on defeating more players, foes or champions quicker by getting rid of the cool down? Do they want to spend in-game money to get items to level up girls faster, or to level themselves up when trying to defeat a foe and get a new girl? It goes on and on with options, but there is no option where going directly against other players we don't choose helps if it is going to top tier prizes. In the Arena and Tower of Fame, the prizes help with getting girls, but they aren't the girls themselves. If you don't want to do them, you don't miss out on that. But if you don't try the player-tied contests right now... there are girls you won't have a shot at for a year or more. That's just ridiculous if it wasn't your choice to skip it. If you dump all of your koban and in-game money trying to get attraction shards, you shouldn't get taunted with a mere marketplace item. At the very least, one of the Pachinko mythic game vouchers, because you're guaranteed a girl, avatar, or legendary item, not solely a legendary item or worse. I would even go so far as to say a triple one, for the effort involved, but it would still be better to give us more positive ways to risk our koban and in-game money, as well as positive ways to interact with other players.

Right now, it may be cool to see someone else's harem, but outside of that we have clubs, the forums (which are a bit toxic), and facing each other. What about lending aid to someone going against a Champion by making one of your girls temporarily unavailable, and surprising someone with their goal being reached faster, while your girl brings back some money, small items, tickets, great Pachinko ticket, or other tiny but useful thing? You'd be encouraging other players to keep at it and help each other, while also meaning that players have more options to get invested in regularly utilizing. What about opening up the market to allowing sold items to lower the overall refresh rates? Not making it so that players could bid on items, but just make selling off stockpiled items help everyone else, and possibly have a threshold for a small amount of koban or tickets to be gained. That way, older or richer players could turn items into something useful on the newer koban-utilizing functions, and newer players would benefit from keeping things flowing instead of stockpiled. You could choose to stockpile it to help with contests or its general use, but you'd have a useful option for more than solely the money itself. Which brings me to another point... Selling items takes forever. They finally gave us an option to level up ourselves in the market up to 60 levels at a time. Let us sell items in batches as well. I almost didn't bother selling items for in-game money last contest because it took so long, but I did it anyways in order to have a shot at the current contest girl. That nearly proved useless, since I got dropped from 50 to 25 attraction shards, and barely even got that. The first one I ended up with no attraction shards because someone literally bumped me off in the three hours I was sleeping. That's just ridiculous, and quite frankly, not fair to people of different time zones, because the reset happens when many players are asleep. No specific time prevents that, but not having us up against other players as harshly would help. I'm fine with a little bit of showing off and taking pride in how well you play. But there already is the arena and tower of fame for that. We don't need contests to keep screwing us over because someone had more time or had more resources. the arena and tower of fame already let us face each other with benefits but no truly deep consequences, while the contests sometimes mean a year of waiting to get a girl. I've been trying to get the one on my avatar since the first time it came around. I still haven't been able to get her, or a huge number solely because of the mechanic as it is getting worse, not better. I'm certain plenty of players have simply abandoned their accounts after the frustrations, and while new ones arrive, a good business does its best to retain people. Especially if it is built off of microtransactions.

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