Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/09/2024 in all areas

  1. Rotation #1218 (04/09/2024 7:00 EST): Lydia 🟠 (October) Anniversary Jennie ⚪ (August) Evelyn 🔴 (EpP)
    4 points
  2. Just for not being repetitive and asking for less events, would you be so kind to pass him this other question: I miss from the old times the animation of the descending black shadow silouette of the girls when they dropped. Is there any possibility of recovering that effect again? Just having it in some parts of the game should be enough for me, for example, when you get a sure girl in events from completing daily missions, or in PoV, or Boss Bang. I really, really would be grateful if you recover that animation.
    2 points
  3. I think it would be the best solution if we create a new thread in Q&A with the titel "Labyrinth Tips and Tricks". There should be added as posts: a) an oversight about the relics b) an oversight about the skills c) an oversight about the roles d) FAQ post and all what would be meaningfull what not mentioned above. After this the thread should be locked and only edited, when something change - a little bit like the "performance Handbook". If someone would volunteer for the work it would be great.
    1 point
  4. Can we ask about changing the Labyrinth from a girl meatgrinder to a version where we need less girls but our setup gets more important (more strategy), from a version where we are slaves to RNG with useful blessings to a more controlled enviorment. That could also reduce the time we need for this, which is disproportionate high.
    1 point
  5. i see you are active on forum. mb u would be interested to changing 1st message to labyrint guidelike one? with all those messed up mechanics. like recent EpicBacon post. add info which cards not working as described(if such cards still existst, i think they now all work?) add info how much can cards stack? im lazy one but would like a lot to have most usefull info that easy to find in thread with 30 pages
    1 point
  6. @RylarthIf you want your Exhibitionist girls to be fastest, just know that Know How girls tend to be faster than Charm/Hardcore girls of similar power. The question is whether your harem has many high level Exhibitionist Know How girls. Similarly, you could choose Charm and Hardcore for your other colored girls to slow them down a little or you can add equipment to your Green girls to power them up a little. I don't know what your equipment inventory looks like, but don't ignore the common equipment. It's cheap to upgrade and I think it takes Mythic lvl 5/6 with resonance to give a higher result. A less consistent method would be getting a Double Attack relic on one of your Exhibitionist girls. While the extra damage from 2 attacks is nice, I consider Double Attack to be a mana buffing relic rather than a damage relic since you also gain 40 mana in a single turn when it triggers, which can somewhat consistently let your green skills pop earlier.
    1 point
  7. Unfortunately the girls speed are NOT increased by girl harmony, only HERO harmony, and girls KNOW-HOW. So picking up harmony relics will only affect the girls critical chances. However if you have girls at the EXACT same speed, you can affect what order they have their turn, by placing them accordingly. You can also equip some girl equipment on the girls, since equipment will increase their know-how skill, this will give them slightly more speed, and you could also remove some equipment on other already equipped girls if you want them to be slower.
    1 point
  8. Battle initiative has a fixed order if girls have the same speed, starting in the middle and going up and around clockwice. Girls with higher speed will move before this pattern, regardless of their location. The same is true for the opponent, but they will do anti-clockwice instead, since they are mirrored from you. They also have the same speed rules and you, and faster girls will get priority. Order (assuming exact same speed on girls) Middle middle Top Middle Top Front Bottom Front Bottom Middle Bottom Back Top Back Did some testing on this back in december:
    1 point
  9. Good idea about putting the name in brackets to show who gets buffed by the relic, I am so going to steal that. Damn, Taurus could have been turned into a stealth archer from Skyrim is she got both of those critical thinkings, that would have been 6x damage on a critical hit. Can't see any obvious things I would have chosen differently either, I might have taken 4% Rejuv over 3% impact on 21, just because I like that extra little healing. I lost 3 or 4 girls this run, I believe the number was 4, but I am not entirely sure. It started okay-ish with a protective bubble in battle 1, then due to my routing (going for all coins), I had a lot of low level encounters, and didn't get any real protective relics, resulting in loosing one girl on the 1st boss. My first defensive relic came in battle 9, where I was able to pick up 40% defence for Zazie, and promoted her to frontline. I believe I lost another girl on the 2nd boss, and 1 more in the 1st battle on the 3rd floor, I think the final one was lost in battle 14 or 16, I had to put Zazie in the midline so she could heal, as she finished the previous battle under 50% ego. Once I picked up the 90% dodge relic for Maelyn, my frontline going forward was Maelyn and Leona. I was somewhat worried for Leona, due to she only having 54% dodge, but she held strong, I finally got some Finish Moves and another Front Defender towards the end of the run. This run was marred by a serious lack of Finish Move, I was able to grab two of them near the end of the run (20 and 22) and the only other one offered was a common one at 11, but protective bubble was chosen over it. Technically I could have made this a run with 0 tired girls, as I was offered 2 revive tiles back to back before the boss, but I chose 2 hard battles instead. I've never finished a normal run on 0 tired girls, I either seem to loose a girl or two early, before I get a decent defensive setup, or the opponent goes full Tora! Tora! Tora! against one of my girls late in the run. My best legit score so far is 1 tired. I am listed in the rankings as having my best run at 0.23, but that happened during the one day where critical were bugged, resulting in any critical against the opponent doing millions of damage, so I do not count that one. Edit: I shall look into skipping coins on floor 1, that is 2-3 more fights to get relics early game, for minimal loss, 3x28 coins; that is only 84. Getting more relics early could set one up for a better lategame.
    1 point
  10. Yes, for mobile, Firefox or Kiwi are my preferred browsers, both support scripts.
    1 point
  11. I felt like my labyrinth run today was a bit of a hot mess and my build never quite came together. I ended up with a poor-man's no-damage run since Sofia got KO'd halfway through the 3rd floor but revived by a healing square. I had Millie / Izumi in the back, Zazie / Sofia / Demon Queen Mala in mid, and Monika / Kira in front giving me 3 shields, 2 heals, 1 defense buff, and 1 stun. Zazie picked up a 24% defense bonus and moved to the front line early, allowing me to swap Monika for Taurus in the midline for some extra speed. Kira picked up a 28% Double Attack that triggered probably once per fight and saved the other front liner with an early shield to prevent a KO at least 2 separate times. Everybody seemed to hate Sofia though, and while serving some time on the front to allow others to heal, she got brutally KO'd by a string of crits. A healing square brought her back later on that floor, but Lavender picked up a 54% Duck Master and held the front line with Zazie (72% Duck) for the rest of the game. I had very poor luck with shields avoiding my front liners, so I eventually benched my defense buff and added a 4th shield. From that point forward, the opponent had no chance of defeating anyone on my team after turn 4. The first fight on the 4th floor still took Lavender down to 40-45k ego twice, which was a bit scary. Final team was Millie / Izumi, Sofia / Kira / Demon Queen Mala, and Zazie / Lavender in front. The game seemed dead set on giving me Taurus relics, but I was too desperate for a functional front line to do anything with them. I really like getting Double Attack on shielders/healers since the extra mana it provides is like having a green girl in the squad.
    1 point
  12. Since reset it seems to be back to normal - at least to me.
    1 point
  13. 1 point
  14. Second CE (from 2 since I clread my EP) in which I got all of the girls from it! But I'm feeling very tired of the game... especially from the Labyrinth.
    0 points
  15. and chest claimed. Really bad drop rate on the champion. I did 9 stages (8 with shards considering I had a 5th stage) and only got 70 shards of Tachibana on 2 of the last 3 stages (so 25% drop rate). I really think they should guarantee shards dropping during events when you finish the 5th stage in addition to the kisses or at least leave the 50% chance and the kisses because it feels really bad doing the 5th stage right now during an event. It was easy doing this many stages since it's Romero. At the end used 2x EvP 4 orbs with no drop and 3x EpP 10 orbs to get the girls.
    0 points
  16. (Mostly) Done. It was a very lucky event to me: At the first day I had a Daily Goal: play 4x EpPx1 Orbs and at the second pull the Champion Girl dropped. After I go the MD-Girl I could gain both Villain Girls with the Labyrinth combativity, the natural regen and the combativity from the PoR free Path. I had hoped for a Pachinko Contest to go for the two Villain Girls and after no one appeared I started today with some Event-Pachinko Orbs to get the two remaining Pachinko only ones - I needed only 2 Orbs to get both Girls! Now I have to wait only some time more to get the Mission Girl and collect my Orb-Chest.
    0 points
  17. Got her. 4 SP used and not much pooled fists since I used both cards from last SEM during MDR. Drops Item Drop % 56 Mythic girl shard drops 6,52% 623 Ymens 72,53% 40 Gems 1 4,66% 45 Gems 2 5,24% 50 Mythic orbs 5,82% 45 Tickets 5,24% 859 Total 100,00%
    0 points
  18. Oni Princess Yura get: While I am not the biggest fan of the art on this one, due to saving up combativity and buying the 2 cards from last seasonal event; I carried 872 combativity with me into this event, it just made sense to grab the girl. 812 total fights for a droprate 6.16% and total koban cost of 2.700. I did spend 5.940 on the two event cards. So if we add that cost to the girl, the total cost is 8.640. That is very close to my average cost of 8.707.
    0 points
  19. Got her. I used 543 combativity from natural regen and the former ME cards and had to buy aditional 350 combativity - so one of the most expensiv Mythics to me with nearly 900 combativity needed.
    0 points
  20. I got 3rd place this time
    0 points
×
×
  • Create New...