Jump to content

Skiron

Members
  • Posts

    319
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Skiron

  1. i have to correct myself here: within the affection-scene-screen the icon of the actual chosen pose is shown as reward... im just experiencing the same with Justine on the test server... PS: sry for the double post, but i dont want this correction to be overseen...
  2. in the end ive been 1st in both of my groups on main server and test server that one guy who passed me on main server a few hours before reset seemed to go to sleep afterwards... and i havent used kobans! but i really... i mean really mislike my new group on the main server... with lvl 156 im place 87 ranked by level... phew... guess im just aiming for upper half this week PS: by the way, the top guy in that group already holds 270 points... this is almost a third of all possible fights... after 2-3 hours of the week... just... why?!!
  3. written it somewhere elso some time ago... (damn i sound old...), but i´d guess Cattleman as well, since she has the same base stat as Noemy and Justine... still a bit sad they missed to choose Travel Kalissa, would have loved more poses on her, but i guess that would have been too much besides Travel Gwenaelle...
  4. still 1st in my bracket on the main server, but dropped to 2nd on test server... keeping in mind what this guy must have spent, since he wasnt the 2nd the last days, at least i want to believe he just did it for the xp and not the reward... otherwise he would have cost it for both of us...
  5. with today´s update you missed to half the league xp again (just on test server)... Justine is missing her update to five stars...
  6. one event ended, you got your reward, a new one started...
  7. despite my usual habits ive used refills on the test server on day 1... im playing HC there and wanted Justine asap and now she still has 3stars over there... anyways the 5th refill was my luckiest ever: got Justine, regular Eugenie and Deitra with these 20 tries... on main server it was similar, no refills, but using up collected points i got Justine and Deitra almost back to back...
  8. YAY! it´s officially announced! let´s hope for the PVP suggestions now...
  9. good luck! but where are you?! on the screenshot i just see any random Jack-guy, but no Jack_HH...
  10. do you know these pictures, which seem right on the first sight, but become impossible as soon you imagine the motive in real? the HH-college of the actual background is one of them! hint: dont start counting the windows!
  11. just play on the test server, she still has 3 stars there... until they update it...
  12. congratulations! you have single-handed won the battle of Mordor!
  13. last evening, time to report: about 5.6oo kobans spent and have got 5 of the 6 epic girls... couldnt reach plain of rituals in time
  14. ive just realised there is a thread called "Future F.A.Q."... too bad it was closed... had so many questions about the future...
  15. thanks! (and yay! ) i have an issue with that... i dont even want to overthink it in detail, but i see abusive potential there... like intentionally seeking for easy opponents and screw up rankings and crap like that... as things still are right now, i would recommend you not to swap a full team, but just your omega girl, i see that a lot...
  16. im talking about the mechanics that decide the match, not about the animation... so even hitting the button you would still see the results of better balanced fights... or the options you would have while you set up your team and equipment before you hit that button...
  17. with the league putting more focus onto pvp again, i think it is time to discuss some balance options. i see a couple of different approaches to this topic, but i dont claim they would have all the same priority. i admit some of them might sound weird or "not that necessary" on the first sight, but please take a minute to think about them, i would say altogether they offer a well rounded solution. a little pre-summary of what these suggestions go for: - balancing the classes vs each other - changes towards Team value instead of just Alpha value - boost less rare/3star girls, aka giving them a role - boost girls with less main stat, but higher side stats - balance multistat-builds vs monostat-builds (including multiclass-teams) - making Harmony a more viable and calculatable stat - removing a bit of bad luck-RNG on offered opponents Narcism (Charm Skill) adds 10% Ego to the blockrate. i would consider this the most important change that i want to suggest, the main point to balance classes vs each other. Hardcore and Knowhow Skills work with the 10% Ego-value, so Charm should too. if ive done my math correctly, comparing myself to opponents stats of an equal power lvl, adding this to the blockrate should not exceed the potential damage of the opponents hit. but even if this should happen once in a while and some value of the skill is wasted, Charm should catch up to the other classes by a lot. if you want to doublecheck my math, i recommend comparing your stats to opponents of an equal lvl and ego at the league table. optional: lowering Ego-Value on Class-Skills to 5%. one the one hand this should exclude the chance that Charm-Skill value is wasted, if it is changed to an ego based skill. but also i would expect this to make fights slightly longer and put a bit more value on Beta and Omega girls. Boost Ego to make fights longer. making fights longer should balance a well rounded team vs the dominance of an overpowered Alpha. to make this work reducing class-skills to 5% Ego-value would be very important. Beta and Omega girls entering the Orgy do not activate opponents Beta and Omega anymore. right now if one player reaches an orgasm and his Beta girl enters the orgy, attack and defense values of BOTH sides Betas are added to the fight. i admit a chance this was done for some balancing reasons, but honestly i cant figure out what they should be. i think a player shouldnt be punished for reaching orgasm and extending orgy first, by activating the opponents girls immediately, instead this could even become a strategy, to be the first reaching full team-power. passively this would be a buff for lower rarity/3star girls, because they work with lower excitement values, means they orgasm earlier. Attack Value of Girls is always based on Hero´s Main stat, while their Defense Value is always based on the stat according to the opponent. this might not sound like a big change, but it would balance monostat vs multistat builds as well as making many girls more viable. right now this is already true for Alpha girls, but Beta and Omega girls only use our Hero´s Main stat. by this only one stat is important for choosing Beta and Omega girls, which favorizes monostat-builds and many girls with less main stat but higher side stats are no real option to be picked for your team. but if Beta and Omega girls would use the according stat for their defense values as well, all these many girls would be more balanced to the others by adding more defense value. this would make multistat-builds more viable as defensive, "tanky" builds, by simply focussing on reducing opponents power instead of stacking your own, while monostat-builds would have to work with a lot less Beta and Omega defense, balancing these builds vs each other. moreover it would have the nice sideeffect allowing to play multiclass teams, focussing on defense even more. just to avoid confusion: defense vs your own class stays being the average of the other two defenses. optional: replacing Hero vs Hero Dominance Sceme by an effect based on your own team members. i admit this would require more programming work than i like to suggest, but it might work out well in two ways: first it would remove a source of bad luck-RNG, based on which opponents you get offered in arena. second, if the multistat vs monostat balance above is not enough, this adds more balancing options. i know this would require balance tests, so just as an example: whenever your active girl (last one entered the orgy) is non-of-your-class, you get a buff on gained excitement per hit or a small damage boost. (maybe both split on secondary and tertiary class) Harmony gives you a fix %-chance based on your stat. Opponents Harmony has no effect anymore on yours. again this would remove a source of bad luck-RNG in arena, based on which opponents you get offered. but more important at this point this would make Harmony a reliable and calculatable stat. making Harmony more viable this way would be another buff for multistat builds. optional: reducing the %-chance, but calculate it on every single hit. i admit im not 100% sure about the actual system, since fights are too short to test it, but as far as ive got it skill-proccs are limited to one per girl until all three have entered the fight and then would rotate through. changing this would make Harmony a lot more important and viable, but it has to go hand-in-hand with lowering the %-chance and most likely lowering the class-skills to 5% Ego (or even less) like suggested above. Booster effects scale with Player Level. right now an epic booster is overpowered on low levels and loose more and more effect the higher the Egos go. they would become an interesting part of PvP if they would scale with the player lvl on a reasonable base. Having three slots to prepare different Teams. i admit this is no straight balance suggestion. but many players dont want to spent a lot time within the team selection reacting to offered opponents. by having three slots everyone could prepare teams, which becomes a convenient option to react on different opponents/situations, especially if we keep in mind that all the suggested changes above could end in a lot more team-build options. thats pretty much everything i can come up with. i want to state again that i dont claim all these changes to have the same priority and/or they would have to be realized all at once. in my opinion these are good ways to handle the existing problems, but it doesnt mean someone couldnt come up with an easier or better way. please keep the discussion constructive and dont quote the whole wall of text for readability... a "just hit the skip-button and done" comment is not constructive... greetings, your Skiron
  18. if you count per week, agreed... on paper this is more per week for a low lvl player... but high lvl player get more per week in the same way... even more by being able to get more wins, means increasing the lvl gap... so im calculating per league and per league i dont see how this should help lower lvl players...
  19. ...or they just implement sorting... PS: thx for your effort @exception4lly
  20. the scene of Octavia´s final affection upgrade presents her second upgrade icon as reward again.
  21. your welcome definitely a nice thing! additionally shorter leagues avoid frustration if a season runs badly. thanks for that! i have to admit, i dont get how... the minimum size is slightly increased, so there are a few more opponents to choose from... ok... but overall the lvl distribution will be about the same... so lets say a lower level player would be able to beat 25% of all opponents on average. at minimum league size he formerly would have beaten 25 opponents, with the change this will go up to 30 on average, but these 30 will be worth half their former xp, so like 15 beatable opponents before... my apologies, but again: i dont see how this should help lower level players... adding the higher amount of wins of higher level players to this calculation, it will even extend the level gaps... well obviously there is no invisible force pushing us into the leagues, so yes it is mandatory... but halving the mission xp and handing out way more xp in league fights compared to arena fights even for a loss, clearly makes the league to the main xp-source of the game... and players simply like to lvl and improve within the game... so you might not be forced into it, but you might feel punished not going for it... especially by getting less xp than before if you decide to ignore the league... well i guess the topic title of "league balance discussion" was a bit misleading then... but i realize that any feedback here is is practically "late" for a prepared patch... at least you have got a nice amount of feedback already for the improvements that might come later...
  22. it´s Mani... to avoid disappointment focus on the scene rather than the pose...
  23. fair enough im just surprised overall what might cause a forums reaction and what not... i mean, lets sum it up: - rabbit, wolf, cat and fish girls... fine! - angels, demons of all kinds and their crossbreeds... fine! - besouled sex robots... fine! - a vacuum cleaner reshaped to a girl... fine! - a ninja girl summoning an icy, double-dicked shemale... fine! - crawling into a giant lady... fine! - a female orc and a tentacle lady?!!! too much, i quit the game!!!
×
×
  • Create New...