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Hastur

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Everything posted by Hastur

  1. Sweet! I'm so happy to be wrong & IOU 3 kobans Karyia! At least this gives players an opportunity to work on Bunna if they missed getting her before, especially if they had some shards on her.
  2. Wouldn't it be swell if, in honor of the anniversary, they were to offer ALL previously-released Mythic girls at once so that each player would have a chance to take advantage of the enhanced combat system to field a full team of them right away? It'd be, like, a Mythic Orgy Revival! 🤥 (Since the tendency of late is to not listen to player requests, I'm using reverse psychology here in the hopes that the trend continues with regard to this post. But to hedge my bet I'll wager a koban that there will not be a new Mythic girl, but multiple older ones at the same time. Just sayin'.)
  3. As long as your mouse wheel works (mine doesn't). @thrawn00 You can also click on any reward, claimed or not, so that it's "selected" & then use your keyboard left/right arrows to scroll. A slider bar (like there used to be) sure would be a nice touch. 😉
  4. Nobody does... including the developers.
  5. I'm certain that my request here (as well as the comments from various players quoted above) has already been factored into the impending release of the "Blessings" combat feature but, on the off-chance that it has not, could we PLEASE use this occasion to implement FULL IN-GAME BIOS FOR ALL 1* girls(/guys?) across ALL PLATFORMS (Hentai Heroes, Comix Harem & Gay Harem (if applicable- IDK, I don't play the latter))? I understand that HH may be the only platform currently scheduled to utilize this feature, but we're AT the proverbial finish line- couldn't we break the 🎀 & cross this off the development to-do list? I mean, according to Discord (and clearly the Wiki), "...the Meta-Data already exists...." Mechanically, players may want/need to know if a girl's(/guy's) fetish is for mollusks or if her(/his) favorite food is gasoline. Creatively, as this is a game about art & story in roughly equal measure, it's simply good form as it adds some fun elements. I know that we can read the Wiki but that isn't the point. I could also make up my own imaginary bios but that also isn't the point. Can we just "do the thing" & "complete the circle" whether for aesthetics (as it should be) or gameplay (good enough reason for me)? Pretty please... with 🍯 on top? (Couldn't find a sugar emoji- I swear I spent minutes looking & even used the Search feature- so honey will have to do!) EDIT: @Noacc
  6. One would hope so, especially since they've been running their -10% Energy promo for awhile, too. It's as if they're encouraging players to burn through Energy as fast as possible without giving us anywhere else to "dump" it as @VeXeN stated. Very misleading. I have no problems with the lack of Quests acting as a throttle for level limitations, but having no place to spend what we have- not to mention "wasting" the potential free Energy regeneration- brings development awareness into serious question. It's quite frustrating to have resources that players can't use while at the same time not having enough opportunity to gain resources that we need (money can be pretty tight right now, for example).
  7. This was one of my main attractions to CxH- experiencing this game from a fresh perspective & level playing field. I'm nervous though at seeing which of the "old" elements are being introduced first: a 10-day "late start" for a full Season, a jillion 1* girls (that could actually have been useful but I've yet to acquire a single one), end-of-first-month PoA, first "typical" event being Legendary Days and now a Legendary Contest without all of the mechanics available (NOT that I'm asking for Leagues, Clubs or Champions at this stage- please no, not yet!). One recurring element that I'm reading in this thread is that a fair number of players are feeling simultaneously overwhelmed yet unimpressed at what's been released to-date. I'm hearing the same from club members in HH, too. This makes me sad but I truly get it... certainly the feeling of being overwhelmed. Understandably, HH started small & grew slowly over the years. I'm by no means a "veteran," but even when I started the pace felt more casual with a few events/month and a nice, steady pace. Orgy Days gave a means for newbies like me to play a little "catch-up" (which was very cool!) and true veterans a few days to relax. Now we have multiple events stacked on top of each other over there... but that's another story. I was hoping to have that more casual flow with CxH- especially since it's technically "Beta-" but instead it's feeling more like getting thrown into the deep end of the pool, "sink or swim" kind of thing. Personally, I don't mind (and don't expect) fully-developed worlds & main quests/storyline & multi-level boss girls & champions and so forth- I'm content with the side quests & slower/better story development. Nor would I expect to "clear the board" of every single girl every month. But the pace of & resource requirements for other aspects like Events & Contests isn't scaling very well at all (more "Donation" Contests, anyone?). Paid or free, it seems like little effort went into making things achievable given limited global resources ($5,500 every time I beat Grey Golem, $225k-ish+ to max stats, $100k minimum Donation; "Give XP to Girls" what, with Legendary or Mythic Books at level 100-ish?). Some of these could/should be variables that could be taken into account given the newness, limited player count & Beta status of CxH. It's Beta, it's early, it's (sort of) all good. Just feeling like despite my best efforts it's taking everything I can do to try to keep up already. Maybe that's how HH was, too, but even if so I'd think that a more leisurely pace would be more enjoyable. It would certainly help to build a critical mass of players as there is currently in HH... and be a lot more FUN! (People DO play games for fun & many are willing to pay for their enjoyment/recreation.)
  8. Wildman: "I'm as ready & excited as if it were a colonoscopy." FAR too early in this Beta for such an event IMHO but I shall do my best & endeavor to persevere. Good luck to all.
  9. Wow. I'm sad again. Another favorite that's... not bad, but in no way improved upon. "If it ain't broke, don't fix it." 😒 Maybe we could have a poll or survey before more changes are made to- or time & resources (Kinkoid's & players') are spent on- existing girls? I know everyone finds different aesthetics appealing, but the art for NEW girls has improved at every turn. 👍 Each new world & event seems better than before so quality is moving in the right direction! But changing existing girls, especially ones that players have acquired & gotten used to, can lead to feelings of apathy, disinterest & disappointment. Lost details are readily apparent in the RetroStar example and I agree with the comments concerning mask/visor opacity and facial features (less refined/heroic, diminishing character personality). I REALLY admire the steps taken to provide unique looks to the girls in CxH vs. HH as each game warrants its own style. Improvements can be made while remaining true to the distinct artistic styles between the two genres. Since both games play the same, the attraction (for me, as a player) is to experience: Unique/different yet high-quality artwork, A distinct storyline, and A chance to enter a game on a more level playing field. Since we're discussing art here, focusing solely on point #1, I think CxH is a great forum (or sandbox) for branching out from the core hentai style that we're all used to & give some artistic license towards new techniques. I'd prefer to experience these differences as opposed to trying to blend the artwork here into something more akin to what we already have in HH. If the art blurs between the two games, that takes away my primary reason for playing both. Finally, whenever changes are made to a girl, please *gulp* go "all the way" & change ALL avatars, poses & scenes accordingly- doing so helps take the sting out of changes since those changes will no longer be so readily apparent. Or perhaps give players the option to choose which "look" they prefer (per girl- not globally nor per account!) on each girl's harem page (old/new, a/b, etc.). Since the art's already been created at least twice for some (but not all) girls, this doesn't seem like asking for "more" but rather allowing for personal preference where Kinkoid has deemed to make changes. 🙂
  10. I see that another girl has undergone a "facial" since the game's release. Regrettably, it's "The Blonde Menace." Not only did I think she was fine before, I thought she was better before and one of the most attractive girls released at launch. She's gone from a slightly-mature (not old, but not "teen") look to something... I dunno, less-sophisticated? More stripper-esque? Bimbo-ish? I can't tell whether her first pose is original or not, but the subsequent three are certainly new. Only the first of her three affection scenes is updated, which only serves to highlight the discontinuity further. Of all the girls that could use some improvement, why her? Is there any way that we could revert her back @Noacc? I'm trying very hard not to be negative here. She's still alright but I'm terribly disappointed. EDIT: For what it's worth, PLEASE DO NOT give the following girls any sort of makeover- Monstera (my current favorite fully unlocked!) Prizm (hot & worthy of my choice for avatar) Harp (she looks absolutely stunning- best in game IMHO from previews!!!) No-Gone (well-done, nice detail) Bramble (unique body shape, seems great quality from previews) Demoiselle (looks great every time I encounter her in PVP; hope she's my first Legendary girl!) Super Shriek (she's bewitched me) The "World/Boss girls" progressively get better & I'm very much looking forward to Darkling based upon her preview! Perhaps future "refinements" can focus on the earliest World/Boss girls first & possibly girls with "wry" (cockeyed, uneven) smiles/grins like Hora & Fury that somehow don't come off well.
  11. My first impression upon logging into the game & seeing the initial artwork was that of nostalgia. It took me back to 70's-era Marvel/DC comics, Jack Kirby-style art & made me consider re-downloading Freedom Force. 😄 That nostalgia is both good & bad, because despite having fond memories (and hitting the nail on the head with that particular (western) artistic style), there are so many better techniques out there that are currently being demonstrated & implemented by Kinkoid that I'd really hate for Comix Harem to flop. (For the record, I'm not a fan of Jack Kirby- even back in the day there were much better superhero artists!) I LOVE the initial offering of different body types, though from what I've seen so far there seems to be a little too much emphasis on full-figured girls without enough lean, athletic types to balance them out. I don't see much need for waifs in a superhero genre but as others have mentioned not every girl needs to be overly-large or rippling with muscles. Definitely keep working on girls' abs & tummies (abs shouldn't look like scales & softer tummies are alright). A bit more balance in the near-term would be welcome & maybe there's more variety in some of the 1* & Epic Night-Club girls that I've yet to see. Very nice improvements on the reworked girls illustrated in the first post! Nothing more to add that others haven't covered but steps are already being taken in the right direction IMO. I'll agree 100% on faces being the most important feature to catch my eye or make me look elsewhere. Please try to do a better job of drawing girls' poses from the same general perspective. I enjoy adjusting background scenes to show off my girls but it drives me crazy when there's a girl that's posed at an odd angle that's supposed to be on the ground, but due to the angle she's drawn from & her vertical position in a pose window it looks like she's "floating" or "kneeling in a goofy way that defies gravity." The Blonde Menace (in her 2* pose) is an example- I think she's hot, like the way she's drawn & inked, but that pose isn't viewed from the same straight-on perspective as most of the other girls. This makes her look "off" from the rest of the girls when posed together. Obviously this is true in HH as well. Apologies for drifting a bit off-topic but figured I may as well mention it here as it applies just the same.
  12. @FinderKeeper & @holymolly Congratulations! You'll do a great job & I look forward to being corrected by you! 😉😁
  13. Hey @gluddukat! Thank you for your interest & questions! This post may read a lot like others above, but I thought I'd offer my perspective as well. Our club is quite diverse, both geographically (members are from all over the world) and in terms of player level/expertise. Chat can be quite lively & conversations typically (but not always) revolve around various game aspects. There's almost always at least a few folks online at any given time so even when it's quiet, all it takes is a question or comment to get people chatting. And communication is definitely key where Club Champions are concerned- as you well know! Our current average level is just shy of 273. Most (~2/3 to 3/4) of the active participants, however, are level 300+. We've got a handful of newer active players that are under level 200 so there's a bit of a hole in our middle. I'm curious as to where you might fit into that (not that there are any level requirements). 🤔🙂 In our current challenge, Ezekiel is at 420.5M Impression total with 2 matching poses- close to the middle of your two examples. As you mention, that's a big challenge for "weaker" members. Recognizing that (as @Karyia wrote above), the top 5 of us (who already have Bianca) have done over 50% of the overall Impression damage. That's spread fairly evenly at ~40M each. Our weakest members are contributing, taking x1-3 shard ranges with a handful of tickets at most & the rest that are in the middle and still fighting for Bianca are doing what they can to maximize their potential. Half of us have spent 20-40 tickets each as individual resources allow. We feel that's about as balanced as we can make it considering our level spread. On the past couple of rounds and while Ezekiel was T0, we had a few 0-matching-pose challenges & some of us could sit back & let the others take advantage while still closing the fight in a timely manner. We realize, too, that the more challenges we can do in a month, the better for the people in the lower shard ranges. When there's contests or events, we often shorten or sometimes skip cooldowns- especially when various members need a few more fights (specifically for PoA). I really can't say enough, though, how gratifying it is to have so many people willing to offer guidance, advice, tactics, explanations & insight. Every day I see this game through different viewpoints & learn from veterans & new players alike. I enjoy trying my best to help others learn & grow with this game as others have been kind enough to do for me. I'm very happy that your current club offers you an easier time of getting the Club Champion girls & totally understand what it's like to have to constantly convince others to "Please participate for your own good & everyone else!" If that's a better fit... and this game is all about getting the girls... that's cool! 😎 But if you're looking for something more, knowing that a bunch of people are working just as hard to make sure you have the opportunity to win girls as you are... and if you're also inclined to both assist & learn from others... give us a closer look. 🧐 EDIT: We realize that every member of a lower level than any of us makes the Club Champion that much easier for the rest. They are already helping before they fight. We appreciate that & do our best to reciprocate.
  14. Wow, thank you- I didn't realize that even existed! 👍
  15. Are recently-archived Patch Notes still publicly available anywhere? Specifically, the official Patch Notes from ~10 February 2021 regarding the release of Club Champions? Since the restructuring of this topic & the Kinkoid blog I can't seem to find it anywhere. I even tried Discord but now my eyes are bleeding. 😭
  16. Through surprisingly generous and sincerely appreciated donations by @pek123 (a total class act- thank you so much! 🙌) our member cap has risen to 39! Chad ran away crying after a few more members wooed Kumiko, but Ezekiel's back from hiatus so we're showing Bianca a good time! 😉 Want to help us find her a home in your harem? Currently 35/39 members & always looking for quality people like you to join our ranks. C'mon... go ahead... apply in-game... all the cool people are doing it! 😎
  17. Agreed 100%. Nope, no level cap increases! As long as new content continues to be released... and it's been accelerating month after month... there should always be something for EVERYBODY to play for, regardless of level, P2P or F2P alike. Also, if it takes being level 480-500 or whatever with maxed Mythic girls to beat T3 world bosses, then there's some content worth sticking around for, too. (Just thinking- get your first shard, use dating tokens if the boss is too tough to beat regularly & move on.) If there's no hope for new(er) players to catch up to those that have been around for years longer, there's really no reason for new players to join & stay (or certainly not for them to spend actual money on a regular basis). I don't mind spending what money I choose to in order to make up for lost time... time = money, right? And it's my choice whether to be a P2P or F2P player (I don't care what anyone says- you really can't "P2W" this game, which is a good thing- else it's simply another paid porn site), but there should be no reason that I should always have to pay to get the same amount of content at the same rate that others get for free simply by virtue of them being in-game longer with no other skill necessarily being involved. Right now because I'm playing catch-up? Sure, if I so choose. Forever? Nah, that ain't right. At some point, it'd be nice to be on more of a level playing field rather than forevermore trying to race people that had a head start. This is a game, let me compete! As it is, I've played every day for 16 months & at the current rate it'll be another 2 years or so before I'm level 500. Don't move the finish line... unless it's somehow easier to completely overhaul the koban economy & entire reward system, in which case nevermind.
  18. 8pm local time for me but I think @Karyia is closer to your timezone. I keep weird hours so you'll catch me online at odd times, too! Club benefits will help immensely w/leagues... and nothing wrong with sneaky wins!
  19. Thank you for the compliment, checking us out here & especially for posting your interest! 😄 I've accepted your request to our Club Forum section so welcome to that! Our club leader should be online in ~4-6 hours so I'd expect that you have an in-game response shortly. Looking forward to seeing you on that side, too!
  20. Probably this is true: If that's how "decay" or Tier regression or whatever is going to "work" now, then the answer is effectively "no." Neither I nor my Club will test this out intentionally. 😒🤬 I'll hold out hope that, under the new Patch mechanics, a given CC might start every month (i.e., their repeat performances) at Tier 0 and let the wins dictate whether the Tier rises for that month ONLY... kind of like how Mojo has a "soft reset" in Seasons. 🤞 To this effect, I propose that a valid compromise might be for EACH MONTH the CC Tier to "soft reset" to ONE TIER LOWER THAN THE PREVIOUS MONTH (or Tier 0, whichever is HIGHER). If CC Tier decay/regression hasn't been considered by developers under the new mechanics, now would be a wonderful time to think about it. 😉
  21. I agree that there appears to be a bug here, but in my experience it is somewhat avoidable by players. While this should definitely be fixed, I hope my reply helps circumvent the bug entirely. I first noticed the issue ~10 months ago IIRC, but only on some girls, not all. The pattern that I detected was that the bug surfaced once I'd upgraded a girl's affection at least once and afterwards clicked on the diamonds to cycle through her pose(s) on the main harem screen. As soon as I did that one single time, the preview icon would revert to the prior unlocked pose. Again, as memory serves, it wasn't always the FIRST pose (ico0.png), but rather the previous pose to the one I was about to unlock. And once this was "messed up," all preview icons would remain incorrect until the girl was fully upgraded... but only for that girl. Bugs like this annoy me greatly so I admit that I purposely did NOT do a lot of testing. It is possible that I'd not alternated poses until unlocking the 2nd or higher (in the case of 5* girls) poses, in which case the bug may have given me different results than you report (i.e., going back to the previous pose rather than the initial one). Once I determined a workaround, I refused to create further headaches for myself with this bug. I don't remember whether I tried to clear my browser cache to see if that resolved the issue- if I did, that did not work- but I might not have even tried as I was so frustrated. Apologies for lack of detail on this aspect. Regardless, my workaround ever since has been to NEVER click alternate poses on the harem page until I unlock ALL poses- at which point, as you mention, it no longer matters as there are no more previews available and the poses themselves are always correct. FWIW, I use Firefox as my browser & I play on hentaiheroes.com; other browsers or Nutaku may act differently. On your behalf, I've upgraded Lorelei to her 2nd star pose and here's what I currently show:
  22. We have a new name & more openings but still the same club- ID# 3250. Several more members have added Kumiko to their harems this week but we're still battling on behalf of those in need. If you're one of those, or if you're just looking for a fun & friendly home, give us a look! 🧐
  23. Trying to be positive, I like Mikazuki & Cynthia. I like Amy, too, but she seems... incomplete, lacking details that would make her great IMHO. As for the Girls Cum to Life, I rolled my eyes when I first saw the girls & read the theme of the event. It wasn't my style overall, none of the girls grabbed my interest & I felt apathetic towards the whole thing. I began by simply going through the motions, making no special efforts to obtain the boss girls & doubting I'd even bother with EP orbs. Lube-tan entered my harem first & immediately ended up in my lineup for a Club Champion battle. I thought, "Great. Sure, I'll give her some affection so she's not useless, whatever... may as well see her affection scenes & poses." Not bad, especially for living lube. I read her bio, noting location & career being unique... and I giggled. Huh. I got the next two, rewarded them with my usual 1* worth of affection, checked as above... and snickered. Kinda cute. Since there was a Pachinko contest, I figured I may as well use some orbs while I could and got the others, plus the mission girl. Gave them all their 1*, read some more... and grinned. Interesting. I reflected on the personification of these frequently-used yet unappreciated objects lying about our Hero's room. I thought about the artists & writers given the task of making them feminine & sexy- I bet they rolled their eyes, too! And looking through the event through a different lens (Glasses-chan, perhaps?), I found it to be a rather enjoyable & lighthearted theme. There was attention to detail given in places often overlooked- bios as I've mentioned, and I'm not the only one that was looking for the "hidden" objects in the town background! My takeaway is that first impressions can be misleading. The event ended up being fun for me (as games are supposed to be) and, well, that's pretty cool. 😎
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