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Senpai-kun

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Everything posted by Senpai-kun

  1. na, I searched, says shes avaiable in Prehistoric Girls, will be back later
  2. I completed every daily mission, yet Shamen Salem didn't join at the end of the event, what went wrong?
  3. That's not a lot in my opinion, It cost me over 12,000 Kobans to get "Levitya" and over 18,000 Kobans to get "Taria the Champion". This new system seems to give the girls a LOT easier and, in my opinion, is MUCH better. From what I saw across the forums most players only had to spend a few thousand Kobans to get the legendary girls in the latest event, not many stories of 10k+ kobans as what is normal for legendary girls. I love the new system and feel that it "pays out" more than the old one(and as such makes me 'pay out' for Monthly Cards ), as you now you also see your progression and feel like you are working towards a girl rather than potentially going a full event sometimes without even getting a hint of success.
  4. At least make this button, and the "10x Fight" vs Bosses button free for players who purchase "Monthly Cards".
  5. Performance upgrades!? Sounds promising. Now we just need the 'monthly card' to also include free use of the "Preform x10" option vs bosses.
  6. Same here, constantly getting logged out after short periods of inactivity, meaning i have to log in after around only 10 mins of inactivity.
  7. Agree'd. You're WAY more likely in this type of a game to find 50 people willing to pay $2 than 1 person to pay $100 As it stands, there's pretty much zero incentive to spend money into the game because events like this (personally spent over 7,000 Kobans for neither girl to drop yet) just prove that you get nothing for your money
  8. 24 refills, plus all the natural recharging combat points, thats . . . a lot of tries . . . still no Drop
  9. 18,000 kobans over 4 days and I finally get her . . . Doesn't feel worth it though ; ;
  10. It means that during Events we get a 3rd new Pachino option that only has the Event girls in it and the normal Pachino will no longer contain event girls.
  11. Will there be a 100% chance at a girl option for the Event girls, or is it just a small chance similar to the 1x games?
  12. The title says it all. Are there any plans to remove the Koban cost on the "10x Fight" option if players were to purchase the "Monthly Card"?
  13. The first line of the latest news info says "The days are getting longer". Should this not be "The nights are getting longer" or "The days are getting shorter"?
  14. Not really a 'bug', but the icon in Gruntt's "rewards" section showed Morgane as Rare (orange background) but when you obtain her, she is uncommon (green).
  15. TBH I don't see what all the complaints are about. This is a new system added, so changes/balances early on (in this case the first few days) are to be expected, and I'd rather see them now than a few months down the line (and they are giving players plenty of warning/choice which is nice). As for people complaining about those that are spending kobans on refills meaning that they are always top of the league, unfortunately this is always going to be the case in games like this, and with the planned changes to make leagues 7 days with 120 players in a bracket, it wont be physically possible to fight everyone 3 times with the normal recharges. .If you really wanted to be top of the leagues, you will unfortunately need to spend your kobans on refills rather than saving them up for events etc to be at the top of the leagues. What I would like to know (and i probably missed the answer in another post), is, say for example 2 people beat EVERYONE in the league, and are both join 1st place with no more points possible to be earned, do they both get the reward for 1st place, or how is it determined who's in 1st place?
  16. I would also love to see the +5 Xp/Affinity to each girl per win added to this PvP system. +5 is not a lot compared to the several thousand needed to rank up a girl, and adding it to these fights will mean that people will use a variety of girls, and not just the strongest three from each catagory.
  17. Back in the patch in February on 07/02/18 we saw: General The reload timer for the combativity will change from 10 minutes for each point to 30 minutes for each point and The cost of combativity against bosses is lowered from 2 to 1 This generally meant that since the update, we now get 2 changes to fight a boss per hour, rather than the 3 we used to get. Granted we do get more money etc now once you level the boss up, and the chance at the boss's girl dropping increases per fight till one drops etc, I did like these changes. BUT! Since we now only get 2 fights/hour rather than 3/hour, was the chance at event girls also increased to reflect this? If the chance of event girls dropping is static, and never changes, no matter how many times you fight a boss, nor does it matter how many girls you have(for event girls only). Then the old system gave us 3 chances every hour to get an event girl, whereas the new system gives us 2 (50% less chance). Was the base chance of the event girls dropping increased by 50% to match this or not?
  18. Option 1 I have noticed there is a HUGE level range in the "Wanker I" table, probably because it's just been implemented, with players ranging from Lv25~250. The Lv25 players will have NO CHANCE at beating the higher level players, so they are relying on the 1point/loss to rank up. IMO, the faster we can get people into the next stages of the leagues, thus balancing players into more accurate skill tiers, the better.
  19. Quote: Harem Performance The Harem performance animation will now display the current girl avatar that you are using in your Harem instead of the highest unlocked grade of the girl. Thanks for listening to requests Devs, great job!
  20. oh yeah, its not meant to be a complaint, more of a "I was surprised to learn that..." kind of post. For quite some time I have been saving money and only buying legendary gifts as I thought they gave more affection:money ratio so just posting it in case anyone else has been doing the same.
  21. Just did a quick calculation, and to my surprise, the value per gift does not change depending on its rarity. All four types of gifts seem to be 417:1 money:affection ratio from common to legendary. This was kind of disappointing to see as I always thought the higher tier gifts gave you better value per money 😐
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