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JustVisitingReborn

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Everything posted by JustVisitingReborn

  1. And this is what I was saying above about being selective. With the levelling-up Objective, there are two important factors that makes PoV attractive - 4 out of 15 Daily Contests involve giving XP to girls, and gaining a level is highly rewarded. That means that you can be very confident that within the 2 week period you are going to get at least a couple of relevant DC and then it's trivial to move through the necessary 2.5k LPs. Where you want to spend the additional Kobans you have a very high chance of getting the full reward package. The Pachinko Objective is totally different. There is only one (out of 15) DC that matches with this Objective, meaning it's perfectly possible to go the two weeks without a single matching DC, and there's nothing in that list that's rewarded highly enough to actually make this PoV achievable. Where I am now (level 361), even if a relevant DC came up, I'm not likely to have to spend anywhere near enough orbs to take #1 in the DC to get to 2.5k LPs. And I'm not going to burn orbs just for this (wasting orbs ON TOP OF paying 600 Koban). So I'd likely just ignore the Pachinko PoV and prepare myself to manage the LC of that month on days 3/4 instead. This is exactly what I was worried about in terms of the other Objectives not being balanced well. It's not a catastrophe by any stretch, but does make me think that I'll be very choosy about when I pay for the PoV and that it may be less than once a month.
  2. On Nutaku it's pretty much been business as usual. Shards always available for around the last 48 hours: EDIT - last second total:
  3. I think the question @Liliat is asking is "how does the presence of a second girl impact the Mythic shard drop rate?" rather than "What's the best strategy for Mythic Days when there is another girl?" There are a number of options, but as the drop rate of all of the rewards (Ymen, Gems, Tickets, Orbs, Mythic Shards) has to sum to 100%, if we add in another type of reward (Ordinary Shards), the drop rate of one or more of the other rewards HAS to reduce. I don't know if anyone will have an answer to that, especially not broken down by the finer categories Liliat has raised, but my suspicion is that the Mythic Shard drop rate remains the same. That doesn't mean that a MD on a villian with an event girl is equal to one that is on a villian clear of any other girls - as with this month this screws with SP booster usage, meaning either wasted SP shards or play without SP booster both of which put the price of this event up - I simply doubt they'd reduce the drop rate of the Mythic, so some of the other rewards (probably Ymen) likely take the hit.
  4. I've given this announcement a little time to sink in before drawing any conclusions about it, but here goes. Firstly, it seems to be a very safe bet that PoV is going live on Friday the 10th. KK never seem to give a long testing period on the test servers (it seems to be more about catching obvious technical bugs rather than getting player feedback, which they respond to when things blow up after they push it live). They've stated it'll start on Fridays and run for 2 weeks. And the calendar for this month has a 'coming soon' starting on Friday the 10th running for 2 weeks with a 2nd 'coming soon' starting immediately after and running past the end of the month. With regard to the event itself, there are pros and cons. Imo for the vast majority of players it's going to be tough to afford playing this twice a month, even if you drop everything else and only take part in the MD (which everyone should be doing imo). Tbh, I think I'll find it difficult to afford to open this once a month. The rewards seem really imbalanced, both in terms of what's on offer and where it's placed. Looking at the reward path posted by @FinderKeeper here - as others have identified, it would be hard to justify going past 2300 LP. I might go as far as 2500 to pick-up the extra 2 EP orbs, but given there are a further 16 tiers after this which offer nothing that it's worth spending anything to get, that seems to be a significant oversight in the system. Look at both Seasons and PoA - the further through the event you manage to get, generally the bigger and better the rewards. I know Seasons has the dross at the very end, but that's tokenism rather than a real part of the event to my mind. I'm a little loathed to say this as I wouldn't want them just reshuffling the rewards to move the better rewards further back, but on this front the event just doesn't seem to make a lot of sense. And then we have the rewards themselves. On the free path - big smiles - free stuff for doing things that you'd likely do anyway. There are some decent rewards in there - specifically an extra girl and a load of PXP (playerXP). Helps lower level players catch-up, I'm all for it. Even if the rest of the rewards seem pretty paultry, they're free! But when we look at the paid path - costing 3600/600 Koban - the additional rewards for making it to 2500 LPs are as follows: 1xGirl 31x2.5k GXP 19xKisses 12x10GP 103k PXP 22xCombativity 1xSP 2xEP 100xred 100xblue 100xgreen 100xorange 100xyellow 100xblack 100xwhite 100xpurple (Remember the above is only to one tier beyond the SP as I don't feel its worth going further) So an SP is worth 90 Koban. And 22 Combativity is almost another 40. So that takes the cost down to 470 Koban. I just can't help but feel that the value in this - and I do think there is value there - is massively skewed to certain tiers and totally absent on others. Specifically the PXP and the girl. Even the Gems, which are tagged on as extras, you're getting less than 10 for each per day. No great incentive there. There is more than 470 Koban in value to the bonus path imo - the additional PXP is very attractive - but psychologically I actually find some of the rewards in this offputting rather than attractive. Giving 3 kisses, 1MP orb etc etc seems like a nothing and for a Kobaned feature gives a jarringly jagged up and down between the PXP and the nothing. I also would really like to see exactly what the other objectives are and the success criteria. I agree with much of what's been said about the one we have seen, though to my mind the imbalance in awakening/affection based rewards are a little moot. They're totally under-rewarding harder tasks, but like the DC there is a lack of balance here that allow for the selection of the more cost efficient option. Levelling up a girl is so much better rewarded than anything else, you just stick to that. 10 girls to level 250, done. But seeing how imbalanced the LP rewards are for the 'Upgrade Your Harem' PoV, I do have concerns that there will be similar or bigger issues with other Objectives. For me, I think I'll likely want to see what the Objective is for any given PoV and how it lines up with other events, selectively participating. Specifically, the PoV overlapping the LC is likely a good one. Or to a far lesser extent, where it overlaps the MD to use the extra Combativity.
  5. I made a error and forgot to put on the SP booster before blasting through the 150 Combativity I had saved from last month. But in retrospect, realising that the Event girl is also there, the mistake like was the correct strategy. The Event girl would have burned through the SP shards for little gain. Means Finalmencia will cost a little more than the average Mythic, but overall still happy to have made the mistake lol
  6. Depending on what the rewards are, it looks like it may be a lot better value in terms of Koban spend that PoA. A bucketload of XP, an extra girl and a SP for half the price of the PoA. I'd want to see what the full list of rewards were before drawing a conclusion, but the XP seems pretty attractive by itself. I assume they are 3* girls?
  7. For those of us not on the test server - could you give a rough description of how Path of Valor functions? From what I'm picking-up from the screenshot, there will be different Objectives, requiring you to do things elsewhere in the game. If you complete the Objectives you get points [Potions of Lust] and these unlock certain rewards. Is that roughly right? Using the above as an example, what does it mean "upgrading your Harem"? Is this levelling-up, or increasing affection? Gaining new girls? How much do we need to do to get a Potion of Lust? Do we know what the different Objectives could be?
  8. Thanks for that - I missed that as the stats didn't show green
  9. Excuse the new account - I got logged out automatically a few days ago and the system no longer recognises any email address I can thing of as associated with the JustVisting account. As there's minimum personal information associated with the account, it's effectively impossible for support to verify that I am the account holder and I didn't want to put them in a data protection quandry. Back on topic - there appears to have been another change. Has anyone else noticed the stats for the girls in this event? Take the below: Compare these to a fellow legendary released in the comparible event last month - Gangbang Piper - https://harem-battle.club/wiki/Harem-Heroes/HH:Gangbang-Piper Combined total for Alex is 12.1 vs Piper's 10. And Alex does not appear to be the only one: Winter has stats of 10.3 vs all the other Epic girls from this month and last at 9.3. Whether this is an effort to make 3* girls more viable for PvP or whether it's simply trying to make some of the Pachinko girls more attractive than the girls you can pick up via Combativity, who can say, but there is a marked difference in the strength of some of the girls being released this month.
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