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Vexen666

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Posts posted by Vexen666

  1. 9 minutes ago, Liliat said:

    It's 10.8 :) (But it's rounded up, so 11 for 1 is correct; but on average it goes down to 10.8)

    Note: the cost for MD is for standard MD (3 days of natural regen, with potential saved combativity from PoA). For revivals, it's a bit more expensive:

    - Only 2 days of free regen, so 48 more Fights to buy

    - No PoA rewards. I don't remember how many fights this is. 20-something?

    - More competition for the shards: Only 4500 every 2 hours for 2 days, vs 9000 every 2 hours for 3 days. This means that you might need to play x50 fights, in order to get enough shards on time. Which is obviously more expensive.

    Actually this one is the first mythical revival event I've seen so far, so I didn't know what the details were. Was there another one before this one?

    Anyway the only difference it seems is in the duration, as the calculation assumes you're only fighting when there are shards available so it doesn't matter if it's 4500, 9000 or 1M... I think since revivals also usually mean you already have some shards for the girl I might just put it in a note to use the red table for it (The one where you can put in remaining time+ Shards collected for how much refills you're gonna need)

  2. So I organized it all into one table, Along with the option to input how much of the event has gone by+ how many shards you got and get an output of how much refills you need now. Hope this helps people! (Don't know if I should post this in a new post so that people will see)

    https://docs.google.com/spreadsheets/d/e/2PACX-1vRRdHavQ_x5-CFSSFEubfxAhynJJ_qzfQlVdUewETPG-h3SK8PoQI7NcuN318tzGGVr4E_DI9FU0ivz/pubhtml

     

    Enjoy and let me know if you find any problems... 

    Event Koban cost.xlsx

    • Like 1
  3. 4 minutes ago, bolitho76 said:

    I can manage PoA mostly with using natural regen and this since a long time. Can't remember since when, but I think since the 5th or 6th PoA for sure. I start in the event with full bars (or bars that will be full at the expected time I will need them). At Level 463 I loose not often in Season and League (in this month in Season 11 fights, in the last league 5 times, this week until now 9 times until now but this time there are some very strong opponents in my D3). Sometimes I use Energy from Saeson and PoA to rush the relevant stage but no kisses or combativity needed and mostly end 25 hours for the end of the event (mostly to have better chances of an easy contest for the contestpoints).

    Interesting... I'll wait for tomorrow and see if I can make it without using outside resources. If I can then that might be a major gamechanger as it means I'll be able to use to combativity for Legendary/Epic/Mythic days and the kisses for Kinky cumpetition. Thanks!  

  4. 2 hours ago, bolitho76 said:

    While you "only" need 5/6* girls for your battleteam the other girls are important for you to.

    You need 100 girls of all elements to gain the max passiv battle bonus and that is relevant. If you have a small harem you will have problems with higher oponents in PvP and in PvE!

    More girls in the Harem gives you more money. Okay, after some hundred girls in your Harem it will be annoying to collect the income without a monthly card but until then it's a very good amount of additional cash if you max out the stars of your girls.

    You need a good amount of girls for PoPs and the tPoPs grow with your level. My level 14 temporary PoPs need a strength of 124.000 to end in 7h. The permanent stays at the same amount of strenght after you have them upgraded, but every 35 of your levels the temporary need more strength.

    Champions also get stronger after every turn and you need more than your 5/6* girls on a good strength to get surely a good team. Matching poses are important, but if you have good developed girls for your team they make much more damage than the 0*/1lvl girls.

    Also is better to have more girls and you should try to find a balance between go forward with your 5/6* battleteamgirls and the other girls you should develop to to have enough girls for PoPs and Champions. How the balance will be in your case is only a thing you can find out on your own because no one of us have the exact same play stile and priorities!

     

    For sure. I think I might not have been clear so thanks for clearing that up. 3*legendary girls are a great thing to have for all the reasons bolitho mentioned and more.

    All I meant was that going over your available means just to get those girls isn't the investment you might think it is. You should for sure get any and all girls you can easily get.

    My mistake at the time was seeing the 3*legendries and thinking "I'll spend all my resources on getting those and then I'll get a huge boost to my level of play", When in truth, like I said, It's a lot of effort for girls that get overshadowed pretty quickly by 5*legendries (And a lot of 5*commons as well) in terms of combat. Though blessings make them competitive, it does so for all other rarity girls as well. E.g for me I'm at a point that my funds are better spent either on 5*L girls for strength or 1/3*commons for awakenings and income, and during champion fights I'm banking on the chance I'll get the girls I already invested in since It's just as likely as getting one of my 3*L girls that I haven't built up. So I just have a stack of level 1 zero stars 3*L girls that I got from just playing the events casually. 

    If I had the funds to upgrade all girls then the 3*L girls would be worth a lot more to me, but since that's never the case I find that they are worth a lot less than I expected... I mean, from all the prizes you get from PoA, the money is currently a lot more attractive to me gameplay wise than the girls (Though I am a catch 'em all kinda player so I'll still do all I can to get them :P)

     

    • Like 1
    • Thanks 1
  5. 58 minutes ago, bolitho76 said:

    Classic event: Duration 9 Days, natural regen combativity: 432, drop-range: 2-8, average needed drops for 100 shards: 20, no Koban needed, 32 combativity in average more than needed. Attention! If you participate in Mythic Days: 3 days lesser for Classic Event; 144 lesser combativity for Classic Event so you need 112 extra combativity for the second girl - they kost ca. 1200 Koban. Additional Girl from Champions is new and the dropchance at fullfill stage 1-4 of Champion not known surely so at the moment no Kobancost calculable.

    Mythic Days: Parallel to Classic event and can influence Classic Event.

    Legendary Days: Duration 4 Days, natural regen combativity: 192, drop-range: 1-3, average needed drops for 100 shards: 50, 19 in average from natural regen, needed in average 310 combativity from refills, 3348 Koban needed.

    Epic Days: Duration 4 Days, natural regen combativity: 192, drop-range: 1-5, average needed drops for 100 shards: 34, 19 in average from natural regen, needed in average 150 combativity from refills, 1620 Koban needed.

    Orgy Days: Duration 5 Days, natural regen combativity: 240, drop-range: 1-12, needed average drops for 100 shards: 16, no Koban needed for one girl, second girl from bosses needs 80 combativity from refills, 864 Koban, third+ girls needs 1728 Koban fro refills. One girl avalaible if all Daily event Missions are done. Additional Girls from Champions is new and the dropchance at fullfill stage 1-4 of Champion not known surely so at the moment no Kobancost calculable.

    Kinky Cumpetition: 97 League Tokens from natural regen, drop-range: 1-4, drop-chance: ca. 10% so you can expect 25 shards from League; 48 Kisses in Season, drop-range 1, drop-chance: 50% so you can expect 24 shards from Season. Additional League tokens: avoid this; Additional Kisses; You can get them from Seasen, Path of Valor, Path of Attraction, Champions and daily Login. 100 kisses needed for 50 shards they will cost 2160 Koban.

    Anniversary: Different every year so nothing you can calculate.

    Path of Attraction: A lot of requirements for stages are based on your level but normaly you can make the whole path after you pass Lvl 350 (probably earlier but with 250* I'm pretty sure it will go) without spending Koban. Second Path with precious Ressources and two girls: 7200 Koban

    Path of Valor: every 2 weeks, second path with one girl and preciou Ressources: 3600 Koban

    Legendary Contests: Only doable with preparation and that includes normaly not to spend Koban, but to hoard other ressources.

    Hope, I didn't forgot something but in the case if: "salvo errore et omissione"

    Amazing! that's exactly what I was looking for.

    Kinda ashamed to admit I thought all those estimations were based on some highly complicated math, but it's basically your average shards per drop is X, so you need [100/X drops, and your drop rate is always 10% so it's just a matter of (100/X- Natural regen/10)*10] to know by average how many drops you're gonna need.

    I saw your calculation had combativity at 1=10.8 Kobans, but in Nutaku 20 combativity is 31 Kobans, AKA 210 on HH. That puts combativity at 1=10.5. Is there something I'm missing or is combativity cheaper at Nutaku?

    P.S: on a personal note- you wrote that in kinky cumpetition you would recommend avoiding refilling league tokens and you would rather refill kisses, though it seems kisses cost more than league tokens (210=10 kisses,  192= 15 tokens). Why is that?

    P.S pt2: you said you can make kinky cumpetition by saving resources for it from season and PoV etc..., but I find myself using all those resources for PoA if I want to make it in time. Do you manage to do PoA without saving up? or are you choosing which one you're doing this month each time?

     

     

  6. Edit: So I made the table with @bolitho76's help. You can find it here or attached below. I'd still love to get notes to improve it from anyone who wants to help.

     

    So I'm not sure if this is the place to post this, so sorry in advance if it's not.

    I saw that a lot of the veteran players here know that there's no point in trying mythic days unless you have at 15000+ Kobans" or that orgy days needs around 1800 Kobans for refills. I'm trying to make a handy list for estimations of how many Kobans you need to spend for every event (To be posted here when I'm done, OC) so that new players will get an estimation of when it's worth it to spend resources on an event and when they shouldn't even try...  (I know some of these are answered in the Q&A, but I think having it all in one place can be nice).

    So I'd love to ask for the help of the experts to fill in these blanks (Or correct me on the ones I already answered):

    Classic event- You can usually get at least one girl without refills. Need c.a _______ Kobans to get a 2nd girl, and anyone beyond that is another c.a _______ Kobans.

    Mythic days- Don't try if you don't have 15000+ (2500 in Nutaku) Kobans, or c.a 8700 (1450 in Nutaku) and 5 Sandalwood.

    Legendary/Epic days- You might be able to get at least one girl without refills if you're lucky. Normally it requires c.a ______ Kobans for the first girls and c.a _______ for any girl past that.

    Orgy days- You can usually get at least one girl without refills. You might be able to get at a 2nd girl if you're lucky. Normally it requires c.a _______ Kobans for the 2nd and c.a _______ for any girl past that.

    Kinky cumpetition- Don't try if you don't have ___________ .

    Anniversary event- No idea how it works. never did one. 

     

    I might also add a PoA one though that one is pretty self explanatory going in, you don't have to worry about wasting resources on it for nothing and I'm not sure if the requirements for each tier change with your level.

    Thanks in advance everyone ^_^

     

     

    Event Koban cost.xlsx

  7. 11 hours ago, Mongooo said:

    Sorry if my texts are not easy to read/understand but I am not a native English speaker. I try my best to make them understandable. So, I read two or three times my text before I post it to make sure it is understandable and has not many grammar mistakes but it does not work out every time. And I tend to make sentences short or hard to understand if I am tired, sorry.

    No worries- I'm not a native English speaker myself, which is probably why I didn't understand you as well as the others did.

     

    And like bolitho said- don't stress about getting the girl or anything. Just try making it as far as you can, as any tier gives you something to help you get better. It helps to save up during the season any not spending anything that doesn't recharge automatically unless it's for another event.

    But to be honest I myself tried real hard to get every 5.5 3*legendary on offer through all these PoA and PoV just to realize that at the point where you can both easily get them and max their stats out- you will already have more than a few 5*legendries. When you reach that point, 3*legendries are only good to "catch them all", as you probably won't want them for your combat team and they cost more then common/rare/epic girls when it comes to awakening to reach the level cap. At my level (320) I get only the girls I can easily get by spending spare resources and the PoA/PoV girls are a nice bonus, but I mainly do the extra paths for the extra resources. 

    • Thanks 1
  8. 12 hours ago, Tomthe Bomb said:

    OK Likiat sounds good but just where do I go and how do I do that?  This is definitely something that I need because I can use all the help I can get.  Plus, after absorbing the information about how much the 'Blessings' influence Total Power which then effects everything else, I am not as hard on myself for poor performance or for that matter great performance - it is all about whether or not I am blessed.  This week, girls with silver eyes.  How many silver eyed girls are there?  No need to answer, there can't be that many.  So this is not a powerful week for me and therefore, I do not expect to push forward too much.  Slow and steady at the tiller of the ship.

    Again thank you and I look forward to your response about the HH++ community script.  My all your blessing give you more total power.

    Play On Tomthe Bomb

    First of all, Here's the script: https://sleazyfork.org/en/scripts/415625-hentai-heroes-ocd-season-version

    Second, just an fyi you can filter girls in your harem page by their different attributes to see who's blessed (E.g to show only girls with silver eyes), and on the team building page you can also now filter them by blessed and non-blessed girls. 

    In general what I'd recommend is checking beforehand what blessing is coming up next and if you're trying to be competitive that week you can upgrade relevant girls. There's a helpful google sheet by zoopokemon that lists (among other things) the most powerful girls each week (including blessings) from best to worst, so you can just go there and if you have some top ranking girls you know you can put up a good fight that week. You can find it here- https://docs.google.com/spreadsheets/d/1kVZxcZZMa82lS4k-IpxTTTELAeaipjR_v1twlqW5vbI/edit#gid=505705965

     

    But all in all, as you and I are around the same level, my best advise is not to try to push forward at all even if you have a great week. You'll only find yourself in higher levels where you can't push any further and going up and down at our level is a lot less efficient than staying at a comfortable spot. Find a league where you can maintain 25-30th place every week, do your best at seasons and just make sure you switch your girls when blessings change. You don't even have to go too heavily into which- just pick the ones at the top of your team building page as the game already places them by order of strongest to weakest. 

    To elaborate (I'm going into very specific details here so no need to read it all if you already agree)-

    Mythic/legendary/epic/orgy days require you to beat villains, so you just need a team strong enough to do that (Which at this point doesn't even require blessings to be taken into account).

    Kinky cumpetition, Legendary contest and PoA usually require you beating other in PvP, but for that it's even better to be at a lower league as your chances of winning there is higher.

    PoV is relatively new so we don't really know yet, but so far it's less about strength and more about putting in time/resources. 

    Seasons are just a matter of putting in enough time, as since you are put against players with the same Mojo, if you're stuck now you just need to wait for them to move on and for weaker foes to come around... At our level you can usually make tier 62 with time to spare.

    And except for leagues all the rest of the game's features (Pantheon, Champions etc) aren't time sensitive and you'll get to them when you grow stronger with time.

    Which leaves us with leagues- As things are right now, the difficulty spike between leagues is quite large, especially from S1 onwards. The prizes are usually set so that if you can comfortably make it to the 15-30th tier (The highest one without promoting) in a specific league, it's not worth it in terms of kobans/worship to rise to the next one if you're not SURE you can make it to one tier under that in the next league, and in terms of girl shards you need to make it to the same tier for it to be worth it. So all in all the game kind of punishes you for reaching further than you can comfortably stay, even if you have a good week. 

    I made a sheet that details routes you can take during each rotation to make sure you get the most amount of Kobans and still get the girl. (Here: https://docs.google.com/spreadsheets/d/e/2PACX-1vQ7p4cfI2QBAe6kcwNApoICCfzd2u2swkbkg3k8mvw2sxELviOldaG_r8jTCz10WKg5s3LheOarx2mt/pubhtml)

    According to your stats (which are more or less the same as mine), I'm guessing you can comfortably stay in S2's 15-30th tier without putting out too much effort and still get tons of Koban and the girl. No need to rush it. The number crunching and micromanaging of girls every week is more relevant to 400+ level players who can compete at D1/2 levels but need to stay on top of their game to do so.

    • Like 2
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  9. 31 minutes ago, Mongooo said:

    Stock up energy, combativity, etc. for the last ten hours of a day and spend them on the next contest to get more points unless I need them for the running contest.

    So I think I didn't understand most of what you wanted to say, but I did want to comment on this- don't save your energy/combativity etc... unless you have a reason to, and even then I wouldn't save a "full tank" but rather just calculate how much you can spend.

    E.g if you don't know you have an event coming requiring combativity in the next 9-10 hours, no reason to save up your combativity. and if you do, for example, have something coming up in three hours, I'd just calculate how much combativity you can spend up until that time and do that (Minus one if you want to be safe. In this case: 3 hours= 6 combativity recharges, so I'd only go down to 15/20 combativity and worse case scenario I'd spend that last combativity later on). 

    You never want to have any meter full to it's cap if you can avoid it... The recharge time only starts counting once you have less than a full meter, so you always want it at least one short so it'll keep working for you while it's idle. otherwise- you're wasting resources... 

    • Like 2
  10. On 1/17/2022 at 3:37 AM, holymolly said:

    I´d suggest getting to 2100 points before unlocking the paid one just so that you can claim all the free rewards that have kisses/villian fights.... on the paid one..just so that you can choose when to use them (I mean it´s not like it´s super important in this PoV but more like a general advise :) )

    I'm not sure if that's what holymolly meant by this, but if not I'll expand with another advice- I usually wait with unlocking the extra path until the last day/ until I need to use it's rewards. That way I can claim rewards from the regular path whenever I need them without "wasting" the other path.

    It's a nice trick under 2100 points cause it means you get the benefits of the free rewards without wasting kisses/villain fights. It becomes even more important after 2100 as it means you can ration your rewards.

    E.g during PoA events where sometimes you're just two villain fights short of completing a tier- If you haven't unlocked the extra path yet you can just claim the 3500 points prize for +2 fights. otherwise, you'd have to claim +4 which puts you against the clock to reach the next villain fighting tier before your fighting tokens are full and you basically just wasted those extra +2. It goes the same for legendary contests where you just need a bit more to win the girl, but don't want to waste beyond that as PoA comes just after that. It's not super crucial either way as most time sensitive things in the game were manageable  with available resources before PoV and haven't changed much since... But it's worth using to your advantage. 

     

  11. 13 minutes ago, lepidocter said:

    Contrary to some good players here could suggest, avoid like hell Path of Attraction so far. It will cost you an abomination of resources and you'll obtain girls too strong for you natural income to be maxed out  and have any relevance in the next events. Just be patient.

    I mean, they take resources only so far as if you use refills. When I say "making final tier at PoA" I mean without spending extra Kobans. If you save any money you're not spending at the market so you can spend it during PoA, saving your season rewards for refills and only selling your items at that time I find that's it's possible without spending extra Kobans (beyond unlocking the extra path).

    • Thanks 1
  12. 35 minutes ago, Liliat said:

    Your first goal should be to obtain 50 girls. After that, the game should become smoother (You'll be able to play all Places of Power in parallel every day, and that will be your main set of resources at the moment - cash, books, gems, girls, tickets, ...).

    Maybe I'm missing something, but I'm at 175 girls and still have to pick and choose which PoP to run. Usually I have around 3 that I don't have enough power to run.

    Other than that Liliat basically beat me to what I was about to say. For me champions tickets are mainly saved up for PoA. I'll add that if you aren't making a big enough dent at the club champion's impression, you can do one fight per rotation and leave it at that. It will guarantee that one shard and if you're not getting over the 1.5% it's not worth the tickets doing any more as you won't help that much nor will you get more than one shard. 

    In regards to Koban spending, it's not only how many Kobans you have but also how much spending them will get you in regards to power. For example, the second path on PoA costs 1200 on Nutaku (I think that's 7200 on HH?), and it's definitely worth it if you make it all the way to the end, but you might be more likely to make the 2500+ mark on 2 PoV, each worth 600 Kobans (3600 on HH as you mentioned) on a given month. Same value, and the extra rewards on PoA are probably more worth it, but only if you can actually get them. 

    Lucky for us, you don't have to spend a single Koban before reaching a desired tier to get all the extra rewards before it. You should probably wait and see, but if you see you are definitely making final tier for PoA feel free to spend those kobans IMO, as aside from maybe PoP upgrades, spending your kobans on anything else just isn't cost effective at this point. From my experience, trying to use kobans to compete on higher tier levels (Such as refills for higher ranking in leagues or for mythic girls) is probably a waste and at best can put you in the big league for exactly one second before you realize you can't keep spending kobans just to stay at the same level stronger player stay at with no effort. 

     

    Edit: I'll add and say that I'm level 314 but haven't been playing for like two years and only came back recently, so I'm learning all these things at the same time as you. 

     

    • Thanks 1
  13. 24 minutes ago, FinderKeeper said:

    @Vexen666

    I don't know what version of the script is on sleazyfork.org and if it has custom modifications, so I'm axing that.

    Two allowed and up-to-date forks of that script are available here:

    https://gist.githubusercontent.com/Tom-208/a5c7065866fe1de5032aabbbd1ed9eff/raw/HH-game-script.js

    https://raw.githubusercontent.com/45026831/hh-plus-plus/main/hh-plus-plus.js

    NP... I just copied the link DvDivxxx gave me four days ago so I didn't know it wasn't up to date 😅

    • Haha 2
  14. 12 hours ago, Orcaman42 said:

    The numbers don't change, but it seems as if who I can conquer changes. I've paid close attention to their stats that I can win against vs who I'm being conquered by. While I do continue to build on my profile it seems as the game is becoming unplayable. Like I'm hitting a wall of some kind. It's hard to explain. 

    Felt the same way for a while, but as mentioned above it's probably just your opponents getting stronger.

    I'll just add that I would highly recommend using the HH++ script to figure out why you're losing to opponents that it seems like you should be able to beat. It really clears things up and for example helped me realize how much weight Harmony has in your chances of winning. I used to go "I have higher Ego, attack and defense, why am I losing" but the script straight up tells you your chances (and you can see for example that a 1K difference in harmony goes a lot further than a 1K difference in any other stat). 

    <snip>

    P.S- Also specifically for Pantheon notice that every 10 level you get a "mini boss" team who a bit stronger, and every 100 levels you get a "boss battle" team who's a lot harder. If you use a specialized team, booster and with a lot of luck you might be able to get past the 500 team and go up a few more levels... but IMO only do that if you're boosted anyway as the energy and orbs aren't worth spending resources on and you'll just get stuck again when you his the next 100 mark. 

    • Like 1
  15. 10 minutes ago, Slynia said:

    But... I already added that table in the handbook and credited zoopokemon 😅 (Tho, I didn't tag him)

    You are completely right and I'm ashamed to admit I completely missed that 😅

    • Haha 1
  16. 5 minutes ago, Liliat said:

    No, I'm talking about general bonuses related to each element (even if you have a rainbow team). For example, Dark/Dominatrix gives a %Damage bonus, and Blue/Sensual gives healing power. These bonuses will be taken into account by the script to compute your % chances of win/loss, but they won't necessarily appear on the Attack Power/Defense power/Harmony stats (Because not all of these bonuses actually modify these stats).

    I believe Ego, Damage, Defense and Harmony are applied immediately, but the other 4 are hidden (Crit Damage, Crit chance, Defense decrease and Heal)

    Hmmm! that's a great point I didn't even think about. Thanks!~

  17. 1 minute ago, FinderKeeper said:

    Hey @Vexen666

    Not to diminish your work, but when awakenings started (iirc) @zoopokemon shared such table on discord and links were shared here as well

    https://docs.google.com/spreadsheets/d/1CI3YQG6LB8GEqI2hj-5aIUkZvvQGnSu_QwBakIhtSz4/edit#gid=2209153

     

    And I agree, it might be worthy of inclusion into Handbook by @Slynia^_^

    Not diminishing at all! I'm not on the discord so I didn't know but had a feeling there was no way no one did that before. 

    • Like 1
  18. 3 minutes ago, Liliat said:

    Maybe hidden stats, i.e. element bonuses? Some elements are more powerful than others, so having more of them may tilt the scale. Passive elemental bonuses are also a factor, and they're not part of the stats/total power.

    Are you talking about counter bonuses? Cause I'm pretty sure elemental bonuses you get from girls are calculated into your shown stats, aren't they? Mine are, are but maybe the opponent's aren't...

  19. Thanks! That was super helpful!

    6 minutes ago, Slynia said:

    Well, unless I'm misunderstanding you here then the performance team is the biggest deciding factor after the awakening patch in one's overall performance power.
    So, if your opponents total power is higher than yours, I'm not surprised that you have a big risk of losing. Please elaborate if I misunderstand you.

    So I can't find an example to screenshot RN, but what happened was I had a few opponents where my ego, defense, attack and harmony were higher (which I assumed would make my chances of winning higher than his) but the script showed I had under 50% chance of beating them. The only "stat" they had higher than mine was their total power. So I was wondering if it had any effect on the result of the battle besides ego, ,attack power and defense. 

  20. I know it's nothing new or that you can't work out from the handbook/script, but I made an excel table of how much XP it costs to level up each rarity of girls on each level and the total it takes to level them from level 1. I also included a table for gems and how much you need per level and in total. 

    Thought it might be of use to some of you and save some work. I think it could be included in the pinned FAQ too to help newcomers as the explanation on the wiki can be a bit confusing (and also calls rare girls legendary in the example). 

    Exp Calc.xlsx

  21. 4 minutes ago, DvDivXXX said:

    Yeah, it's well known. The Battle mechanics part of EN Wiki hasn't been up to date for a while, so I'm not even sure what source to give you. But yeah, your main stat grows more than your secondary stat which grows more than your tertiary stat for the same cost increase. It's at least in the ballpark of what you've said, though I don't have the exact numbers on hand.

    Note that if you change your main class, everything switches around. So if you've invested more in Charm because it's currently your main stat, should you change your account's class, then you'd suddenly become a fair bit weaker. And classes barely matter these days, except when fighting Champions for the most part.

    I'll give you a link to the wiki still, it has plenty of useful info even if quite a bit is now obsolete: https://harem-battle.club/wiki/Harem-Heroes

    Thanks! I've been using the wiki up until I found you guys, but didn't noticed that anywhere there (And also learned to take whatever is written there with a grain of salt).

    • Like 2
  22. So using the script I just noticed that my level based stat points are different from each other and that's what I was missing... 

    Which is interesting as I haven't seen anywhere mentioning that your main, secondary and tertiary stats are affected by your class by anything but the which one affect which combat stats. Has anyone else noticed/covered this?

    It seems your increase in stat for each level is Main +9, Secondary +7 and tertiary +5. Might be helpful to add that to the handbook though I'm not sure how much difference does it make now that your class doesn't affect which girls you want to use so you might as well choose any of them. 

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