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xRob91

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Everything posted by xRob91

  1. Well, to be more precise, execute also happens in later turns. And this skill also confuse many players in similar way as stun.
  2. Did the opponent's positioning works differently on .com? Because when my GS5 girls are 6th or 7th in power then opponent has GS5 in backline. I need to make them 3rd or 4th to have opponent with GS5 in frontline. Or maybe that's because I'm playing on normal difficulty? @bolitho76 Can I ask you to make a few more updates in Tricks and Tips thread? This is the list: (skills post) ⚪ Submissive (white) 20% - 25% - 30% - 35% - 40% Heals all girls for a percentage of their total ego. Really strong effect, having 1-2 submissive girls on a team is highly recommended. When in opponent's team, it heals up to 2% of opponent girls' ego. (roles post) Fluffer Heal first the most wounded girls and only when there are no more wounded they inflict damage. Heal power is dependent on fluffer's Attack Power, it can heal up to 100% of girl's AP. It is possible to heal critically. The GS5 skills are not affected by the role. Fluffers do not heal themselves. Enemy Fluffers healing is limited to 5% of her AP (for most highlevel players it will be around 4k). Sexomancer Lets a tired girl in your current team come back with the same amount of ego as Sexomancer's*. The ability of the skill is only limited to the current team! Not to all girls in your entire selection. The girl should be at the back if possible so that she can revive the other girls with a lot of ego. The GS5 skills are influenced by the role! Therefore, it is not worth investing bulbs in the GS5. Enemy Sexomancer have a lower cap how much hitpoints a revived Girls will have (5% of Sexomancer's ego, for most highlevel players it will be around 20k). * Because of the bug with negative ego number, it sometimes recovers less ego than it should. (relics post) Ego Rebound Recover % Ego based on attack damage Healing seems to be correct. Stacks additively PS I added percentage values of Submissive, Fluffer and Sexomancer's skill power in opponent's team. I suggested another description of sexomancer role 'cause imo for normal player it's impossible to observe negative number of exhausted girl's ego (you need to sort through json response to find it out), so they won't understand why the girl is revived with lower amount of ego. Also, it's supposed to be a bug so there is a slim chance that KK will fix it.
  3. @garadron Ego Rebound relic works even when fluffer girl heals her teammate. However, it recovers less ego than it should at first glance. That's because relic treats fluffer's heal like a normal attack. For example, if fluffer with 100% ego rebound has 70k atk and the target teammate has 30k def then she will heal a teammate for 70k ego but will recover only 40k of her own (because during normal attack she'd deal 70k-30k = 40k damage to the target).
  4. Few days ago I was able to trigger Draw in one of my battles and took this opportunity to check out after how many turns it occurs. Array starts indexing with 0 so that makes 1188 turns. The number seems random, but upon further analysis it turns out that it's not. I put only 5 girls in my team, with 7 opponet's girls that makes 12. One of the enemy girls was defeated few times during the battle (she was revived by a sexomancer). I checked the json response and it turns out she made a move exactly 88 times. All the other girls made a move 100 times. I didn't have any Double Attack relics which could interfere the number of turns. So it looks like the game ends the battle automatically after 100 rounds. And by round I don't mean 1 girl's attack (turn) but a sum of all not tired girls' attacks.
  5. Muscular girls aren't my kink but still decided to get her. She is my 22nd mythic.
  6. Girl: Level up Red at Ninja Spy (Ninja Village) Class: Know-how Element: Physical (orange) Role: Pleasurelock Traits: Hair colour: Red Zodiac Sign: Leo Pose: Spliting Bamboo Eye colour: Brown
  7. It must be quite recent bug. Today I also came across one of these patreon girls and I'm sure I've never seen her before.
  8. Girls: Rheannon (Donatien - Admittance of the dead): hardcore - physical (orange) - sexomancer Fighter Gemini (Gruntt - Invaded Kingdom): charm - exhibitionist (green)
  9. Even though I said last week that it's soon for me to go regularly for top 4, I tried it once again. Really good blessing motivated me to do this (green eyes +40%, green hair +35%). Unfortunately, this time I had much stronger opponents and even much better avg (23,43 last week) wasn't enough. The worst thing is that I can't blame anyone beside myself. If I had used LME for the last battles I could have had a real chance, but I felt too confident after last week.
  10. Hmm... that's strange. I've never observed such irregularities. Usually only few of my mythic girls are placed in top 7 so I should have noticed it. Last week there were 2 mythics in my top 7: Bianca (with GS5) as 1st and Norou as 7th. Every my opponent last week also had 2 mythics: 1 skilled in middle midline and 1 unskilled in upper backline. One more thing I would add is that the game places the girls in classic pvp order: center, top then anticlockwise. Anticlockwise because girls' positions are mirrored to your team. This sometimes can be helpful. For example, when 1 skilled girl is too powerful to keep her out of strongest 7, it would be wise to at least try making her 3rd or 4th, Thanks to that opponent will have skilled girl in the frontline which is an easy target. The worst thing is when your girl with GS5 is 6th or 7th. EDIT: Well, now that I think about this a little more, there are some rare cases when opponents having skilled girls in the backline rather than midline is more beneficial for the player. It was reported a few months ago that when you lose a fight but defeat opponent's frontline girls then in the next attempt opponent's backline girls will become a new frontline. Still, the safest approach is to prevent your opponent from having GS5 in either mid or backline.
  11. @Ich42 Are you asking how to calculate the laby power? If so, use this formula: Total Power = ceil(Ego + 7.5 * (Attack + Defence) + 0.625 * Speed) @EpicBacon That's interesting information. It helped me with my today's tests. I was checking how much opponent's skills/roles are nerfed (I don't remember anyone giving exact numbers). I noticed some abnormality when I was observing Sexomancer's skill. 1.mp4 Justine's skill didn't work at all and it wasn's just a visual bug. I looked through the json response and found out the reason. Skill works fine, the problem is that girl's initial ego is negative. Have you observed similar problems when you were testing sexomancer skill with your girls? After taking into account the effects of this bug, the results are as follows: I checked also fluffer role and submissive skill. Opponent's fluffer heal for 5% of her Attack Power. Fully skilled submissive girl heal 2% of Ego. I'm not sure if it scales like with player's girls or if it's fixed value.
  12. If anyone wanted to know, she has the pleasurelock role.
  13. She was also in PoG last month so chances of her another revival are really slim.
  14. Yeah, this is the simpliest way unless you excluded some girls from your squad for some reason. Shouldn't the laby edit-team screen show laby power and ego % instead of pvp power? Also, using laby edit-team screen can be tricky - if one of your girls becomes tired she will no longer appear there.
  15. Labyrinth calculates total power a little differently than PvP systems, so I'd advise against relying on power filter in team-editing page. The easiest way to check your 7 strongest girls is to use labyrinth power sorting method in Harem++ script. To demonstrate the differences: These are my strongest girls sorted by pvp and labyrinth power: And this is my opponent in labyrinth: As you can see he has 2 mythic girls and that's because M6 Norou jumped from 10th to 7th position when I changed the sorting method.
  16. I did it! My first top 4 and I didn't even use any AME/LME. This was much, MUCH more tiring than I've anticipated. Probably I should unlock 750 level cap before I aim here again 😅 @HorstingCan you tell me which script do you use that shows the number of wins next to the player name in league table? nvm, I just realised that is one of the features that don't work correctly in incognito mode.
  17. Enemies are coping the stats of the 7 strongest of all your girls, not only the ones you've included in your squad, so excluding girls with GS5 won't have any impact on their team. To weaken their team you have to either reset skills of your top 7 girls or shuffle your girls' GG. That was probably just a coincidence. The results of the battle are determined before you see the first turn so clicking the skip button can't change anything.
  18. Girls: Mission: Ignis: charm - physical (orange) - pleasurelock Champion: Linnea (Romero - Morning Wood House): hardcore - sensual (blue) - dominator Villains: Lux (Donatien - Admittance of the dead): know-how - exhibitionist (green) - dominator Avalee (Finalmecia - Plain of rituals): hardcore - playful (yellow) - fluffer Pachinko only: Coda: know-how - eccentric (red) - sexomancer Mirene: charm - dominatrix (black) - fluffer (It seems that bolitho still don't have access to the PC. I hope he wouldn't mind me creating this thread for him.)
  19. Yes, I have 8% Vigorous Motivation, but none of the Berserk relics. This is the complete list of my relics: Sweet Harmony (40%) Sweet Harmony (24%) Protective Bubble (20%) Finish Move (8%) Finish Move (8%) Finish Move (6%) Finish Move (3%) Vigorous Motivation (8%) Egoist (6%) Defender of the Haremverse (6%) Defender of the Haremverse (4%) Rejuvenation (6%) Attack from the Back (4%) Sensual Power (4.5%) Critical Expectation (2%) Impactful (Fated Bianca, 24%) Duck Master (Bunny, 72%) Ego Rebound (Agent Zoya, 80%) Ego Rebound (Agent Zoya, 80%) Ego Rebound (Fated Bianca, 40%) Double Attack (Agent Zoya, 28%) Double Attack (Agent Zoya, 21%) Double Attack (Fated Bianca, 21%) Double Attack (Fated Bianca, 21%) Double Attack (Fated Bianca, 14%) Critical Thinking, Juliette, 80%)
  20. I've been hunting for Ego Rebound relic for the last few days to check if it stacks and yesterday I could finally test it. Because Zoya had a flutter role, 2 double attack relics (49% total) and Rejuvenation relic (6%), I could test a few more things. Firstly, Ego Rebound relics stack additively when girl attacks opponent. However, it becomes much more complicated when she heals a teammate. A few times the girl needed only ~10k ego and in such cases Zoya recovered ~40k of her own ego. On the other hand, there were also cases when the teammate needed much more ego and Zoya after healing ~40k ego recovered about 50k of her own, so much less than 160%. I observed also how double attack relic works with a fluffer role. Interestingly, the fluffer girl can heal 2 different girls when she "double attacks". If I'm not mistaken, in case of normal attacks the second attack always hit the same girl? 1.mp4 I don't know why she recovers her own ego 3 times on this video. It probably is some kind of visual glitch. Fluffers with double attack can also heal a teammate and attack enemy in the same turn if the teammates don't need a second heal. For some reason the animations play order is reversed. Zoya firstly attacked the opponent and then healed the teammate. 2.mp4 If someone is interested, I saved json response of this battle. I've never analyzed them so all my observations are based on what I saw during the battle. Zoya's id is 288218459. ajax.json
  21. That's quite interesting selection of girls for PoG. I wonder if this is KK's mistake, or if it was intentional. Personally, I wouldn't mind seeing more girls from events' paid paths in PoG free path.
  22. While I was browsing through threads about Labyrinth, I came across quite a few questions about basic labyrinth mechanics. I think it may be a good idea to add the post about labyrinth battle system at the beginning of Tips and Tricks thread. I've already prepared some info on labyrinth stats. There are 8 stats that are used in the Labyrinth battles: 1. Ego - the number of Health Points your girl need to lose before she becomes Tired. In Tired state she can no longer fight, so your main objective it to keep this value above zero. There are some skills and relics that can restore % of her ego. If your girls become Tired you can heal them by either using Rejuvenation Stone (heals every girl) or stepping on Angel Wings field (heals one random girl). 2. Harmony - determines the critical hit chance. As in PvP system, the combined base percentages of you and the opponent is 30%, and that 30% is divided depending on both sides' harmony stat. However, in Labyrinth there is also a Critical Expectation relic that works independently. To calculate your crit chance you can use this formula: Sum of % from Critical Expectations + 0.3 * girl's Harmony / (girl's Harmony + opponent's Harmony) 3. Attack Power - the raw damage that girl will deal to the opponent's Ego during her turn. The final damage is reduced by opponent's defence. 4. Defence - the amount of damage that girl will block every time she gets hit by the enemy. If girl's Defence surpasses opponent's Attack Power then she won't get any damage and the game will display the word Dodge instead of the number of the received damage points. 5. Starting mana - the amount of Mana the girl starts the fight with. Mana is used in Labyrinth to execute powerful trigger skills. To trigger her skill the girl need to gather 100 Mana points. 6. Mana regeneration - the number of Mana points the girl will gain after her turn (if she is stunned, she won't get any points). Contrary to the announcements, it isn't influenced by girl’s Charm or any other stat. That means that for now all player recruits have fixed Mana regeneration stat. 7. Speed - determines who will act first in the battle. Each turn every player and opponent's girl makes one move and the girls with highest Speed stat attack first. 8. GS5 - it is the level of girl's 5th skill. To learn more check out Skills in the Labyrinth post. Girl's stats are calculated with these formulas: Ego = ceil(8 * girl's Hardcore + player's Endurance) Harmony = ceil(0.2 * girl's Know-How + 2 * player's Harmony) Attack = ceil(girl's Know-How + player's Primary Stat) Defence = ceil(0.5 * girl's Charm + 0.25 * (player's Secondary Stat + player's Tertiary Stat)) Speed = ceil(0.2 * girl's Know-How + player's Harmony) It should be noted that Speed is influenced by player's Harmony, not girl's Harmony. One other stat that appears here is girl's total power. By default, your girls are sorted by this stat. The game also uses this stat when it checks your 7 strongest girls. Total Power is calculated by this formula: Total Power = ceil(Ego + 7.5 * (Attack + Defence) + 0.625 * Speed)
  23. Yes, 1 nuban = 6 kobans. Moreover, 2days of silver card gives you 20/120 nubans/kobans when it costs only 1800, which makes koban offert on .com even more absurd. That's why I'm surprised that KK haven't fixed it yet.
  24. @bolitho76 I prepared some more FAQ: Q: Is the power of the girl at the Labyrinth fixed from the initial selection, or does the power of the girl rises during a Labyrinth run, if you upgrade/level up the girls during that run? A: Every change in your team will have instant effect in Labyrinth. It includes player actions (like leveling/upgrading/skilling/unskilling/equipping GG) as well as changes triggered by blessing change. It can also influence your opponents if your 7 strongest girls (overall, not only chosen for the Labyrinth) have changed. Q: Is it possible to change Laby difficulty if I haven't confirmed my team yet? A: At this point, it's already too late to change difficulty so you have to play on the chosen one during that run. Q: Is it possible to get enough coins for Laby girl in these 60 days? A: To get Laby girl you need 13200 * 5 = 66000 Laby coins which shouldn't be a problem for Normal or Hard difficulty (if you can complete them). It is also possible on Easy but you need to have at least Silver monthly card. Q: I saw Labyrinth oriented daily goals. Does it mean that if I complete Labyrinth in the first day then I can get impossible daily goals on the next day? A: No daily goal of this type will appear because you can't have a daily goal relative to the Labyrinth that is impossible to perform. There is one more but I'm not sure what is the correct answer (found contradictory reports): Q: Can I get rewards from previous events if I buy monthly card in Laby market? I have also a question about Laby market offer table. Do the kobans still cost 1200 Laby coins on .com? On Nutaku I can buy them for 200 coins which makes much more sense if you compare them to the cost of silver monthly card.
  25. I also hardly ever use kobans to get LD girl but this time I decided to use for this event the SPs that I'd prepared for Finalmecia MDR and I don't regret it. In the end, I needed only 2 more SPs. However, I can understand that players who need to save kobans weren't very happy with this move from KinKoid. The best solution would be if mythic girl appeared on 2 villains (if I remember well, it happened once). This way, players who don't mind spending some SPs could get 2 girl while those who don't have enough SPs/need to save kobans could focus on mythic girl.
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