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Chthugha

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Everything posted by Chthugha

  1. We all want this. Right now you should get every still playing club member to send a support ticket asking for a leader change. Add that picture. You should all nominate the same club membefr to become the new leader.
  2. Free spin + 79 orbs for Halsey getting all 29 remaining avatars in the process.
  3. @chenpaul you are back in. Can you check if desktop mode works for the chat?
  4. Sorry for the drastic measurement, but it is basically all I can do. I wish there was a messageboard.
  5. Have you tried switching the browser to desktop mode before? It works for the Nutaku chat problem.
  6. I don't mind letting you back in chenpaul, but I have to know that you find a way to at least check the pinned message once a week. The forms was there for at least 3 weeks.
  7. No. I have to use the desktop version of the browser on Nutaku. On HH it works fine as it is. That is why I am surprised. I never had an issue with the chat here.
  8. Weird. I have no problem opening it on my phone. Do you use the app or the browser?
  9. I believe it's the average of the level of the club members divided by 2 rounded up. Unless you already beat the guy 10×, then he gains 10 levels I think.
  10. Well, I had to remove 8 players, 4 on Nutaku and 4 on HH, because they weren't communicating at all. We can't use lone wolfs. So now the good news is that there are 4 open spots for both The Discordians on Nutaku and Hērōēs Prāvī Forī [EN] on hentaiheroes.com. If you are interested, then post in this thread.
  11. No pics, I had to finish the leagues this morning before going to work. I won my HH league with a 22.8 average after I switched to charm on friday, and from what I gathered, it was about 100 points in front of number 2. Cadmos as highest level player played hide and seek all week, mostly hide though. He didn't catch my score so... yeah. No idea what he was doing. I also won my Nutaku league (double kill two weeks in a row now) with an average just under 22.68 (6940 points out of 306 battles). It's a welcome amount of kobans, even if it's a bit unnecessary. But I have been rather loose with my kobans lately (spending a lot on refills on day 3 of LC and such, just to level villains from tier 2 to tier 3), so I can do with building the stash back up.
  12. He already gave the answer to that 😂 don't use the app, it's garbage.
  13. Free spin + 76 orbs for Yui.
  14. I'd say you exactly want to discourage 1 member to put in that much. So I'd say you should be able to increase the minimum amount of the shard range, which should increase when more members have participated, and should decrease when one member is an anti-social twat. Of course it can't be more than the max amount, so you have to take that into account as well. So, I'll define 4 numbers. a = your max amount of shards - 2 (currently 3 is the lowest maximum amount of shards, in which case a = 1). So this number increases the more damage you've done. b = the amount of club members who participated. c = floor(100% / the percentage of the member who did the most damage). d = floor(average of b and c). So d increases if more members participate in the fight, but decreases if one member does too much damage. Now what I'd like to see is the minimum amount of shards you can get to be: minimum(a, d). This means that if you do not participate a whole lot, you minimum is determined by a, and it will be your max range - 2. This means that it's immediately rewarding to do a bit more damage, because you can get your minimum to 2, or maybe even 3. This also means that for the heavy hitters, the lower bound is determined by d, which decreases the more damage you do as heavy hitter, but increases again if you give others the chance to also get a hit in. Now for example, if 1 member does 100% of the damage, b and c are both 1, so d is 1, and therefore the minimum of the range is 1 --> antisocial twat is punished for being antisocial. Now if we have 40 members participating and they all have between 1% and 10% damage done, then c = 10, b = 40, which means the average is 25. For the people at the top end, this means they get a minimum of 25 shards, and at some point the max amount is below 27, and then the minimum range slowly decreases. Now with respect to the rewards for those who already have the girl: This definitely has to change. No idea how you can do this in a fair way though. It shouldn't be farmable, but it shouldn't be as bad as it is now.
  15. So what you say is that your club leader doesn't enforce a rule of helping the others out, even if the reward is lackluster? Got it. I would kick players not helping the rest that aren't good enough to do it themselves. This is a club effort thing, so there is no place for antisocial behaviour like " screw the rest, I'll try to get her as fast as possible and then do nothing."
  16. It's the weekend. Send a support ticket andd wait for a reply on Monday the earliest.
  17. The relevant term here is the expectancy. The expectancy tells you how many successes you can expect for a certain amount of tries with a certain probability for success. Take for example a coin toss with heads as a winning result. The amount of heads you are expected to get is half the amount of tries. So the amount of successes increases with the number of tries. Now with the 100-shard drop, the odds are against you, but it doesn't change the fact that the expectancy of a result increases with the amount of tries.
  18. A bug from a while back resulting in the best result at the time being replaced by the latest result.
  19. The following seems to be changed: - if you get a shard drop from a villain, it will be 10 shards all the time - if you get a shard drop from GP, it will be 5 shards all the time This will indeed speed the progress up a bit, but the drop rate doesn't seem to have changed all that much, if at all.
  20. She didn't come as a legendary 5*. Girl rarity wasn't introduced yet... That took another two months. It's true they called her legendary, but we had no what it actually meant at the time.
  21. Hah, good joke. After that they'll have better base stats, obviously
  22. Got an easy week. Didn't even have to change to charm to be competitive. The average is okay. I also got a double this week, because I also won on Nutaku after the switch to charm. It's really that simple over there. Switch to charm and everything is back to normal again.
  23. I rate matcha yucky. I've drank it, and it was disgusting. Now Matcha on the other hand, I already have gotten and she looks great. Unfortunately I don't have the resources to upgrade a hardcore mythic girl, so she'll be stuck like this for the foreseeable future. (only got 32 1* shards while getting Matcha... on Nutaku it was slightly more with 49)
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