Cursed666 Posted July 10, 2019 Share Posted July 10, 2019 Idle non-boss % Idle charm/hardcore/knowhow non-boss % Mojo gained at reset increase Link to comment Share on other sites More sharing options...
Fern109 Posted July 10, 2019 Share Posted July 10, 2019 - Power of Abilities - Duration of abilities Link to comment Share on other sites More sharing options...
Kutyapelus Posted July 10, 2019 Share Posted July 10, 2019 6 minutes ago, Fern109 said: - Power of Abilities - Duration of abilities and cd reduction Link to comment Share on other sites More sharing options...
Салерион Posted July 11, 2019 Share Posted July 11, 2019 Yes, let's add a couple dozen useless items. Then new players will not be able to craft the really necessary ones in the first 10-15 attempts. If the author of the topic offered items that can still be regarded as useful or partially useful. All subsequent offers are simply a waste of Mojo. Which, moreover, will take place in the pool of items in the RNG generation. Link to comment Share on other sites More sharing options...
Салерион Posted July 11, 2019 Share Posted July 11, 2019 If we talk about adding to the game really useful artifacts. And so that they are not imbalanced. That could add an artifact similar to this perk: lvl limit = 100. Value on lvl = -0.1% So on max lvl = -10%. formula: current value = base value * (1 - perk_value) * (1 - art_lvl * 0.001) perk value = 0 (perk not gained) or 0.1 (perk gained) Summary with perk and max lvl art player have minus 19% prices. 1 Link to comment Share on other sites More sharing options...
qwaszx167943 Posted July 11, 2019 Share Posted July 11, 2019 8 hours ago, Салерион said: Yes, let's add a couple dozen useless items. Then new players will not be able to craft the really necessary ones in the first 10-15 attempts. Abilities (and possible charms/artifacts that bolster them) are useful in that they promote active play, i.e. clicking. Some of your posts seem to promote the idea that idle play (including bonuses that affect that) is the only effective way. I, on the other hand, think that active play should be more effective than idle play. For example, starting fresh after a reset, if you only keep upgrading Mizuki, you'll be able to get to stage, let's say 100, (being unable to pass the stage 100 boss with any speed of clicking). However, if you only keep upgrading Bunny (with the other bonuses from charms and perks being the same), you'll get to the stage, e.g. 80. All artifacts are useful. However, some are more effective than others (e.g. "Idle +100%" is on average 3x more effective than "Hardcore Idle +100%"). And yes, if you intend to play only the idle way, getting (current and imagined) "Click", "Click Boss", "Click NonBoss", "Hardcore Click", "Hardcore Click Boss", "Hardcore Click NonBoss", "Charm Click", "Charm Click Boss", "Charm Click NonBoss", "KnowHow Click", "KnowHow Click Boss", "KnowHow Click NonBoss" (12 artifacts) is less desired than "Idle" (1 artifact). 3 hours ago, Салерион said: That could add an artifact similar to this perk: [details about lower prices artifact] Technically, "Prices -10%" is effectively the same as "Income +11%" (if done the purely multiplicative way, your favorite). Which is not to say it's a bad idea for an artifact. 1 Link to comment Share on other sites More sharing options...
Салерион Posted July 11, 2019 Share Posted July 11, 2019 @qwaszx167943 Let's not litter in this topic clarifying this issue. Later (most likely tomorrow) I will create a separate topic, in which I will not just tell my opinion, but also substantiate it with specific statements. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now