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Fern109

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Everything posted by Fern109

  1. It was more like a spear on the heart for me. It really killed my motivation to farm for those girls. She was my last girl and the girl from my speciality... "Don't affect the chance of the girl" my ass. That's a sickbullshit. 😣😖
  2. I finished my last run on the last champion and surprise... bad news on the ass. The girl have a permanent percentage and you CAN go forever without the girl. My rewards for the exact 8th run was 2 pachinko orbs. The girl is still there, so as the pachinko orb as possible reward.
  3. before update 11 gacha tries - no girl - only 1 affection item (200) after update 1 gacha try - Salem total: 12 tries - 1 girl, 1 affection item
  4. Maybe I was just being paranoid . if we start to give some sugestion than we had better move. But yeah. I had the ideia just before writing the post. And seems a really good one to solve the 'newcomers friendly" problem But the exclusive event girls and perks would be outrageously difficult.. they made a giant bug with just a different window for the event. Don't even wanna imagine the huge fail they could achieve with more work load like this...
  5. Yeah. We indeed didn't need. But the real motive I exposed this was related to the event. The event tried an approach of creating a different set of crafts. But with this set. We can actually observe how the game works totally against this strategy If we consider this to be a solid system for a 'year long game'. It's actually a moderate system. Not good but not bad. If we receive more girls and more perks. The multipliers starts to work and creates a much better stat. Since the multiplier aren't added (like x3 + x8 wasn't x11 but x24) the crafts system is somewhat suited for a bigger picture. But.. to create an event based on creating new crafts and upgrade them... we either see that the devs didn't understand how broken is their event... or they didn't understand their own formulas functioning. Which makes for a broken parameter. By analysing this event. We learned: - That the current event model doesn't work at all for newcomers with low multipliers - That the strategy of playing daily and resetting for different mojo crafts for an event... is irrelevant and illogical as it is (Remembering. A dev always should welcome new players) - we saw the roof of the actual improvements. Yeah. I knew. You knew. We all knew that the crafts were lame. But to which extent? The game was supposed to end at 10.000 as it was stated on last patch. But the mojo you gain there isn't really worth your efforts of a normal 2-3 month grind to reach max level. Because it only and solely favors 'multipliers' which are acquired from playing idle.. just waiting for affection. The real point why I put this here and not in a new topic (maybe saying how furious I'm for finally stating the obvious) was because we actually should observe more the games formulas to understand where the event concept failed miserably. For example. A better use of this same ideia of an event would be having daily quests for you to receive an event only multiplier. Things like. "reset 8 times and gain x10 till end of event" "gives 100 affection to girl ans receive x5 in that girl stat" P.s: edit: this were much more suited to be discussed at the event threas... but that thread got closed due to aggressive behavior of some dude
  6. That event bug actually revealed much about crafts in the game balance too.. Crafts don’t actually means much (if anything) without the multipliers. They aren't really relevant against the multipliers. For example, the formulas that we once had officially was this: Total Excitement (idle) = (BaseExcitementIdle + AllExcitementIdleFlat + ClassExcitementIdleFlat) * (1 + AllExcitementIdlePercentage + ClassExcitementIdlePercentage) this was the official formula before the new balance. After some test I found our current formula is more like: Total Excitement (idle) = (Base Idle + Flat Idle + Class Idle) * (Percentage bonus +Class percentage bonus)/100 * (The Multipliers) I tried this formula with my own numbers: Base Idle> Irrelevant (it's the 100 per second we started with) Idle Flat: 494,82 D7 Class idle: None Base Percentage bonus: 73,60K% Base Multiplier: x8 Class Percentage Bonus: (in the Example HC): 86,60K% Class Multiplier: x3 Total Excitement (idle) = (NA + 494,82 D7 +NA) * (73,60K% + 86,60K%)/100 * (x3 x 😎 Idle = 494,82D7 * (160,20K%)/100 * (x3x8) Idle = 792.701,64 D7 * (24) = 19.024.839,36 D7 or 19,024D9 = 19,03 D9 Aprox. This match perfectly with the number I have: But what I started to see was the real meaning of those numbers. Yeah, they do make some difference and all, but not to a real extent. my crafts Level are 410 due to one day of the bug. 435 on Idle specifically. But before the bug I had them at 225~250 which earned me 44,5K~51K% of percentage bonus. My advance level was not far from 5.800 (using bunny) now, after all this, a whole day (using bunny) gets me to 6.000. The difference, after resetting 4.000 levels above, is just a 200 level gap. The same formula with my old numbers would leave me with: Total Excitement (idle) = (NA + 494,82 D7 +NA) * (44,5K% + 51K%)/100 * (x3 x 😎 Idle = 494,82D7 * (160,20K%)/100 * (x3x8) Idle = 472,553,1 D7 * (24) = 11.341.274,4 D7 or 11,34D9 I can see an adv ance? Yes. But normally, it would take ages of resetting to reach my actual charm levels. And to what point? A point where people who have Finalmecia with her x10 Idle multiplier would surpass in like... some days of grinding affection: The same values with finalmecia x10 bonus: After Bug: 792.701,64 D7 * (3*8*10) = 190,25D9 Before Bug: Idle = 472,553,1 D7 * (3*8*10) = 113,4D9 What's the point of Playing actively a game that only favors real advance with the multipliers? with setting like this newcomer would NEVER finish an event... even with boosters (x3)
  7. hola amigo, no soy bueno con español pero aquí vá: en mi clube intentamonos hacer esto: 1) esteja cierto que no tengas AddBlock o programas similares 2) haga uso del link apropriado se lo hay perdido puede intentar: https://www.hentaiclicker.com/?tc1=HH76f0ff21f2f58f96b90d98105032175c&tc2=14540&tc3=174&noagev=1&ref_type=crosspromotion&ref_id=CAMBIAESTOPORTUHHGAMERID&game_id=25&auth_id=208979 cambia el texto indicado por tu gamer ID. 3) Intentas con esto. Algunos membros de mi clube lo lograran recebir Mizuki, otros nó. pero haciendo esto muchos han logrado contornar el bug del add.
  8. Found another bug after the event started. The daily 200 affection that you can get from the forge by resetting is not becoming available after the counter resets It's been two days after the countdown reachs zero, that the affections still shows "200/200"... and resetting don't get you any affection nonetheless.
  9. A club open for newbies and veterans alike Name: SEX BERSERKERSID: 3781Server Location: HH.comLanguage: English, but can at least answer questions for Portuguese-BR, Español, and 日本語Current members: 38/38 - FULL AGAIN Motivation: Offering a Fair hang out spot for players. the club is not closed or restricted right now, 'cause we remember what is like to start from scratch and actually value and help newcomers. - Let's reach max level together and help people who want to be activeRequirements: we ask for a membership fee of 60 kobans / per 2 weeks, or 120 kobans per month. you must be active: we delete inactive members that stopped for up to 1 week for each 20 donation points. To a max of 3 months. you must be fair. WE HELP EACH OTHER. and we don't insult or harm our members in any way. Current Level: 3,971 - Booster Upgrades - 110
  10. Same problem here. And never got any offer of a bundle. Issued a support request directly on the game asking for help. That stuff of 'clearing cache and logging out and off" didn't help an inch unfortunately Been trying it 20 times per day during the last week.
  11. - Power of Abilities - Duration of abilities
  12. Салерион It seens that you actually have to choose the pose of the girl by clicking in their hearts numbered from 1 to 9. That way you can choose their permanent pose for harem. But still: The poses you choose don't stay after: -A page reload -Any game crash - Sometimes When you leave the page to back to the "Office" (I tested it several times, there are times that they stay in the poses I chose, and other times they go back to their first full cloth sprite, and this seens to be completely random, so don't know if it is a bug, or if they were intended to always be in their first sprite... [which for me doesn't make much sense])
  13. I did not forgot, I was only determining The Click Stat. Both Idle and Click are independent to each other but goes by the same logic formula of having a main stat and their bonuses (be it from crafts, perks, level up or so on), so as I said I was simplifying so we could se the calculation with small usual numbers, there was no need for me to calculate both Idle and Click since they are independent and have the same logic. And I actually have to disagree, as I said before this would be MULTIPLICATIVE: And that one is the ADDITIVE The one that most correspond to the in game math right now is the multiplicative one, wich actually gives less than the additive one. but well... that not the real point in here. we're not here to try discussing who is right or wrong, we're just pointing that the math should be more clear. since right now it's not.
  14. But as it is right now, it's bad for the players. cause we're put in a disadvantage by living in a mist of ignorance. We don't know for sure: 1) If the Multipliers of the items go to the Base Stat or to the Total Stat 2) Were the multiplier for our Money gains enters 3) We don't know our specific bonus against each type in a clear way. 4) the actual stats of the girls are pretty much hidden in their Info tabs 5) The effect on stats of rising their affection outside of the perk and so on. there are lots of info about this math that are pretty much essed up, or using the "we will not tell you" strategy that they use in HH, which do not work for a Math game like a clicker
  15. I do agree with him. we are not playing a Beta game just to sit there and watch the hentai but also to help pointing out major bugs and system failure coverage. I tried out to achieve the same calculating and pretty sure I figured out that your formula is right. If we simplify this so we can take a better look: it would be: Main Click Power *( (Click Power Bonuses + Click Power Type bonus)/100) So let's see it in a small example, with 1 girl in level 1: for Main Click Power Base Girl Power: 200 / so we have Main Click Power = 200 Now, let's say that I have +400% bonus for my click power and +100% bonus against the current Type of enemy tat would make Click Power Bonus = 400% and Click Power Type = 100% which would give us: 200* [(400+100)/100] = 200*5 = 1.000 so it makes for a MULTIPLICATIVE BONUS, not and ADDICTION BONUS and yeah, the games messes pretty bad with arimethic by putting a + (PLUS) sign everywhere including the base stats in the info table If this were to be an addiction to the main stat, that would make the formula go: MAIN STAT = 200 + THE PERCENTAGE BONUS = 200* [(400+100)/100] = 200*5 = 1.000 which would be : 200 + 1.000 = 1.200 Total Click Power Mathemathically speaking there is huge difference between them. specially when we reach the Dodecabillion numbers such as A9 and so on. Clicker games is all about MATH so they HAVE to make it understandable, and not only that... they need to make their math actually USE MATH, and not putting Add signs were you have to multiply and so on.
  16. I played some clickes before, and although most of them becomes a boring endless grind for some time between event (such as Fap Titans or HeroClicker), it's nice to have a small objective from time to time, to make us happy to actually come to the game and not just endlessly clicking reset button. We can be given small miscellaneous objective everyday, such as - Help a number of specific Type of Girls - Advancing towards a specific numbers of levels, that could range from 25-200 levels, - Advancing specific levels, which can be setted up a cut down on how many girls we have in the Harem, (if my Last girl came from Level 500, and I'm currently in a lower level, the mission could be getting back to that same level. Not sure if there is such a way though) - Leveling up a girl, that could be either specific (Like, level up Bunny 250 times), or in general (Level up any girl 1.000 times)
  17. This happened for me too, and happened at the same time as I got the bug from trying to retrieve the 30 Hearts Bonus, and getting logged out for cheating activities. I tried a feel running to see if they were somehow related to each other, but it seems to be 2 separate bugs
  18. As far as I see this, WE are the players of the game. WE are the ones who invest our real money in the game, and it's because right now, we more or less DO HAVE FUN PLAYING IT. And HH has been growing for the past year due to the fact it has BEEN FAIR to play, and attracting players 'cause of this. But sudden major changes with no explanation, that changes not just the GAMEPLAY, but the WHOLE GAME BALLANCE and even it MAJOR QUALITY, with images that CLEARLY show a moneyhunter style of RNG, and a very expensive one at this, it's clearly not suited for the masses that play this game. With what we have right now, there are just three options - This is only to try to take kobans and money from us in a terrible direct way, Which is even a little bit off the FAIRness, even among games of same gender and this terrible gambling approach - This is a try to take the gambling players that play another nutaku games out there - And this is a act that wil renew completely the "motto" of this game, of being a free to play, and turn it into a "COME AND GIMME YOUR COINS" / "PLAYERS WITH FULL POCKETS ARE WELCOME" - They start to reflect, rebalance, and give us new information about the patch considering our appointments, and faking that they thought it from the start - Which would be at least welcome, since as we said: WE ARE THE ONES THAT HAVE BEEN PLAYING THIS GAME FOR A REALLY LONG TIME . AND KEEPING THE SERVER ALIVE WITH OUR MONEY AND LOVE FOR THE GAME
  19. I could agrre with you, but unfortunatelly, I can't. Been playing the game for 1 year, and having seen 2 major updates with polemical first announcement on patch notes, I remmember the Reboot for Mojo Counting when the PvP was unwelcomed by many players, as they thought the money they got as compensation for the lost work was meh... but to tell the truth iI didn't care for that. But as I remmember, if we talk about the Leagues it has been a WHOLE DIFFERENT THING. The first patch notes where HIGHLY affected by the negative comments in a good way. Thus, I find a wave of negative comments a necessary signal for the devs when they are about to ruin the fun for the 'actual players" of his game. If I remember right, they used a 5 hours limit that would affect our lifes and sleep hours if we would like to play the game in compectitive way. Or in the normal way even, since they transfer half the normal experience we would get everyday to the Leagues. We saw a completely different thing between what was announced for the Leagues, and what was implemented JUST AFTER THE COMMENTS. Right now, this isn't just negative opinions, but really disappointed one that I see in this thread. And if you find this just as a Negative flood of opinions, and not as mere signal to step down a little and think carefully, well.... that's shame.
  20. Dear Devs, this update is not just the WORST thing you could do to your game, but its also the stupidiest. It's not matematically reasonable to just put an RNG up to more than 3xthe cost it was before for something you don't really need. The event girls are cool because the game is all about collecting girls and for BEING A FREE TO PLAY GAME. BUT THEY DON'T HAVE THIS VALUE AT ALL. Fact be true: The Event Girls don't add a shit to your performance in the game, since most of then are weaker than legendary girls, and ou don't find good use of a legendary girl that's not 5 stars. And the game is still pretty unbalaced on PvP, and no dinamical relations with your harem for anything practical in the game. And instead of working to better your gaming experience to keep player hooked, you go and come with a Gambling shit that EVERY SHIT GAME DOES. There is absolutely no reason to invest ridiculous 1800 in ONE SPIN without any garanty of profit. This option is just stupid: You killing the Epic Pachinko, you are Killing the Events itself, and finally, but not lat, you killing the Game. The only reason I play, and pay for the Monthly card, is to try to save Kobans to risk 1x 2 x certain win spins on the pachinko so I could try to win an Event Girl. It's killing the game for me, as well as it seens to be a K.O. for most people commenting this. If you really value your player. You would reconsider this ASAP
  21. As many people on this topic pointed already, A total Bar recharge time for League battles of 5 hours isn't healthy. This game prompts to be a free to play game, but is rapidly turning backsides - With 5 hours bar recharge time, we are encouraged to schedule our sleep time around a game, which makes it quite unpleaseant - Even if you actually decide to not sleep correctly to use your points throughtly, Any person who decide to pay for recharging takes your place and effort which makes for a frustrating experience. - As soon as people find that even if they wear themselves down to play and still loses for paying players, they will quit the game, representing a massive loss of players on the long run. - If this keeps up, this will be no better than those shitty Nutaku games with huge gaps between paying and non paying players, categorizing another shitty pay to win game. HH is better than this, don't screw it.
  22. Hello, Since the last wednesday (01/31), after the update, I have been trying to renew my monthy card signature with absolutely no success. If I click on the card miniature on the bottom left, I can open the window, but it just stays blank forever, without showing any options for buying. If I click on the "+" sign near the koban counter I manage to open the option for buying, but it only shows the options for kobans, not for the monthly card. Tried different browsers, like firefox or I.E., or even the mobile, but still no luck. I just keep the way from the image above. After so many tries of log out and reloads, I actually got a very strange message that said "Sorry, but there isn't any payment available on the test site", that stayed a few seconds before coming back to the way showed on the image. Does anyone have the same problem? I'm just the unlucky sheep? It only started after the update patch was issued.
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