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Fern109

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  1. It was more like a spear on the heart for me. It really killed my motivation to farm for those girls. She was my last girl and the girl from my speciality... "Don't affect the chance of the girl" my ass. That's a sickbullshit. 😣😖
  2. I finished my last run on the last champion and surprise... bad news on the ass. The girl have a permanent percentage and you CAN go forever without the girl. My rewards for the exact 8th run was 2 pachinko orbs. The girl is still there, so as the pachinko orb as possible reward.
  3. before update 11 gacha tries - no girl - only 1 affection item (200) after update 1 gacha try - Salem total: 12 tries - 1 girl, 1 affection item
  4. Maybe I was just being paranoid . if we start to give some sugestion than we had better move. But yeah. I had the ideia just before writing the post. And seems a really good one to solve the 'newcomers friendly" problem But the exclusive event girls and perks would be outrageously difficult.. they made a giant bug with just a different window for the event. Don't even wanna imagine the huge fail they could achieve with more work load like this...
  5. Yeah. We indeed didn't need. But the real motive I exposed this was related to the event. The event tried an approach of creating a different set of crafts. But with this set. We can actually observe how the game works totally against this strategy If we consider this to be a solid system for a 'year long game'. It's actually a moderate system. Not good but not bad. If we receive more girls and more perks. The multipliers starts to work and creates a much better stat. Since the multiplier aren't added (like x3 + x8 wasn't x11 but x24) the crafts system is somewhat suited for a bigger picture. But.. to create an event based on creating new crafts and upgrade them... we either see that the devs didn't understand how broken is their event... or they didn't understand their own formulas functioning. Which makes for a broken parameter. By analysing this event. We learned: - That the current event model doesn't work at all for newcomers with low multipliers - That the strategy of playing daily and resetting for different mojo crafts for an event... is irrelevant and illogical as it is (Remembering. A dev always should welcome new players) - we saw the roof of the actual improvements. Yeah. I knew. You knew. We all knew that the crafts were lame. But to which extent? The game was supposed to end at 10.000 as it was stated on last patch. But the mojo you gain there isn't really worth your efforts of a normal 2-3 month grind to reach max level. Because it only and solely favors 'multipliers' which are acquired from playing idle.. just waiting for affection. The real point why I put this here and not in a new topic (maybe saying how furious I'm for finally stating the obvious) was because we actually should observe more the games formulas to understand where the event concept failed miserably. For example. A better use of this same ideia of an event would be having daily quests for you to receive an event only multiplier. Things like. "reset 8 times and gain x10 till end of event" "gives 100 affection to girl ans receive x5 in that girl stat" P.s: edit: this were much more suited to be discussed at the event threas... but that thread got closed due to aggressive behavior of some dude
  6. That event bug actually revealed much about crafts in the game balance too.. Crafts don’t actually means much (if anything) without the multipliers. They aren't really relevant against the multipliers. For example, the formulas that we once had officially was this: Total Excitement (idle) = (BaseExcitementIdle + AllExcitementIdleFlat + ClassExcitementIdleFlat) * (1 + AllExcitementIdlePercentage + ClassExcitementIdlePercentage) this was the official formula before the new balance. After some test I found our current formula is more like: Total Excitement (idle) = (Base Idle + Flat Idle + Class Idle) * (Percentage bonus +Class percentage bonus)/100 * (The Multipliers) I tried this formula with my own numbers: Base Idle> Irrelevant (it's the 100 per second we started with) Idle Flat: 494,82 D7 Class idle: None Base Percentage bonus: 73,60K% Base Multiplier: x8 Class Percentage Bonus: (in the Example HC): 86,60K% Class Multiplier: x3 Total Excitement (idle) = (NA + 494,82 D7 +NA) * (73,60K% + 86,60K%)/100 * (x3 x 😎 Idle = 494,82D7 * (160,20K%)/100 * (x3x8) Idle = 792.701,64 D7 * (24) = 19.024.839,36 D7 or 19,024D9 = 19,03 D9 Aprox. This match perfectly with the number I have: But what I started to see was the real meaning of those numbers. Yeah, they do make some difference and all, but not to a real extent. my crafts Level are 410 due to one day of the bug. 435 on Idle specifically. But before the bug I had them at 225~250 which earned me 44,5K~51K% of percentage bonus. My advance level was not far from 5.800 (using bunny) now, after all this, a whole day (using bunny) gets me to 6.000. The difference, after resetting 4.000 levels above, is just a 200 level gap. The same formula with my old numbers would leave me with: Total Excitement (idle) = (NA + 494,82 D7 +NA) * (44,5K% + 51K%)/100 * (x3 x 😎 Idle = 494,82D7 * (160,20K%)/100 * (x3x8) Idle = 472,553,1 D7 * (24) = 11.341.274,4 D7 or 11,34D9 I can see an adv ance? Yes. But normally, it would take ages of resetting to reach my actual charm levels. And to what point? A point where people who have Finalmecia with her x10 Idle multiplier would surpass in like... some days of grinding affection: The same values with finalmecia x10 bonus: After Bug: 792.701,64 D7 * (3*8*10) = 190,25D9 Before Bug: Idle = 472,553,1 D7 * (3*8*10) = 113,4D9 What's the point of Playing actively a game that only favors real advance with the multipliers? with setting like this newcomer would NEVER finish an event... even with boosters (x3)
  7. hola amigo, no soy bueno con español pero aquí vá: en mi clube intentamonos hacer esto: 1) esteja cierto que no tengas AddBlock o programas similares 2) haga uso del link apropriado se lo hay perdido puede intentar: https://www.hentaiclicker.com/?tc1=HH76f0ff21f2f58f96b90d98105032175c&tc2=14540&tc3=174&noagev=1&ref_type=crosspromotion&ref_id=CAMBIAESTOPORTUHHGAMERID&game_id=25&auth_id=208979 cambia el texto indicado por tu gamer ID. 3) Intentas con esto. Algunos membros de mi clube lo lograran recebir Mizuki, otros nó. pero haciendo esto muchos han logrado contornar el bug del add.
  8. Found another bug after the event started. The daily 200 affection that you can get from the forge by resetting is not becoming available after the counter resets It's been two days after the countdown reachs zero, that the affections still shows "200/200"... and resetting don't get you any affection nonetheless.
  9. A club open for newbies and veterans alike Name: SEX BERSERKERSID: 3781Server Location: HH.comLanguage: English, but can at least answer questions for Portuguese-BR, Español, and 日本語Current members: 38/38 - FULL AGAIN Motivation: Offering a Fair hang out spot for players. the club is not closed or restricted right now, 'cause we remember what is like to start from scratch and actually value and help newcomers. - Let's reach max level together and help people who want to be activeRequirements: we ask for a membership fee of 60 kobans / per 2 weeks, or 120 kobans per month. you must be active: we delete inactive members that stopped for up to 1 week for each 20 donation points. To a max of 3 months. you must be fair. WE HELP EACH OTHER. and we don't insult or harm our members in any way. Current Level: 3,971 - Booster Upgrades - 110
  10. Same problem here. And never got any offer of a bundle. Issued a support request directly on the game asking for help. That stuff of 'clearing cache and logging out and off" didn't help an inch unfortunately Been trying it 20 times per day during the last week.
  11. - Power of Abilities - Duration of abilities
  12. Салерион It seens that you actually have to choose the pose of the girl by clicking in their hearts numbered from 1 to 9. That way you can choose their permanent pose for harem. But still: The poses you choose don't stay after: -A page reload -Any game crash - Sometimes When you leave the page to back to the "Office" (I tested it several times, there are times that they stay in the poses I chose, and other times they go back to their first full cloth sprite, and this seens to be completely random, so don't know if it is a bug, or if they were intended to always be in their first sprite... [which for me doesn't make much sense])
  13. I did not forgot, I was only determining The Click Stat. Both Idle and Click are independent to each other but goes by the same logic formula of having a main stat and their bonuses (be it from crafts, perks, level up or so on), so as I said I was simplifying so we could se the calculation with small usual numbers, there was no need for me to calculate both Idle and Click since they are independent and have the same logic. And I actually have to disagree, as I said before this would be MULTIPLICATIVE: And that one is the ADDITIVE The one that most correspond to the in game math right now is the multiplicative one, wich actually gives less than the additive one. but well... that not the real point in here. we're not here to try discussing who is right or wrong, we're just pointing that the math should be more clear. since right now it's not.
  14. But as it is right now, it's bad for the players. cause we're put in a disadvantage by living in a mist of ignorance. We don't know for sure: 1) If the Multipliers of the items go to the Base Stat or to the Total Stat 2) Were the multiplier for our Money gains enters 3) We don't know our specific bonus against each type in a clear way. 4) the actual stats of the girls are pretty much hidden in their Info tabs 5) The effect on stats of rising their affection outside of the perk and so on. there are lots of info about this math that are pretty much essed up, or using the "we will not tell you" strategy that they use in HH, which do not work for a Math game like a clicker
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