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Club Champions


Fenix25
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55 minutes ago, jelom said:

But in a first view it doesn't gives a good approximation in all cases.

What cases do you mean?

Just like a lower limit of 3, there is also an upper limit that I have set at 69. Then the formula should work. The table shows the maximum shards.

maxshards.thumb.PNG.730ffe95770d3382b57a4501e66e8e9e.PNG

 

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2 minutes ago, gluddukat said:

What cases do you mean?

Just like a lower limit of 3, there is also an upper limit that I have set at 69. Then the formula should work. The table shows the maximum shards.

maxshards.thumb.PNG.730ffe95770d3382b57a4501e66e8e9e.PNG

 

But it's possible to have more than 69 maximum shards. Some people have even had more than 100.

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Thank you, the values match, the axes are just swapped.

Unfortunately, not everyone in my club understands the simple principle of more players, more shards. As soon as one makes more than 10%, the others panic and the club champion is terminated within minutes.

At least I managed that those who already have the girl only play 1 ticket.

The simple solution is to be patient until the rusher all have the girl. The difference between 10 to 13 participants (rushed in 2h) and 25-28 participants (24h) is worth waiting for me.

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