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Pachinko Affection vs Market Affection


hahero
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48 minutes ago, hahero said:

DId a search for this topic but cant find anything. Wanted to discuss "buying" affection from Pachinko vs just buying it from the Market place, which is more cost effective?

not sure what you mean when you say "buying" affection from Pachinko. That sounds like you can get affection items on demand from Pachinko instead of at random.

Since what I get from Pachinko is random between equipment, books, and affection items (also girls if I play Epic Pachinko), I would advise you that buying affection items form the market is more cost effective, since you know that 100% of the time you will get the item you click on. Playing Pachinko is a crapshoot of what your prize will be, unless of course you can press the Pachinko button and guarantee yourself an affection item every time. In which case, I'm sure the devs would love to have a look at your account to see how you're cheating their system.

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We talking strictly normal pachinko here not epic.

Why would I even bother asking that question if I can generate affection item on demand in Pachinko? Might as well just quiet and max all my item. There is a reason why people would use quotation mark meaning that it doesn't mean what the word usually mean.

There is bit and piece of information talking about cost effectiveness of Pachinko but never been really talked about in depth.

The idea behind Pachinko is that market affection cost $417 per affection, whereas you can "break-even" or "get it" much cheaper by Pachinko. Of course if there is a savvy excel or mathematics player would be able to put a benchmark down where the two graph of cost effectiveness would switch.

Currently at my level (82), it cost about $7.5k per hit or for 10 try at (7500*9). One way to think about this is: $7500/417 = 17. So all you need is 17 affection or more on one your Pachinko Gamble to be profitable. But is my way of thinking wrong?

@Blain

@YoyoHH

Edited by hahero
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9 minutes ago, Blain said:

Playing Pachinko is a crapshoot of what your prize will be, unless of course you can press the Pachinko button and guarantee yourself an affection item every time.

Just play often enough and the luck will even out. At lower hero levels it's certainly a good idea to play pachinko for books and affection items, and sell back equipment items for cash. The inferred value of the items you get is a lot more than what you put into the pachinko machine in in-game cash. That profit opportunity slowly disappears as the hero gets levelled up because the cost of doing pachinko steadily increases but the potential rewards mostly don't. (The cash value of items goes up, but the rewards obtainable through books and affection items remain static.)

I'm not sure where the breakeven point is - I've seen people say "around level 50" on the forum. FWIW, the last pachinko contest was when I was around level 65 (I'm 78 now), and I still came out slightly ahead on my pachinko "investments" - but only because I probably had insanely good luck with affection items on two of my eight or so 10x spins, getting items worth over 200 points (= 83,400+ cash value) in each of those two spins. The other spins were all loss-making. In general, I think at level 65 we're already into loss territory overall. 

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It's not wrong if you're ok with the risk above level 50. I've seen people on the forum mention that as the break even point for lower level players. Below level 50, they say it's profitable to spin pachinko and sell what you don't want to get more money than the cost of the spin. Above level 50, they say it's more and more of a diminishing return with every level you gain.

I don't math that hard, just relaying what I've seen others that do mathing well, say about that.

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At my level (~80), Rare item is being sold for 4k-5k which you can say that per spin is only $2000 gold. If I get epic that will break even almost, selling for 7k-8k.

The weakest link (for me at least) is EXP Book, I have stack of them and re-selling them isn't profitable and using them serve little purpose at the moment.

I suppose one way is to stay low level and farm them. But it also mean you lose out on the earning from leveling up: higher level gear, higher reward from contest and mission, higher reward from arena, etc.

Currently I'm still using Pachinko as my affection source, haven't buy them any affection directly from market since Norou. But it feel like I burn through gold too much whereas if I just spend that 250k on an epic affection would guarantee it.

 

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I am not sure if it's still the case because this was almost 8 months ago, but back then I tested on the test server and found that you would get about 50 affection on average per 10x pachinko spin. You could go from there and see when it would stop being a good investment.

But bear in mind that this were results from a long time ago.

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On 6/15/2018 at 10:57 PM, hahero said:

We talking strictly normal pachinko here not epic.

The idea behind Pachinko is that market affection cost $417 per affection, whereas you can "break-even" or "get it" much cheaper by Pachinko. Of course if there is a savvy excel or mathematics player would be able to put a benchmark down where the two graph of cost effectiveness would switch.

Currently at my level (82), it cost about $7.5k per hit or for 10 try at (7500*9). One way to think about this is: $7500/417 = 17. So all you need is 17 affection or more on one your Pachinko Gamble to be profitable. But is my way of thinking wrong?

@Blain

@YoyoHH

I don't even need to be very savvy with Excel, although I am. It's pretty simple math. I think you have the numerator wrong, though.

1. Figure out what 10 Pachinko spins cost at your level - I think 7500 is just one for you.

2. Find breakeven point in affection items at your level by dividing by 417.

I'm level 117. 
1. 10 spins = 122,500
2. 122,500/417 = 293.65 affection needed to breakeven, assuming you get nothing else.

We know you'll get other stuff, but it may be stuff not worth selling. Books, especially will be an issue. I strongly suspect it's not worth doing except during events when you get some extra money for moving up in the event.

 

 

Edited by Zteev
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Well you will always get 1 Rare item so that can something like $-9000 to that $122500.

Good chances are you will get at least 5 item I say. So these variable need to be accounted for. I pretty much sell all item, epic too if it not my stat, that recover some of my item. But I do it for the "saving" in affection and that Finger Cross a legendary item pop up.

@Zteev

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I tested this to see how much income I got, and at my level, it was a definite loss each time. Thought I posted the results, but I guess I didn't.

I did generally get 4-5 items, but I also got a couple books/boosters which have little sale value. I'd do the spins if there's a contest (not event, used wrong term before) that rewards you for spinning.

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I might be missing something, but when I hover over normal pachinko (I assume we're not talking about epic), I see only equipment for purple items.

At any rate, I'm quite sure it's moot in my case. That guaranteed rare would cost me over $600k, and is worth only $200k. :D So like Zteev, I'd only play it for contests, and honestly, I'm gonna wish for good gear...

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Very rarely do I get Pachinko contest, but suddenly for last two I did get them.

Which was quite simple to get #1 in it since i gamble on Pachinko when I have money. But that too bad, I thought there would be more gambler like me. Guess the cost doesn't outweigh the slot.

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On 6/26/2018 at 9:53 PM, GeorgeMTO said:

Legendary equipment? Yes. It's super rare, but I've definitely gotten some before.

Yeah I only gotten 3 since I became a gambler but it been so long since I got one. I got like 3 within the same day or week when I was about level 30-40. Now at 95 I haven't gotten any legendary. All 3 was a Rainbow stat so I didn't use it for very long. Saw a couple of people that start same time as me but they have almost full legendary set, otherwise we are similar in term of girls collect, etc.

On 6/26/2018 at 9:48 PM, _shal_ said:

All players get the same contests.

Is it? So you have

A Pervert Mind in Sane body that ran 3 for days and currently 1 days to go?

Show off in the casino? 3 for days and now currently 1 days to go?

A symbolic harem? That run for 2 days and now currently 1 day to go?

 

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14 minutes ago, hahero said:

Is it? So you have

A Pervert Mind in Sane body that ran 3 for days and currently 1 days to go?

Show off in the casino? 3 for days and now currently 1 days to go?

A symbolic harem? That run for 2 days and now currently 1 day to go?

 

That is what I have, but they all have 1 day and 14 hours left.

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5 hours ago, hahero said:

Is it? So you have

A Pervert Mind in Sane body that ran 3 for days and currently 1 days to go?

Show off in the casino? 3 for days and now currently 1 days to go?

A symbolic harem? That run for 2 days and now currently 1 day to go?

Same for me

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Oh that kinda good to know I guess. I always think, "Damn it a 3 days contest". Just give me 1 day contest so I can get new one.

Hard to look at your profile, could be because we in same level so share pool/contest? Otherwise _shal_ most likely is right.

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