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Zamio

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Everything posted by Zamio

  1. 5 out of 68 orbs. My drop rate was so bad, I only had 7 shards on lube-tan, no way I was gonna complete her with a few remaining hours' worth of CP. Event cleared, the two perms recently added did not drop. I might save them for a future contest or I'll use more orbs later on if I need points by the end of this contest.
  2. #35, with free game + 3 orbs
  3. free spin + 24 orbs for Sabine
  4. #31 from MPX1 dropped with free game + 7 orbs Was a little bit disappointed that it wasn't Lupa but then... she also dropped with another 15 orbs. #32
  5. #30 from MPX1 after a drought of 119 orbs and 6 free games Paris did not drop with that single orb left.
  6. Finished 13th in the battle of the mods (and ex-mods) showdown 😂 I lost 3 battles, 2 to sheriff joe and an odd marginal one to a midlevel guy.
  7. Bunny: Sexual Deviancies of Haremverse to Make Cum Glorious Cock of well hung Hero
  8. thank you so much @blaa Finally we can all feel like D3 winners!
  9. 18 MPX1 Orbs and free game but no Darla (Current streak of 27 MPX1 orbs without a girl). I had her at 41 shards from her LD appearance, so completed her with 2XMP6 and 1MPX3 edit 1: 12 orbs no Anita or Noriko edit 2: 17 orbs - no solange edit 3: 18 orbs - No Athena, Sophie or Plavala edit4: 53 orbs, No Anita
  10. free game+ 69 orbs for Tabatha (29th from MPX1). Did not get Office Celeste with the remaining 9 Orbs
  11. 5 out of 35 orbs. 2 more permanents still in my pool. Unfortunately I couldn't complete this month's classic event. Missing Barrel and Carine. Tough luck on my PoP rerolls last week, I got zero orb PoP all week. This week looks like a much better week with 2 Orb PoPs.
  12. we get so many girls these days, I didn't realise I've crossed 500 as well. That should be about 4-5 days ago
  13. yes, the mechanism is the same after you get the girl. The shard range of the other players (who have yet to complete the girl) is still affected by their own impression total, in relation to the overall total. So if you do 100M, it reduces the space for the other players, effectively cutting into their potential maximum range. For you, it is best to help with just one battle after you get the girl (this way, you leave the maximum room for the other members and don't affect their shard range); and it does not make any difference for you, you still get one affection item whether you do 10K or 100Million. You should only contribute more to the battle if your teammates need your help in finishing the champion.
  14. After 5 rotations and 98 Orbs, #28 from MPX1 dropped. I already had 38 shards from her LD appearance. Funny that MPX1 keeps giving me girls on which I would have gladly spent higher orbs on.
  15. Each 10 wins against the Champ adds one tier. Yes, the champion can lose a tier if there are 10 successive defeats against him (have personally not witnessed it, but it's supposed to work like that according to the patch notes introducing the feature). Sorry it's in French, but when you open the page to battle the champion, at the top lefthand corner, second line. 'Palier' is 'tier'
  16. I'd still take an easy champion over a hard one. Right now it is like a chain reaction. Once there is one player doing 10% or more, the others will immediately follow because they are scared of losing out and having this mentality of "I better punch in my 10% right now, otherwise I won't anything". So that's why it's over so quickly, 10 players thinking the same and doing the same, and before you know it 12 players joined and the champ is dead... You need to come up with a plan and broadcast it to all the members and get them to agree. Do it slowly; depending on how many active players there are, aim at 3-4% each until everyone has played, then finish. You need to make it last, give sufficient time and room for everybody to play. It's useless to compete with each other like that for scraps. The most difficult thing for your club will be to make people understand this. I think most people still don't realise that participation will just increase their shard range naturally, without them having to add more impression. My club has the same issues, we came up with a plan but there are still some rogue members that are messing the runs. It's getting better and we still have time to get it right, I hope your club does too.
  17. Agree. Our club wasn't very coordinated for the first two champs. But that wasn't much of a problem at the initial stage, we had enough big hitters to help in later runs, and we just adjusted along the way, setting up runs according to each other's shards deficit. I think what went wrong this time is everyone in our club assumed it would be as tough as the others. So a few of our members just went in with 10 tickets on their first go and ended up doing more than 5% just with that initial volley. Word is out now, and hopefully we will be more attentive and not shut out a significant portion of our members by being overzealous in the first week.
  18. This champion is a bit weaker in terms of HP. There was no apparent nerf. It's probable that your team is going too fast in finishing him. The same thing happened with my club. Normally we reach 30-35 participants in a 24-hour period. That's normal to last 24 hours because the previous champs were tougher it seems and we always try to pace ourselves to let more people joining in. That worked well in the past, you don't have to push and push tickets, just leaving time for others to join can increase your range significantly. With this guy though, we lasted barely 9 hours although we tried to limit ourselves to a smaller number of individual tickets than we normally push. With one ticket I did 1% of the total damage (~about 4 million) and the champ had one matching pose on top of that. Result is: 20 players only had the time to join in and of course our ranges were all crap (1-20) for about 5%-8 of total damage. Your club should monitor this, leave time and space for each other is the best tactic for this particular champ from what I have observed up to now.
  19. that number though ;D sad you missed out by this margin. I finished 10th in the same league
  20. 7 girls for 79 orbs.... After the influx of clicker girls, I still have 5 girls in my pool.
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