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ScrubNoob

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Everything posted by ScrubNoob

  1. Came up now for me finally after re-logging in again. Not sell items anymore either which is for the good
  2. Likely fairly widespread since a person on in my guild as well as myself of course also have none. A sell items showed up momentarily and then was back to nothing.
  3. Mine fixed and I can use them now, though I have 0 now. Forgot about the refill bug and only in theory gained 2 from it. Hope that I am not screwed over later with no reset with league change.
  4. Ah good at least I am not alone. After returning so many months later I would have been rather annoyed to be even further delayed in catching up on league divisions from the bottom
  5. Yes Felicia is better but she isn't until 7k so if you are stuck before then that probably isn't helpful.
  6. I had the same issue but after downloading a signing app and signing the apk it worked for me, Could be worth giving it a try.
  7. I wasn't actually accusing you of abusing it. Sorry if I gave that impression with the side note on why I don't go into the mechanic further than stated. The bug actually effects Exciting Flirt, Manly Sweat, and Smouldering Eyes which is why you were likely seeing such a difference in earnings. The first one of these is the easiest to fail to notice. The other 2 are much more easily noticable if accidently triggered assuming you made a mental note of the /click and /s at the top. Also I'd rather not create a situation where I can't forge as others have through abuse whether intentional or not. Recognizing it is the easiest way to prevent screwing yourself over later.
  8. Event bug where powers sometimes don't end when you are switching between event and the office. Pretty sure I know how exactly how it works at this point, which is why I save and refresh the page when I forget not to change between them while powers are active after saving. Some players have become victims due to abusing the bug whether knowingly or not so I'd rather not go into too much detail, but even how much I already stated is enough to figure it out. Your reset minimum level is effected by how far you get so abusing it may break the game as a warning.
  9. Yeah pretty sure there is a bug when switching between the event and office while powers are active. I encountered the same thing and ended up having to reset because of it myself. Not the worst bug since you will have likely progressed further than you expected before getting completely stuck at least. Also wish I had that level 1 boss artifact Volk has. I'd use resources to level mine down, though at least it is lower level than some players, giving me a somewhat excessive 48 seconds on the bosses.
  10. ScrubNoob

    Time loss

    Long standing issue really, but good to bring up. Usually doesn't set you back a whole minute in my experience, but the point does stand that when the time syncs back up with the server there is often a time loss that suggests the server is running slow or more likely having high latency. You may just have some extra latency issue making it even worse for you (just a theory).
  11. technically I found it on a site that has a sfw filter option that is on by default but the ad was only visible with the filter off.
  12. Huh I don't remember any that went that long without changing. I do recall some bugs on display though where I left the quest and came back later and it was updated to a new picture that wasn't displayed while I was in the quest.
  13. Ah so you save extra energy just to use it right before or to level up itself then. Still more than I'd bother with personally. Not my fault if I gain a little extra by just using resources when I can. Going out of your way to gain extra is where it becomes exploitation rather than just a bug. A bug that they still haven't gotten around to fixing after all this time at that.
  14. Yes and no really. It is easy enough to run into a case where you will need upwards to 4 hours to reach 0 again. You could even end up intentionally avoiding arena during that time just to do it. Assuming you will even be able or willing to login during the 7 minute gap you can reach 0. I'd say 7 and a half but the last 30 seconds tends to be iffy. I've had my time changed back to having a minute left when using it shortly after having the energy required. Personally it is too much effort to avoid a bug. Simply not intentionally maximizing the energy gain to exploit the bug should be sufficient.
  15. Huh. Out of curiosity why haven't used some? It only goes above 100 if you have exactly 100 which is only ideal if you are finished with the current story. I can say it worked last week at least since I had 120 before they added an option for me to spend it again since then. Haven't caught up since so any more recent levels have given more than 10 due to that bizarre nearly unavoidable glitch where it doubles what you earned since the last time you used energy and then adds 10 and what you had prior to the last usage of energy. Only scenario I see this happening without it being truly new is if you had just reached 100 within 30 seconds of your level up or you actually had a bit less than 100. I assume you already changed screens to be sure the energy didn't update; display issues typically fix themselves by doing that.
  16. Yes I noticed it with the patch starting. It has been coming and going almost since clubs were implemented. Commenting on the bug here may certainly help. I just thought you might want heads up to check again since it may be working for you now. I can't say for certain that it effects everyone at the same time, though I can say all members of the same club have the issue at the same time.
  17. Quite the argument on progress earlier I see. To be fair you both had a point, though when it comes to an event already finished falco's definition of progress is absolutely the correct one. Using a pseudo-random number generator can in fact have something akin to progress through repeated attempts much like a slot machine. It seems unlikely though that this type of progress towards reaching a win state would be carried over for you in anyway once you leave the machine. Upon returning it likely would be in a different state than you left it. Like a slot machine again somebody else might have gotten the eventual jackpot or you may have simply gotten that random number that would have won on a pvp fight or even a refresh in the market. An additional thing to consider is that depending on the seed a very low odd chance may actually be an impossible state to reach until getting a new seed. A good algorithm still is extremely unlikely to hit every number possible in a sufficiently large pool of possible results which becomes needed to have things like 0.1% chances. Which numbers are in the set that it will produce are entirely controlled by the seed itself. It's not impossible to make an algorithm that will produce every number in the set of course, but that itself will just make a cycle the size of the set every time, which itself makes things less random.
  18. went away in the last few minutes for me. It does seem to come back at times though it was a while I think this last time. Hard to tell since unless you have something to share or there is an update marker there, you probably aren't opening it at all.
  19. Well yes lol. If I beat all the risky ones with 0 losses I would just try to be first one to reach max score same as everyone else. The reward difference from 2-4 entirely pays for it in the D leagues, making it fit in the general rule. I've always at least had a loss though myself. This time around 3 people have max, so it will just be a fight for rank 4. The ranks above me haven't moved at all in a while, so it is still quite possible I'll end up with rank 4 since I have less losses than they appear to have. But who knows maybe somebody below me that needs to get extra challenges yet will take it. I can't hide my number of losses since you can mathematically figure out it is 2 or 5 most likely and the opponent set wasn't hard enough for it to be as bad as 5.
  20. That first come first serve effects first place more than anything else. I've always finished my challenges in the last half hour to waste as little koban as possible and max the rewards and even in D2 I have been able to take a top 4 slot simply by being lucky enough to lose less than others. If you don' have the stats for the opponents, you won't rank high anyway. I just expect it when my league division is whale heavy. 5-15 is still worth quite a bit. General rule of thumb if you don't just want to max exp (3 contests can make up the cost of this) is to consider the additional cost to go up a rank category versus the difference in the reward you get.
  21. Might be the near future for me. Seeing people jump up crazy amounts of ego with the latest patch. I went from fighting up to 15k above me to over 50k in one shot. P2W just got a major boost. Having to get legendary boosters for a daily usage just to have a chance when I was just using what I got from arena before is a rough change.
  22. Screw the poll options, though they were good for a laugh. Realistically it's a decent idea that probably needs improvement. I got well over half of a legendary on just free tries. Enough that I am pretty likely to finish it during the revival they will probably do. Considering I always had to buy extra to get the ones I wanted anyway and did not get during a revival in the past, I'd say it worked out pretty well. Now for regular events, it will take a good deal longer compared to the normal case to get both. The safety net of carried over progress for that time you get none (which happened to once) or just get one (twice now, about once a year occurrence) is something that would help quite a bit on the revival events. As time goes by those will have to get even shorter again or finally start combining all the old events for the month (the sensible option). TLDR; System needs improvement, but isn't as bad as the poll suggests
  23. Grade used to be with the 5*'s first and now the order is reversed. Only issue with date recruited happened a long time ago, back when the first major change happened where the mechanics of the game pretty much completely changed. At that point all prior girls recruited were sorted in order of world rather than when you got them, like it just lost the original recruitment data. Maybe something like this happened to you, and those older players among us that already adjusted to the change well over a year ago see no change since i already happened to us? At least it stopped trying to scroll to where you last left the harem at when you reopen it. I'd call it an overall improvement with just this change.
  24. You can get them when their revival event comes up a year after the original event. That itself isn't new, but should you miss them in the future, your progress will be saved and you should have an easier time of completing them during the revival.
  25. Not that it will likely matter to them, but the all the variants of the girls have the same descriptions. At least it seems yu may have found it on your own rather than just copying and pasting anyway. One of the main reasons I haven't bothered with these, it is unlikely I'll ever see and answer one first and I am not keen on just copying everyone else.
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