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lepidocter

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Everything posted by lepidocter

  1. Yes they are, but apparently they alternate between a richer season and a poor season. I dunno if that's a cycle or a random thing.
  2. Dunno... the only gold saint that die first every serie, reboot, OAV? That horn get glued so much times... The coolest will always be Dauko / Libra.
  3. How I forgot! The ninja pervert retell of events was hilarous the entire time! ...but I get traumatized by the fate of ninja spy...
  4. ...oh c'mon you enjoyed also the Magic Forest and Hamelin, don't be shy.
  5. Well, is not entirely correct, but correct enough. Some super competitive player decide who to boost on the fly. When you have 500+ girls you cannot max all of them evenly. So they need to know not the actual stronger girls, but the ones that will be once boosted. If you can rearrange the girls on the team edit by attributes, you can spot the ones that become stronger when maxed out. The logic of Kinkoid is that you can do it in the Harem: sort the girls by attributes, spot the higher ones, then click on the green + icons to max the spotted girls. So, virtually speaking, is better to reach for the harem for such operations instead of the team edits that lack the boost options. Using the team edit screen mean that once spotted you have to reach for the market, reach for the girl between 500 and apply the boost. The harem do it i one click. It's a particualr circumstance that again come into play only for very high level players (that, once again, are playing a different game than the rest of customers).
  6. I Can See Clearly Now Lyrics: Lepidocter Arrangements: Jhonny Nash I can see clearly now the token's gone I can see all percentages in my page Gone are the strategies that had me hype It's gonna be a blight (blight) Blight (blight) mythical day It's gonna be a blight (blight) Blight (blight) mythical day I think I will fail it now the dates are gone All of the date tokens have disappeared Added a rainbow I've been puzzling for It's gonna be a blight (blight) Blight (blight) mythical day Look all around, there's nothing but ninenty-nine Look straight ahead, nothing but loose parts! I can see clearly now the rush is gone I can see just obstacles in my way Gone are the tokens, you had me cry It's gonna be a blight (blight) Blight (blight) mythical day
  7. We're here just for the porn actress, but thank you for sharing your opinion.
  8. I understand that old players find the game different (or worst), but designers cannot simply listen a single part of the customers, that play a "different game" than others. Your game routine is simply different than mine. It's hard to define who need the more benefits: you or me? To me the game is quite enjoyable the way it is, and I didn't touched your extreme PvP context so far. And I'll be happy if I'll NEVER touch it the way all you whales are describing it! If I want serious PvP, I'll probably opt for some AAA console game. Maybe (and I say maybe) they want for a more reactive game at low to middle levels instead of quickly drag people into high, stagnating whale tiers. That's beside obvious wrong designs or inherited design choices you quoted. Those are just wrong math, there's no excuse and it's just a matter of twisting numbers. At your Level, probably trolls that drop cash sound insulting even if regulated by a growing function XD.
  9. At level 170 you shouldn't be so high in League. Stay put at Wanker 3 until around Level 200. There's no reason to rush Leagues so early, you'll end to spend more kobans that you'll win if you rush. You should be aware that the growth is geometrical. That's mean the fourth League is uncanny harder than the third, and the fifth is way more harder than the fourth. Play slowly and enjoy a long stay. Two years at least. (There's nothing like Wanker 4, you have 3 Leagues by type: 3 Wankers, 3 Sexperts and so on. So you probably ar at Sexpert 1).
  10. So far the best area was for me the Juy Sea, despite the italian translation missing the pun. Il Mare Juy doesn't sound as "juicy". Probably the translator can keep the pun using something like "Mare Orgas" (orgasmare). It is the best chapter to me. Bonny fun interactions, many fun moments, smart quotes, Abrael is a complex figure and a creative ending to flesh the thing out. The Hero University is dragging instead XD. What's your best chapter?
  11. "Hello, dear player! I know you don't care about patch notes that explictly say that there's something new on user's end, so probably you will not even read this 'end user upcoming feature' notice, as apparently you're too lazy to care for the game you're investing so much time."
  12. Marsha May. Anyway be aware that probably she will look very different on other sets.
  13. There are hentai anime for that. They also speak and move. So you're in the bad place anyway. There's nothing to learn, pick the 7 best girls as before. Blessing bonus is so overwhelming that probably such element thing will never come into play. Even more: do a lil math and you'll see that the actual meta is about avoiding elements and go Balanced: this way you'll avoid dominations on you. You can decide to have a +3% critical damage or a +2% defense boost instead... just things like that. I'm quite sure no one will play seriously on elements as long elements aren't blessed or they cannot avoid it (the best 7 girls grant them an element tag and they have no other candidates: their deck is feeble on dominations). If a stupid guy like me can understand it, you can. AS A SIDE NOTE: there are high quality, addictive and well designed "porno" RPG. They often qualify as the best selling titles for their companies. As an example: "Casual" is not always the winner.
  14. Hi. they should FIRE the development guy as one user come to the forum and say that as an early player that spent nothing so far, so counting as a cost for the company, lament that he cannot obtain the best rewards in the game easily. Now please figure out this dialogue. -Pjotr, I have bad news. You're fired.- -W-what? I'm with you by 10 years! I married your sister!- -User Goofball isn't happy about reading the changelog and change his strategy.- -Oh no, but... he's that guy that spent 55 euro just this month?- -No, he did spent actually nothing in years. But you know... is Goofball. The one that tell us that the actual problem with combat was not randomizing.- -It wasn't! The issue was once you got the best girls, you had no incentive to boost any others! Please, don't fire me!- -Yeah, he's also the guy that didn't read the changelog and didn't figured out how the new element system worked. But you know... he's Goofball. I have to fire you immediatedly.- -Can I bring home my family shots from the office?- -Your office was burned down and I did everything in my power to cancel your existance from national registers. I've also asked the removal of your sexual organs. Now go.- -...- -Pjotr?- -...what else?- -Bring the trash with you, please- (add sad violins music here) No, really, just read the changelog and figure out the system, you'll spot that practically nothing changed consistently. Higher scores win on lower scores. Elements play only on very rare circumstances (and probably even less they thought for!).
  15. Ok, I know the feature is about to come in hours so it's a bit (but not too) early to discuss. Anyway. A Balanced team sound way more convenient all the time than an elemental one. An elemental deck get countered in passive fights, conceding points to opponents, and making your life harder. To build an elemental deck you also somehow reduce your score efficiency as you have to pick up lower scored girls than mixuing up the best from any element - creating the strange circumstance of removing a stronger girl just to keep your deck neutral when not actively attacking - conceding 20% critical chance is not something you want for your direct opponents. To resume: elements concede points to opponents in leagues, so balanced decks are always better. The only moment elements look as a good choice is when they get blessed. To me, it sound it should be somehow inversed. A 'balanced' deck should always be countered by any element. It's harder to collect a functional elemental deck than a neutral, equivalent one. Early players will probably struggle a lot to finally have a functional elemental deck after a balanced (and mostly random) one. And high level players should have fun building a lot of different decks, instead of picking the best neutral one when not actively attacking. This effort should be prized by more efficiency, not the inverse. In many TCG, exclusivity is harder to obtain but stronger than less focused assets. A random Pokemon deck is usually less efficient than a focused one. Did someone noticed too, or I did some logic mistake?
  16. Just a small and trivial thing. In my old Firefox instance (desktop, Windows XP), Mythic Boosters tooltips doesn't work on the second row only XD. All other boosters, items and stuff in the game have working tooltips anyway. If someone can revert to previous rendering functions it could be nice (but not essential...).
  17. The game is played by A LOT of obsessive pricky people both on the regular than the test server, so it's very hard (impossible) that an overall math bug isn't spotted in minutes. Actual bugs are usually very hidden stuff. I scored 590k on that contest, ending 3rd. 30 levels below yours. I simply saved the last season XP prize (450k), did 30 Tower battles, 20 Season battles and spin forthy 10x green orbs collected from season and places of power. The cash I've collected by selling such items were spent to roll again and again. Spinning orbs on purpose is a very smart strategy to mitigate the fact they often drop bullsh*t like avatars or common items you don't need anymore. At least they give you contest points. Ah, and EXP too. You collect it from Tower battles (around 12k contest points each 15 battles) and advancing the story. One of the last season prize grant you an uncanny amount of energy (500 with a season pass). You simply wait to advance the plot until required. By 600 energy points you should score around 40k for the contest. Anyway, I want for you to notice a small issue on this rushing strategy. It's way more better to check your resources and do some math. In fact, I did a mistake. I was way more qualified to get 100% shards on the third contest. I could have saved resources and aim for 50% shards and 25% shards the first two contests. That will end with 25+50+100 = the girl + 75 bouquets, enough to max out her first 2 stars freely. So, those uncanny scores doesn't always mean a better overall gameplay.
  18. Oh, so there are two elements at once, is just Pantheon teams weren't enough to show two. Nice. I was and I am positive about. About that Pantheon interface... (ah, no, that's not the MEME contest)
  19. Do you like for some hint? You did quite good on the construction, but in the inking phase you flatten the girl flanks a lot. They need to be a bit exagerated to suggest a female proportion. Most cute curves you did turned as straight lines. Again in the inking phase, most of the head balance gone wrong, the mouth ad eyes fell apart the structure you instinctively and correctly traced. Probably is working with such large brushes on a touch device that make the inking problematic. The feets are wrong, but feets are so hard to draw! The arched leg should face the camera, so the feet should "facing" me, you draw it twisted on the side. The outer leg should be less twisted too. As the best teacher I had told me once: don't draw by memory, memory don't remember reality. That's mean if something sound complex, there's no shame into picking a shot and check the pose. I think there's also some issue on the leather boots rendition, they fold too much on the knees, suggesting a larger and softer material. Don't get me wrong, I'm even more picking on my own art, I simply want for everyone to enjoy the pleasure of improvement.
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