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430i

Meme Lord
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Everything posted by 430i

  1. Fairly confident that Alexa will be revived first. Unfortunately next month we are back to one revival - Jezebel
  2. You're welcome Check the changelog below for the features added by my script. -------- I had an hour or two, so I reworked the script to nicely work with all the other scripts and the base game A list of the features: Show your real team colors, team power and stats (zoo's version only shows the latest snapshot). Of course your stats might change depending on the opponent and your/their counters, but the values shown should be the closest "opponent-independent" values that are available in the game. There are still few known issues, see below. Show girl power and themes (instead of the useless synergy popup). Show the expected points for every opponent right in the leagues table. Button to load the opponents' profile data (but not really show it) - this will display their best D3 results in the league table next to the player's name. Highlight expired boosters (although who knows whether they really expired). A check on the pre-battle page whether you have a suitable not-equipped mythic equipment in your inventory. [updated] Compatibility with the base game and other scripts. The new numerical columns - girl power and expected points are now sortable. The layout is nicely aligned as well. The player avatar had to be hidden to make space for the new data. Known issues: [new] Not an issue, but rather a caveat. The script completely re-creates the league table. This means that any changes added to the game will be lost (for example new columns). [new] The player row now shows 2 pins (from zoo's script), but I dont have the time to figure it out now. When you load the league page for the very first time the numbers (your own stats and all expected points) might be off until you open the team selection screen and (re-)select your team When your boosters expire or you apply a new booster, the numbers (your own stats and all expected points) will be incorrect until you visit the team selection page (no need to select a team, I think)
  3. 🤓 Ackchyually its still there, but just not shown, as they messed something up in a typical Kinkoid dev fashion.
  4. Thanks for the transparency! Again, no judgment and no ulterior motives, just trying to understand the new system and wasn't sure whether this isn't yet another exotic bug from Kinkoid.
  5. Yes, although I am not judging Just trying to understand some of the math
  6. @Bobick Do you really have a fully skilled team or is the ingame data incorrect? (Full transparency - I already fought you, so I have little to gain from your answer)
  7. Updated version, which should fix most of the aforementioned issues. Feedback welcome! A list of the features: Hide/show fought opponents Highlight expired boosters (although who knows whether they really expired) Show girl power and themes (instead of the useless synergy popup) Button to load the user profile data (but not really show it) - this will display their best D3 results in the league table next to the player's name. No need to reload the page anymore and the column is hidden when all data is loaded. Show your real team colors, team power and stats (the previous version only showed the snapshotted data, zoo's version as well shows the latest snapshot). Of course your stats might change depending on the opponent and your/their counters, but the values shown should be the closest "opponent-independent" values that are available in the game. There are still few known issues, see below. [updated] Show the expected points for every opponent right in the leagues table. Data is now unblurred by default. Fix expected score calculation when AM/LM boosters are active and there are more than 1 counter elements A check on the pre-battle page whether you have a suitable not-equipped mythic equipment in your inventory. [new] Compatibility with other scripts, most notably League++. Few layout compromises had to be made to make space for all the new data: narrower rank column, hide the player avatar, remove the native 'power' column, squeeze the league end timer Known issues: when you load the league page for the very first time the numbers (your own stats and all expected points) might be off until you open the team selection screen and (re-)select your team similarly when your boosters expire or you apply a new booster the numbers (your own stats and all expected points) will be incorrect until you visit the team selection page (no need to select a team, I think)
  8. Indeed. So far this has worked quite good for me, as long as you "refresh" the team whenever your boosters change. Besides the few known issues you should always see identical stats in the leagues table compared to the teams table (there is no additional calculation taking place at this point). However in order to calculate the correct E[X] the following additional calculations are taking place (which you have probably already gleaned from the code): Increase your or your opponent's attack and ego in case of counter elements. Here there is a bug, which currently only takes into account whether there is any counter element, and not how many counter elements - I assume a blue/yellow team should get a 20% (or is it 21% if the bonuses are multiplicative) vs a red/blue team. Right now you only get 10%, will fix it soon. Increase your attack by 15% in case of a mastery booster. This is currently missing, as I didn't have one equipped and forgot about it. Reduce your and your opponent's defence based on each other's yellow bonus. Increase your and your opponent's harmony in case of counter elements (the note from the first bullet point should apply here as well). Applying those calculation gives me the exact same E[X] in the league table as the one shown on the pre-battle page for every opponent I have checked so far. I am not sure why it gives you slightly different values, it might be due to some collisions with MM's script, I dont know. I will check it tomorrow, same as with the layout issues. I am hoping that most of my and MM's features make it in zoo's script, but this might take a bit, so for now you might need several scripts to make the most out of the new layout. [Insert now there's two of them meme here]. And all of this might change on Wednesday anyway...
  9. It should be aligned now, although I dont care too much about that, however I havent tested it with MM's script, so there might be few layout issues. I will take a look later and see whether there are issue and how they can be fixed.
  10. Below is the updated version of my script (a mod can move the relevant posts to a new topic if you deem necessary). A list of the features: Hide/show fought opponents Highlight expired boosters (although who knows whether they really expired) Show girl power and themes (instead of the useless synergy popup) [updated] Button to load the user profile data (but not really show it) - this will display their best D3 results in the league table next to the player's name. No need to reload the page anymore and the column is hidden when all data is loaded. [new] Show your real team colors, team power and stats (the previous version only showed the snapshotted data, zoo's version as well shows the latest snapshot). Of course your stats might change depending on the opponent and your/their counters, but the values shown should be the closest "opponent-independent" values that are available in the game. There are still few known issues, see below. [new] Show the expected points for every opponent right in the leagues table. Right now the information is blurred, but it is trivial to unblur it (left as an exercise for the reader). [new] A check on the pre-battle page whether you have a suitable not-equipped mythic equipment in your inventory. Known issues: when you load the league page for the very first time the numbers (your own stats and all expected points) might be off until you open the team selection screen and (re-)select your team similarly when your boosters expire or you apply a new booster the numbers (your own stats and all expected points) will be incorrect until you visit the team selection page (no need to select a team, I think)
  11. I expect that there will be conflicts at some point, if/when he introduces similar features, but I will fix them and upload a new version. The more features are part of zoo's version the better is for the community (as his version is widely used), however I am not sure about his motivation levels and whether he has even anything planned for HH++ - his last message was very downbeat. Hence the reason for my version - the current league rework has actually a lot of potential, but kinkoid is in now way taking advantage of that. Yeah that's expected, as it is still work in progress. I have a basic version running, but there are still a ton of issues with the calculation, so I havent shared it yet. Yes there is, I did the bare minimum to get some usable league data and will work on improving the usability next.
  12. I will take a look, but no promises as I dont use the animations. @zoopokemon There is an issue with the latest script version - the league stats at the bottom show up very rarely. I think the league table is created client-side, so not all UI elements that you expect are there, or rather it largely depends on the timing. I think wrapping it in a setTimeout() with 250ms delay should fix it (at least this worked for me). I personally am missing a lot more functionality in the league table, so I have updated my personal script (but you need zoo's script as well, as mine is just an extension of his). Here are few improvements in the league table: - hide/show opponents - highlight expired boosters (although who knows whether they really expired) - show girl power and themes (instead of the useless synergy popup) - button to load the user profile data (but not really show it) - this will show their best D3 results in the league table, but only after reload @zoopokemon If some of those are interesting for you, feel free to copy paste them. I explicitly havent fixed the sorting, as I am hoping that kinkoid will fix it in the next patch. And here is the script:
  13. The opponent stats in the league table are as if you are using a balanced team - meaning their stats without any counter-synergies applied. Once you go to the pre-battle screen, then the real opponent stats are calculated. At least this is what I observed.
  14. You can also add: random mythic orbs instead of epic in the lower leagues (sexpert 3 and below) inaccurate league "progress bar" inability to see opponents mythic equipment and previous league results
  15. Thanks for confirming it, I also disagree with Ravi's assessment. Interestingly when someone equips new boosters you see that in realtime. Its all quite broken. There is only more thing, which I dont know if its intended or not - the league overview page only shows the "base" stats of the opponents, independent of your current team. Meaning as soon as you jump into the pre-battle screen their stats might change depending if they have a team that counters yours. And there is no way to check your opponents - what mythic equips they have, how many times they have won D3 etcc
  16. Btw there are also random mythic orbs instead of epic orbs as rewards for the lower leagues
  17. One of the two aforementioned cases. Interestingly enough, now, few hours later those ghost buffs are still shown in the table, but the opponent stats have dropped significantly. Meaning you cannot in any way rely on the booster information shown in the UI...
  18. Here is a guy with 4 cordys equipped: And here is the same opponent after the boosters "expired":
  19. Not really, it seems that when the boosters expire the shown stats actually INCREASE?!?!? I have observed it twice already
  20. And the booster expiration seems to be broken. When the timer gets to 0, the boosters are still shown, but without the countdown clock. What a mess.
  21. What's the new girl property in zoopokemon's spreadsheet for? All girls have an additional "trait"?!?
  22. No additional revival has been planed yet according to ingame data
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