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zoopokemon

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Everything posted by zoopokemon

  1. This is correct since they don't use a fixed drop rate system (with ymen being the only thing to vary), instead they use a weight system. So adding more stuff to the drop pool would slightly decrease the drop rate. By how much exactly would be almost impossible to figure out. This is just incorrect, their own average was basically exactly inline with the expectation of 700 combativity with 5 sandalwood.
  2. This does not affect the player when attacking, only sometimes when defending as it's the opponent snapshot data that's messed up. Can confirm it's not just a visual bug.
  3. For the normal daily contests a contest shouldn't be selected again for the next 3 days, not just one day. Can confirm that's still the case with Nutaku, it was broken before when CumC was first added until after I reported it 8 months latter.
  4. Not the script, the game it self is bugged. Opponent data is messed up, for me I saw like 90%, most cases since girl equips. 1. Missing opponent synergy bonus from team girls, 2. All girls are using the equips of the first girl. 3. Only one of the 6 girl equips actually get applied.
  5. Fixed in v1.36.1, I forgot the game just uses a null value for it's identifier instead of an actual value like something like 'balanced'. Will require re-favoriting again for any equips with balanced theme resonance.
  6. Update is out, HH++ BDSM v1.36.0. Now you can easily check for girl equips with matching resonances. Couldn't add in the girl stats, but I did add the current amount of xp/aff used on a girl to to those tabs in the upgrade page. Also added a style tweak to remove those new white slot borders in the market. As well in the market as the player equip favoriting system was broken by the girl equip data I've updated that as well. You can now filter by resonance bonus and the resonance bonus will now be factored into favorited equips, so it should be much more rare for favoriting one equip to end up favoriting multiple. NOTE: If you had favorited equips before this update you'll have to re-favorite them.
  7. Sadly not, as it doesn't factor in the blessings, so it's lower than the actual stats added.
  8. Soon Though it's very likely I'll have to scrap adding in the girl stats as it's impossible to update it without knowing either the percentage the girl is blessed by or their base stats (which is only available for unblessed girls...). It's just a filter, it's not meant to sort. 1). What about shrinking it down a bit? Does this look good? 2). Booster detector was updated recently as the update also broke it's collection of player equip data, it will be updated for girl equips latter. Right now opponent data is a mess as it's currently bugged for 90% of opponents in 3 ways: synergy bonus from girls in the team is missing, all girls have the equips of the first girl, and only one of the six slots are actually being applied to the girls. 3). They made all the slots squares now, so I'm just going to keep it a square. Working on fixes for the other bugs mentioned. Also the update also somewhat broke the favoriting system, do not trust it to protect your equips, currently reworking that feature.
  9. The mobile view is based on screen size. The list of girls used for the quick nav is based on the harem filters used, so if the filters only had one girl there wouldn't be any girl to put left or right.
  10. For the multiple equips getting favorited I eventually plan on adding the resonance bonus info to cut down on the chance multiple gear will be favorited as one. Right now it just uses the HC/CH/KH/ENDU/HARM stats and image, which worked well enough before mythic equips. Still working for me, though I did update it 4 days ago in preparation for the the girl equips tab. I'm currently updating it again for the new odd "teams" tab that's on the test server. Are there any errors in the console?
  11. Multiplicative to the bonuses from cordy, also they appear to be multiplicative to each other as well, where player mythic equips resonance bonuses are additive to each other.
  12. There is actually a odd quirk to the x10/x50 battles in how they handle the drop chances. While normally when doing single battles when you finish a girl it of course updates the drop pool and you can't get more shards. But for x10/x50 it just uses the drop pool from when you start so if get the girl in one of those battles you can still get more shards, thus allowing people to end with 101 shards for a mythic (without sandalwood) or even two x100 shard drops for the same girl (most reports of that are for the one stars).
  13. 101 shards would just be 2 shard drops, one for 1 shard and another for 100. Or it was just a 100 shard drop with a sandalwood as already mentioned.
  14. I've just assumed the chance for getting a 100 shards is 1/1,000 after getting a shard drop which would already be around a 1/10 chance. Checking over all my recorded data for all CEs, ODs, and LDs I've had 615 shard drops over 7,727 combativity (7.96%). Out of all those shard drops only one was a 100 shard drop (0.16%).
  15. Didn't happen to me, but I would assume it has something to do with being on the activities page during reset or having multiple tab open during reset, but I also heard that it triggered outside of the mission generation time.
  16. Not me, I added a sort daily missions last week The game sorts it by rarity now, not duration. Might get reverted because it's also bugged where it can sometimes generate multiple sets of daily missions.
  17. That's because of a game bug, I reported it to one of the devs and pointed out how to change the game code to fix it. The issue is just limited to the leagues and seasons page.
  18. 4326 lines? Um I would just double click the value field and copy it and save in a txt/json file to then paste it in the same field later to restore it or move it to another computer. Should just be one line in the value field.
  19. And it's done, added in v1.35.0 Opps, never noticed this as I also have the Legacy layout module turned on and that always has the blur disabled. Should be fixed now. Also, Don't think I'll be adding that, but the key used for it in the localStorage is HHPlusPlusWaifuInfo and you can copy and paste it with dev tools
  20. While there is not a wiki for CxH there is my blessing sheet, CxH: Girl and Wiki Data, which also includes parody info, pose gallery, and any other CxH specific info that you would find on a wiki.
  21. It's on the todo list
  22. I've had a script module that helps me record villain drops and recently I've decided to move it to my public script, a HH++ addon: Zoo's HH Scripts. I've just updated it (to v0.6.1) and made a spreadsheet, HH Villain Drop Record Template, to help store and summarize the data collected with the script if anyone want's to use it to recorder their villain drops. The sheet has an explanation on how to use it that should cover everything, it's made to be mostly automated with as little as required manual input. Also in the template is all my villain drop data from when I originally made the module to now as an example.
  23. Too add some extra clarification. The "Randomize Waifu" button will change out the current selection, while the "Cylce Waifu" button will set it to select a random girl every time you enter the homepage. The random selection will either choose from all girls or just ones favorited, minus the last selected girl, which can be set with the mode button above the cycle button. Oh and if anyone else doesn't see the Improved Waifu feature even if you have HH++ BDSM v1.34.0, you have to visit the harem page first for it to work.
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