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About Me

  1. I know most of the designers of the game are way too young to remember this wonderful game Shining Force 3 on Sega Saturn because it was released on 1997/1998, but I think that it has to offer some very interesting characters for the Gay Harem! I'm attaching some pics of the characters (mainly the male ones, although the females can turn to a beautiful adaptation too).
  2. Hi, in the story we get told the hero builds a mansion for his girls. Why the devs don't build a mansion ingame? It could serve multiple purpose: replace and enhance the existing character display rooms to customize with girls (and maybe furnitures) introduce an armory to save and manage equipment sets for the hero and the girls an option to buy or win more rooms for the mansion not yet defined options What do you guys think? sorry for bad english, it's not my main language.
  3. Most of us have reached Victoria in the Hare Messenger and as we all know, there will be no new chats. This idea is only for players that finished the Harem Messenger First of all i am really surprised, that no one had this idea in the suggestion forum until now and it really wouldnt be difficult for the developers to make. How about after reaching the last chat you can "gift" 10 Frames and then you get 10 all gems. Just a button in the Harem Messenger is needed. Something like this !? I think this is awesome and fair, i understand when the developers say," Some players have hundreds of Frames now they will get so many free gems" -Yes some players will get a lot of Frames, but they play this game since a long time and there was no use for them. -If there were still the chats the players would have also got all the gems. You could also make a easy chat feature, that repeats itself, so the players cant spent all their Frames at once, and there could also still be a use for the "replies". My idea for this would be like this: after you gave 10 Frames to the girl, you get the 10 allgems. After that the girl will respond with this message, and the player has to send this message. After that you can gift again 10 frames.... i think you understand how it works. If the developers want, they can insert the name of the girl you are chatting with and to make it a little bit alternating a random emoji String will get pushed into the [random heart emoji] field. It would really be an awesome feature and i am sure a lot of players would love this. The thing with the reply is as i think a fair Compromise between the players and Kinkoid, that no one can farm all the Frames at all. I was really surprised, that there is no Topic in suggestions, where something like this is mentioned, i hope this gets seen by the right people. If you have suggestions critism let me now pls. Thanks for reading all of it 💖 Ps.: i changed a little bit with adressing YOU the Players and the developers, but all are adressed 💖
  4. Hi, could you maybe do a petrification event? for example petrification and end petrification?
  5. Bonjour, J'aimerais proposer ici 2 features que j'adorerais voir dans HH. -> L'étoile "favoris" dans le harem : Ajouter une étoile à cocher sur chaque fille dans le harem pour désigner des "favoris". Par défauts (sans le filtre favoris activé) les "favoris", à statistique égale, sont affiché au-dessus des non favoris dans la liste (par exemple si je classe mes filles par niveaux, les niv. 600 favoris apparaissent devant, puis les niv. 600 non favoris, puis niv 559 favoris, puis niv 559 non favoris, etc. ; ou encore si je classe mes filles par grade, les grades 6 favoris apparaissent devant, puis grades 6 non favoris, puis grades 5 favoris, puis grades 5 non favoris, etc.) En activant le filtre favoris, on pourrait choisir d'afficher "tout" (par défauts), "que les favoris" ou "que les non favoris". -> Affichage d'illustration de grade des filles aléatoires et sélectif : Ajouter une icone de dé dans le harem pour activer et désactiver un affichage aléatoire de l'illustration de grade de chaque filles. En activant l'affichage aléatoire, par défauts, toute les illustrations de grade débloquées sont activées dans la rotation aléatoire. Quand l'icone de dé est activée, on pourrait ensuite cliquer sur les losanges des différents grades pour activer et désactiver certaines illustrations dans la rotation aléatoire des illustration de grade d'une fille. (par exemple, si j'apprécies tout particulièrement les illustrations des grades 0, 2, et 4 d'une fille L5, je pourrais aller dans le harem, activer l'icone de dé sur cette fille, puis cliquer sur les losanges des grades 1, 3 et 5 pour les désactiver, l'illustration de cette fille vas maintenant cycler entre ses illustrations de grades 0, 2 et 4) L'affichage aléatoire serrait visible dans le harem, sur la page d'accueil, et dans les batailles PvE et PvP.
  6. As I'm going through the latest story update, I've come to notice the incredibly immaculate image that I have dubbed "Smug Squishy™". Man, look at that shit. Look at that unbridled confidence; bear witness to that smug-as-hell smirk; feast your eyes upon the SSS-Tier Smoking Sexy Style; come to grips with the fact that you are unworthy of this slippery shortstack's mere gaze as you sit there behind your device, beaten and bruised cock in hand. Realize that no matter what you do, what you accomplish, what you amount to in your sad, pathetic little life, you will never be good enough to even eye-fuck this woman. Smug Squishy™ is above you in every conceivable way, and you just need to be okay with that. What's that? She'll end up in your harem eventually because that's what this game is all about? Foolishness! That is the regular Squishy, a mere fragment of Smug Squishy™'s superiority. Even if you max out her affection and bombard her with all the books you can buy, regular Squishy will still be nothing compared to the ethereal majesty that is Smug Squishy™. Smug Squishy™ is everything, and you are nothing. But yeah, I really like that picture and I think the devs should add some version of it as an avatar.
  7. I would like to make a suggestion about the "Attraction System", because this might get people to want to play more or even spend real money to do, you see you believe that the system as it is has some merit to it and yes is does but, I feel it can be more forgiving to the user make them feel like they still have a chance, you see what I am suggesting is that when a user misses their opportunity to gain enough Hearts to add another "person" to their harem lets say by six hearts, the system I'm suggesting is that they can spend Kobans to fill that gap instead of waiting who knows how long to get the six hearts needed to acquire said "person" for their harem, which could lead to people playing longer hours or spending their own money to gather the necessary Kobans to be able to unlock the character for their harem, but I not saying just give it to them what I'm suggesting is that you make 1 Attraction Heart = 100 Kobans which I believe to be reasonable because with the various in game methods to acquire the Kobans it would be possible to gain enough Kobans to fill the gap and it would let the user know that their is no need for being frustrated for being unable to acquire those last 6 Hearts, you'll still have a chance to do so if your willing to spend the time gathering the needed Kobans to do so, but let's be honest here, if you missed something by just six points, you would also feel very frustrated, and this is also what the users who experience this are feeling. This can results in them quitting the game, just to no longer be frustrated for barely missing their chance. My recommendation is to redo the system so that people can enjoy playing your game, as nobody wants to be frustrated while playing a game of this type.
  8. Hey due to the updates could we have some new Sort our Harem girls by functions such as Sort by Level, to help with awakening(s), and by element type to help with the weekly changes (such as playful, sensual, ect)
  9. Hi~ I know it's a new system and need some getting used to and I don't know if it's already there/been suggested or planned but since the Active Blessing for this week is the "Dom Element", I think it would be great next time to have the sort & filter search option updated to be able to filter by element/affinity too. Thank you for all the work~
  10. Shard Reward Display: I think the Shard reward that is displayed should show what you would actually get if the Club Champion (from now on called CC) was defeated at the moment. The current system simply doesn't make any sense and for new players it's impossible to even somewhat figure out how the system works. To solve this simply change the formula so it compares your impression with the max amount of impression possible and not what your Club members have already done. Difficulty CC has gotten too hard, maybe even normal Champions. I would say they deal too much damage. I'm above the club average and I rarely get to round 10 mostly to 7 or 8 even with up to date gear and maxed stats. What are players supposed to do below the average which have even less? Easiest solution would probably be to not double their damage if the pose doesn't match(there is potentially a bug that sometimes deals double damage even if the pose matches which could make this look even worse) or at least decrease the overall damage by 10% to 25% or you could also increase the players defense but that would affect PvP as well. Level Display Now it's nice that the Level of the CC is just half the clubs average + 10*per10wins but this doesn't represent the strength of it at all as you need about twice the level to make any sensible progress. I can only imagine this is to encourage lower level players to participate. While it might work for the first challenge, for the following they will simply be depressed for having made no progress even though it is far below their level and aren't willing to challenge them again. To solve it simply double the visual level but keep the stats the same. Information Lastly please update the CC how to information and maybe add more. -it doesn't has to be defeated within 24 hours anymore -give more information on how many shards you get and what it's based on (impression and participants, maybe the formula for the technical players) -what is the level and Tier of the CC based on -Can you even still lose against a CC?o buy tickets -Have a shortcut to the Champion reception desk to refresh your mind how they work and to be able to buy tickets Tier I feel like the Tier is honestly a relic and could be removed altogether since it doesn't seem to add anything. I imagine this was mainly to let it self balance somewhat which it won't anymore since you barely can lose against a CC anymore if at all. Shard Reward Amount Lastly, I personally wouldn't have the shards based on participants at all and just give 1 shard for every 1 to 3 percent. But i am aware this will never happen so set the participants relative to the club members (not the possible ones) with a minimum of 10 to prevent people from creating their own private club just to get more shards
  11. As i accidently send just 1 girl on a mission, i now wait 4 days for the mission to end (or pay about 15k Kobans xD). This happend 5 times now and i figured a button for aborting the mission without a reward would be a nice addition :)
  12. I shall attempt to keep this very short and simple. Please add a way (such as extremely plain buttons) to the Equipment tab (in the market/inventory) that allows you to sell all equipment based on the rarity of your choice, such as selling all Common/Rare/Epic/Legendary Equipment with a push of a button (or through interaction - such as a filter system). Please. I cannot stress this enough and cannot fathom how this crucial feature has not been implemented yet. It is absolutely tormenting the life of me that I spend 30+ minutes (up to 1-3 hours) to manually sell THOUSANDS of Equipment (except Legendary Equipment) at a rapid pace; and I strongly believe that I am not the only player that feel so. It is a misery due to how mentally hindering this issue currently is.
  13. Bonjour, Je suis relativement au début du jeu (chap 4, chateau 1) , et j'ai du mettre toutes mes (10) filles sur 1 seule mission de place de pouvoir ( il n'y en avait qu'un seul de dispo, de toute façon) a savoir Goblins : maitre des ombres. J'ai compris qu'il s'agissait d'un "score" a atteindre en fonction de leur score par minutes cumulé, seulement quand j'augmenté le niv (ou le nb d'étoile) des filles, les score par minute augmente mais le temps restant ne change pas. C'est vraiment dommage parce que j'en ait pour 3j sur cette mission, et que je crain ne pas pouvoir faire les missions temporaires :s Est-ce que le temps de la mission fixé au début est inaltérable ? Parce qu'entre temps mon score de "hardcore" a quasiment doublé ( 800->1500). Bug ? Normal ? Correction prévue ? Salutations, Inco.
  14. It would be nice if the Timer shown in the Town view for Activities would show time to finishing Places of Power.
  15. Whenever possible, go for one of the event/contest girls on a boss with a girl you are already trying to recruit. I don't have numbers to back this up, but I seem to progress faster in growing my harem when using this approach.
  16. Why not have a PoA styled activity for Club members? The PoA could be styled in tiers with Energy, combat, XP, and money rewards based on how active the club members are in the club with the top prize being a minor reward in kobans.
  17. Bonjour encore, je me demandais si c'était dans vos projets de mettre le Forum en espagnol également? Je comprends que c'est en anglais parce que c'est la langue la plus commerciale au monde, en français je suppose parce que c'est la langue maternelle des créateurs ou quelque chose comme ça, mais l'espagnol est la troisième langue la plus parlée au monde et nous sommes de plus en plus hispanophones. que nous la jouons à la fois en Europe et en Amérique, j'avais précédemment publié dans le forum en anglais et mis le contenu dans ma langue maternelle (espagnol) et sa traduction respective en anglais et je n'ai eu aucun problème, mais récemment un des modérateurs m'a édité le contenu, il m'a donné des points négatifs pour "comportement abusif" et j'ai banni pendant 24 heures!, puis pour avoir posté sur le forum français de la même manière en espagnol et en français il a mis un autre point négatif pour le spam !!! comportement qui m'a semblé le plus arbitraire et injuste, car il n'y a pas de page de règles qui spécifie qu'il est interdit de publier toute quantité et type de contenu qui n'est pas respectivement en anglais ou en français, en plus de cela si je le publie dans les deux forums Il s'agit de toucher plus de personnes et ainsi pouvoir recevoir une ou plusieurs réponses, puisque je la publie dans ma langue maternelle et dans ses traductions respectives dans les langues correspondantes, justement par respect pour le forum. J'espère ne pas recevoir un autre avertissement pour cette publication car ce forum est de Hentai Clicker et n'a pas encore de langue spécifique assignée !!! ou même pour les représailles des modérateurs! J'aimerais aussi voir la possibilité de supprimer ces points négatifs ou réprimandes qui me semblaient vraiment un peu exagérés, puisque je n'ai été impoli avec personne, je n'ai rien fait de mal, je n'ai pas publié de publicité d'aucune sorte ni posté la même chose encore et encore. et une autre fois. .Merci beaucoup d'avance!!! Traduit dans Google MOD EDIT: Removed The Spanish section and moved to a relevant FR section thread. Also added a decent title and tags. Cheers. DvDivXXX
  18. Case Study Villan Rewards I started to keep track and make notes for fighting the villans since there are 3 ways to play the game that have some influence on the timing that randomizes the rewards given out, thus to my opinion you'll get better or more randomized results if you play the game in the three different ways. From my opinion and looking at the data I'm convinced that the first two ways are better when you want to get the most amount of shards dropped and the most amount of tickets to fight against the champs, however there's no best way for everything because it depends on the goal you have and if you want to spend kobans or not. If you don't have enough kobans to spend for playing the fastest, then I think you're better off playing the slowest way because that gives the best rewards of the choice you have on how you can play the game, when you do have enough kobans you have the choice to do what you want, is your goal to get the most amount of money then play the fastest, the randomization for playing the fastest way is good enough, however I think that it's not the best way to get more shards dropped if you want a particular girl, I think that playing the slowest is better for getting more shards dropped, it's a 5% difference which is quite a lot. You can play the game like the following ways: Do one fight at a time, don't use the skip button at all and repeat, Do one fight at a time, use the skip button every time speeding things up and repeat, Do x10 fights at a time, costing you 12 kobans every time, have the fastest game play there is. I know that I don't have enough data yet to really convince anyone but I am playing it for about a year or so and everyone knows that there are things that stand out or in some way convince yourself to have an opinion on that what stands out right? Well, that's where we are now that I'm sharing the data below:
  19. Today I attempted to play this game by phone, and when I went to click the "rare candy" icon, my finger slipped and hit the "legendary flowers." This mistake cost me by over offering over 370 affection points to the girl I was upgrading (which she took, of course). I understand not being able to reverse the action, but I did have an idea the developers might consider. What if such overpayments gave credit towards the girl's upgrade? Perhaps not much (say possibly in line with what selling the overpayment would be in the market place). In the case of what happened to me, this would equate to an upgrade discount of $25,584 ((372*417)/6) on the 4.5 million dollar upgrade, pathetic to be sure but at least something to acknowledge the error on the players part.
  20. Bonjour à tous.Très honnêtement, je trouve ça lourd quand je veux XP ou Séduire mes filles depuis le shop de passer plus de temps à faire défiler celles qui sont maxées qu'à distribuer des cadeaux ... Et encore j'ai la chance d'avoir un "petit nombre" de haremettes ... Je ne sais même pas comment ceux qui en ont le double de moi peuvent supporter de passer du temps. (Apparté (/Apparté) Bref, revenons à ma suggestion (que j'ai eu déjà postée en anglais il me semble voilà quelques temps) : Avoir une option dans le shop pour masquer les filles maxées, ça serait tellement plus confortable, vous ne croyez pas ? Merci pour vos retours.
  21. À mon avis, Reine Titania devrait être une des filles augmentées à 5 étoiles car c'est la seule de toutes les haremettes à ne pas montrer ses seins et mamelons et j'ai toujours trouvé cela injuste. Ce serait l'occasion parfaite de remédier à cette grossière erreur. Salem, Marina, Cunégonde seraient d'excellents choix également. En fait, toutes les filles communes méritent cette transformation. Je suis également outré qu'une fille du plus récent monde a déjà une "augmentation" car je crois ne pas être le seul à ne pas encore avoir Chiba et Arcadia aurait été un excellent choix. Il y a de sacré beaux spécimens seulement sur Dark Lord et l'Espion Ninja plus méritantes. P.S: Je suis vraiment contrent pour Bonny et Pélagie. L'attente en a valu le coup. Toutes deux sont fort réussies!
  22. Hello everyone! im playing HentaiHeroes for quite sometime and i like the game alot. my harem is great and i like all the girls, and well, as the title might suggest i have special affection toward Queen Titania and Sylvia and ofcourse toward all the story at Magic Forest continent. so i would like to wish and ask for more giantess content to slake my fetish and i want to belive it's the fetish of many more harem owners here, this way we can enjoy more option to make our favorite fetish associated girls our Alpha, Beta and Omega girls. would love to hear your opinions and reply and generally have a fertile discussion :D thank you <3
  23. The Champion system should have never been put into the game with the current mechanics as it is VERY unbalanced and VERY BIAS towards Hardcore specialty users. This makes it much harder for Know How and even more for Charm specialty users to obtain the new girl that is best in class for their specialty!!! (If you read through all of this, you will see I am not just ranting, but also have a viable solution) First, My background in this game....I have been playing HH for over two years and have always been a paying, supporter of the game as I have enjoyed it thus far(until this). I buy the monthly cards to make it easier for one click collection and also the free daily kobans etc. to include the gold monthly card when they started along with buying *special offers* when they come up at times... What I am meaning by the initial statement, is the current reward girl from Champions from the beginning to the current last one at Sky harbor goes like this. HC, KH, Charm, HC, KH, Charm. Hard Core is the first and fourth possible girl won making them the cheapest by far for attempts. Then Know How is the second and fifth, followed by Charm as the third and sixth. The Hard Core reward girls are much easier to get , well before a player can even get to the 6th champion, giving Hard Core players a HUGE advantage in PvP Leagues and overall game play as well. The amount of tickets used for them is also MUCH less than any other specialty as the Champions get harder when each area and each progression of that area...(I believe you know what I am meaning here I won't go into details)...One example of this is the first stage of the last area, Sky harbor having 9.4 million + impression to start with on stage 1 !!! Plus that champion doing massive damage meaning it takes a LOT of tickets to get past the stage. The 2nd stage of Sky harbor has the champion with over 9.7 million impression and again the champion does much more damage to your ego there etc. In perspective, the third time you get to stage 5 for an attempt to win the Hardcore girl from Elites University the champion has no where near that amount of impression as stage one of area 6, and the champion also does MUCH less damage making it take a LOT less tickets to have 3 full attempts to get the Hardcore girl. In the amount of average tickets for one round of Sky Harbor at stage one or even two. The same person could easily get through at least all FIVE stages of Elites University. This is a serious oversight by the DEVs and slap in the face to the Know How and Charm players as it tells them, HEY Hardcore is gonna get their best girls much sooner than you can, and much cheaper cost too! Why would you release a game mechanic that has a penalty for a possible two-thirds of the players(if there was an equal amount of each specialty)? Testing and development should have taken better consideration of these factors when implementing something new into the game that is this old IMO... I could go more into the above subject but I think you have enough of an idea what I am referring to there.... Possible Solution(s) to this issue!!!! 1 - Revamp the Champion system to make it equal and balanced for each specialty (this is a MUST for fair game play for everyone) But how?!?!? This is just one idea I had about this... You click on the Champion area, same as now. When it pops up, you see the initial RECEPTION center and then THREE tabs to the RIGHT of it. The Tab with of the Reception center says Reception at the top. The tabs to the right each says it's own specialty(plus optional neat, specialty icon). One says Hardcore, then Know How, then Charm. The order does NOT matter as it is just a means to separate each type(put them in alphabetical order to avoid issues). Every tab is the SAME layout but the main difference is the specialty of the girl that is possibly won from that champion. Hence, the reason the need of three tabs, one for each to make is EASY for anyone to decide which one they want to attempt. Now for more specifics. Each specialty tab can have it's own unique type of reward backgrounds, themes, items just as each champion does now for a nice variety for people to choose from plus the unique specialty of the possible girl reward at stage 5. The BALANCE, a must have is this. Each tab starts with TWO girls from each specialty(just as there are two for each already now). This will allow for possible additional girls to be added at a later time(OMG THAT IS A GREAT IDEA FOR GAME EXPANSION AND GROWTH[and like the world map is now]!!!) Each champion has the EXACT same amount of impression(and base damage) at every stage as the other specialties of the same stage. I.E. If you play the same level of champion on any tab(specialty) it will have the same impression difficulty, meaning it should take about the same amount for each boss(within reason and RNG and luck) to beat. Stage 1.5 of HC will have the same impression and base damage as stage 1.5 of KH etc...This will make it more balance and fair for any player of any specialty. This will also allow any player to concentrate their main playing time towards the rewards or girl(s) they want that will benefit them most, making their playing time more enjoyable and rewarding for them! Once the person completed stage 5 of the first champion on the tab they are on it will open the next champion for play. Each tab is the same way. The first champion must be beat at stage 5 before the next one can be attempted, same as it is now for progression style to get to the next champion. Also each area 5th stage now has unique rewards from other champions just as their reward items stage 1-4 are unique for each one. This is something people can work for if they like the ones of the other specialties at their own pace and choice this way. I.E. If I want the girls from One tab but also like the background of another, I can make the choice on what to choose to go for and what order to do so in. Again making it more fair for all, you want your specialty girl first or that sweet theme you like on the other tab first? Now that the champion system is already in game HOW THE HELL DO YOU implement this suggestion(or variation of it), without messing up current progress etc.??? You can just link the players CURRENT status on the game and have it shown on the new specialty tab so nothing is lost. I.E. if a person is at stage 6.2 of the first champion(which has a Hardcore girl reward possible), then the first champion on the Hardcore tab will have the same, and also reflect if they have that girl or not already so nothing is lost from what it is now in the game. The same for each of the others that are already there, to have them mirrored over to a new tab system with the current progress at the time of implementation. Clarification --This is purely a suggestion for each tab specialty to have THAT specialty girl possible as a stage 5 reward from the champion. It does not mean the champions fought on those tabs have to match that specialty as they can be anything you want to have there! This will make it easier for people to choose a tab that will have possible reward girls of their specialty only. Each tab starts with two girls, and has room for more at a later time when the game grows! I have had other ideas about this and how to correct it but this is the one that I thought would be best overall for HH and the great community of players Plus this is enough for now! People can read this and see what type of reactions and feedback comes from other players Thank you for your time and consideration reading this! Be well
  24. Just a thread for people to vent on. The new system has imperfections: write it down here, explain why it sucks, and what can developers do to fix it.
  25. Hello, I hope a Member of the HentaiHero team will read this, because the Game suggestions (Mission) issued in the title shows up every now and then, which i find great, but when i klick on "Try the Game" my adblocker dosen't allow the new page to open. Therefore i suggest to involve a entry in the menu where these Missions can be reviewed or archived.
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