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Nov 17 Game Design Q&A


Oliver66
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GH just had a Q&A with Generalisimus (Head of Game Design). Here's a summary, split into the questions asked ahead of time and those asked during the Q&A. Numbers tidied it up and made it easier to read. If you would like to read the unedited version you can find it in the link blow then check out the #gh_kinkoid_questions_and_answers channel.
 
 
Pre-asked questions Q1: What was the main goal with seasonal, seeing how the amount of rewards outside of the guys were very low, and the cost of the event was a lot higher than most other events, even mythics?
A: The main attraction in the event are the guys. Other rewards may look small but they stack up. Also we may have better rewards coming soon.
 
 
Q2: The rebalance of seasonal lowered the duration of the event, and as such also nerfed what we got from the paid cards during it. Why did the price remain the same regardless, seeing as the true value of the cards now is even less than half?
A: The requirements of the reward tiers decreased significantly (more than twice) which should balance out the prices. Other than that if the long format is preferred, we can use it more.
 
 
Q3: How many Seasonal Events can we expect to see in a given year? Is the event considered a success from your side, or might it be less recurring than you'd consider from the beginning?
A: It is a big and long event which should not happen too often. We are still debating on it.
 
 
Q4: Will it see further rebalancing? Nerfing the "free" guys to just 3 stars makes it seem even more like a pay to play event, but as already mentioned the second seasonal seemed to overall be of lower value than the first, way more so than one would expect for a non-anniversary seasonal.
A: Further rebalancing is very possible, depending on results and feedback. It looks like the longer format was preferred.
 
 
Q5: Are there any concrete plans for a KC revival option?
A: Not for now.
 
 
Q6: Seeing as the Champions mechanic was deemed a failure by most players and seemingly even you, why has it gotten more pushed in the last year, without any actual improvements to the actual mechanic? The problem with their strength is still a big deal, even without the infinite scaling.
A: I would not say it is a failure, it is a working mechanic. It can be improved or reworked in the future but it is not a main priority atm.
 
 
Q7: Shards on champs during OD and Classic, is there a reason for the drop rate/amount of shards dropped to be as low as they are? As it stands the guy on champs gives newer players the illusion that he can be earned for free when most of the time that is far from the truth. A: The drop chance is very high for the 35 shards and it is calculated that on average, the guy can be won by trying every day of the event. Of course, there is the possibility to be unlucky.
 
Q8: Pantheon question: Seeing as there's still no new mechanic that helps us beat latter floors, why was the mechanic released in such a way that it was literally impossible to beat? If it was meant to take a long time then adding more floors between each guy would have had the same effect while not reminding of the failures of champions, for example.
A: Maybe it comes soon 🙂
 
Q9: how were the mechanics of Sultry Mysteries decided? Being able to get any random guy in the shop seems great at first glance, but why include guys who are already permanently in the game (Adventure, Pachinko, PoP, Club Champs), who no player is at risk of losing out on, and exclude guys under 40 shards? (Meaning it has limited effectiveness for the guys who most need revivals - KC and LD guys - who the player may have under 40 shards for.)
A: The idea is to be able to finish guys that you already started, be it from different features or events. The choice is random to still keep you coming back and check if you got the guy you wanted. It won't be interesting if you just could just pick and choose directly, right?
 
Q10: Are there any plans to give player XP a purpose for players who have reached level 500?
A: Yes, we are thinking about it for a while. We'll see which one would work the best.
 
Q11: With the introduction of gems, 1-star heroes have found a new purpose, but 3-stars (esp. Legendaries) remain pretty much an unjustifiable cost for most players. Are there any new mechanics planned to address this issue?
A: Not at this moment. If you have suggestions on the topic, you can submit them.
 
Q12: Are there any plans to add a bulk sell option for equipment in the market? Maybe a sell all common/rare/epic option.
A: Yes, we have such an idea, we'll see when it can come to life.
 
Q13: While loathe to add more koban spending options, is there a reason. There isn't a x10 button in pantheon? Or a shortcut for clicking like 200+ times to finish Boss bang?
A: We are thinking of adding these but we'll see how and when.
 
Q14: Will we be able to exchange shards of guys we don't like for Sultry Mysteries keys? Would be also good to break a harem guy we don't like into let's say 50 shards and then be able to exchange the shards.
A: We don't have plans for that
 
Q15: Would it be possible to add a x10 fight option to Boss Bang?
A: We are thinking of adding this but we'll see how and when.
 
Q16: The "custom bundle" feature is still planned?
A: Yes, it is in the plans.
 
Q17: Once before you reduced the amount of energy required to complete story scrolls in worlds 1-6, do you plan to do that again anytime soon for worlds 6-12? Currently it takes over a year to reach world 13 and HH have 4 worlds more than we do.
A: We don't have such plans atm. So far this was targeted by more and more Energy rewards all over the place and more Energy in bundles.
 
Q18: Will the All Mastery's Emblem mythic booster have the league and seasons separated into 2 different boosters?
A: We are still debating about this but due to the last survey it appears that more people prefer it to stay like this.
 
Q19: Will you get rid of the refreshing while collecting PoA rewards, like you did with PoV and PoG?
A: Technical question but we can try
 
Q20: Why are affection items in PoP epic?
A: Balance reasons
 
Q21: I understand KC isn't deemed popular, but are there any plans to revive any of those characters in any format?
A: No plans for that yet
 
Q22: Is there any plans for additional formats to release Clicker girls into the game?
A: No, only KC
 
Q23: To expand on the KC revival question asked, are revivals in the works for Seasonal, League, Boss Bang, Kinky Cumpetition, Path of Valour? Also because Cumback contests revival 1 guy a week and are how we get revivals for 6 guys(PoA & Seasons) that means once a seasons/PoA guy shows up in cumback there will never be time for a second revival. Are there plans to address this too?
A: No concrete plans for that yet, but it is on our mind.
 
Q24: Do you plan to update the points awarded by some contests? Especially, It has been asked many times that the selling contest - which award only 50 point per item sold - is a nightmare when it happens during PoA where it is asked to do X thousands points in contests. An easy fix would be to update the points awarded and would change nothing in the game.
A: There is a plan to have multi-sell but we'll see when that can happen
 
Q25: Do you plan to make the bundles pop-up less aggressive that they are currently in the game? Right now, almost any time of each day you go to the town in the game, the bundles pop-up open. Each and every time and u have to close it manually. I understand it has to open, but please one per day, or one each time a new bundle comes should be enough. Right know it is highly aggressive, boring and it makes me (and surely many people) feel anything but NOT wanna look them since they popup every time. In fact, i didn't looked them for weeks when i used to.
A: Currently it happens twice per day, or when a new one appears. No plans to change that.
 
Q26: Do you plan to update the PoP soon? Especially a possibility to cancel (with confirmation to be sure u don't cancel accidentally) a PoP missclicked on phone could be a cool update. On an other point, for new players especially, PoP are one of the last places where the class of guys is really important. And currently, with the exception of the first 3 PoP that u can upgrade, other ones are purely random. Sometimes u can get 6/9 same class PoP and it makes impossible to deal with them for new players. A Fix could be to force that there will always 3 HC, 3 Charm and 3 KH PoP.
A: It is meant to be random and incentivize upgrade of different classes.
 
Q27: Do you plan to rework the affection system of the harem? Right now, upgrading the guys is costly and quite hard for everyone. In my opinion, upgrading the affection should not be so costly because upgrading the rank of the guys allows you to look their scenes, their poses and be happy to discover what the artists have made with the parody. And for me, the main aim of playing that game is to look the poses/scenes of your guys. It should not be hard to watch it. I feel always sad with your montly survey where you ask us to rate guys of the previous month when i'm quite sure not many people got the majority of the guys, and for those who managed to get them, well often they are not upgraded cause u have to chose where invest your ressources. It's hard enough to get the guys, to upgrade their XP, spend gems to awaken them. In my opinion it should be far more easy to upgrade the affection in order to look and be happy (or not) about the scenes/poses. PS : and to give you a response for your survey, no one (especially those who already have the guy in their harem) should have to go to the wiki to learn what there poses looks like. And answering with that way is quite a bad move cause u don't see the scenes, and really often, poses/look of a guy are "classic" but scenes could be amazing and would change the note u would give in the survey.
A: It is part of the overall balance - upgrading and rewards. More rewards are constantly added to the game. So all in all we don't think there is a general problem with this.
 
Real-time questions
 
Q1: Is there a concrete release date for Mythic equipment yet?
A: Our plans are for next Wednesday 23th Nov, unless there is something we need to change/fix which requires a delay
 
Q2: Could it be delayed to Thursday reset, as to not wreck the league ranking ?
A: It is potentially affecting the power of players and can affect the Leagues but I'm not sure how this can be done and planned from release point of view. I can check with our tech team and see if we have options.
 
Q3: kinda wonder, will the profile page be updated ? there is currently many avatar in the game, and it is really, really tedious to select oldest avatar. I know i won't change profile image every day, but still, there's an issue here
A: We have it in our backlog, the page is outdated and can be optimized especially the avatars as you mentioned. It is a QoL improvement we want to but I cannot promise a release date
 
Q4: Is it possible to implement a way to remove the confirmation pop-up when creating teams for Boss Bang? It's really annoying and most players who have a few dozen guys will never ever run out of guys so that warning is entirely superfluous.
A: I personally think the confirmation is needed, especially for players that are new to the feature and also you need to really do it 5 times a month. Maybe it can be an improvement in the future but a low priority one
 
Q5: Will there be a rework of the UI in Places of Power? Not only is the mechanic very tedious to use if you don't use the koban option, but not being able to see all of them collected at once without scrolling makes for a cluttered UI
A: Right now we don't have plans for that but you have a point that with more PoPs, it got more complicated. I can take a look into the problem at a later stage
 
Q6: Will it be possible to make auto place/collect PoP rewards for free for those who have the monthly card (let's say gold/platinum)?
A: Maybe, just maybe, there will be a way to use some of the new koban options for free with a monthly card. Maybe a new one 😮
 
Q7: honnestly i want seasonal event to not just be a paywall that block some nice but legendary guy, and what i want the most, is an alternative (revival) to get the guys, but since the event is quite new, i guess that last point not something planned yet
A: Our overall position is that most if not all recruits deserve a revival at some point. When and how still remains unclear for the case of Seasonal Event
 
Q8: About a year ago we received 2 big feature surveys with potential features coming. We got a few like market update but was wondering if any are still in the works or cancelled. Like elemental pantheon, club battles, labyrinth, conditional leagues & girl/guy equipment
A: We are actually making a new survey VERY soon that will be shared with all players. We will compare already presented features to the ones that we will present as new.
 
Q9: I also wish to add 1 more question, if Sultry is gonna be a monthly thing starting from now?
A: Our current plans are for SM to be every month
 
Q10: More questions about the new Sultry event: are you planning to add any changes to the new feature? Specifically referring to the shards threshold in order to see the guys in the shop (from 40 to a lower number > 20 ideally)
A: There is no such plan to change that for now. New rewards can appear in the Shop as some point though
 
Q11: I know this probably not covered in this Q&A but was wondering if we could get any info on a gay pornstar harem. Is it still a possibility and if so doesn't it have a potential release time?
A: You can maybe expect something coming up next year 😉
 
Q12: Are there any redesigns planned for leagues? Like changing how many are in a bracket, introducing new brackets, or changing the rewards yet again?
A: No, no such plans at this moment. There is something related to that, which is in our backlog, which is about the recruits rewards and them being in a "stack" like the ones in PoP. But that is somewhere in the future.
 
Q13: I figure you'll never answer this, but what was the real reason behind removing dating tokens? A rework to make them not work for exclusive guys (read mythics if SM is to be understood) would have let us keep a beloved mechanic
A: The whole point was to have a way to finish a recruit that players started in a cool, engaging way. That's why we introduced the SM event. Just the dating tokens were not working as we wanted them to work.
 
Q14: Hmm, then I would add a criticism about SM, if one plays for free and doesn't do many fights, the amount of keys you get during the event is very, very small, and makes the event seem really unappealing, regardless of how good it could be
A: Our current plan is to happen normally during OD which anyways is heavy on villain performances - basically getting shards and keys at the same time.
 
Q15: MD is better for it. Or have it twice during both events so it's useful for both new and old players
A: We'll see results and feedback and can decide based on that. The good news is that it has synergy with other events and can be scheduled differently, we have wiggle room.
 
Q15: Does the game code allow for events/rewards to be different for players based on their level or number of guys? (Examples - pose matching champs is extremely tedious with 130 drafts, getting champ guys is very difficult for high-level accounts and their drop rate should be higher, PoP awards are ok for new accounts but ridiculous for high-level players etc).
A: Yes, it is possible that rewards are given based on player level or the recruits owned. There are features that use that in example PoP rewards scale with level.
 
Q16: With PoD running out of LC guys sooner or later, have you got any plan for when we have no LC guys left to be put into it? Or maybe putting Seasonal guys in there?
A: No plans for that but might be an option. No plans for seasonal guys overall at this very moment
 
Q17: Any plan to redesign and changing the PoP future guys/girls to 5* consider how hard it is to get them? Usually I would consider it take nearly a whole month to get them, which is on par with Club guy and should be the same rarity with them
A: No such plans, mainly because of content production, a 5* takes much more time and we want to keep them for the most exciting events and features.
 
Q18: Would also be nice if there was a way to ensure SM doesn't constantly repeat the same options in the market. In my case I had exactly 3 guys that could've appeared, one from a troll, one from PoP and one missed KC. And I only got the PoP and troll guys over and over again, never the KC, so I couldn't make any use of the feature yet
A: That is interesting, we can look more into such cases, maybe at least the guy that appears next should not be the same one from the previous stock, we'll see
 
Q19: I wonder if we could see Labyrinth anytime soon consider its was one of the top 5 looking forward to event?
A: It is in the backlog, and indeed was one of the most liked ones. No particular plan for it yet
 
Q20: if the month long Seasonal might be coming back in the future, is there any chance that you could make the first 2 guys we get back to 5* instead of 3* (like anni seasonal)?
A: That is the plan, yes, the long format should have four 5* (unless something wrong happens)
 
Q21: Does that mean the long format will also return to the balancing of the SE during Anniversary?
A: Similar most likely, maybe more/better rewards overall (outside of the recruits)
 
Q22: But same "price tag" as during the Anniversary? Because it was easier to recruit all 4 during the shorter format and it was much appreciated
A: Very similar to the Anniversary, yes. The shorter format was easier but had other problems
 
Q23: Do u plan to add messenger from HH in GH soon? And or rework it before maybe?
A: A rework is something that we are looking into, it definitely doesn't appear to be as good as we wanted it to be. Until that happens maybe there is not much reason to push to other games.
 
Q24: If there aren't any plans to revive such characters [in reference to answer of pre-asked Q21 above], then it's kinda deceitful to have all unearned guys say they will be back later
A: I think they will be coming back at some point - but when and how is still unknown.
 
Q25: We getting some furry men?
A: We'll have to ask Content team

 

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In case anyone is interested here is a link to kinkoids posting of the Q&A, it includes the Q&A's from all their kinkoid games for November. Currently should have GH and HH with porn star harem and comix harem's Q&A's to come. GH is the only gay game, the rest are straight games that feature collecting women if you haven't heard of the other games.

https://blog.kinkoid.com/news/qa-the-november-sessions/

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But I do like that it takes longer to work through the story. I hate having to wait for the next chapter to come out, especially if they are getting rid of side stories. I kind of wish I had taken it slower during some of those middle levels.

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And I know I have made several posts about Q7 om here. I do not think that drop rate of the 35 shards is high enough. I have not gotten that person the last couple events that it's been offered. Because I'm such a high level, it takes a whole day to get through a level, even setting the 15 minute timer, and then I have to wait 24 hours to try again, which gets pushed to the next morning because I gotta sleep, so it is more like 32. 

But thanks for posting this. There is some interesting information here. I honestly forgot about the whole Labyrinth thing.

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Frankly I do think the annoyance of the Bundle-pop up has increased as it seemingly pops up every 15 minutes now regardless if you're just trying to switch between different areas of the game or just keeping the tab idle on the main screen.

It pops up definitely more than just twice a day.

It would be less of an issue if you could close it via the enter key or something but always having to manually click the red x in the upper right corner does get exhausting after a while.

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  • 9 months later...
On 11/17/2022 at 7:36 PM, Oliver66 said:
Q27: Do you plan to rework the affection system of the harem? Right now, upgrading the guys is costly and quite hard for everyone. In my opinion, upgrading the affection should not be so costly because upgrading the rank of the guys allows you to look their scenes, their poses and be happy to discover what the artists have made with the parody. And for me, the main aim of playing that game is to look the poses/scenes of your guys. It should not be hard to watch it. I feel always sad with your montly survey where you ask us to rate guys of the previous month when i'm quite sure not many people got the majority of the guys, and for those who managed to get them, well often they are not upgraded cause u have to chose where invest your ressources. It's hard enough to get the guys, to upgrade their XP, spend gems to awaken them. In my opinion it should be far more easy to upgrade the affection in order to look and be happy (or not) about the scenes/poses. PS : and to give you a response for your survey, no one (especially those who already have the guy in their harem) should have to go to the wiki to learn what there poses looks like. And answering with that way is quite a bad move cause u don't see the scenes, and really often, poses/look of a guy are "classic" but scenes could be amazing and would change the note u would give in the survey.
A: It is part of the overall balance - upgrading and rewards. More rewards are constantly added to the game. So all in all we don't think there is a general problem with this.

I'm so confused by the question here. I have every character maxed out on Affection, and more extra Gifts than I know what to do with.

XP, sure, that's tricky. There are never enough gems, and sometimes I even run out of Books. (I use the Buy All button in the Market as often as I can remember, to make sure I keep myself stocked up.)

But Affection? I don't think I've ever encountered any difficulties there. To the point where I'm usually selling Rare and even Epic Gifts whenever a "sell items" contest or event task comes up, because I'm absolutely lousy with them.

...Is that not the norm? Have I just gotten crazy lucky with Gifts drops?

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5 hours ago, NYPup2Train said:

I'm so confused by the question here. I have every character maxed out on Affection, and more extra Gifts than I know what to do with.

XP, sure, that's tricky. There are never enough gems, and sometimes I even run out of Books. (I use the Buy All button in the Market as often as I can remember, to make sure I keep myself stocked up.)

But Affection? I don't think I've ever encountered any difficulties there. To the point where I'm usually selling Rare and even Epic Gifts whenever a "sell items" contest or event task comes up, because I'm absolutely lousy with them.

...Is that not the norm? Have I just gotten crazy lucky with Gifts drops?

The only thing I can think of is you don't recruit every guy, especially the mythics. Mythics alone will almost eat up the vast majority of affection you can possibly get free within a month.

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