Woud Posted March 6, 2019 Share Posted March 6, 2019 Everywhere were i can see the time counting down it goes from 01s -00s to 59s-58s etc. So it costs me a minute every countdown. Link to comment Share on other sites More sharing options...
ScrubNoob Posted March 6, 2019 Share Posted March 6, 2019 Long standing issue really, but good to bring up. Usually doesn't set you back a whole minute in my experience, but the point does stand that when the time syncs back up with the server there is often a time loss that suggests the server is running slow or more likely having high latency. You may just have some extra latency issue making it even worse for you (just a theory). Link to comment Share on other sites More sharing options...
AresLST Posted March 6, 2019 Share Posted March 6, 2019 12 minutes ago, ScrubNoob said: Long standing issue really, but good to bring up. Usually doesn't set you back a whole minute in my experience, but the point does stand that when the time syncs back up with the server there is often a time loss that suggests the server is running slow or more likely having high latency. You may just have some extra latency issue making it even worse for you (just a theory). I've seen this issue now for the first time today and yesterday...but it always sets back exacly one minute and I can not fight before exactly this minute...yesterday I was then clicking to fight right before the time was over and got reset to 59 seconds twice again. I don't think it's really a sync error between client and server. Then my two resets could/should not have been happening. Link to comment Share on other sites More sharing options...
jelom Posted March 7, 2019 Share Posted March 7, 2019 The timers always run locally in your browser and have a small delay who accumulates, the start time is stored in the server and if you load the page they get sinchronized with the server and show you the correct time left. Link to comment Share on other sites More sharing options...
Srevadicus Rexx Posted March 7, 2019 Share Posted March 7, 2019 I reported it MONTHS ago, that the timers on missions were not always the same as the timer running in the town. Today it's gotten even worse, they're both off from each other, and both are resetting the last minute give or take. Link to comment Share on other sites More sharing options...
snowman22 Posted March 7, 2019 Share Posted March 7, 2019 I think this is a display problem and I think it is separate from the server/client drift. The server/client drift is only a few seconds, maybe 15 on a bad day. The new problem is almost always pretty close to 60 secs. Since yesterday some of the timers go (notice the min and secs below 2 min and above 1 min): 4min -> 3min -> 2min -> 1min 59sec -> 1min 58sec -> .... 1min 1 sec -> 60 sec -> 59 sec -> ... 1 sec. I think some of them are not showing the 1min part so it looks like 60 -> 1 happens twice. Try to notice if it goes 4min, 3min, 2min, 60sec 59sec, ... 1sec, 59sec 58sec, ... 1sec. I.e.: When you see the problem did it jump from 2 min to 60 secs? 1 2 Link to comment Share on other sites More sharing options...
Gambit126 Posted March 7, 2019 Share Posted March 7, 2019 2 hours ago, snowman22 said: I think this is a display problem and I think it is separate from the server/client drift. The server/client drift is only a few seconds, maybe 15 on a bad day. The new problem is almost always pretty close to 60 secs. Since yesterday some of the timers go (notice the min and secs below 2 min and above 1 min): 4min -> 3min -> 2min -> 1min 59sec -> 1min 58sec -> .... 1min 1 sec -> 60 sec -> 59 sec -> ... 1 sec. I think some of them are not showing the 1min part so it looks like 60 -> 1 happens twice. Try to notice if it goes 4min, 3min, 2min, 60sec 59sec, ... 1sec, 59sec 58sec, ... 1sec. I.e.: When you see the problem did it jump from 2 min to 60 secs? I've also noticed this occurring the last day or so. Some of the timers, like challenge and arena, count down to 2m, then a minute later continue from 1m 59s and count down to zero. Other timers, like energy and combativity and missions, get down to 2m then a minute later count down from 59s like it used to, but then it repeats once it gets to zero and counts down from 59s again. Display error or not, it looks like all timers now count down an extra minute. This has been my observation over the last day since the patch. @Kinkoid what do you think? Sounds like a bug to me. Link to comment Share on other sites More sharing options...
John 1039 Posted March 7, 2019 Share Posted March 7, 2019 Apparently, something in the patch was supposed to resolve the old issue of desynchronization of timers between client browser and game servers. Good or bad, the present situation appears to be the result of that "fix". Link to comment Share on other sites More sharing options...
_shal_ Posted March 7, 2019 Share Posted March 7, 2019 11 hours ago, Gambit126 said: Display error or not, it looks like all timers now count down an extra minute. No, they've simply changed the rounding. 2m 59s to 2m 01s are now "2m", while they used to be "3m". There may be some display bugs here, but I'm pretty sure the counters don't actually run longer. 1 Link to comment Share on other sites More sharing options...
Srevadicus Rexx Posted March 8, 2019 Share Posted March 8, 2019 The this is the that , and the reason you're seeing this is blah blah blah.... the timers aren't working right... quit adding crap content, and fix them...and I looked, I reported the timers messing up mid 2018, thank god those guild activities are "Coming Soon" lol Link to comment Share on other sites More sharing options...
Genium Posted March 8, 2019 Share Posted March 8, 2019 Its happening to me starting this week. Link to comment Share on other sites More sharing options...
John 1039 Posted March 9, 2019 Share Posted March 9, 2019 (edited) - Edited March 9, 2019 by John 1039 Link to comment Share on other sites More sharing options...
andyматьего Posted March 10, 2019 Share Posted March 10, 2019 (edited) On 3/7/2019 at 8:19 AM, snowman22 said: I think this is a display problem and I think it is separate from the server/client drift. The server/client drift is only a few seconds, maybe 15 on a bad day. The new problem is almost always pretty close to 60 secs. Since yesterday some of the timers go (notice the min and secs below 2 min and above 1 min): 4min -> 3min -> 2min -> 1min 59sec -> 1min 58sec -> .... 1min 1 sec -> 60 sec -> 59 sec -> ... 1 sec. I think some of them are not showing the 1min part so it looks like 60 -> 1 happens twice. Try to notice if it goes 4min, 3min, 2min, 60sec 59sec, ... 1sec, 59sec 58sec, ... 1sec. I.e.: When you see the problem did it jump from 2 min to 60 secs? Yes it's correct, but when you not update page. But now it's bug, bcs I close page and open it again in last 10 sec and after last second I rcvd bonus +1min Edited March 10, 2019 by andyматьего Link to comment Share on other sites More sharing options...
oldschoolguy Posted March 11, 2019 Share Posted March 11, 2019 This happens to me all the time in missions. The timer goes to 0, I hit the buton to collect, the buton disappears but nothing happens. I refresh the page and it shows 59s again. I timed this with a stopwatch and it's really the server time that is badly out of sync. The local countdown seems ok. Link to comment Share on other sites More sharing options...
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