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Showing content with the highest reputation on 08/28/2019 in all areas

  1. Maybe you'll get luckier with your next mono stat item from a champion and it'll be for endurance, those have very high numbers.
    3 points
  2. Hey guys, I've had this popup today, and I've been wondering a few things about the reward on HH for trying out HC. Am I still eligible for it if I've already tried out Hentai Clicker before (which I did)? What's the reward? How and when will we get it (if we're eligible, which depends on question 1)? If anybody has any info, that would be appreciated. Thanks in advance
    2 points
  3. eyah, we need free 10000 kobans per day, all girls for free too, and 1 new girl every hour. What? Devs need to eat? We dont care!!!
    2 points
  4. News du wiki ! Les coûts de la nouvelle quête sont maj sur la page du monde 12. Pour les éventuels personnages secondaires, j'attends un peu avant de les mettre pour éviter le spoil.. Sinon, un des manques depuis le début du wiki a été complété... N'obtenant pas les traductions "officielles" de Kinkoid, les missions ont été traduites pour les derniers events restant. Donc vous pouvez aller voir nos traductions des missions de Farniente d'été, Périple sexy, Retour au labeur et Épreuves sportives 2017 sur leurs pages respectives. Si vous avez de meilleures traductions, n'hésitez pas à les dire ici avec le nom de l'event et le n° de la mission. Ou vous pouvez venir sur Discord nous les soumettre à @[CNO] Jacky Choun et moi en mp ou sur les salons réservés au wiki sur le serveur non officiel (https://discord.gg/RfGBAM9) ou sur le serveur officiel (https://discord.gg/yTQKw7n). Voilà c'est tout pour moi. Bon jeu et bon loot !
    2 points
  5. Game is significantly different now. Many have noticed the harem girls' benefits are all rearranged. Megane used to be a boss-click booster, while Angela, Vanessa, and Clara mainly boosted KH, charm, and HC clicks respectively. Now Megane, Angela, and Vanessa boost the three schools and Clara boosts boss rewards. Also, the 3rd-level perks were moved. Yeah, I'm a bit salty about pumping so much affection into Angela to get the price discount, only to have that moved to Megane, but, well, it's beta, and the previous game wasn't well balanced anyway. That's the risk we take. FWIW, I think the new school assignments fit better, and I definitely like that they're one girl earlier. But wait, there's more! I got a new girl, with no name, at level 1000, who boosts boss clicks. Blonde elf. No other info. Cute, though, and I got a pose for her right off. Since I kept all my mojo charms, I got to 1000 quite fast. Every 200 levels, you apparently add a girl to a secondary "contacts" harem, who works like a charm (har har) - so far, I have: click +300% idle +300% HC click +500% charm idle +500% charm click +500% KH click +500% HC idle +500% KH idle +500% seconds on boss +10% click boss +500% HC click boss +700% charm click boss +700% KH click boss +700% rewards +1000% .... So I'm guessing these rewards are set - you always get the same ones in the same order. The numbers are higher, the higher you get. ETA: confirmed, and they're permanent contacts once you reach that stage; they stay across resets. New background for them, which I like. A new harem girl at level 6000, which I've never reached yet. A promo thing on the side, offering me two new girls, apparently to add to harem: Bunny's Mother, and Finalmecia (I recognize them from HH). Pretty big bonuses; both give -20% prices at level 3. There's a third woman in the promo art that I don't recognize, black hair with white tank top and horns, I think, like a succubus. Everything seems to cost 9000 kobans, which I dare not risk just yet. Still, interesting times.
    2 points
  6. Bof en vrai je comprend même pas pourquoi ils ont commencé à lui dire de la fermer elle me faisait même pas chier au début.. ce qu'elle racontait au final c'était moins nul que 90% des dialogues actuels du jeu..
    2 points
  7. Sometimes you just aren't capable of defeating a boss, but if you have leveled up the "Dirty Talking Scripts" your in for a long fight. How about adding an option to give up on a boss fight to save time, or possibly the option to go and repeat previous levels to make cash for upgrades?
    1 point
  8. bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla Et c'est comme ça que tu à atteins la maitrise d'un scénario de pointe =)
    1 point
  9. Oui je suis d'accord mais de là a comparer ce jeu a la vie réelle Non parce que dans la vie réelle si tu defonce un mec pour chopper sa meuf, soit ça l'excite direct pas besoin de sy prendre a plusieurs fois, soit elle appel les flics parce-que tu viens de defoncer son mec, normalement c'est la dernière solution.
    1 point
  10. On continue dans l’innovation de merde..😒😒
    1 point
  11. Here is a complete list of all the Harem Girls & Contact Girls currently in the game [v0.82.7 Beta] Names and orders should be the same for everyone. Harem Girls Harem Contacts
    1 point
  12. Effectivement ils ont changé l'interface de l'harem sur téléphone. D'habitude je reste courtois mais ce changement c'est de la daube, on perd encore plus de temps à récolter l'harem (9-12 filles au lieu des 20-24 avant par "écran"). Alors effectivement, c'est un point positif pour ceux qui ont un petit téléphone/écran.
    1 point
  13. KH = Know-how/Expert. Champions feature works differently, so this assessment is just for arena/leagues. This item represents gaining 716 damage versus every opponent instead of 433 hardcore defence, 438 charm defence, 435.5 know-how defence, only one of which is relevant at a time. This means for every hit you exchange with your opponent, you're now dealing nearly 300 more than you're taking. They'd get 716*5 = 3580 endurance versus losing (876*2+911) = 2663 so an overall gain of 917. Harmony is indeed lost, but diminishing returns mean that you don't need that much harmony to be effective. You are free to see it however you like, the facts say that this item is stronger. If you just want the monetary reward, well that's why selling it exists.
    1 point
  14. congrats, everybody deserves some luck sometimes!
    1 point
  15. OK, I suppose that the only thing I can say now is that I was subject to one of the greatest strokes of luck in the entire story of the game, if not the greatest of all. Before this, my champion situation was as follows: Romero 4 stages cleared, Whaty 3 stages cleared, Matsuda 2 stages cleared, Ryu 1 stage cleared, Visor 0 stages cleared, Alban still sealed. Moreover, all champions (obviously except Alban) had only phase 5 left to clear another stage. I waited quite a number of days to have enough time and a good number of tickets (I reached 107 before start fighting, and received more before ending all necessary fights). In previous stages cleared, no champion girls dropped, only backgrounds and pieces of suits. This time, after clearing all the opened phase 5, the result was quite different, as all of you can see: I usually start fighting every round from the last champion opened (in this case Visor), and go down towards Romero. Lissa dropped first, and i was already happy of the result. Next also Murane dropped, and I was quite astonished (to not say quite hyper excited, being an hardcore player). When Any dropped after clearing only one stage of Visor, I was without words. I suppose the least I can expect is to need to get to clear stage 8 of the remaining champions to have the remaining girls drop. I suppose also that my next lucky 100 (i am still at the only one I had some times ago on Malina) is to be considered posticipated to an unknown date. I fear also that after this, my shard drop on regular and event girls will collapse into the void. Probably the most ironic thing is that now that I have the best hardcore girl in the game up to now, it is not a problem that I can only pump her affection but don't have enough books to level her up and use her in my league squad, as my actual squad is keeping me more or less where I decided I want to be.
    1 point
  16. Me manque plus que Shtupra (la fille du dernier boss) et j'aurai drop toutes les filles champion
    1 point
  17. Interesting changes for me instead, obviously thinking of them as steps for the final version (someone still haven't understood that the game is in an experimental phase and the modifications in running are normal). The gachas are expensive but both these and the contacts are good extensions to a harem that was too poor and boring. However, I still think that the levels should be reformulated. The too much ease that forced to raise the checkpoints reduced the game to an annoying "look and wait". As it was calculated in the first version was absolutely better, there was more strategy too (for what a game of this type can have of course).
    1 point
  18. If you are really going to quit, how about going off with a bang. I used Cheat engine to break my game, this way I'll make sure to never come back. Also, things like macros for auto-clicking were really useful aswell.
    1 point
  19. yeah, it would have been a good point to include a x10 or even x100 button.
    1 point
  20. EN Features New Gacha feature has been added Gacha will have exclusive girls, boosters and affection points for players to explore Tutorial level A tutorial level explaining about the game Progressive unlocking of features at the beginning of the game Contacts Collect special girls and unlock their outfits in the Office Content The background will change every 1000 stages Girl descriptions have been added in-game (job, hobby, zodiac, erogenous zone) Girls New girl has been added The Hardcore High Elven Priestess Lyrsa will show you a good time with her “creamy magic”. You will unlock her at level 1000 Charming Spring is her name! She is very resourceful and can’t wait to get to know you! Find out more about her when you reach level 6000! She will be automatically unlocked when you reach level 6000 Gacha Try your luck and win amazing rewards: Boosters and 2 exclusive girls will be joining the Gacha The lustful and famous MILF Louise Carrot also is known as the beloved Bunny’s mother is waiting for you to show you how it was done back in the days! The Evil Finalmecia is waiting for you to free her from the ancient curse “The Mist”!
    1 point
  21. come and get it Hentai Heroes id: 2373490
    1 point
  22. This week's winners are...🥁 @Lazy Lord @3132 @Le Babass 04 @yoyowhan @FinderKeeper 🎉 Congratulations to the lucky winners! 🎉 (The Kobans have been distributed)
    1 point
  23. I don't think you know what the word impossible means. The person you quoted had been discussing Epic/Legendary days koban expenditure so that's why I assumed that's what you're after. In another thread people have continued to post data about their drop chances. All totally within current expectations. Getting both girls from a classic event is the expected outcome with no bonus combativity (ie starting an event with a full bar, arena rewards, league rewards all excluded). A revival is slightly less likely, but still falls under good rather than extreme luck to me. It is very possible to have a run of bad luck for two months.
    1 point
  24. It is not the epic or legendary days statistics what i am looking for, but the normal and revival event. Of course, i have suspicion something was changed, and i am looking for some data which can prove my idea or it can disprove it. Before july I could get both girl in both type of events without spending any kobans. After july, it occurs never. Simply it is impossible that i had extreme luck for 5 months and also impossible to have extreme bad luck for two months. This is why i am interested in these data.
    1 point
  25. Come on, i think it's quite obvious. It's how-we-mug-the-players-that-are-too-lazy-too-use-math (which probably are the largest slice)
    1 point
  26. Pour être honnête, j'ai bien aimé l'idée du discours pour endormir la libido Mais faut supposer qu'elle a parlé pendant 10h... sans participer pour faire craquer le héros Et le blabla au lieu du texte, c'était lourd Ils auraient pu y mettre n'importe quoi d'absurde, genre une partie de la recette des pancakes, des vannes, du sur les autres personnages... ça aurait au moins été fun à lire Même un cassage du 4eme mur comme ils le faisaient au début, du genre "Je crois que le joueur en a marre mais on en est qu'à la moitié"
    1 point
  27. Au cas où on en doutait, ça confirme que le passage de 19 à 30 points pour chaque statistiques à chaque niveau a bien eu son effet rétroactif (donc pas de bug ou de décision bizarre). Allez c'est parti pour un peu de calcul: Je suis actuellement au niveau 269 et hier mes statistiques étaient au maximum. J'avais donc déjà acheté 269 * 3 * 19 = 15333 points. Si je voulais tout remettre au maximum, il me faudrait donc 269 * 3 * 30 = 24210 points. 24210 - 15333 = 8877 points à acheter. Chaque point est actuellement pour moi à 21707 Ymens. A ce prix de base ça me ferait 8877 * 21707 = 192 693 039 Ymens ! Et comme chaque point de statistique vaut plus cher que le précédent cela fait donc bien plus mais je ne saurais pas le calculer. De telles sommes sont clairement en direction des joueurs anciens et/ou élites qui ne savent plus quoi faire de leurs fortunes, pour les autres comme moi bonjour la galère.
    1 point
  28. Vu que le prix augmente à chaque clique et non à chaque niveau il me semble que le prix ne change rien non? Par contre oui la galère à tout remonté au max, et ça vide le porte monnaie, ça dégoûte un peu du jeu ce genre de trucs.
    1 point
  29. Donc, 13 Points par niveau de + à acheter Souci, on doit payer au tarif HL les points des stats bas-niveaux Je suis lv.376, mes stats étaient au max chacune : les 13 Pts de différence des précédents niveaux 2, 3, 4, ..., 375 sont au tarif max & non ceux 2, 3, 4, ...
    1 point
  30. Hi Dev, I found it weird that after the patch, there is 2 charm click multiplier x 3 instead of having x 3 for one of each type (hardcore, charm, and known-how). There is also no idle bonus x 3 for charm for the girl perks. Was it intentional?? or was it a mistake. Really the end game for me in this game is leveling up idle only, could we have girl that increases idle power for each type instead of click power?
    1 point
  31. I like how all the girls in the office serve a unique purpose and are all important when playing an hybrid of active & idle style of play. Unfortunately, this means I'd like all the girls buttons to upgrade all clickable without scrolling. There's only 7 girls, and when I click the Fullscreen button at the bottom right, I kind of expected the extra screen height would give me more space to click all 7 girls. My wish is actually to remove scrolling entirely and fit all the girls on screen at once, especially in Fullscreen mode. That said, I guess if you want to add new girls in the future, then scrolling is necessary. Unfortunately, scrolling is such a pain due to the excessive scroll bounce. Just try it, flick your mouse scroll wheel any direction and the girls list will just disappear for a second, and inoperable for another second while your girls list slowly scrolls into view. My suggestion is to eliminate scroll bounce entirely. (Even if you like the bounce, you should never allow the list to bounce entirely out of view.) Also on the topic of scrolling, if you have a scroll bar, allow us to click on the empty space to scroll; rather than click & drag the bar. The click & drag to scroll doesn't work well since the game consumes so much resources that the frame-rate is so low, that clicking and dragging is unresponsive and jaggy. If in the future, you add more girls, dragging would definitely be unwanted.
    1 point
  32. suggestion: Once there's no more charms, please hide/disable/remove that button so that we don't grind mojo for something that isn't available. (Also, you have typo in message box, it should be "No charms left" not "No artifacts left".)
    1 point
  33. In before my ass gets kicked by Jessie for making this thread On the discord server most players are aware of or using this particular user script. It was originally created by Raphael, and now it is updated by 1121. This userscript gives you a couple of shortcuts, but also some useful information. It's not giving you any advantages in the game itself, so therefore the devs allow the use of it. We can only hope that some of these features will one day be implemented, but until that time, you can use this script. The script is available here: https://greasyfork.org/en/scripts/39485-harem-heroes-modified-by-1121 You will need to make an account on greasyfork, change your settings to allow 18+ content, and then download an add-on. I advice TamperMonkey. ---------------------- Now for the features of this userscript: 1. A dropdown menu underneath your combativity meter that has a link to the battle page of every villain in just one click. No more need to go through the adventure world screens. 2. A summary of each of your stats in the shop, just by hovering over the ?. It shows how many stat points you can still buy for that stat, how much money you will need to do that, how much you already spent, and a summary of all your stat boosts (through level, buying and equipment). 3. A summary in each shop inventory about the items you own. It shows you how many items you have in your inventory, and for how much you can sell them. In the case of books/gifts it also shows how much xp/affection you have in your inventory. 4. A direct link to the wiki page of a girl is available in the harem page. 5. A summary of the total amount of affection (including how much money that affection will cost you if you have to buy it) and money for upgrade scenes you will need for each star is available by hovering over the ? next to affection. Note that this isn't cumulative. Every star shows you what you'll need if you have reached the previous star. 6. A top and bottom button underneath your harem list. These buttons immediately take you to the top and the bottom of the list. No scrolling needed for those two actions. 7. A pop-up list of all your girls in alphabetical order. All those girls you can click, and it will take you to that girl. 8. A pop-up screen with all kinds of relevant information. It gives a complete view of everything you may possibly want to know. 9. When rewatching affection scenes, you will have a menu on the right that allows you to go to the other scenes of that girl in one click, as well as a link back to the harem page. No more extra clicking! Obviously you can only click on those you have already unlocked. If you have a locked scene, the link will be grey and unclickable.
    1 point
  34. Hi Admin and Devs team, I have noticed that the Tower of Fame Leaderboard stats have not been updated since yesterday or if my memory served me right the other day prior yesteday. I apologized for reporting or notifying this same kind of issue just now and for not being able to account the exact time that this happened again just like when we have this kind of issue before that I forsee will also result to the delay again in the awarding of weekly rewards. Please advise if this is the same bug that happened before Your feedback and resolution regarding this is highly appreciated.
    0 points
  35. So far I think the following has been determined. Hardcore players have the easiest time with the champions. Know how players have the advantage in the leagues. Charm doesn't dominate anything. Now one suggestion I've seen is to balance everything, make it more fair for the other classes in the champion fights and the leagues, or rework how specialties work, maybe remove them all together. Here's an idea, and I doubt it will fly, as it would alienate 2/3rds of the player base. But what if non of that changes and instead Charm players get an advantage over something? Personally, I think it would make sense if say charm players either had a higher percentage chance of earning affection shards, or they had a slightly higher max cap on shards they could earn (how much would depend on the event.) Now seeing as that would likely be the least popular option what if their harems gave them more money or they have naturally higher ego or they had upgrade discounts. The problem I know with all these suggestions is that these are things that require reworking what the charm bonus is, effectively adding a secondary effect, where in the case of the league and champions, it's just the nature of what hardcore and know how's special effects that give them their advantage. So I think that leaves three options. One is to balance the events for all classes, maybe revert back to before the specialty differences were implemented as the easiest way. Two, adjust how the events work so it doesn't matter what class you are, you stand an equal chance at getting a high score or progressing at the same rate as another class. Three, make an event where charm's shield is worthwhile or grants some other bonus that makes being a charm player as desirable as a know how or hardcore player. I'd love to hear everyone's thoughts on this and other suggestions, because this is just off the top of my head.
    0 points
  36. KH? I see using the item as a net loss on almost every level no matter what class the user is playing. I would have been better off getting the monetary reward from the previous round instead of this piece of crap.
    0 points
  37. Sadly, it is so true...
    0 points
  38. Performances Questions UPDATE 2021-11-22 The performance section has been moved here -> Performance Handbook Return to the Table of Contents (click here)
    0 points
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