Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/09/2022 in all areas

  1. 17 points
  2. You can't combine these two answers. Trying to do so is almost akin to Kinkoid's surveys asking us to give one score to "the girl", without differentiating between her design, her character, the art style and quality of the particular series of pics of her we're supposed to evaluate, the theme, and so on. So, great character drawn like shit? 5/10. Shitty character beautifully drawn? 5/10 too, and so the score tells you nothing concrete about either thing. Blessings are temporary effects that can completely wrap the normal power level scales for one or even a whole bunch of characters during one week. That's not at all compatible with the other factors which are stable and permanent and determine the normal power level scales (unless temporarily messed up by blessings). I'm a bit baffled by glaring omissions and incorrect assumptions about what Elements are, as well as extreme overrating of how much the likelihood to be blessed is worth, in most of the answers you've received so far. Disclaimer: I'm currently ill, I have a fever and I might "sound" harsher than I mean to as a result. But these guys know I mean well and for some of them we've had disagreements and possibly misunderstandings on that before. I still love them. ❤️ Anyways. Element =/= (potential to) Counter. That's just one (minor) side of what each individual color can do. The decisive, permanent and much more important effect of any given girl's Element is the active bonus you get for having her in your team (regardless of what color tag your team as a whole has). Putting Royal Housemaid in your battle team de facto includes equipping 20% of an extra cordyceps, all the time, always. Your team doesn't have to be tagged Dark and the opponent's team doesn't have to be tagged White for that (if both conditions are true, then you also get the counter slash "dominance scheme" bonus, but that's completely unrelated). Likewise, putting an inherently weak Mythic like Bunna, Sugar Mamma or Nike in your team gives you a shitty active bonus (and takes up the slot you could have given to someone with a good active bonus instead), all the time, always. That's why these don't see play when unblessed (from good players with enough options to bench them unless they're blessed), whereas Mythics with strong active bonuses see play all the time even unblessed (including Royal H, which is obviously one of the strongest Mythics, not anywhere near the weakest). Blessings come and go. A strong girl is always strong (occasionally even stronger if blessed) whereas a weak girl is always weak, except when reality is warped by the RNG of Blessings to make her artificially strong for a week. Actual Power > Blessing Likelihood. Sure, it's frustrating at times, since Bunna (despite having a BAD element, not a good one) has been blessed or even double-blessed so many times that she can be perceived as "strong". But no. No one runs Bunna (if they have better girls to swap in) except when she's blessed. Even counting all the weeks she's made top 7 thanks to Blessings, and taking into account she's the oldest Mythic, all the weeks she was bad because she's bad without a blessing to make her good more than make up for it. She's bad. Of course she's good to have for those blessed weeks, if you can, but unless you're in a Scrooge McDuck situation any Mythic who is good by default rather than bad by default is obviously a better investment. Macha. Housemaid. Norou. Lenaëlle. Estelle. Radka. Alexa. That's the default top 7. One tier below you have Val and Red, and arguably pretty close behind them, the three Green ones (Arcana, Lupa and Titania). Then active bonus value goes off a cliff from there, with Final, Bunna, Nike and Abraël all being bad, and then you have the bottom of the barrel with Moe B and Sugar Mama being even worse. Now, there are other considerations when making a team, like counters when you end up with a color tag or two, and so on. So for instance even if you have the top 7 I listed, you might want to swap out one of the three Blue girls for one Orange to keep the team's rainbow tag. Although Blue's "counter" being Yellow, when blessings don't have a major impact, carrying three Yellow weaklings just to get that extra cordy (and technically a chlorella too, but whatever) on stronger teams doesn't quite make up for the Blue team's extra Lifesteal. There's way too much speculation and credit given to Blessings in general and the probability of a given girl getting blessed in particular imho. It's insanely inefficient to adapt to Blessings all the time and investing in NPCs just for the one time they happen to get +70% for a week is a losing strategy in the long term (unless you're already done with everything else in which case you should already dominate no matter what, but why not). Neono is the third "best" girl this week on HH, in theory and on the spreadsheet. This or that 3-star Legendary or even Epic can end up in "top 7" every now and then. They're still at level 450 or less in my harem and I'm aiming to unlock level 750 NOT in 5 years, so the spreadsheet might as well read "no blessings for you this week". At least I have a strong team to default to (more or less, I'm actually missing 4 out of the default top 7 I listed above ^^). No. The most valuable thing on a Mythic is her Element (which would or will be secondary to her stats if or when power creep occurs; so far, they all have the same amount of stats despite different stat distributions, though). Then her class (and if you have multiple ones of the same class, her favorite pose). Then, although that's relative to the rest of the field and subject to change, and not a part of the girl's inherent strength, come all the considerations about this or that attribute being niche or widespread, and if the girl double dips on one or more attribute(s) or, in Housemaid's case, is missing one attribute. That's about it. Sure, Sugar Mama was top-tier last week on HH. She's trash this week and all of the weeks RNG doesn't magically put her on top, though. Conversely, Housemaid will be the top girl next week, but she's always strong regardless. ----------- On Housemaids and the No Hair Color Scam. Yes, the HousemaidS (plural) are legion. And sure, they're kind of treated like a hive-mind type of thing, with lots of wordplay and haha jokes from the Peach world to each of the 5 girl variants we have for "her/them". Still, that's inconsistent for starters, as all 5 have "Unknown" hair color yet "Blue" eyes, but not all Housemaids have blue eyes. We see ones with Red, Green and Brown eyes in Royal Housemaid's affection scenes alone (they did all have Blue eyes back in the map World, but they broke that rule, so why not make their Eye color "Unknown" as well?). More importantly, it's clear that there are individual girls within that tribe slash clone factory slash hundred-plets group, and also that each "Girl Variant" in our Harem focuses on ONE specific Housemaid in particular, even if some others typically show up too because they're basically inseparable. So a much fairer and consistent approach would be to give each Housemaid "Girl Variant" attributes aligned with those of the main character each represents, instead of pretending that it's always the entire horde. Because it's clearly not. And also because a tiny trivia point in the lore aka a running gag shouldn't be reason enough to give these girls a handicap on game mechanics.
    5 points
  3. The spreadsheet only takes into account base stats total (which are the same for all mythics) and the chance to receive a blessing, but does not make any value judgement based on Element. All this means is that Abrael has the most favorable combinations in terms of blessings of any mythic girl, it doesn't necessarily mean she's the best (in fact, due to her element, she rarely will be). While I think it's an amazing resource, I do recommend taking that particular tab on Zoopokemon's spreadsheet with a grain of salt. The way it's set up is all-or-nothing for top 7. A girl whose qualities frequently put her in top 15 but fall short of top 7 will be severely underrated on that tab. This is important because most people don't use the top 7, they're using the top 30. Even if you have a relatively complete harem (very few people do) you won't have every girl at maximum level ready for inclusion in your battle team, and will have to be making considerations based on elements. This means that we're frequently using girls that aren't strictly "optimal", but they are the best options given our own lineup. The unblessed stats tab doesn't really take this into account well, and underrates girls like Mizuki with low base stats but double colors (who are unlikely to be the best option on any given week, but very likely to be a good option that can cover a lot of different weeks).
    3 points
  4. It makes sense, she's double coloured. No. It gives them better odds at being in the top 7, but not that much compared to other mythics (best is at 27.41% and worse is at 23.87%, that's not a huge difference). That's something that will come in play once in a while, class is ALWAYS in play.
    3 points
  5. If this hasn't already been clarified, on the Pantheon the frames are an ADDITIONAL prize:
    3 points
  6. Yop, keep in mind there's the drop rate (~10%) and then there's the drop range (2-8 shards per drop in this case). You only seem to be counting how many shards you get in how many fights, but that doesn't tell the whole story. In 400 fights, you can expect about 40 drops, give or take (but it can easily be 30 instead due to variance in that alone). Now, 40 drops could give you as much as 320 shards (in theory ^^) or as little as 80 shards, because each drop randomly gives 2 or 3 or 4... or 8 shards. And bear in mind, the minimum drop used to be 1 instead for the longest time (and it still is for all other events of this type, except Classic). Which means a year or so ago before it was buffed, it was possible to get as few as 40 shards in 400 fights, with very bad luck. But since you don't differentiate between how many times you get a drop (the drop rate) and how much each drop gives you (the drop range), you're not even measuring your drop rate. What you call your drop rate is just a rough approximation of two different RNG factors combined in your own specific sample. So you wouldn't be able to notice a change in drop rate this way even if your sample was big enough to be statistically relevant (you're a few thousands short of that).
    3 points
  7. #HardatWork => 5 énergies
    3 points
  8. The best will turn up in the top 7 ~14.8% more often than the worst. That's an extra time for every 6ish times the worst turns up. That's more significant than the 3.54% difference between the two figures might seem. Not necessarily disagreeing, just pointing out that the figures aren't necessarily intuitive in nature. This tab also over-values L5*s and under-values Mythics as it counts all Top 7s as equal. Zazie may have an 11.57% chance of appearing in the Top 7 and Royal Housemaid may have a 23.87% chance, making it appear that Zazie is just short of half as valuable as Royal Housemaid, but if Royal Housemaid is going to be in the Top 3 most of the times she's in the Top 7 while Zazie is like to appear 5-7 most of the time, the % of times they appear in the Top 7 isn't comparing apples to apples. Mythics are far more likely to place higher in the Top 7 when they are there. Again I'm not criticising the resource here - it's far better than I could do and I use this tab in a lot of different ways - just highlighting some practical considertions that should be taken into account.
    2 points
  9. To me the tool is good to compare girls with the same element, even more so if it's girls with the same element and base worth (i.e. compare L5 girls of the same element and decide which ones are part of your long term plans). As is always the case, you can't simply follow it blindly, you need to understand what you're doing.
    2 points
  10. Finally, a strong week of blessings on Nutaku, and I broke through lv1600. 5 Charm equips, 3 Cordyceps and a headband for 18-19%.
    2 points
  11. the usual drop rates are between 150 and 300 battles in classic events, but if drop rate and also the shards per drop are lower than average it is possible although rare to have a really bad run as yours.
    2 points
  12. A Mythic Geekete would be definitive, though. Unlike that bland and boring Norou They missed an oportunity to release her at May the 4th .
    2 points
  13. Hola, realize las tareas de 3D sexvilla 2, y comic harem, llegar a al mundo 2, pero no me cobra las recomensas, que puedo hacer?
    1 point
  14. I completely forgot to sound off on this new feature, which is appropriate since it's forgettable. It feels incredibly rushed due to the lack of content, being totally disconnected from the rest of the game, and the resources that are already worthless. In many ways it feels a lot like sidequests; a high text-to-art ratio, you wait a few days to complete them, and you get some gems at the end. The only difference is that it's gated by "replies" and not energy so I guess it's more accessible for people who haven't finished the main story.
    1 point
  15. It's not about intuition, it's about bare numbers. Every simulation I make substituting a Red girl for an Orange girl with the same exact power provides better results. I'm talking about league simulations, because we're talking mostly about the league, right? Nowadays the sim we have in HH++ gives an exact number, but it happened the same with the previous bruteforced simulator. Orange systematically gives a higher average score. You have an error in your text. Having huge harmony doesn't give huge crit chances, because the opponents have huge harmony too, and what matters is your relative comparison, not the harmony number itself. So base crit chance from harmony is going to be near 25% most of the time. Orange crit chance increase is also over Dark and Blue boosts, so that can't be a plus on Red. Funny that you mention the 35% Red passive bonus we "all" have on crit damage, because that's what makes Orange shine actually. Just a single extra crit on a battle is huge, much more than a comparatively small 10% extra damage on all crits. Keep in mind than a crit is already a double damage hit without passive bonuses, you're not going from +35% to +45%, you're going from +135% to +145%, that's not as big as you think. In comparison, just a single extra crit is enormous, it's like having more than one extra attack. Of course, the extra crit chance from Orange is not going to give you an extra crit on every battle, otherwise it would be the number 1 element by far, but over the course of a league it's going to give you more points than Red. Anyway, the most important argument here is that we have a simulator, and it gives higher average scores using Orange girls over Red girls in most situations. There's no better mathematical tool than that.
    1 point
  16. Your last few messages are sooo confusing, because Red is Orange! 🤣
    1 point
  17. I used to grossly underestimate Red myself. My eyes were opened through a long and detailed discussion with Sly when I asked him basically the same question you just asked me ^^ (it's not visible to non-mod eyes, but it's still you know where if you want an even longer read from yours truly ^^) and a crucial follow-up on that I had with my wife (who is an expert min-maxer in actual ARPGs and Hack/Slash games, and when given the relevant numbers helped me realize how insane Red's bonus was compared to Orange's). Orange is still pretty high up there, don't get me wrong, and of course depending on your level and situation it can vary. In my experience, Red serves me better than everything but Dark and Blue (both of which make Red better and vice versa). This is all in the post-mono meta, mind you. With full Rainbow and maxed out passive bonuses being prevalent and basically almost the best option anyway, we already have Harmony values through the roof, and we can expect to have at least 1 crit per fight on average. In that context, a flat +2% to Crit Chance, while not bad (certainly 10 times better than Purple's +2% to Harmony) makes very little difference at the end of the day. Whereas a flat +10% to Crit DAMAGE from Red, even if it doesn't trigger all the time, is HUGE. With maxed out elemental passives, the floor Orange adds up to is +7% Crit Chance (on top of the already high chance from super high Harmony anyway), whereas the floor Red adds up to is +35% Crit DAMAGE, and each Red girl in the team gives +10 rather than +2. Just Alexa in my team boosts that to +45% damage when I do crit, which is over my Dark girls' flat boost to damage, period, and feeds my Blue girls' Lifesteal, which is based on damage done. So yeah, as counter-intuitive as it may seem (and I can relate, I used to feel that way as well), Red is a LOT more impactful than Orange, and in my opinion the most impactful along with Dark and Blue. In my experience, not just in desperate situations, but pretty much at all times.
    1 point
  18. Thanks for the indepth exlanation @DvDivXXX really appreciated and helped me understand more about how it works 😀 Also thanks for the input, Orange seems better than Red to me as well @Kenrae
    1 point
  19. I agree with most of what you've said, but... Where does this love for Red come from? 🤔 In my experience and on every simulation I've ever made Orange gives systematically better results. The only situation where Red is better is when your odds are nearly impossible, because it gives you a chance, so basically against Pantheon walls or if you're very lower levelled in your league. Usually, Red is not much better than Green.
    1 point
  20. Very enjoyable read, thank you for your in depth analysis @DvDivXXX
    1 point
  21. Decided to use some mythic pachinkos again today, because I have all 3 girls available and the contests are suitable. Nevertheless I hate this drop rate from mythic pachinko: - got Metal Noemy with 364 orbs - got Vali Mani with additional 130 orbs Burnt enough orbs for now. Loving Bunny has to wait.
    1 point
  22. Good. You need that to have a level playing field with me, even in a weakened state. Before the blessings change I was at 23.77 while now I'm looking at 23.98. I've definitely seen bropeppo before, but not personally paid a huge amount of attention. I can find talk on Discord about them being a whale. A level 750 team is of some note even these days and their 220513.65 total power is even greater than yours, but at level 468 it's going to be hard to get good rankings regardless. And that booster combination is a fairly budget one. I could maybe see them getting to the top 4, though, but there are other contenders for that and I don't feel like doing a deeper analysis.
    1 point
  23. Allora si tratta di un bug che avevano detto di aver risolto qualche giorno fa. Prova prima di tutto a uscire dall'account, quindi cancellare i cookie e la cache del browser, quindi fare di nuovo login. Se non dovesse funzionare, manda un ticket di Supporto con la richiesta di aiuto. Dal menu in alto a destra vai a Impostazioni, in basso c'è un link per Supporto. Scrivi loro di questo problema e attendi la risoluzione (in genere dalle 6 alle 24 ore di attesa). Di più non posso fare.
    1 point
  24. You can look up "addiction" on your own. Please don't derail this thread by making fun of something serious (even if I think you didn't mean to, you just didn't see the serious implications). After a year or so IIRC. If you just miss a few weeks or even a couple of months, you start down the ladder in the leagues, but other than that everything is as you left it.
    1 point
  25. In pratica: continua l'avventura, a un certo punto ti dice di combatterlo per la sfera, ti serve almeno un punto di combattività, fai la performance, finita la performance torni all'avventura e ottieni una sfera. La cosa va avanti 5 volte. Non devi fare nulla di particolare.
    1 point
  26. 1 point
  27. Yeap, open an ingame ticket and contact support ^^ They will help you out.
    1 point
  28. My suggestion is temporarily (one hour or two) using a VPN to or playing from your phone (without wifi to not share the public IP of your router).
    1 point
  29. No, I haven't. That's a normal variance between different events.
    1 point
  30. Rotation #0520 (2022/05/08 13:00 CET): Loving Bunny, Val Mani and Metal Noemy. Val Mani available for me. 🍷🎁(I'm saving her for tomorrow's CbC, and honestly crossing fingers she plays hard to get at this point, with over 300 MPx1s stored and almost no cordys left ^^). HIGH VALUE ALERT: Metal Noemy (5-star Rare)
    1 point
  31. I think I prefer this option 🤣
    1 point
  32. I think i said it in another thread but.... Here my personal explanation of the hair change: The House maid it is not intended to be a single girl, they are Legion or a harem inside our harem. Every housemaid we have is unique and different from the previous one, as we read her (them) bio we see many names and that "no one knows how many of them there are". This is why the change of hair color unknown feels good, because you do not know which housemaid you are "talking" to. They all look identical except for the hair color, the only way to recognize each one. The alternative would have been giving her all the hair colors and i think i do not have to explain why that would have been not a happy choice XD (at that point she would become literally a must to have). This was a little off topic sorry XD i must say that i really like this conversation is pretty interesting and i came up to most of the conclusions that you mates are posting too (might be that i'm less stupid than what i thought? will see XD)
    1 point
  33. Lovecraft, "The colour out of space" - an Unknown colour human beings cannot understand.
    1 point
  34. ...as i typed in above: --> Third - Router-Reset 4 getting a new IP-adress --> Fourth - open command prompt @windows10 with "Windows +R" tried my "ipconfig /release" and after this "ipconfig /renew" so when getting new IP-Adresses (internal and external) due to reset and OP-Command and still the same issue. I found your article, before i typed in this here. It was the reason for router-reset and so on. So, when an ip is temporarily banned, and im getting a new ip-adress, my new ip-adress is also banned? for what? Is the solution here to do router-resets until getting an unbanned ip-adress? this seem to be a very curious way to solve this. Thats why i started this thred here. And today i get the "error 500" again in both games. So again not able to complete the weely tasks to get the girl of the event...
    0 points
×
×
  • Create New...