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windia

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Everything posted by windia

  1. looks like I was the only one finding/using this bug - or at least (ab)using it most. And I guess I made some players speechless. I never bothered about test server, yet an average score of 23,75 is quite high. Wouldn't there have been the quick bugfix I would have aimed for 25+ I guess^^ 🙃 (and -9 left is quite inaccurate^^) well, who counts that way? 😇
  2. (these kind of posts got a different home: https://forum.kinkoid.com/index.php?/topic/7061-identifying-the-dicktator-league-brackets/ if you want, you might ask a mod to move it) Slynia comment: I moved it! ^^
  3. My D3 last week: this setup https://forum.kinkoid.com/index.php?/topic/7061-identifying-the-dicktator-league-brackets/&do=findComment&comment=236164 turned into these results (screenshot 2 min before end) HeH: got 4th out of 102 players with an average score of 21,97 and having 3 losses final level range was 355-489 with median at 441 and average at 438,77 almost nothing changed on place 1-7, only Gota climbed to 6th - yet most players had 100-200 pints left to score further stats: 15/16th at 6198(=isi)/6185 points, 30/31st at 5648/5635 points, 45/46th at 4984/4934 points HaH: got 1st out of 103 players with an average score of 22,77 🥳 final level range was 358-484 with median at 442 and average level at 438,65 yesterday I had 10+ players left on "boost only" - if I had known how big the gap goes I would have kept my booster schedule. Because I "felt" a win might be possible I wanted to wait as long as possible. Sure I catched two more unboosted. And all but YummyTiger scored 200+ points - yet it was "pointless". I do not blame it any further 😉 further stats: 15/16th at 6233/6225 points, 30/31st at 5458/5315 points, 45/46th at 4729/4542 points
  4. The last LC _ended_ on June 23rd 13:00. That is 21 days ago. All rewards from the last day or "older" disappeared today with reset time.
  5. While I'm aware this thread is about the new system, I just wanna say: nope, the current system has much more depth then "max 3 girls your stat". Every fight in league or season is different and might require different setups concerning alpha & beta girl, attached equipment (rainbow/mono) & how many each and booster choice. That is one of the reason e.g. girls have all different class values while their stat sum is all the same. Now let's go back to topic. The league is _not_ grouped by level. It simply groups who qualifies for a round in a specific bracket. That is why you can have a lvl450 in the lowest league - this player simply went offline long enough or stopped competing to go up. As you are not alone in the "starter leagues", others might have simply the same problem to get enough girls and upgrade them. So problem solved by having same starting conditions with a high likelihood to meet more of your "peer group".
  6. in my understanding it was just HC taking the crit hit while KH and CH got other perks. So no imbalance on the fact alone.
  7. free spin + 0 MPx1 orbs and 1 of 1 girl dropped
  8. I like it. In general. So there is a "political" will to make it possible and the technical opportunity to do it. At least the financing group of players get a relief - how about Season as well? And old daily contests that would run into nirvana? For League I disagree as I usually take my time before starting the new one, at least 30 minutes before the new daily contest kicks in.
  9. Do you think that after collecting this reward I still have 1 combativity to use against a villain? Well, nope. And that is why I call it a bug. On live/ before hexagon games the combativity counter decreased the moment I started the fight (and the server acknowledged it). NOw it is at the end. Very annoying as the screen still freezes if I just hit F5 while having none left.
  10. While under current pvp mechanics the result is already written in stone the moment I decide to fight against this opponent. I still hope there will come back some RNG - and then the contest "slide in pop up" is too early: at the beginning of a fight.
  11. I as a new player do not care how old the game is as long as the game is good. I get no literal benefit from starting an old game. Or a new game. Sure, there is hope that a game that is under constant developement since a while, that the developer figured out what makes the game playworthy. So I just put in: how might a new HH player feel when joining this "old game"? A new player today has no chance to "grow into HH" like an old player did. If the game is playworthy or not has only a minor part. Over time there should settle in a good balancing of things. Yet CxH is not "completely new" in this respect.
  12. I hope 3 girls is still the minimum to start in PvP / league. Getting 7 girls as an absolute beginner can take a while...
  13. btw - why do you flicker with your account icon? Is that on purpose or only for me?
  14. In my understanding the girls with different "side stats" had the task to bring advantages and disadvantages to every fight. Girl A helps best in case A, girl B in case B. So it was a player's task to find that fact and to find the situation with most advantage on his side. Without any critical hits/perks like the current class features - this depth and any RNG is gone. Eliana or Lapis - don't care anymore! Which surprises me, as I thought RNG is a base feature in this game. Re: your idea: if I add manually anything to a girl (in harem), then RNG is maxed and complexed. it would require a new item class "girl perk" and maybe it is consumptive like boosters (wurks) - or just "permanent" well, interchangeable would be nice - which can be done in different ways. because "skilled wrong forever" might work in a stand alone RPG where I can start over the game again and again, not here Taking the "status quo" of classes - a player could set perks for his battle team, these perks have each their own dis/advantage. Well, that would be similiar to equipment again, just with RNG^^ (and it would be anything but personalized girls, so, no) That's why I asked about "how this critical perks are meant".
  15. As far as I understood the new influence of selected girls, this is then the chart of the "winning set" at the moment: (thanks @Tom208 for the factors) for lvl400 structural flaw of this table: "this +6 more only" counts from strong to weaker => a MD only set equals the first yellow entry with 19.992 offense power, regardless order => a LC only set equals the first dark orange entry with 17.500 offense power, regardless order => a LD only set is less then 17 500 and more then 16.975 offense power as there are only 4 with highest LD stats (ordered by offense (desc), source (asc), name (asc)) Nonetheless, someone with enough MD girls has - on level 400 - an advantage of almost 2.500 (of 20.000) against someone only collecting LC girls makes for lvl 500 to 24.990 vs. 21.875 = 3.115 for 7 girls and for lvl350 it is 14.994 vs 13.125 = 1.869 for 7 girls Having LD or LC or CC girls does not make much of a difference What is missing in the "who is why stronger?" evaluation? the difference between rainbow and mono equipment which booster helps which equipment setup ... Until now the Sex Champion 5* (Any, Murane, Shtupra) is very useful as she has a high class stat and low "side stats". There are enough opponents where she is Alpha. With the new system she is useless.
  16. I did that for basic number too, just the screenshot gave me confidence. And I never checked clubbonus^^ I agree that the biggest problem is that right now "the bigger fish wins regardless".
  17. I just realized that with this pvp rebuild my carefully made screenshot collection of "is this player boosted or not" will get screwed and I will be blind on that matter for a while... -.-'
  18. I'm curious which day they gonna release it: in between a league or in between a season? Oktober 1st would be a Thursday, until then no match in this matter. Also I'm keen to know how league points got calculated with this system: I got +15 and +25 wins - and some -13 and -3 losses. NOthing in between.
  19. bugfixing was quicker^^ = thanks, that was the main reason posting it (tried it again in the morning = worked, tried again after reset time = stopped working)
  20. I'm glad I had some weeks to enjoy my very own enhancement of the HH++script^^
  21. let's see who else in my bracket will discover it - and who spends more kobans at the end....
  22. not sure if that is just for test server: single battle on boss gives currently 2 rewards:
  23. I guess I overdid it a little bit: just a little bit:
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