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bolitho76

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Everything posted by bolitho76

  1. Roles of the Girls An exclusive to the Labyrinth feature are the Roles your Girls can have. Read here more what the roles are and how they can help you in your journey through the Labyrinth! Dominator Dominators get 5% more damage. This works the same way as "Vigorous Motivation" and "Berserk" where the 5% is added at the end, after all other damage sources have been calculated. Pleasurelock. When crit - adds half of the damage dealt by the opponent in the previous attack to her own damage. When a pleasurelock does critical damage, she will take half the recived damage against ANY Pleasurelock and add it to her own damage. This means if you have 4 pleasurelocks in your team, and one of them is hit, ALL of the pleasurelocks will add that damage to their attack. If no pleasurelocks are hit, or attacks are blocked or evaded, they will simply add 500 damage.
  2. Skills in the Labyrinth Most of the normal Skills of the game doesn't work in the Labyrinth - exception the 5th Skill. But the 5th Skill in Labyrinth works a little bit different from the rest of the game. Read here to know how the differences are: "Default" Skill: If you use Girls without 5th skill, they can also trigger a "special move" if their mana reached 100. This "default" skill is: Not so serious spank (no bulbs) Does low damage against a random opponent. Damage is 50% of girl attack, minus targets defence. Will often miss in the labyrinth due to opponents high defence. Skills: ⚪ Submissive (white) 20% - 25% - 30% - 35% - 40% Heals all girls for a percentage of their total ego. Really strong effect, having 1-2 submissive girls on a team is highly recommended. 🔵 Sensual (blue) 16% - 20% - 24% - 28% - 32% Shield three random girls on your team for a percentage of their total ego. Strong effect, preventing damage is helpful, If using 2 or more shield girls, you will most likely hit a girl that needs shields, but there is a chance to miss. The shield can't have more points than your max ego value 🟢 Exhibitionist (green) 24% - 30% - 36% - 42% - 48% Give mana to two random girls on your team. Strong effect, can reduce casting times on skills by several turns. 🟠 Physical (orange) 4% - 5% - 6% - 7% - 8% Increases defence on all your girls for four rounds. More defence means taking less damage, does not absorb damage like shields do; but will hit all girl. ⚫ Dominatrix (black) 100% - 125% - 150% - 175% - 200% Deal % attack damage to a random opponent. Basically 1 extra attack each mana skill usage, normal hit for 1 bulb and 5 gives you a critical. 🟣 Voyeur (purple) 4% - 5% - 6% - 7% - 8% Drains mana from all opponent girls. Wery weak effect, the effect even on 5 bulbs is neglible; if the stars align you MIGHT set the enemy back one turn. You don't even get to keep the drained mana. Spend your bulbs elsewhere 🔴 Eccentric (red) 5% - 6.25% - 7.50% - 8.75% - 10% Casts a damage over time effect on two random opponents, ignoring defence. Strong against high defence opponents, somewhat slow, takes three turns to do full damage. Stacks consecutively, if hit by several burnouts, they will take effect in the order casted. 🟡 Playful (yellow) ? - ? - ? - ? - ? Chance to stun two random opponent girls for two rounds. Tooltip does not show correct chance, Strong effect, but unreliable, tests points to 25-30% at 5 bulbs. Techically Stacks consecutively, going in order of cast, but can be counted as additively, as its just more instances of stun.
  3. The Battlesystem of the Labyrinth: There are 8 stats that are used in the Labyrinth battles: 1. Ego - the number of Health Points your girl need to lose before she becomes Tired. In Tired state she can no longer fight, so your main objective it to keep this value above zero. There are some skills and relics that can restore % of her ego. If your girls become Tired you can heal them by either using Rejuvenation Stone (heals every girl) or stepping on Angel Wings field (heals one random girl). 2. Harmony - determines the critical hit chance. As in PvP system, the combined base percentages of you and the opponent is 30%, and that 30% is divided depending on both sides' harmony stat. However, in Labyrinth there is also a Critical Expectation relic that works independently. To calculate your crit chance you can use this formula: Sum of % from Critical Expectations + 0.3 * girl's Harmony / (girl's Harmony + opponent's Harmony) 3. Attack Power - the raw damage that girl will deal to the opponent's Ego during her turn. The final damage is reduced by opponent's defence. 4. Defence - the amount of damage that girl will block every time she gets hit by the enemy. If girl's Defence surpasses opponent's Attack Power then she won't get any damage and the game will display the word Dodge instead of the number of the received damage points. 5. Starting mana - the amount of Mana the girl starts the fight with. Mana is used in Labyrinth to execute powerful trigger skills. To trigger her skill the girl need to gather 100 Mana points. 6. Mana regeneration - the number of Mana points the girl will gain after her turn (if she is stunned, she won't get any points). Contrary to the announcements, it isn't influenced by girl’s Charm or any other stat. That means that for now all player recruits have fixed Mana regeneration stat. 7. Speed - determines who will act first in the battle. Each turn every player and opponent's girl makes one move and the girls with highest Speed stat attack first. 8. GS5 - it is the level of girl's 5th skill. To learn more check out Skills in the Labyrinth post. Girl's stats are calculated with these formulas: Ego = ceil(8 * girl's Hardcore + player's Endurance) Harmony = ceil(0.2 * girl's Know-How + 2 * player's Harmony) Attack = ceil(girl's Know-How + player's Primary Stat) Defence = ceil(0.5 * girl's Charm + 0.25 * (player's Secondary Stat + player's Tertiary Stat)) Speed = ceil(0.2 * girl's Know-How + player's Harmony) It should be noted that Speed is influenced by player's Harmony, not girl's Harmony. One other stat that appears here is girl's total power. By default, your girls are sorted by this stat. The game also uses this stat when it checks your 7 strongest girls. Total Power is calculated by this formula: Total Power = ceil(Ego + 7.5 * (Attack + Defence) + 0.625 * Speed)
  4. I have actualized (and done some minor editing) the Tips and Tricks Thread. It would be nice If all the ones who had given hints and content would take a look to check that I don't have oversaw a Post. Aditional it would be nice if some would volunteer to add some aditional data (the whole role post, some relics aren't tested fully for example). Thanks to all who had participated so far and I hope we'll get some more content here.
  5. No. Some of the 75 Alt. Girls were not released in HCL at the time they stopped. They have added a good amount of not in HCL released Girls to HH until now and a good amount of the Girls who where active in HCL hasn't found their way to HH until now. I have a total of something around 120 potential Alt. Girls in mind.
  6. I added the new sorting of Contests to the opening post.
  7. Girl: Sunless: Charme - dominatrix (black) Attention! KK changed the order of the LContests! The new order is: This was released int Patch Notes 13/2024 from March 27th
  8. Rotation #1228 (4/18/2024 19:00 EST) Winter Any 🔴 (January) Anniversary Louise 🟣 (August) Alura 🟢 (EpP)
  9. 5th Skill symbols it seems (Silver Shield, flame for the "burn Skill" ond so on)
  10. @DocJD Theese are the KK Forums. CxH has his own Forums at the bottom of the list. You had opened the thread in HH EN. The problem is, that you are automatically moved to the Main Forums page were all subforums listed if you try to reach the Forum, equal from your starting point. If you appear at the main page you'll see it with opened subforums: So it's easy to make the little mistake to post all in HH EN, because it's at the top at the oldest part of the Forum and the Headline isn't such eyecatching to prevent it. That's the reason that I only mentioned, that I had moved the thread and have not added more comments or a warning. 🙂 The mention was mostly that it's documented to which destination and why the thread was moved. 🧐
  11. Girl: Alt. Ithori: Know-how - submissiv (white)
  12. Rotation #1227 (4/17/2024 19:00 EST) Clarisse 🟠 (November) Instructor Mary ⚫ (May) Desert Dalila ⚪ (June)
  13. Not a bad ending this week. 15th needed 21.400 points.
  14. Gratulation to [FDGN]~Speleo12 for his win. Sadly RNG didn't liked me this week so the race wasn't as close as wished from my side. For example: I had a 19,87 expected outcome with a 88,32% winchance against Speleo12 (the race was decided at this time, because I was 85 points behind him at 7510 points and had missed the chance to catch him unboosted by 2mni). 1st battle was okay, but RNG let me loose the other 2 fights with ca 20 points below the expected outcome. In total I'm 42,611 points below the expected outcome, so a week with bad RNG. That shouldn't reduce the performance of Speleo12 who had only lost 80 points on his way to be the 37th time 1st in League.
  15. Don't misunderstand me: I'm far away from to be fine with the mix of Mythic and LD Girl. I wanted only to point out a possiblity why Game Design had gotten the idea and that it wasn't a totally disastrous idea. Not a good idea, far away from this, but comprehensible, when you don't have some things in mind - like: most players who use MDR have only the Sandalwoods storaged they expect to need, a lot of players don't participate full in LD because it's expensiv or can be finished with other sources, and so on.
  16. This time it was at least a 5* Legendary so I think because of this Game Design came to the idea that it wouldn't be a thing they can do. At least in LD a Sandalwood isn't wasted if you use it, so they could came to the conclusion that LD wasn't a bad move. In this case the problem was more that a good amount of players don't regulary use Sandalwood in LD (even it let you save a small amount of Koban) so the aditional 3 Sandalwoods were a relevant problem for a lot of players. I can imagine why Game Design thought in this way and, tbh they had picked the only Event where it wasn't a total waste of the aditional Mythic Booster if you go for the girl. That doesn't mean I'm fine with their idea, but the move wasn't as bad as when they had mixed it with a CE or OD Girl.
  17. Luna Kinkoid mentioned yesterday that she would be added next month. It seems the never ending complaints that Level Up Red was ignored had convinced Game Design to do something 🙂
  18. Yep, today it affected TS and HH too. Ca. 2,5h after reset (so like 20 minutes ago) devs announced that they have fixed the problem.
  19. Yesterday at CxH, now at TS and it seems to effect prod too. Edit: Devs announced 2,5h after the bug appeared that they have fixed it and it was instantly confirmed that it seems correct now.
  20. Rotation #1226 (4/16/2024 19:00 EST) Minerva 🟣 (EpP) Santa Claudia 🟣 (December) Teacher Deitra ⚫ (September)
  21. Got sniped in the last minutes. Theoretically I could have invested more Gems, but I had to awake 3* Girls, because there were no 5* more avalaible so I decided against. 15th needed 73.920 points
  22. Mod-hat on: @MaxBad In the future please take a look if there is another thread that describe your Problem. There could be an answer from the dev's or a potential workaround allready mentioned. I merged your Thread with this one, because of similar issues. Thanks!
  23. 1st So far known it's a problem of CxH and not of HH 2nd It was reported instantly by Darkyz to the devs and it seems to be only a visual bug like bohammetuz mentioned. Mod-hat on: It's not very strict handled so far but please, take CxH, GH and HH stuff into the correct forum. In this case: if a problem occur in another of the KK games and it haven't appeared in HH please use the relevant Forum first. I know that most bugs who appear in one of the KK games will affect also the others, but it's not allways so. Thanks in advance!
  24. @Biblio Thanks for your comment. True, the Thread is not near to what he should be, but it's the best what could reached at this time with the time what the ones who compiled data for the thread and I with editing the Thread could afford. Your hints will be remembered in the following steps to bring the Thread to what he should be.
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