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Solion

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Everything posted by Solion

  1. Reminds me of how the attack of the girls was displayed before. The values were larger, but (as far as I remember) due to the fact that they were shown by the sum of the character's attack (equipment and purchased stats on the market) plus the attack of the girl herself. Later, this was changed and only the girl's attack was shown, and the values became much lower, although in fact nothing changed - the character's characteristics were still taken into account during the battle with the champion. Perhaps something with the champions really changed. But for some reason it seems to me that the spaghetti programming specialists from KK screwed up somewhere and the old method of displaying an attack in girls began to work again on the test.) Looking forward to tomorrow's patch notes.
  2. Even if we were guaranteed to receive shards for winning at each stage, it would still be a problem, because for the mass of players it is unrealistic to defeat the champion 6 times in 10 days because he is already too strong for this (champions grow in strength after victories over them, do not forget ). And many actively defeated the champion in order to get kisses for another event in the game, and now they are "punished" for this. But what they did in the end was another slap in the face of the players. Like awakening, removal of tokens, nerfing prices and a lot of other smaller changes and innovations in the game that literally destroy everything that came before. As a result, since the beginning of autumn, about 15 people out of 40 have stopped playing in my club, and this tendency is only getting worse. I will add that we have a so-called "test server" where the new function should have been tested, collected feedback, optimized and only then sent to a live server. But why do this if you can not? (sarcasm, sarcasm) And the final question is how this function should have worked if the developers had at least a little oil in their heads instead of sawdust. The rewards for 1 fight with any champion (club champion, too) add a chance to get girl shards with about the same chance and quantity as in battles with a troll. And that was all that was needed. But no, we are trying to feed the players with "guano on a shovel" and then wonder why there is a "negative reaction" to this.
  3. If we talk about fragments from champions, then the only acceptable option is when there is a chance of fragments falling from each battle, and in no case after complete victory over it, as happens with regular girls of champions. The reason is simple - champions grow in difficulty and they have no ceiling in it, moreover, they reduce your progress by 10% every day. And if you defeat them more or less regularly, then a moment comes when it is very difficult to defeat them (hundreds and hundreds of fights and tickets are needed), and sometimes it is simply impossible, especially if the poses coincide unsuccessfully. That is why there should be a chance for fragments from every battle, just as now the results are counted for the path of attraction, and not in any case not for a complete victory.
  4. In 2021, I buried two friends who died of covid. Both were unvaccinated. There is nothing more to add. Take care of yourself and your loved ones.
  5. This is how I prepared myself by going into this topic. And I was not mistaken. With KK again there was an attack of uncontrollable barbaric greed - to mine it is damn fun, apparently there was no one to tell them that the player's wallet should be climbed as gently as possible, like a virgin's panties, so that God forbid not to frighten off, and not like that in hussar with a penis bald - "Madame, let me blow you !!!" I continue to observe and have fun, especially looking forward to tomorrow's QA, I think it will be hot there.)))
  6. p.o.v. x10 green orb Modedit: Works for both HH and CxH FinderKeeper
  7. We waited a long time and finally it happened. She is beautiful ... and as always, mythically expensive. But this time it won't stop me.
  8. Finally, I found time to open all the stars to the girls from this event. I would like to praise the one who drew them - all four pieces are excellent work. It is thanks to this art that I am still here despite all the strange experiments that the developers put on us. (awakening and so on)
  9. #Prisonerprincess! The code above is from the French part of the forum (thanks there), it is found in the game. But in the discord there is such an announcement, perhaps there is another code there. Who has Facebook or Instagram, you can search.)
  10. Less than a day left to raise the level of your girls without using gems. Take this chance. As for https://www.hentaiheroes.com/, I’ll say simply - the time has come. It will be a legendary battle that will eclipse all the legendary contests of the past.
  11. ctrl+F5 on main screen help me
  12. You will have to pay for the awakening. The girl will be displayed as level 300. At least this is how it works on test now. And on the test, the harem section was optimized - now the window loads quickly, and the girls are loaded as you scroll down the list. It's definitely better than it was.
  13. Well, specifically, my insidious plan is to push some kind of naive young man to this experiment, and then, depending on the result, if everything fails, say "Well, I told you so!" But if all of a sudden everything turns out well, then you can always say "he followed my wise advice and that is the only reason he achieves success."
  14. I saw the information about the need to improve a certain number of girls and took note of it. As indicated, this is only a slight difficulty and not an insurmountable obstacle. At level 700, only 50 girls are needed to open 750, and even fewer below. We pump 43 girls of common rarity and 7 mythical or legendary ones. This will also not be very fast, but it seems to me that it can be done in a few months, especially if you purposefully strive for this. Another thing is that, as I already wrote, if such a meta game turns out to be relevant and convenient, it will definitely be nerfed. "The player should not be happy, he should suffer" - this is the principle of the creators of the game, for the last six months it is absolutely certain.
  15. After drinking on the weekend, I still got to the test and tried to study what they came up with. Impressions, of course, are purely negative - everything is so crude and unfinished that at the time to grab his head in horror. Starting from the fact that there is not even a separate game screen where you can see how many crystals of each type you have. It is necessary to climb into the harem, wait a couple of minutes for it to load, then select the girl of the desired type and only there you can see the quantity. This is very inconvenient. And this is just one example of the inconvenience of the interface, there is still a lot to write. The bottom line is that all these elements had to be introduced together by reworking the harem and market sections, immediately creating a user-friendly interface for working with the elements, and not pushing crooked crutches into outdated game pages. I also came to unexpected conclusions while trying to assemble a new team after the blessing change. Awakening essentially negates previous game updates such as blessings and elements. The reason is simple - there was a way to strengthen the player's team by masimizing the level of only 7 girls and creating a universal team from them. Now it is still impossible to say how much better such a team will be than one matched with the blessing and taking into account the element of the opposing team, but absolutely such a team will be much more convenient in terms of gameplay - there is no need to spend time on weekly setting up the blessing and constant changing teams for the enemy's element. and it will completely save you a few hours a week, and this is a very serious argument. Personally, I am tempted to assemble such a team to see what will come of it, besides the beauty of this idea is that you can collect without picking up an "element for a girl", but on the contrary choosing a "girl for an element", because it is already clear that it will be much easier to get one type of crystals than another. Yes, collecting a dream team sounds like an interesting game challenge and a new experience. But personally, I will not accept it for one simple reason, because I have already been taught and I know how it will end - when, after many months of effort and spending, you assemble a team of mythical girls of level 750 and are ready to reap the fruits of your efforts, then the developers will dig deeper into their noses and at the command of their left heel they will decide to make another "sudden update" which will nullify all your efforts. And you will be given a bonus code for 10 energy and three green orbs as a consolation. From all the generosity of the soul. As their deepest apology. (sarcasm, sarcasm ...) Okay, wait and see how it ends. The size of the ass that is approaching the game seems to me so big that it even became interesting not so much the game itself, but rather I want to know how it all ends in the end. And according to tradition, I will leave at the end one more stupid picture. "Update is coming"
  16. For me, this update will most likely kill the game. Already now, in many respects, only the presence of the club is holding me back, but apparently this will not be enough, because I am tired. Tired of routine, incompetence and unpredictability. I wanted to write a grand mega wall of text about it, but I realized that I was not ready to spend half a day or more on something that is simply pronounced at best, and at worst, the moderators will simply erase it because I am not used to restraining myself in expressions. But all the same, I will try to outline the theses in the context of the upcoming update. The game is a routine. Every day entering the game, I have to do a million actions and control a lot of aspects. Boss fights, battles in seasons, tower fights, pantheon fights, fights with champions, buying in the market, improving girls, daily tasks, endless events (there are no more than three days per month without events), and so on. And all this must be done deliberately, calculating time and resources, planning your actions. Yes, this is the essence of the game and it is interesting for these, but only until a certain moment until all this falls on you like an avalanche, when the task and goals become too many and the game turns into work. The current update will add even more headache to all this - I have to collect 8 more different crystals, distribute resources and efforts not only between them and other game values, but also between the types of crystals, which are needed more than which are less ... Now I'm looking at test server and I understand that I don't even want to start figuring out where to get them, how much to take, where to spend, where to save, and where it is vice versa ... That's just some kind of disgust. You have complicated the game too much, there are too many new aspects, resources, a constant race to survive, routine, routine, routine. There is no balance in the game. Once in an interview, one of the creators of the first diablo said that we made the game itself quickly, but then for several years we adjusted the balance to an acceptable level. I hope this somehow explains its importance and complexity for any gameplay. Nobody is involved in adjusting the balance here. Only occasionally, when the howl and groans of players reach the Olympus of developers, they make another idiotic decision that makes everything only several times worse, breaking at least some more or less well-established gaming ecosystem. The most recent example is the nerf of the price of equipment, when people saved something, planned for months in advance, but all plans were broken in an instant. Now tell me - someone believes that they will be able to adjust the balanced receipt of 8 different crystals obtained from different sources for players of different levels. I don’t believe - they have been unable to balance getting money, tickets, books and affection for years. On some levels, they are catastrophically lacking, and on others, on the contrary, there is an insane abundance. People have thousands of champion tickets that have nowhere to go, but there is no way to improve the level and stars of the girls, and this is just an example. And now there are also crystals ... You are not friends with your head at all? It will be hell, already now I see that one type of crystals can be farmed almost without restrictions, while the other will be available for a limited number of days a month. This will be a severe disbalance that will simply break the game, complicate it and make it unrealistically difficult to balance and master. But all that is needed is not to deal with nonsense with crystals, but, for example, to make a purchase of raising the level of a girl for ordinary money, which will radically simplify both the balance setting and understanding for the players, and at the same time through this it would be possible to solve the problem of their surplus by high levels, and not arrange stupid unexpected nerfs. Lack of planning opportunities and lack of prospects for the player. Here I will be brief, so I have already written more than I wanted. It has been said many times that this game is not for rushing, but for "long-term planning" for months or even years. Looking at the latest innovations, you understand that planning something is useless - all efforts will be crumpled by sudden idiotic unexpected changes. What you like and cause positive emotions (orbs, date tickets, and so on) will be removed, and your accumulated resources will be devalued, forcing you to start all over again. "Here's another 100,500 new resources that you have to collect from scratch, spending a lot of time every day or buying for real money, but when you collect them, we will come up with something new and they will become garbage." Thanks, but **** you. Well, about the prospects it is still simpler - there is a 450+ level pool that have been pumped for several years, suffered, endured, strained, hoping to catch up with the tops who will stop developing at level 500 and start competing with them at least somehow and, you won’t believe, this marathon finish loomed on the horizon. What will they see after this update? Tops of level 500 with a set of mythical girls of level 750 who will rape them in the tower like an elephant to a turtle over and over again in a perverted form. And then they will understand that in order to catch up with them, they again need to save up for several years, suffer and humiliate themselves. And then they will think that when the finish line looms in a few years they will again be harshly ****** by flushing all their efforts down the toilet with another "wonderful revelation." Thanks, but **** you version number two. I will end on this. There's a lot more to say, but **** you version three. A cute, fun, depraved game turned into a terrible tentacle monster that cannot be looked at without shuddering and sadness. If I were a girl, I would cry with grief. But I'm a boy, so I'll go and drink wine sadly and sadly eat fried meat, good weekend. And I wish you all goodness and patience. It will come in very handy. That's for sure.
  17. I will add my own wall of text, although I understand that this is pointless. How many times has already happened - people write a lot of reviews, give advice and ways to solve the problem so that it takes into account both the interests of the players and the developers, but every time it is ignored and the problem, if it is solved, is after years and in the most barbaric and painful way. Imagine - you go to visit friends who have a child. He knows that you will come and is waiting for one candy as a gift. Option one - you come and give him two instead of one candy! The result is that he is quite happy and treats you well. Option two - you come and give ten candies at once !!! The child is delighted !!! But his parents say that he can't have so much sweets and you take half of the sweets from him. The result is that he is offended and upset with you. Feel the paradox? He got two - happy. Received five - offended. People do not like when something is taken from them, even if they received it many times more before. This works for both children and adults, it is just that children still do not know how to pretend in such situations, and it is clearly visible there that they feel, therefore, the story above is about the child. We already wrote above that the problem had to be solved through the opportunity to spend a lot, and not through cutting incomes, which for many years has been what it was. For a player who grew up in levels for two years, dreaming that becoming 450+ will receive a lot of income, he just gets kicked in the balls. The player who kept a lot of equipment for the future competition for sale and hoped to later spend a large amount on upgrading the girls also gets a kick in the balls. And this, I tell you, hurts. And before that it was painful when the pachinko balls and places of power were nerfed. What I actually want to say - learn to give two candies, and not regularly kick the players in the balls and everyone will love you. Trust me - it works.
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