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Moonlynx

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Everything posted by Moonlynx

  1. Yesterday my club has beaten this month's champion for the first time. I've had 99.59% (8 participants) and got 28 shards for it. Which is strange, because 3 fights before I finished him, the game told me that I would get 31 shards. Not that it matters much, but... huh? Well... I guess, I can get Blet easily - woop-dee-doo. But the rest of my club is doomed. They can't really get more than 20 shards per month. This is §$#&% and I bet this will get corrected soon because the CC system is so obviously broken at the moment, that it will be hard for KK to ignore it. While they're at it I hope that they also attend to the little bug (?) that the champion's strength still doesn't get revaluated at the beginning of each month. Last time we fought Chayotte, my club consisted of just two high level players who couldn't really beat him without too much hassle. Now we have 28 new low level players but the champion's level is still as high as three months before and he has to be beaten first to get a level reset. Same thing with the two champions before of course. Back to the shard problem: I'd really prefer it if the champion would give a fixed amount of shards (number of participants x2.5 or something?) and this fixed amount would be distributed to the club members according to their contribution percentage. And when someone already has the girl, his shards wouldn't be lost but shared among the other club members (again: according to their (relative) contribution). In an active club a simple solution like this would give everyone the chance to get the girl but it wouldn't be too easy either. And if you don't want people like me to get the girl in one or two days, make it so that no one can get more than 10 shards per day.
  2. @Kenrae In theory this would be the thing to do. But my clubmates are really underpowered. Getting one shard each day is still more effective than just doing my one fight and letting them do the rest on their own (with their very limited resources and in some cases maybe with a limited grasp of the game mechanics). Right now the only option for them is leveling up fast and not caring so much about getting the girls in the near future. Still... I'd love to sacrifice my daily legendary gift for the option to share some shards with them. After all I only got the girls so fast because of those underpowered guys. But that's maybe a discussion for another thread. Didn't want to capture this one with ramblings about problems with my unbalanced club.
  3. This is disturbing. I'm practically the only one in my club who does real damage to the champion. The rest, except for one mid-level player, will be trailing behind for quite a while even if they level up fast. Until then they will probably never get more than 1 shard. ;( I wish you would have the option to still fight for shards when you already have the girl... and then distribute them among the others in your club. I don't wanna kick the champion's ass for nothing. Come on, KK - it wouldn't hurt to give players the opportunity to be a little bit social here. EDIT: Can't contribute to the number crunching until next month, sorry.
  4. Regarding the bracket of death - I haven't really experienced it yet. Being level 406 now. Either it was dumb luck that I had fairly lazy opponents (second place only gained ~2.5 million points on LC's day 1, but the normal daily contests also didn't seem much harder until now) or it is much less of a problem when you always have an active gold card and a season pass. The latter one also helps a lot with KC btw. That said, I see my resources depleting, too. And while I'm doing fine, I get the feeling that silver card or free players are practically excluded from a much higher percentage of the game than it used to be. Top 10% or something, sometimes having to choose which girl to get, that's okay. But we are far beyond that. Correct me if I'm wrong. Anyhow - back on topic. I already have Hazel in my harem and I really like her. Maybe I'm just hot for Fahrvergnügen but in my eyes the artist did a good job there. Thanks for that. Good luck to everyone who's still struggling with this month's LC. And don't forget your dating tokens. Don't ruin yourself - mentally or resource-wise - to get those last 25 shards on day 4 when you can easily get them in another way. The Legendary Contests are probably one of the most sensible events to spend your tokens on.
  5. That's one of my main issues with the game. And it's nice that someone addresses it. We have such colorful harems (and that's what the game basically is about), everyone has their favorite girls... but in the end you see the same faces in most ''sex battles'' over and over again. Feels strange. Mmh... when every class has its three Mythic Girls in the near future (#1-9), wouldn't it be possible to have custom Mythic Girls as #10-12? Or when #1-9 get their rerun, a custom MG as alternative reward for players who already have the respective girl? Couldn't there be some kind of divine gems or whatnot that the hero could give to his favorite haremettes to make them super strong? Storywise I don't see much of a problem with this. And the devs wouldn't even have to come up with new over-the-top characters. From a technical point of view those ''gems'' (or shapeshifter robots or whatever you want to imagine) would probably be a Mythic Girl that can be attached to any other girl, borrowing her current pose and basic stats. But acting independently from the host when it comes to leveling up. And falling back to zero if you decide to attach it to someone else. So probably it would be more of a gimmick for veteran players. I can already feel the harsh criticism descending on me. Yes, for now there are more urgent matters to attend to (e.g. the Mythic Item idiocy). And, yes, I haven't really thought this through. And the idea has its obvious downsides. That said, I'd still like to see it implemented in some way...
  6. §$#&%! Zoe/Selphie is one of my favorite girls. But in my 2 years of playing this game, every f*** incarnation of her (except for basic Zoe you get from Finalmecia) is a Pachinko girl. I've got 80% of all girls in my harem now but I'm still missing Tanned Zoe, Rhythm Zoe and Defiled Zoe. 💢 Either the Devs hate me or Zoe doesn't like me as much as I like her. Or both. Recently I fired a shitload of Epic Orbs at the Pachinko and practically emptied my Epic Pachinko pile - except for the temporarily available Rhythm Zoe. Another time I wasted over 200 Mythic Orbs on one of the Zoes - without any luck. I'm slowly growing desperate.
  7. I managed to grab 99 shards with 1400 fights (+ 130 Mythic Orbs and 400 Dating Tokens). Not too much bad luck there, I guess. To say the least. Although it didn't feel that way with all those zero shard drops. But I'm pretty much broke now and have to save up koban until the next KH-girl comes around. I've still not given up hope for Karole. Still don't see why Nike is hardcore. Wouldn't charme fit her better? Regarding the discussion about the 'fucked up system' and not being able to catch them all - I pay for my monthly gold card and the season pass (~$15) and although the epic orbs are much rarer now than before I seem to make (very slow) progress with the pachinko girls. I can't confirm losing ground there and I still collect more girls than there are new entrants. And I'm only level 403 and nowhere near the D3-monsters who get spammed with koban and orbs. I'm struggling but I'm doing fine. So... no. I don't think that you have to spend hundreds of dollars each month to get every girl. Yes, it takes a long time, yes, F2P players and players with silver cards have a hard time recently and I don't like the way this is going. But I don't see the need to exaggerate things.
  8. This time (5AM CET) the shards lasted for 55 minutes. So if I really want to get Nike (❤️) I think I'll try my luck on the last day around that time. But with only 22k koban to spend it's a close call for me. About those two hour time frames... I think it's basically a good change. But the 3 minutes frenzy doesn't sound like fun to me. And I don't know if it is possible that players waste their koban once the shards batch is depleted or if the corresponding warning message always works as it is intended to. A slightly larger time frame would probably help to reduce all the frustration that was uttered here. 6 minutes till depletion is much better than 3. So if we really have to keep the questionable idea with the limited shards... how about four (or six/eight/whatever) hour time frames for the first two days and two hour time frames for the last day? Not a perfect solution at all, but wouldn't it reduce the aforementioned problems? And players in funny time zones or with little time to spend on the game could still get the girl on the last day without unnecessary hassle. It would probably also help if KK could reduce the lag a little bit. This is already ugly when there isn't a big shard fight going on. How about giving players (via 'settings') the option to save most of the small picture files locally? Or would this be too difficult to implement?
  9. Dark Lord: 0 drops in 0 battles. (x100 drops only) GPx10: 35 drops in 594 GPx10 rolls. (x100 drops only)
  10. Fourth D3 season for me and finally my first Top30 finish - yay. After boosting my vital club stats to 12 (yay again) and getting Mythic Red Battler it shouldn't be much of a problem for me to become a regular in the Top30 now. Even without optimizing like crazy (I'm not much of a PvP player anyway). But it will probably take at least a year before it's even worth thinking about the Top15. My four attempts so far: 31./100 (starting level 390, average points 18.15) 36./102 (391, 18.38) 33./100 (393, 18.74) 26./100 (394, 18.88) I guess any further coverage of my progress won't be too exciting, so I won't go on about it. But as I said before - maybe my first D3 steps were interesting for someone who is considering moving up from D2 and isn't sure about the right timing.
  11. Dang, I've waited for an upgraded Red Battler since they introduced the Mythic Girls. And now I missed the first shards batch (internal server error on HH, connection problems on my side - I thought I could doze off for 'a few minutes' and slept 3 hours...) and don't know if I can be online for the second one. ;( Btw - I love the girl but her first pose looks a little bit too... doll-like for me. Way too lipsticky and smooth to catch the charm of the original Red Battler. I hope there's a pose where she looks more like her old self. Don't wanna be too harsh on the artist. It's quality art for sure. But I get the same strange 'who the f§$#&% IS that girl?'-vibes as with Prospector Juliette, Shipwrecked Skytte, Blossoming Gwenaelle, Festival Toshiko, ... I'd always prefer recognition value over 'quality', when quality is just synonymous for glossy (which is one of the very few things I'm not attracted to ). Seems to me that Kinkoid is heading in the exact opposite direction for a while now. Mmh... I'm not happy with this. But maybe that's an outside opinion.
  12. Still recruiting. And low level players are still welcome, too!
  13. Thanks. I'm quite happy with my position. Didn't play that well (gotta get better at catching players with their pants down and maybe I should invest in a refill from time to time) and had the aforementioned club bonus handicap. Considering this, it went much better than expected. I thought I had to fight for 45th. Seems like I'll be a Top 30 regular in a very short time. 297 fights, 260 wins, 5391 points and an average of 18.15. With club bonuses maxed that would have been >300 points more, without some subpar decisions maybe an additional 50 points. And probably ~22nd place. Just if any other player around my level is interested in whether leaving D2 is worth it (it certainly is). Now if I could just get more members for my pathetic club to boost some bonuses above level 11...
  14. But I want to add that everything above the basics is completely optional and not worth spending much time on. Especially for newer players. I'm not much of a PvP player myself and never dived into the subtleties of the battle system. And I'm still doing quite well despite this.
  15. No problem. It takes a while to get used to PvP. If he uses legendary equipment, then I'd guess his stats are so low because he really didn't level up his stats in the market. And having girls in your roster that don't match your class - yes, this does a lot of damage to your final combat stats, too. Because if you're of the Know-How class the KH-stat of your girl is what determines your attack power (besides your basic KH stat of course). If you use a girl of another class instead, she will have quite a low KH value. No matter how good she is overall. So if you want to be successful in the leagues and you can't seem to find easy victories anymore, try to scan your opponents for 'wrong' girls. I noticed that some players have a fitting girl of their class as Alpha, but their Betas and Omegas are of another class, resulting in a weak performance in the mid and late rounds.
  16. What Kenrae said - the stats are crucial when you want to know the probable outcome of a fight. Not the level or how many girls someone has. Since you have both almost the same amount of HP (Ego) but you have the advantage of first strike and at least at the beginning of the fight you do ~2900 more damage than your opponent (you have 4600 more attack power, he has a 1700 points advantage in defense => you're hitting 2900 points harder every round). So your victories aren't a miracle at all.
  17. Hmm, my first (voluntary) D3-run went well so far... I think. With level 390 and weak club bonuses I'm far from being very competitive but it seems I can beat almost everyone who is unboosted. Even against monsters like jelom my chances aren't zero, which is already a success for me. 😛 Since I saved up the easier fights and concentrated on catching the veteran players on the wrong foot, I don't know how my average will turn out or what my final ranking will be. But it should be safe to assume I'll be in the top 45. Maybe I'll even have a shot at the top 30. Good enough for me. Seems like the days of artificially limited D2 victories are finally over. Hurray. HeH username is ''Ari'' btw. Just so you know who you're getting your flawless 75 points from.
  18. Aaa~nd this time in the right thread... feedback doesn't always go in the feedback section. Got it. Sorry @DvDivXXX. As I've already written here... ... I really like the new feature. Gives clubs something to do, makes them feel more meaningful. What I don't like are the subtle ''yeah, go find a real club you n00b / how did you even survive until now?''-vibes, when up until 5 minutes ago the game didn't even have those MMO mechanics. I think the comparison to raids in real MMOs is flawed because in those games it is part of the core gameplay that you have to expect when starting to play. In a not very sophisticated solo player browser game the sudden need (if you really wanna ''catch them all'', which is kind of the goal of this game) to band together to achieve something just feels artificial to me. And as far as I can tell I'm not the only one. Clubs are a wonderful thing, especially when they are big and full of active players, but they were always completely optional as related to the goal of the game and I think they should still be. Make them more meaningful - great, I'm in support of this even if I'm not a very clubby guy (not the same as being antisocial, mind you). Give active clubs real benefits like koban or valuable items when they continue beating the champions although they already have the girls. Maybe even just like the massive benefits for the top D3 players. But please don't hide main objectives of the game behind a sudden ''be social or get lost''-barrier that wasn't there before. There are solid arguments for other perspectives on the matter. I get it, really. But I still think clubs - especially clubs of a certain size, power or liveliness - shouldn't be mandatory. Just a fun little extra for everyone who wants to engage in this kind of stuff. So, nice new feature, and as Xemnas already said: very good job on the girls/bosses... but make this fun for everyone. I don't think this would do any harm here. Not in the club section of the game.
  19. Mmh... since the first incarnation of 'Seasons' I have the impression that the Devs aren't really numbers guys. No offense meant. I mean, I like the basic idea (again) but the implementation seems just horrid (again) for everyone who isn't a high-level veteran player. Or in this case - players who aren't part of a big well-established club. I guess they will tweak this thing in a way that it is enjoyable for almost everyone, just like they did with Seasons. But until then it's just eeeeurgh! and even a way to make clubs, at least clubs that can't compete because they are too small, clubs with big level gaps between the players or clubs with too many casual players, less fun! Which is the opposite of the intended effect as far as I can tell. I like Grumolchs thoughts on this, but I think the main tweak will be about the harsh setback to 0 when the champion isn't defeated in 24h. That's the only way I can think of how the Devs can intervene without making it too easy for the monster clubs with 40 active veteran players while at the same time ensuring that everyone has a shot at the girls - even single players. It would just take them considerably longer. Doesn't mean that there aren't any other tweaks that I'd like to see. Including some which were already mentioned. But the setbacks are my main point of critique for now. Although I have to admit that I haven't thought this through yet. But that's something I seem to have in common with the Devs. Anyhow, I'm optimistic and I like the new feature very much. Even if it's slightly frustrating until the inevitable tweaks are applied.
  20. Royal Plush is still looking for members. And now that being in a club became somewhat relevant to gameplay, we need you more than ever. So if you're keen on beating the new club champions and getting their girls, feel free to join our friendly club. No matter if you've never been in a club or if you're looking for a new one because your current club doesn't fit your preferred playing style. Every active player is welcome. Being excessively active and overly zealous is still optional, though. This is not a military operation. Club ID is 5659. Let's kick those champions' asses together.
  21. Just for the record - this bug (or whatever it was) seems to have died some weeks ago. I don't know if someone took care of it or if it was just some kind of hiccup. Anyhow, everything's back to normal on this obscure front.
  22. Indeed. Ankyo is a great candidate, too. And about the godly stuff - maybe those already existing characters could be upgraded to some kind of succubus/angel-form in their affection scenes so it would fit the storyline and still feel 'mythic' somehow. But I'm not yet sure about the Bunna-stuff and if it's a good thing to turn things up to eleven.
  23. Hmm, I don't think that godlike powers translate too well into 'power' in the haremverse, where it's all about sexual performance. Otherwise the already existing goddesses in the game would all be 5-star legendary girls. It might sound boring but for the next two mythic girls I'd prefer new versions of Juliette and Red Battler. Because just like Bunny they are the first girls in the hero's harem and are very close to him - which would make a way better in-game explanation for being higher level haremettes than having the power over life and death and whatnot. After those first three mythic girls I'm pretty much open for anything (including parodies of godlike characters). Heroines from the HH-story, villains from the HH-story, completely new original characters... but also parodies of girls that are already known in their universe of origin for their hardcoreness, charme or know-how in one way or another. So maybe Ruko Tatase (Ogenki Clinic), Luna (Knights of Xentar) or the female Wii-Fit Trainer. Then again... my taste usually doesn't correspond well with the tastes of the masses. So I really shouldn't have a say in this.
  24. Last time I checked (2 days ago) there were 522 avatars. The newest ones (+ Sara Jay, I think) not available via Mythic Pachinko of course. At the moment my Pachinko-avatar-thingy is empty and I still miss 47.
  25. This is the only part of the announcement I'm slightly worried about. I don't care (much) if whales and veterans will keep their advantage over everyone else or if this even gets worse. We can't do much about it. And those players need something to achieve, too! But I'd like to be able to get all the available girls with some patience and dedication somewhere in the future without being the best of the best of the best (or just crazy). And sometimes it feels like the carrot dangling in front of me is moving faster than I am. Hrm... And, yes, I know that the devs don't know exactly how the reruns will look like yet. Doesn't change that I'd love to be reassured somewhere between the lines that I won't completely miss out on the new girls if I just keep playing. And that it will just take me a little bit longer to reach the goal. But that's not how flashy announcements work, is it? Anyhow... nothing's really taken away from me. And after the good experience with the 'Seasons'-adjustments I should be optimistic, shouldn't I?
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