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jelom

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Everything posted by jelom

  1. @OmerB I can relate to the feeling that the game is taking too much time, instead of being a enjoyable side activity in my life is becoming a heavy load that I have to move day after day. Resist, my friend.
  2. Yes, in hard mode, the strength of all girls has gone up 1M (linear, even supereasy in first floor is now 3.6M against 2.5M before, easy is 4.4, medium is 5.7M, Hard is 6.7M ... ), making impossible finishing without rejuvenation. and the new relic bug fixing is not helping too much either. I reached the 5th boss two times with less than 30 healthy girls, completely insufficient to tire even one of the girls. My third run died at the start of 5th floor. We are now weaker and opponents are way stronger Is there anyone that have time left for anything but autoselect?
  3. Are you satisfied now? The issues impacting the Labyrinth relics are fixed Apply Protection Assist relic only to hero’s fighters The bonuses from Finish Move relic are now stacking up to 40% Protective Bubble Berserk, Critical expectation, Critical Thinking (team and girl-specific), and Vigorous Motivation – were not giving proper bonuses, and are now giving it Defeat Medication – was healing for the full amount – now heals for the correct % amount
  4. Patch notes: Defeat Medication – was healing for the full amount – now heals for the correct % amount I was suspecting this after yesterday's runs in test server 😭
  5. At test I have around 100 girls at level 750, and the rest to complete the 140 for normal mode are over 650 (so the experience in labyrinth is very similar to the main server). And of course I have only gear and bulbs for a handful. After doing a few more hard runs, I can complete my previous info about the strategy, it is usable for all difficulty modes, because the opponents in each floor in all modes are of similar strength, if you do easy mode just the 4th and 5th floor info don't apply. (changes and additions in red) Relic selection priority: 1. Defeat medication (all rarities) has always priority over any other. 2. Rejuvenation legendary and mythic, or at least epic. 3. Finish move. leg and mythic if possible, but all other rarities too (now it stacks). 4. Vigorous motivation (attack for girls with over 50% ego) As per @Horsting suggestion. 5. All girls defense 6. All girls attack 7. All girls Critical chance % 8. Front defense 9. All girls ego 11. Back attack 12. Duck. If it is for your healing girl, or one strong KH girl, if you add two and get over 60% that girl will help you a lot. Try to avoid: Harmony %, or one girl relic (attack, defense, ego, harmony or critical damage), All girls Critical damage % Don't choose (could change in the future): Protective Bubble, Curse, ... Team management: - For weak opponents that you are sure to win (when they are below your team strength or if buffed with boosters a bit over your strength) put int the back line a 5GS recovery girl, and some weakened girls in the back and middle line, and two full strength tanks in the front line. This way you recover girls to fight against strong foes, especially if you have medication. - for hard opponents in the 3rd and 4th floor, you many times have to sacrifice one full team, and in the 5th floor up to two teams. My usual team selection is 2-3 KH (back), 2-3 CH (middle) and 2-3 HC (front). In the second attack use the weak opponents strategy explained before if you see a clear victory. -Bosses: you can usually win directly the 1st boss, you lose one team against the 2nd boss, 2-3 teams against the 3rd boss and 4-5 teams against the 4th boss and 7-9 teams against the 5th boss. If you have good relics you can lose one less team, and if you don't (especially without medication) you can lose 1-2 more teams, so you have to reserve enough girls and heal them before if possible. Opponent selection: - As a general rule try to follow the path of least resistance, easier opponents, all bags and some wings in latter floors. - 1st floor: try to go for strong ones if you are seasoned and want more fists and kisses, if not just follow the path of easy ones. - 2nd floor: you can choose strong if you have medication and rejuvenation/finish already, if not, choose easy route avoiding hard enemies if possible. - 3rd floor: easy route, including all wings if you are short in girls. - 4th floor: easy route, including all wings if you are short in girls. - 5th floor: easy route, including all wings if you are short in girls.
  6. This week I am doing tests with hard mode (280 girls), and my preliminary assesment is that difficulty is lower (*) than a week ago when it was released (that or I have improved my strategy enough to pass it without problems ... or that I got Defeat Medication in the first or second floor this time ) and I could finish with a safe amount of girls left. (*) Not in terms of opponent strength, that is the same as before.
  7. After thoroughly (and I mean it, I spent a demential amount of time doing runs every two hours) testing the normal difficulty during the past week, I have polished my strategy to complete it with only the initial 140 girls. I didn't need to use a revujenation stone once. Relic selection priority: 1. Defeat medication (all rarities) has always priority over any other. 2. Rejuvenation legendary and mythic, or at least epic. 3. Finish move. leg and mythic if possible, but all other rarities too (now it stacks). 4. All girls defense 5. All girls attack 6. All girls Critical chance % 7. Vigorous motivation (attack for girls with over 50% ego) 8. Front defense 9. All girls ego 10. All girls Critical damage % 11. Back attack 12. Duck. If it is for your healing girl, or one strong KH girl, if you add two and get over 60% that girl will help you a lot. Try to avoid: Harmony %, or one girl relic (attack, defense, ego, harmony or critical damage) Don't choose (could change in the future): Protective Bubble, Curse, ... Team management: - For weak opponents that you are sure to win (when they are below your team strength or if buffed with boosters a bit over your strength) put int the back line a 5GS recovery girl, and some weakened girls in the back and middle line, and two full strength tanks in the front line. This way you recover girls to fight against strong foes, especially if you have medication. - for hard opponents in the 3rd and 4th floor, you many times have to sacrifice one full team. My usual team selection is 2-3 KH (back), 2-3 CH (middle) and 2-3 HC (front). In the second attack use the weak opponents strategy explained before if you see a clear victory. -Bosses: you can usually win directly the 1st boss, you lose one team against the 2nd boss, 2-3 teams against the 3rd boss and 4-5 teams against the 4th boss. If you have good relics you can lose one less team, and if you don't (especially without medication) you can lose 1-2 more teams, so you have to reserve enough girls and heal them if possible. Opponent selection: - As a general rule try to follow the path of least resistance, easier opponents, all bags and some wings in latter floors. - 1st floor: try to go for strong ones if you are seasoned and want more fists and kisses, if not just follow the path of easy ones. - 2nd floor: you can choose strong if you have medication and rejuvenation/finish already, if not, choose easy route avoiding hard enemies if possible. - 3rd floor: easy route, including all wings if you are short in girls. - 4th floor: easy route, including all wings if you are short in girls.
  8. I am sure the "Sheriff" runs on a stronger drink than milk ... perhaps choco-milk?
  9. Para ganar en ligas, especialmente en las superiores D1-D3 haría falta un curso entero para saber como influyen todas las variables. Lo básico instalar alguno de los scripts que te dicen las probabilidades de victoria ayuda mucho, pero si no lo tienes comienza por esto: - Ordena los oponentes por power de menor a mayor, y ve atacando los que veas sin boosters de arriba a abajo. - Intenta hacer siempre los combates cuando tu tengas boosters activos, una combinacion generica es: 1 cordiceps, 1 gingseng y dos chlorellas. - El equipo de chicas es muy importante, que tengan equipamiento y skills y que se complementen. Ve cambiando cada semana según los blessings que haya si lo ves necesario.
  10. Lo primero: una chica con habilidad de 5º nivel escudo o reflexión (chica mítica o si no legendaria 5 estrellas) y ponerla en el centro de tu equipo. Después: intentar componer un equipo con habilidades de 3º nivel iguales o complementarias y actualizarlos hasta el cuarto nivel, preferiblemente chicas legendarias de 5 estrellas ¿como llenar los skills? - nivel 1: primero porcentaje y despues valor. - nivel 2: primero porcentaje de caracteristica principal (botón medio) y despues valor (botón superior). - nivel 3: ataque (botón inferior) - nivel 4: ataque (botón superior) - nivel 5: (solo para la chica central)
  11. The pose of the leftmost girl would be better if the guitar would be replaced with keyboards. But I think you are overdoing putting so much attention to instruments instead of the girls.
  12. time to paste my weekly league screenshot
  13. Yes, and all games will use a differente style for every button in the game
  14. The second part of the week my team was a bit weak, so in the end I couldn't reach more than 5th place. For this week I will try a relaxed approach for top 15
  15. I would suggest to not use mythic boosters yet, they are not worth the cost until you reach at least top 15 and preferably top 4. Stay in D3 and time will push you slowly up the ranks. Top 60 is good for a level 379 player.
  16. That makes no sense, I have always kept the shards of Crazy Cumback Contest one or two weeks after CCC ended (of course less than 21 days)
  17. it is only for LC contests, in CCbC the girl shards appear in the contests
  18. I understand you, every new feature adds time needed to manage it, and the day has only 24 hours. I like the labyrinth, but every floor almost double the time required for the previous. Your comment is On Topic, time required is a characteristic of the labyrinth (or more broadly, the game) that you are discussing.
  19. My suggestion is: if you can beat the easy mode without problems you can try normal mode. Hard mode is too difficult to complete without rejuvenation. About the time: - Easy takes 15 minutes to do the labyrinth run and 5 minutes more to spend fists and kisses. - Normal takes 25 minutes to complete because you have to move more the girls in the team, and 5-10 minutes to spend the rewards. - Hard takes nearly one hour to complete ...
  20. Hey, I am with you, try again, but there is risk that they could ban you.
  21. You tried to solve the problem with a ticket, but they didn't gave you what you wanted. Just take it as it is and move on. It is sad but that is how things work. They are up and you are down, so It is not a good idea to upset them. You have more to lose than to gain by pushing the issue.
  22. You choose one and cannot change later until labyrinth reset (KK said it will change later): -Easy 3 floors 70 girls. Easy, you know the routine. - Normal: 4 floors 140 girls. harder opponents are very strong, but medium ones don't give you problems. bosses stronger, specially in 3rd and 4th floor, you will lose one team in 2nd boss, 2-3 in 3rd boss and 4-5 teams in the 4th boss. don't attack with your best team until their teams are weakened and lose 2-3 girls. Most players should be able to complete this difficulty. - Hard: 5 floors and 280 girls. Hard oponents can surprise you from the first floor, be careful. Try to conserve girls for the final floors. Bosses in 4th and 5th floor will take away more than 100 girls by themselves. Almost impossible to do it without a rejuvenation stone.
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