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Caradog

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Everything posted by Caradog

  1. Plot/Adventure bug. The Harem Tournament (World 17?), Chapter 21 (Hero To The Rescue). Having obtained the blue orb thingy™ from Auga I cannot progress with the story but instead am sent back to Auga who no longer has a blue orb thingy™ to drop. Though the game is directing me back to Auga the screen shows I no longer need a blue orb thingy™. Screenshots attached.
  2. Apologies if I'm asking a stupid question &/or posting this in the wrong section of the forum. Why am I being prompted to enter my username and password and then denied access when attempting to read the thread on the Mythic equipment that is being tested on the Test Server? I don't use the forum or Discord much anymore so have only just discovered that one now needs special permission or a Patreon subscription in order to access the Test Server channel on Discord - are there similar new rules governing access to the Test Server section on here too &, if so, why do I still have access to a number of the threads in the Test Server section on this forum? Screenshot of the username & password request attached:
  3. I have completed the prerequisite missions (screenshot attached) yet, when I click 'go to missions' I do not get the girl. I have tried accessing Activities the conventional way & logging in & out but I still cannot claim her.
  4. League fights, Seasons fights, Boss/troll fights & the new Pantheon's Stairway feature are all giving Bunny's 'little geeks' response. Never sure if I need to report these bugs or if they report automatically, so pls delete or ignore if this post is unnecessary. Edit: Girl upgrades & storyline are also affected. Further edit: as is the Harem.
  5. Happy to be corrected if I'm wrong, but as far as I'm aware there is no 'eye colour blond'.
  6. Missed out on 50 shards due to the cack-handed timing of that update & it's clear from this thread that others have missed out too. KK's misleading/inaccurate social media updates didn't help either. Very annoyed.
  7. Feedback re: Mythic books and affection items: like most other players who've posted on here (and over on the Test Server channel on Discord) I'm very unhappy with the pricing - both the fact that they're kobans only and the fact that they offer significantly less XP/affection per koban than the average return from (pre-mythic books and affection items) Market restocks. I would like you rethink the decision to make them kobans only commodities. Mythic books and affection items are a fine idea in principal but the decision to make them (very expensive!) kobans only commodities feels like a cynical cash grab which, rather than encouraging me to spend more (real) money on in-game purchases, has left me feeling irritated and, as such, less inclined to make in-game purchases and more inclined than ever to find another game to play after I reach the plot edge.
  8. Posting figures as I belatedly noticed that others seemed to be keeping track of them during the last Mythic Days: 18,800 kobans + 20 combativity from natural regen to get her (Gold Card, so that doesn't include paying for for *50). More expensive than my previous two Mythic girls, both of whom cost me around 16k but that's just RNG.
  9. Almost exactly 15k on refills (+ a full bar of combativity coming into the event) to get the girl. It'll be interesting to see what other players who get the girl have spent.
  10. From the Test Server. H/T to my club mate for sharing the info on Club Chat:
  11. I've no intention of getting drawn into a slanging match so I'm not going to respond to this. I'm satisfied with my feedback but if you disagree with what I've posted then that's fine -- I'm quite happy to agree to differ.
  12. While a more complete list would be preferable, the new leaderboard is the only evidence available &, given that there are large numbers of highly engaged players who are yet to reach level 400 the fact that they're underrepresented in the top 200 is very telling. Irrespective of whether or not that is, in fact, the case, KK were pretty clear in their press release re: Seasons that a motivating factor behind the decision to move on from Weekly Rewards was a desire to make it easier for new players to catch up with veteran players:- "Furthermore, the Leaderboard and the Weekly Rewards were implemented when we had fewer players and it was easy for everyone to catch up and get to the top. After four years of HH and three of GH, the gap between the veteran players and the new ones got too big." So I highlighted the fact that new players are still at a significant disadvantage in Seasons. For low & mid-level players who are playing catch-up the XP rewards at tier 41 are very significant. Lower-level players missing out on them while higher-level players obtain them will only exacerbate the already nigh-on insurmountable divide between lower-level & higher-level players. Additionally, the Kobans at tier 45 are more or less equivalent to the kobans a player would obtain for a top 30 finish in S3.
  13. I wasn't suggesting otherwise - apologies if i was unclear on that point - I'm using the new leaderboard as an indicator of progression in Seasons as, though I suspect most if not all players who play the game with at least a modicum of nous will now be able to obtain the girl, I doubt that, in spite of the new level restrictions & increased mojo-range, new, lower-level & possibly mid-level players will be able to clear tier 45 & that, consequently, the higher-level/veteran players whose disproportionately large share of the rewards in the old Weekly Rewards - an assertion i didn't entirely agree with, but that's beside the point - KK stated was a motivating factor behind the decision to replace them still stand to obtain more rewards from Seasons than many other players (though obtaining rewards from Seasons will no longer come at other players' expense).
  14. 20th in a tight D2. 45 unused fights. Booster usage dictated by Seasons rather than the League.
  15. Re: Seasons: The level restrictions & mojo changes were a significant improvement - thank you! - however when KK launched Seasons one of the reasons you gave for moving on from the Weekly Rewards was the predominance of veteran players at the top of the rankings (I'd quibble on that point: some of the categories, eg Money Spent, were indubitably dominated by the highest level players but others, eg XP gained, were dominated by newbies) yet a quick glance at the new Seasons leaderboard shows that, far from re-balancing the game away from a small group of very high level players: almost three quarters of the Top 200 players are level 400+ players; only six are below level 300; & none are below level 250. While I cannot think of an obvious way to remedy this issue - stronger, higher level players will always dominate weaker, lower level players in PvP - it is, in my opinion still worth mentioning. When i started playing this game ~9-and-a-half months ago i relied on the yhems & XP i gained from the Weekly Rewards' categories which heavily favored newbies &, to a lesser extent, once I'd begun to establish myself the kobans i gained from the Stat Upgrades category were also useful. I accept that the Weekly Rewards aren't going to make a comeback (&, given how buggy they were, I also understand why they won't be making a comeback) but it does seem very harsh on new players that a reward system which entailed categories that heavily favored them has been replaced with one which, for the first few months of play at least, they'll struggle to compete in & it self-evidently fails to fulfill your own objective to re-balance the distribution of in-game rewards. Lastly, on a more positive note: thank you very much for the free Kisses!
  16. My D2 this week: 105 players; highest ; level: 429; lowest level: 276; 29 lvl. 400+ players; & 1 sub lvl. 300 player.
  17. 18th in D2. No losses but many more unused fights than I would've liked. Booster usage crept up slightly to 10 as I accidentally sold half of my mono equipment in the last Teach us Master contest (😢).
  18. The level restrictions & mojo adjustment are a huge improvement -- Thank you! I'm still reluctant to validate the decision to make the Season Pass a, for want of a better term, 'money only' purchase though, which is ironic as if I'd been given the option of buying it with money or kobans then, following last month's koban-draining events, I probably would've quite happily bought the Season Pass with money.
  19. My feedback re: The Seasons:- The larger player base on live server hasn't dealt with the issue of mismatches -- please (re)introduce level restrictions. If I had been given an either/or choice of purchasing the Seasons Pass with kobans or money then, after an some koban-draining events last month, I probably would have bought the pass with money but my reaction to being coerced, rather than tempted (as Oscar Wilde put it: I can resist everything except temptation), into spending money is to resist buying the Season Pass altogether. Obviously, I cannot speak for all of those who make in-game purchases, but I can say that those in my club who, like me, have a Daily Card & buy the occasional bundle are of a similar mind. Anyone who is familiar with the basics of nudge theory could have told you what invariably happens when a business attempts to force a change in consumer behavior. I've read the feedback re: The Seasons on here; over on Discord; & in Club Chat and it is universally negative. One can argue that, from a purely pecuniary point of view, angering the free-to-play players is of little consequence but the fact that you have, ostensibly, pissed off your paying players too should be a cause for concern.
  20. My D2 this week: 103 players; highest level: 429; lowest level: 274; 34 lvl. 400+ players; & 1 sub lvl. 300 player.
  21. 18th in D2. Got caught on a phone call just before reset & only just got away in time to snipe a contest, so no screenshots. I don't recall my finishing score but it was a pretty uneventful League.
  22. The Seasons' mojo gains were, unlike the Arena's, ostensibly collared at 12 & capped at 21. At worst, the impact introducing level restrictions on the mojo gains of middling & lower ranking players would be to dramatically increase the number of opponents who only offer +12 mojo -- a situation which, though less than ideal, would be preferable to one where middling & lower ranking players quickly run out of beatable opponents.
  23. Some additional feedback to that which i have given in the survey (for those who are interested: Q.1: 1; Q.2: 4; Q.3: 3; Q.4: 4; Q.5: 2):- My reservations re: the way players are matched with opponents (ostensibly on the basis of mojo alone) have grown progressively stronger the more I have played this new feature. What I - &, it would seem, other players - have found is that far from 'leveling out' as a Season progresses, in the absence of any form of level restrictions, players are faced with greater & greater mismatches as they gain the mojo necessary to complete tiers & eventually reach a point where, even with boosters, maxed-out stats & up-to-date Legendary equipment, for all but the highest level players, there are no longer any beatable opponents and progression therefore becomes impossible. Amending the basis upon which players are matched with opponents in a way which ensures that they only face opponents who are within a given number of levels of them (it doesn't necessarily have to be to 15 levels, as it was/is in the Arena, but there self-evidently needs to be a degree of limitation) would, I suspect, resolve this issue. The issue of mismatches prior to the point where all but the highest level players find they can no longer progress in The Seasons is compounded by the fact that potential opponents no longer refresh every 30 minutes (as they did/do in the Arena). As other players have noted in this thread, completing all 45 tiers in the time allotted will require a near-perfect run of results or additional koban spending on "kisses". A larger margin of error to allow for losses &/or low mojo wins would be appreciated. While I understand Kinkoid's desire move on from the old weekly rewards, the all-time Leaderboard and the associated player search function were, in my opinion, really good features which made the game slightly less anonymous. If we could either have the all-time Leaderboard & the associated player search function back or a replacement which allows us to search for other players, ascertain what stat upgrades they have purchased &/or what their Harem level is, see which players are the top players, estimate roughly how much XP we will need to gain in order to reach a certain level, etc. then that would be appreciated. In spite of the above feedback I'm of the opinion that The Seasons could become a very popular addition to the game. The rewards will be, assuming they can be obtained, much more generous than the average rewards from the Arena & the Weekly Leaderboard combined & I really like the fact that the new feature will allow us to store both our combativity/kisses & our rewards but I'm concerned that, in its current form, the only players who will be able to clear tier 45 will be the same elite group of very high level players who dominate D3.
  24. My D2 for this week: 105 players; highest level: 426; lowest level: 288; 33 lvl. 400+ players; & 3 sub lvl. 300 players.
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