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Gerard Cocks

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  1. +1,. I will just wait and test for scientific purposes what will happen.....
  2. Is there a seperate PSH forum? Also this nerve in PSH, is weird... Yemens are a big issue for me, right now. And that was before this nerve.
  3. Thanks for this thread. Worked as well for me. Received Mizuki!
  4. Stage 2: 35 shards Stage 3: no shards Stage 4: 35 shards
  5. Well another CC shard distribution change. Only thing that comes to mind about this change is WTF, do they play the game, are they in a club etc?...... Currently 36 participants in our club, 5 shards for all. No upside, no downside. No (individual) incentive to participate more than 1 ticket. Freeriding/parasiting is the "optimal" playstyle. Really? Probably makes it more difficult/near impossible for newer members of our club to catch up on the older girls. And our club is steady and working together in a great and collective way. Have read some things about smaller clubs. For them this change is even worse.
  6. Maybe I need to clarify my point/issue: The number is the problem (at least for me). It must be problematic for others too. It used to be four of those long ones I`m 100% sure of that. It was once or twice 5 large ones before in OD. I can barely manage 1 before work, 1 after work, 1 in the evening, 1 before sleep. It was hard to schedule it in, but 4 was kind of possible. 5 is just tedious/impossible, buy hey that is just my opinion. By the way classic is never a problem even if it is a 10 hours single one. The problem is finishing one and starting the next one (you have to be online for that). So 4 mission for 1,5 hours is a problem, 1 mission for 6 no issue at all. 5 for a total time of 6 hours is near impossible (without spending kobans).
  7. Does anybody know why we are back at 5 long missions a day? Four of those is bad news already. Hard to start and finish/claim them! within a day.
  8. This POA christmas present is just ridiculous. Does somebody know how to block this POA event from view in game? It annoys me a lot just seeing it.
  9. As a level 363 player, I currently ain`t got enough kobans to be able to participate in all events. For instance I have to ignore MD, LD, ED and KC. This new mandatory spent koban event, due to the XP in the paid path, comes at the expense of spending kobans in other events like OD and/or POA. Also like others have expressed, each new feature makes the game less casual and takes more time and requires advance mathematics/strategy.
  10. Another nerf aimed at a high level player problem, for which the low(er) level players suffer. I see a pattern here! I just call it Orbs 2.0.
  11. Actually it is, together with the free refills for combativity, it was enough for approx. 2,5 to 3 girls. Collected all 3 girls with spending only a few kobans consistently. I ignore MD because I do not like the structure, cost and general idea of the event.
  12. 2 girls indeed on the bosses. Another weird change. I have saved combativity for nothing from POA it seems...
  13. Yes these contest requirements (15K points) are ridiculous. I was delayed for 2 days for scoring 5K points on Money spent tasks (impossible so had to wait it out). Now it is fight the bosses (stage 16) between 2 fight bosses tasks. So another delay for 1 day. Tomorrow last chance to get a decent DC. Otherwise no finishing POA for me...
  14. Agree, yes a much needed change for the middle tier leagues. The demote/promote strategy for koban gain by high level players was a problem. Number 1 in my league (12 wins in D1 (also 3 wins in D2 for fun factor) should simply play in D3, but now has an incentive to play in a lower bracket (D1) to gain more and have an easier time. Not sure if this fixes anything but we will see. As there are other reasons (like POA or from now on girl shards) to play in lower leagues. For the nerf in rewards in D3, I don`t care, as there is no way to catch up with the top players anyway, so it is irrelevant for me and probably for a lot of other players as well. However I can understand it is frustrating for players around level 460-480, who feel they can finally compete with the top players, and see the rewards nerfed, just arriving at this stage.
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