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lepidocter

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Everything posted by lepidocter

  1. Yeah, DinosaurBall. How forget about that pivotal plot point that define the entire serie. To have some fun: Getta Robot - the first serie is all about fighting cyber dinosaurs. Giatrus - uncanny comical caveman serie. It's really enjoyable. Ryu the Caveman - he does fight actual dinosaurs. But he shouldn't. Izenborg - film + animation about go back in time and fight evil dinosaurs to protect good dinosaurs (if my memory serves me well) I segreti dell'Isola Misteriosa - italo-japanese anime serie about a Verne dinosaur island. And we shouldn't forget Dinoriders line of toys, or most of Zoids inspirations. ...and probably I'm the only one there that know of such things. That's the point.
  2. They must "get inspired" by ongoing anime, so their script space is a bit limited. I don't remember any anime hero having issue with dinosaurs. A question: what the anime reference of Hamelin quest?
  3. It look to me that the element system was already simplified compared the old sneak preview. You had 2 elements, now you got only one. It probably work like classes once did, but determined by the party girls (and if not consistent, who care compared to blessing?). As for exclusivity, I really don't understand the logic. If not by putting old Mythics on direct sell someday. If not, they are simply refusing money.
  4. Oh Christ, how can you avoid the loss of points and the worst placement if they declare changes once already applied? "Hello, go check Bunny, is now Brunette, we applied the change 1 minute ago before scheduling this notify. Now you're f*cked up but happily aware of that". It's useless. They can do it, but is nothing you can use. (That continual prissy excuse that players lose billions of kobans is not moving anymore. Someone else will win such kobans, probably the one with the larger harem) I was talking of 2 or more Mythics that get both a double blessing. Due the limited number of them, is quite a relative chance, so it's better to spread attributes (not pseaking of skills they are planning to add). That, or there's a misterious plan to have a girl shift from Pink to Red. There's a KInkoid guy that check all pictures and tell "Hey, Georg, look, doesn't this alien girl that's riding a sentient crystal and recharge her energy by sexual vibes look a bit more Red than Pink?" "You mean that girl that's using a magical artefact to enslave spirits and use them as sexual toys?" "Yeah this one. I 'm very worried since last week, her hairs are not exactly Pink to me. I've inspected with the cromatomographic microscope but the organolettic appraisal doesn't satisfy me." "Really!?" "Yeah I'm so worried about, my marriage is about to break. I've also thought about suicide..." "Let's check the Spectrographic Radiator. In fact, that color is more under the red vibration of light by 0.0001 millihertz" "Should we changed it?" "Ok, but before that I'll call for the President, he surely want to be informed of such drastical change to the entire project. We need to start the Informative Protocols and have people be ready for the launch. Nice catch! Probably we'll get a paycheck for that!" "Our Tenerife Hotel can finally become a reality after all such years of dedicated color spotting!"
  5. If the interface cannot tell you the difference, you will not know if the exclamation mark will be for the champions or the devotion, so not only you click anyway, but you can do an unaware bad click. And if the interface can part the two things, could have two different buttons anyway since the start. The whole ergonomy is to rethink before release. Girls: As for girls, at least they are L5. Hopefully the last one will be a Mythical, I'm quite sure after four months of straight competition you don't want anything less. Thank you to have me notice! Another design issue: This again offer the flank to a problem. I did an account to check the thing from 0, now at level 15 I've stopped at Temple 15. I cannot win whatever. So the devotion gauge fill up and...? I cannot use it anyway until I'm boosted enough. In fact, there's no reason to spend resources to fill up the gauge, you're stuck on the higher level you can reach. ....mumble. Is that devotion thing really necessary since the start? You already set a limit to progress. If I can beat the entire event straight, you putted a forced timewall that's really annoying (and as said, not exactly essential to your gameplay). If I'm not able to proceed, I have to spend resources to beef up, and maybe pay some cash in that process. What I'll NOT do is to spend cash to refill a gauge knowing that the real deal is to beef up so I can get two benefits: being beefed up and win on temples. It look like a commercial bad move to me. Again, if someone can correct me I'll be very glad.
  6. (on a side note, the God Path buttons do a literal spoiler!)
  7. In the new experimental Pantheon feature, there could be big improvements by using just some trick. You have to click and select for the Champions or the Pantheon. You can simply add a reference button along the one for champions like it is already done for side quests. Even more, I'll add a reference in the Champions map to 'ascend' to Pantheon and viceversa, so the navigation will be ergonomical (direct access thru city and menu, analog navigation thru screens). You have to click on "enter" and then "perform" for the same battle. The reason is before the "perform" you can adjust the team. By turning the temple screen into a pre-battle screen like for seasons you spare the player an unusefull click/loading phase. Without purchasing extra devotion (the new dedicated currency) you spend 50 days to collect the first girl, and 200 days to collect the fourth one. That if you're always on top of the challenge (I doubt so on higher levels). Isn't that a bit too much to collect a Legendary 3 girl? Anyway, as long you don't introduce elements/skills in the main game, there's no reason to aim to that single girl for so much time and the compulsion is a bit wasted. If a Pantheon girl own an unique special skill that would be way more rewarding for such a long wait. Why adding a new currency? Probably using kisses would benefit more Kinkoid strategy. I can choose to compete in season or pantheon, purchasing kisses if needed for both - and compulsive players will spend kobans on refills. That will streamline the engine a lot and give people something to do in the last days of a season, when all meaningfull prizes are collected already. Combativity is probably an alternative too. It could have been way more fancy to have 4 different roads to follow, each one granting a different girl on Level 1000 and mid levels bonuses. Each road with some specs, so you'll pick one that fit best your strategy. A road, for example, could have been dedicated only to Commons. One another could had limit on team compo. Adding more roads will be easier thru time, while by a linear progression Kinkoid cutted out any expandability on the feature.
  8. I was thinking how similar but also divergent is the hero story and Rance one. https://alicesoft.fandom.com/wiki/Rance Both are paired with a pink haired girl. They're not the smarter guys around. They embark on a journey to "catch them all", ending in strange places and building a large harem (that fight in teams and bring money home--- O_O'). They break the 4th wall and their universes have "impossible technology" show up. They bang on princesses quite often. They'll end in a plot to save not just a world, but dimensions. They also look a bit similar. By contrast, Rance is way more malicious and proactive, with an uncanny ego. Hero is somehow a gentle, humble guy. Such characters will work incredibly well together, so I hope one day to read the adventures of Hero and "Rance" competing for a princess.
  9. It relatively become interesting when the temple challenge match your scores and to advance you have to keep track of balance and affinities. Very relatively anyway. I suppose due the logaritmic grow you have to stop at times and beef up before advancing even a single step. Maybe for days if not even more. The very bad thing is you have to click twice to attack (enter and confirm) and that's not very ergonomical at all (the girl are already sorted anyway, why using two screens?)
  10. There's no sense into announcing a parameter change the moment they've already applied it. If you've spent resources you already did it, so what? They should annnounce it some week in advance, and I dunno if that's something they can possibly do for a lot of reason. One can be the company structure ("Look, we did that classy princess!" [the artists] > "Ok, she's a grey haired girl" > [Data boy] "WTF they did, we already have such a a mythical!" [Designer] ) I think they struggle to avoid two mythicals share more than one attribute. They cannot have the same pair of hair/eyes or hair/zodiac... Two mythical girls getting a double blessing is something you cannot match with whatever harem you'll own.
  11. I'm quite sure the Pantheon was quoted before, can someone tell again the circumstance? Was a mythic booster?
  12. I'm really positive about but.. It would be very hard to discuss a story without spoiling the story. If the user quote what's happened, he's spoiling. I had twice the same feeling, but I cannot quote when and what... I think it can become extra work for admins too, to check every possible spoiler. I dunno if maybe a red flashing warning about spoilers in the section (or maybe a new section? Locked?) can help with that.
  13. How 250 is no more in the range 200-350? This is me, not boosted at all, not maxed any score, with: One Starter, Two Commons, Two Legendary 3, One Legendary 5 at 3 stars and One legendary 5 at 4 stars. The other guy have 2 maxed out Legendary 5 and 5 Legendary 3 maxed. Surprisingly, I'm having difficulties only with other common/starter people that understood how to sort out girls. I was in middle of S3 before leaving the game two weeks. I had difficulties with high level people, but not against "whatta say, legendarry are always bettar!". I don't have any clue that at level 300 the game will change abruptly so much that it does require for me to own 100 Legendary 5 in the hope many of them get blessed. They will not. I don't need date tokens to rush collecting Legendary 5 of my type to be consistent (as I did once), and I can collect naturally by time whatever the game throw at me by events and seasons. It was a thing before BDSM, now isn't anymore. If that damper high level players is bad for them. But I'm quite sure I'm the larger crowd of the user base, and that can possibly determine why such design choice (instead of an irrational "No more DT? They wanna kill da game!"): we don't need DT and DT were a waste of space and drops. In the end, mine was a guess about a design choice, not what's better to win in Leagues.
  14. Filter in the harem, click the boost button, so access the market, boost the girl, on level up it go directly back to that girl in the harem. In such a sense is faster than accessing the team edit, sort out, click market, scroll up to the girl, boost and go back to nowhere.
  15. On average levels, Date Tokens got no much use for. You'll get plenty of Legendary 5, and blessed Commons give you everything you need to compete - on my tier the best team is made of 7 Commons you can obtain by trolls and story. So in the end it should read: "due the **actual way** the game work, we'll streamline the engine by removing an extra currency" > translated to marketing lingo into "exciting chase, thrills and coriandoli!" I will not miss them now as most of my score come from girls I'll obtain anyway and randomly sorted. Mythicals are out of my reach anyway (and again, if they want to sell me something, why they don't simply sell it to me??)
  16. I'm curious about what exactly "confuse" @GeorgeMTO (as "confuse" is probably "WTF are you writing?!"). To rephrase the thing: at level 200, when mythical appears, such items cost too much kobans for you to "naturally" buy them. Now you have extra expenses too like Places of Power and Seasons, and such expenses are way compulsive. So in the end, the only reason Mythical stuff is there so early is to incentivize purchases, there's no other possible reason. if the deal is "we want to monetize a bit more" I'm not against that, but against mythical items as incentivizers - they aren't such a strong incentive to me. I can barely find any use for them and they aren't even appealing to a compulsion. But I'll be more inclined to spend some extra cash in some direct compulsive stuff, like a monthly extra girl. If each month they come with a 10 euro extra legendary girl, that you cannot collect by any other mean, I'll be the one purchasing it. I will not spend 5 euro for a virtual ingame currency - is too abstract to feel rewarding, I did once and I felt "empty". That one of asking cash for ingame currency sound to me as an old commercial model. Probably at level 350 I'll change my mind and I'll find mythicals usefull and affordable, something I have to purchase to have some fun, but I'll be there in one year and in the meanwhile Kinkoid is not monetizing more from me.
  17. Hello Kinkoid! I'm an average player with average compulsions. That's mean my mind is very simple: I purchase what I desire, not what I need. Spending money on what I strictly need is frustrating after so much effort to collect the sum. I will not do savvy purchases in a ludic context. So, my monthly expenses in the game is usually the season pass and a card. Why? I can see immediate benefits. Small nifty toys. A "collect for free!" claim. Stuff that appeal my compulsions. Now, I'm around level 250 and I'm proceeding playing the way I want - slowly, not competitive, a pleasant experience. I live in a competitive reality already, a bit grown up so I share my competition in real life as "you" probably do in this competitive market, so you know what I mean. It look instead that you want to push for abstract benefits, that's mean collecting kobans to purchase items. Mythical items. Well, I will never purchase kobans directly, I did once and the benefit wasn't perceived at all. Too abstract. I mean: even by the card, the daily kobans gift is not what I like the most - in fact i like more whan collecting 150 kobans by ending daily missions - is less abstract. My suggestion is to avoid pushing the purchase of abstract benefits ("buy kobans so you can buy mythical items so you can do X") and maybe introduce some kind of direct benefit. What I will eventually pay for can be: -Direct maxing out of a girl -Direct purchase of a mythical item - maybe you can sort one set by week without stuffing the shop -Direct purchase of a girl, why not - I will surely pay 5 euro for the monthly extra girl -Other direct, tangible stuff I'm probably a lonely voice in your large customers base, but I felt the urge to tell about. The game is good enough for me to spend a little sum each month, but that sum can be a bit more if I found something that's actually rewarding to me - mythical items at level 250 aren't, they are totally out of reach, out of scope and I don't need them to progress in the game, but you ask me indirectly to purchase kobans for them. If you need more incomes (who doesn't XD) my idea is to deliver more direct benefits and direct fluff instead of abstract bonuses.
  18. Mumble... you need 40k affection to reach 4 stars in a 5* legendary girl. How much a troll fight can contribute to that? This can speed up just early play, and even the challenge to boredom (all starting players quickly max out their commons/starters). Or this can be spoiled by collecting high ranges of combativity (season + offers) and boost whatever with no gifts XD. As an hint, keep a number of resources, and when the traits bonus change, boost the girls matching. You can probably max out 3 to 4 legendary at once and leave the others. You'll slowly fill up the roster on purpose without wasting on girls you're not actively using.
  19. I have to report here that lately the story mode introduced way more transitions, tweenings and fadings. As a result, if your system is not exactly up to date or your cache is burdened by other pages, the dialogue proceed way faster than the pictures, with a range of consequences from silly to enervating. Wasn't turning off animations aimed to solve that? It does mean is now bugged or is inteded to work that way?
  20. Ok, let's explain the thing. Let's say your pic is made of 12 different hairstyles. By 8 sexual poses, that mean 96 hair drawings. Just the hairs. Now add eyes, a body, and whatever, and you'll easily go over 1000. That's the number of different girls the game will own at December anyway. Not speaking that you cannot have stuff like Zazie and her Stand thing, group scenes, paired scenes or innovative poses, creating an artificial feeling. As a second matter, how they can "sell you" new girls? As a third matter, loading will be way more of a burden with all of such layers and positions. As a fourth matter, it require more sinergy between code and art. So... no. There's already Custom Maid 3d for that.
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