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Master-17

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Everything posted by Master-17

  1. This is not exactly what I would like, because this includes those who already have their skills leveled to the maximum (and those who have a maximum of 5 skills and 3 skills, and even 1 skill in the case of 1*). Previously they were separate.
  2. A simple database search yielded the following results: Esperance - Midna from The Legend of Zelda: Twilight Princess Sylvia - Saria from The Legend of Zelda: Ocarina of Time Pooky - Beth from The Legend of Zelda: Twilight Princess Fairy - Fairy from The Legend of Zelda Akhates - Princess Hilda from The Legend of Zelda: A Link Between Worlds Perhaps there are more. These are the ones I found in ~5 minutes At the moment there seem to be 1659 of them, according to the Harem++ script data
  3. Just checked. In "full window" mode, the text is indeed displayed entirely, but when turned off it is still cut off.
  4. I'm reluctant to start a new topic in Bugs, but in the new Mythic Side Quest there are several frames where the text extends beyond the picture. Can anyone please convey this information to the developers?
  5. And don’t forget the bug of the latest update, in which boosters are applied only to the first team
  6. It’s not true, the level of the club champion also depends only on how many times he was defeated before.
  7. The survey begins with an assessment of the current innovation (Labyrinth)
  8. I’m not sure about anything here, because the interface is not very user friendly. Who causes damage to whom and how, etc. is not very clear. But confidence is somewhere around 60-70% 😅 P.S. In general, the innovation turned out to be complex, boring and time-consuming. Completed it once in two of the three games currently played. I didn't even start in PsH. I don't want to play the second time either. So this innovation passes me by
  9. I noticed that despite the same stats or even greater protection, Tanks receive about 2 times less damage from regular attacks than magicians, and 1.5 times less than damage dealers. The damage caused by damage dealers is significantly higher than the difference in numbers between tanks and damage dealers.
  10. The colors of the girls' equipment seem to have been corrected, but the impossibility of their level-up remains.
  11. At the same time, rejuvenation is practically a useless thing, since it restores a very small part of the health of even an almost defeated girl. Even green opponents remove more in one attack than this ability restores.
  12. Forget about relics that add protection! This is such a small thing! At best, damage protection is 15k with 100k damage dealt to you. Typically this is even less. Take relics for damage and healing.
  13. Yes, in addition to healing the team with a “shield”, the following special techniques were noticed: Protecting one ally with a shield, “Dick slap” (not sure of the exact wording) causing huge damage to one enemy, Adding a certain amount of mana to all allies, "Cold shower" allows all allies to take another turn (?), Deals damage to 2 enemies over 2 turns (ignition icon on them). I don’t know which 5th skill is responsible for what. Looks like it depends on the girl element(?) Plus, it seems that the enemy has a random relic, because at some point the enemy was finishing off my girls who were practically killed (about 5-10% of the maximum HP) P.S. A separate post to highlight useful information from the overall impression of the activity.
  14. In general, I passed on the first try without using hearts (resurrection stones), but only received about 1800 coins (4248 - 2400 (?) from gift codes). I tried to go through the resurrection plates, but sometimes they only restore a few percent to a slightly damaged girl, when you have several “tired” in your team, so this is a disaster. It is necessary to ensure that the resurrection slabs are first selected from completely tired girls, and then, if there are none, the damaged ones are treated. And it’s also important to try to choose opponents whose speed is lower than yours, then your girls will attack first (and there is a good chance of knocking out at least 1-2 opponents before they hit you) Otherwise, the enemy will be able to take your girls out of action before they can be useful. However, if this is the EASY LEVEL, I’m afraid to imagine what will happen on the more difficult ones... True, they seemed to promise us that at more difficult levels there would be greater rewards, so perhaps the costs of resurrections on them would pay off?
  15. Why the enemy concentrates 90% of the time on one target, while mine always spreads damage across the entire line??? And it’s especially infuriating when the enemy has one hit of HP left, and my next girl hits the enemy with maximum HP
  16. It seems to me that this is a scale error. In fact, it is 100%, but in the initial amount it is rounded up, and when a cure occurs, the real amount is shown. Although I could be wrong.
  17. So, at least for mythic girls the magic attack of the 5th skill works. "Shield" heals the entire team (and it seems to the maximum health). Defeat Medication, for some reason, heals the girl entirely, and not the specified percentage of her health. P.S. The game offers to take another such healer, does it make sense? 🤣
  18. By the way, at least dodging attacks works without any relics. I noticed that my heroines dodge retaliatory attacks even in the first battle, when there were no traces of any relics yet.
  19. As before, check whether the update will bring the entire system to hell. KK prefers to test the system for bugs and make changes based on player feedback on a live server.
  20. @zoopokemon, after today's update, the fix for the location of the skip battle buttons has broken. There may be something else, I just started looking.
  21. @renalove,This, of course, is a good innovation, but the previous one was also very useful, because it allowed you to find those in whom you had already started putting light bulbs, regardless of skill, with just one parameter. There is no need to select all the parameters that are needed. So could you bring back the old system with a separate criterion? Or at least make it so that when choosing a skill level, all the girls who have leveled up this skill would be displayed, and not just those who are currently leveling it up. It’s somehow strange when, for example, when choosing the 2nd skill, those who have the 3rd and higher would not get there. Then in this case, when choosing the 1st skill, a selection would take place of those who have at least one light bulb embedded in their skills. P.S. Thank you for listening to my previous wishes
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