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The gradual socialization of Hentai Heroes


casey
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Two things originally attracted me to the Hentai Heroes game, the cartoon 2d porn and some of the competitive contests

Over the last several months the game runners has made the game more of a  corroborative versus individual endeavor

The first "socialist" change is the cap of level 400, from the beginning i have strove to build the strongest battle team possible

But now with the level cap more and more players will reach this limit and then these players will essentially be of equal strength

All the time and effort i have expended to be the "best" will be for naught

The second "socialist" change is the introduction of clubs, if you want to be competitive in the "Leagues" you need to be a member of a strong club.

As an example my Ego without being associated with a club is 260000 but by being a member of a strong club it is 289000

So if you want to have a chance of winning in the Leagues you need to join a strong club (which opens up another"can of worms" also) 

What do you my fellow players think ( I understand that the "club" concept introduced by the game runners was an effort to increase revenues)

But at what cost for players who enjoy individual challenges and after all past a certain point the collection of X number of harmettes and their presentation

poses gets a little old hat.

 

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I see where you are coming from @casey . My initial reaction was the same. Drawn in xD by the art, the true free-to-play aspect, and my desire to optimize and collect. I think Kinkoid is trying to make the game deeper but they do not have the resources to do it themselves so they are increasing the amount of player / player interaction and counting on the players to do it for them. In most modern computer games the AI in the solo mode sucks and the PvP mode is where its at. Even a dumb human makes a more interesting opponent (or team mate) and has much lower development costs. For a batch mode game like this even the PvP and "social" aspects are pretty solo.

So I mostly agree but I do not see an alternative for Kinkoid.

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6 hours ago, casey said:

Two things originally attracted me to the Hentai Heroes game, the cartoon 2d porn and some of the competitive contests

Over the last several months the game runners has made the game more of a  corroborative versus individual endeavor

The first "socialist" change is the cap of level 400, from the beginning i have strove to build the strongest battle team possible

But now with the level cap more and more players will reach this limit and then these players will essentially be of equal strength

All the time and effort i have expended to be the "best" will be for naught

The second "socialist" change is the introduction of clubs, if you want to be competitive in the "Leagues" you need to be a member of a strong club.

As an example my Ego without being associated with a club is 260000 but by being a member of a strong club it is 289000

So if you want to have a chance of winning in the Leagues you need to join a strong club (which opens up another"can of worms" also) 

What do you my fellow players think ( I understand that the "club" concept introduced by the game runners was an effort to increase revenues)

But at what cost for players who enjoy individual challenges and after all past a certain point the collection of X number of harmettes and their presentation

poses gets a little old hat.

 

First question: what is for you the meaning of "socialist" here?

 

Do you mean you get some kind of alimentaries/ Subsidies as a low level player?

And the opposite is the egomanic capitalist?

 

lvl cap 400: it was lifted in the past (40 to 100 to 400) , I think it migh tbe lifted again and again, maybe in  a different way like "hero stage".

From my point of view, the so called "pure capitalistic companies" are by far none - they claim to be on their own, take subsidies from all countries they can get hands on and try  to legalize barriers that smaller companies don't bother their business/  monopol.

 

Saying that, I see it much more capitalistic to form a small group inside a club to be better then the rest.

 

Because like in interest rates when you take a credit: the more budget you can pay back in the early stage, the less interest you have to pay at all. Or the other way round: the more start money you have, the more interest you get with the same rate.

 

So the "strongest battle team" is always limited to something that all players can get - if they pay the price.

Your advantage appears, if you put effort in your "early" progress.

on nutaku there was once the by far highest XP player. He had each week the maximum number of PvP wins - I guess he was so high in lvl and equipment, he was unable to loose.

 

I cannot speak of his enjoyment or whatever because I don't know him.

He just took "invest early" seriously and I guess after a time he saved lots of ymen and kobans due to superior lvl.

 

So in case I understood your "socialist" definition correct, I don't see it.

 

Mind to correct me in case(y)[scnr] / where  I'm wrong?

Edited by windia
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5 hours ago, casey said:

But now with the level cap more and more players will reach this limit and then these players will essentially be of equal strength

Imagine what it would be like as a new player. Unless you're willing to dump probably thousands of dollars into the game you could never catch up to someone that's been around from much earlier in the game's life. So you join a new game and see people hundreds of levels above you and you're told that you will never be able to catch up. You will always be weaker. You will never win at the top levels. All you can take is what they leave behind.

It would not be fair. It would not be fun. I would probably never have started playing if I was told that.

Also even after they catch your level it still would not be equal. They would need significant investments to buy equipment, stats, and books while you're already maxed. You also have a larger harem which means more girls to pick from and a higher harem level. Admittedly harem level hopefully wont matter as much since it's a square root function but with nearly 3 times more girls than me it should matter some.

Basically as a longtime player you will forever be stronger than players that started recently (probably even whales) but as time goes on the gap will shrink and that's a good thing for keeping new players coming and the player base healthy.

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@windia

The points i am trying to illustrate is that over time if many players achieve level 400 the differences in team strength would be relatively so small

that all teams would be "equal"  so players who have worked to get a battle advantage will eventually lose it because they are stuck at one level

Now the issue of having to join a club to have any hope of being competitive in the "leagues" again is socialist if you prefer to be an individual

you are penalized 

So my uninformed understanding of the term socialism is basically everyone is equal and treated equally and the corroboration of whole / group is 

favored over the individual so whether you are good or bad, inexperienced or a veteran it does not matter.

As an example suppose you were working at a firm for lets say a decade received good performance reviews and you have taken courses to upgrade your

skill set would you be o.k. with the organization hiring someone off the street to be your peer or your team-leader while that persons qualifications were equal less than yours?

In theory under the old Soviet Union a doctor would receive the same compensation as an unskilled laborer because they were viewed as "equal"

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30 minutes ago, Taorin said:

Imagine what it would be like as a new player. Unless you're willing to dump probably thousands of dollars into the game you could never catch up to someone that's been around from much earlier in the game's life. So you join a new game and see people hundreds of levels above you and you're told that you will never be able to catch up. You will always be weaker. You will never win at the top levels. All you can take is what they leave behind.

It would not be fair. It would not be fun. I would probably never have started playing if I was told that.

Also even after they catch your level it still would not be equal. They would need significant investments to buy equipment, stats, and books while you're already maxed. You also have a larger harem which means more girls to pick from and a higher harem level. Admittedly harem level hopefully wont matter as much since it's a square root function but with nearly 3 times more girls than me it should matter some.

Basically as a longtime player you will forever be stronger than players that started recently (probably even whales) but as time goes on the gap will shrink and that's a good thing for keeping new players coming and the player base healthy.

@Taorin i would like to make a few counter points to your post: first off there is 9 levels of leagues so i am sure a player can find one that they are competitive in secondly the only

investment i have made is for a monthly card i don't know your financial situation but  it is well worth it if you can afford it  thirdly harmette girls don't matter after a certain point

there are members in my club who have over 100 girls more than me, in terms of battle teams there are a max of dozen girls that are useful (that's it)and only 3 or 4 in whatever specialty

you are (make it a point of getting them when they become available) all other girls are just a source of ymens and affection scenes for your amusement also at some point if you

have a monthly card game money becomes a none issue you can collect large amounts in a relatively short time i have 2 teams a main team @ level 374 and a minor league team @

level 256 i started my minor league team a little over a year ago and it is now strong enough to finish top 45 in D1 finally to wrap up soon you will progress to a world where the boss

battle win prizes are only books and soon after you will be in a world where the prizes are only affection items lastly now that there are these 'super boosters" available you can take on

and beat players 30+ levels higher than you in league play and beat them during this season's league play i have taken on several  players at level 350 and beaten them thanks to boosters

BTW what are these "whales"

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And this, boys and girls, is why it's silly to try to reach a certain point as first.
The only thing you can hope is that in the end it brought you more than it cost you to get there.

Edited by Chthugha
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@caseyIf you're looking at competition, then you should find your way out right now. Those who pays to the most or had played the longest will always win. If you haven't spend lots of money or been playing the game since near beginning, you have no chance. 

The only exception here, is if you're willing to wake up early on Thursday morning (or when ever the league reset is for you) and then do "refill spree" to get all +900 fights done in few minutes. But even then cashers and longtime players have advantage as they got stronger teams/battle stats, which mean you might not even "win" with raising up early and spend all of your free kobans you've saved in this tactical option. 

So really, if you playing this game for competition....there is no such things as it's just an illusion. When you reach high enough or if you want top rewards, it's always those, who are willing to pay that wins in the end. And yes, even saving free kobans and then spending them for refills/boosters is paying for win. 

 

As for your point of clubs, you're partially right. Joining in high skill club is important, if you want to succeed in fights. But I disagree with over the fact that clubs prevents individual play. No one forces you to talk in clubs. As matter of fact, you can join some of the clubs and never write a word in chat. In the same way, you just see clubs as boost for your individual gameplay, which it is essentially. 

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6 minutes ago, Chthugha said:

And this, boys and girls, is why it's silly to try to reach a certain point as first.
The only thing you can hope is that in the end it brough you more than it cost you to get there.

Yeah, it would be pretty much better to stay at the basic goal of this game. 

"Gotta catch'em all" like its said in very beginning of the game. That should be enough of challenge for free players and cashers alike. 

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1 hour ago, ShadowHaamu said:

As for your point of clubs, you're partially right. Joining in high skill club is important, if you want to succeed in fights. But I disagree with over the fact that clubs prevents individual play. No one forces you to talk in clubs. As matter of fact, you can join some of the clubs and never write a word in chat. In the same way, you just see clubs as boost for your individual gameplay, which it is essentially. 

I  only referring to the league play aspect of clubs where as being a member of a high level club increases your battle stats by about 10% which is significant 

I don't want to get into club member interactions suffice to say that i am an ex-member of the very 2 top teams

Neither less I disagree with your assessment of longer term players having an advantage because the new strong boosters are a huge field leveler 

As i have previously posted i have only invested in a monthly card since when they first became available i don't know if you consider that a huge expenditure

As it is a disadvantage to 'free" players yes it is but you get what you pay for and if you expect more then give your head a shake and welcome to the real world 

At this point i want to give a shout-out to @natstar who taught me how to play if i wanted to be a strong PVP player

Finally to belabor the point about boosters and in my opinion a minor investment in the game and also to brag because that's the type of jerk i am

i finished first and 4th in the 2 previous D3 leagues and i am going to win this season also

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I thought this thread was going to be about the socialization from a "socializing with others in the clubs" aspect.

The clubs are social, but certainly are not socialist, they are elitist. Elite clubs give elite privileges, and you need to do what you must to stay there to receive those benefits.They are very much like the clubs the wealthy and powerful form in many modern societies, to ebnefit the club members, and help the strive to overcome the rest.

Having a level cap is not really a 'socialist' concept. Lots of games have had level caps, and they are done for different reasons. Players in this game are essentially normally playing in multiple modes at once, PvE girl collection, story quests, and PvP. leagues have a cross-section of players in varying levels, but for the most part, you are facing a peer group in strength. As others have noted, the level cap has been raised before, and I'd expect it to be raised again.

 

 

 

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The term "whale" here means a player who buys his/her way to the top with the large koban purchases, instead of just earning /playing the game

spending the kobans at the Pachinko to get the girls and chasing the "hot" girl of the event by throwing kobans at combat energy mulitple times

with uneven results. The RNG doesn't care,the "whale" may/may not get the prize.

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hace 19 horas, Zteev dijo:

I thought this thread was going to be about the socialization from a "socializing with others in the clubs" aspect.

Me too. And that's a topic I find quite more interesting.

I'm sure US people who tend to hate 'socialism' enjoy a lot their professional sports leagues, which are based on leveling competitors while allowing them to spend big if they can afford it under certain rules. That's pure modern 'socialism' in my book 😎

Anyway, here in HH we just have a temporary 'level cap' that allows to create bigger chunks of players with similar stats on top of the hill, thus increasing competitiveness up there and  down the ladder, which keeps people attracted to the game. In a game like this, if you weren't here the first day is unlikely you'll ever be the absolute #1 (does actually exists something like that?) but you can still have fun if there's a bunch of players of roughly your level, so I think is wise to temporary 'freeze' those higher levels to give people some time to reach them. The more the merrier. 

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22 minutes ago, pozi said:

 

Me too. And that's a topic I find quite more interesting.

I'm sure US people who tend to hate 'socialism' enjoy a lot their professional sports leagues, which are based on leveling competitors while allowing them to spend big if they can afford it under certain rules. That's pure modern 'socialism' in my book 😎

Anyway, here in HH we just have a temporary 'level cap' that allows to create bigger chunks of players with similar stats on top of the hill, thus increasing competitiveness up there and  down the ladder, which keeps people attracted to the game. In a game like this, if you weren't here the first day is unlikely you'll ever be the absolute #1 (does actually exists something like that?) but you can still have fun if there's a bunch of players of roughly your level, so I think is wise to temporary 'freeze' those higher levels to give people some time to reach them. The more the merrier. 

What about the need of being in a strong club so as to be competitive in the leagues, any player who would like to go it alone is at a serious disadvantage

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hace 35 minutos, casey dijo:

What about the need of being in a strong club so as to be competitive in the leagues, any player who would like to go it alone is at a serious disadvantage

I'm going alone and I'm happy with my performance. It could be better? Definitely yes. But I don't care that much. In the end, it's all about expectations and adaptation, and I'm having fun so far. 

Edited by pozi
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11 ore fa, casey ha scritto:

What about the need of being in a strong club so as to be competitive in the leagues, any player who would like to go it alone is at a serious disadvantage

At high levels, in order to be competitive have you to be in a strong club? Yes, you have.

Does that mean that you have to participate in the social life of the club you are in? As ShadowHamuu said, no, it doesn't.

Being a high level player, it should be quite easy for you to join a strong club, even without ever opening the chat tab. If part of the socialist club issue that you don't like is the fact that you have to invest your ymens and kobans to upgrade the boosts, well, there's little to do about it

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1 hour ago, Antimon said:

At high levels, in order to be competitive have you to be in a strong club? Yes, you have.

Does that mean that you have to participate in the social life of the club you are in? As ShadowHamuu said, no, it doesn't.

Being a high level player, it should be quite easy for you to join a strong club, even without ever opening the chat tab. If part of the socialist club issue that you don't like is the fact that you have to invest your ymens and kobans to upgrade the boosts, well, there's little to do about it

I did a very poor job in titling this thread, the points i was trying to make was the game runners were structuring this game so that every bodies team would eventually be

of relatively equal strength and by "forcing" players to become members of "clubs" to be competitive in the leagues was kinda socialist in nature

If the game runners wanted to promote social interaction between players there is already an outlet for this, it is this forum (BTW i think i am "social" as i have made over

340 posts)

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 Is this thread about being social or being a socialist game? This game is capitalist by having to be in the best/highest level club in order to receive the greatest return, but you can be in any club and be social...... That said; all players in this game recieve benefits regardless of their game level - which is socialist by nature. In the meanwhile the devs have become capitalistic by continually introducing pay to win incentives.

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