abdo1727 Posted July 14, 2019 Share Posted July 14, 2019 (edited) I noticed in champions that I loose before my ego is over almost all the time, like in this case I still have 5k left, that's just cheating Edited October 23, 2019 by abdo1727 2 Link to comment Share on other sites More sharing options...
sanjkame Posted July 15, 2019 Share Posted July 15, 2019 (edited) On 7/14/2019 at 1:59 PM, abdo1727 said: I noticed in champions that I loose before my ego is over almost all the time, like in this case I still have 5k left, that's just cheating It happen to me too, more than one time. I have even more screenshots, but I think everyone already understood Edited July 15, 2019 by sanjkame 1 Link to comment Share on other sites More sharing options...
LastBastard Posted July 16, 2019 Share Posted July 16, 2019 I have had it happen to me as well. Normally it was a couple of thousand, and in the second match on. I thought it might be a remainder from the previous match (the final blow put me ~$5k and that was the difference), but this just happened to me. This was the first round and I had 99k remaining, that seems to be a bit much. 1 Link to comment Share on other sites More sharing options...
MaybeRegret Posted July 16, 2019 Share Posted July 16, 2019 round 55? Link to comment Share on other sites More sharing options...
Салерион Posted July 16, 2019 Share Posted July 16, 2019 3 minutes ago, MaybeRegret said: round 55? And the “round 73” in one of the previously shown screenshots didn’t surprise you? Link to comment Share on other sites More sharing options...
LastBastard Posted July 16, 2019 Share Posted July 16, 2019 I just let it run, I seem to do better when I do not skip. Link to comment Share on other sites More sharing options...
sanjkame Posted July 16, 2019 Share Posted July 16, 2019 (edited) 2 hours ago, LastBastard said: I just let it run, I seem to do better when I do not skip. It's not just the skip button. I just saw matsuda give me a critical hit(From his girl's favorite position) which finished me off, and I stayed with 25k ego left, I could easily hold 2 more rounds. No skip button Edited July 16, 2019 by sanjkame Link to comment Share on other sites More sharing options...
SpinelesS Posted July 17, 2019 Share Posted July 17, 2019 Happens to me a lot too, but not as extreme as the examples... Here I was thinking it was the Know-How perk going off in the last round that was not being counted, but 99.805 ego left seems a little extreme... (I only get around 30k when it goes off for me :P) Link to comment Share on other sites More sharing options...
sanjkame Posted July 18, 2019 Share Posted July 18, 2019 (edited) This dammit bug It's already getting on my nerves. Look at this, I just needed 1 more round to beat Visor. So the battle ends and my ego stay positive...No skip button Edited July 18, 2019 by sanjkame 1 Link to comment Share on other sites More sharing options...
botc76 Posted August 13, 2019 Share Posted August 13, 2019 It started happening to me again, after it was gone for awhile. I'm at the 5th champion and I didn't skip the fights and several times now I had more than 30ks left and the fight was over. And it's not just an image error. One time I had 98k left, the hit was 69k, the fight was finished and I had around 29k left. Link to comment Share on other sites More sharing options...
Daniele Posted August 13, 2019 Share Posted August 13, 2019 18 minutes ago, botc76 said: It started happening to me again, after it was gone for awhile. I'm at the 5th champion and I didn't skip the fights and several times now I had more than 30ks left and the fight was over. And it's not just an image error. One time I had 98k left, the hit was 69k, the fight was finished and I had around 29k left. It's not that it started again, it's Visor that is still buggy. Actually i think the problem is caused by the KH specialty... Anyway, i can say for sure that Matsuda, Ryu and Alban are not buggy, i checked several battles and everything went fine with them. Don't know about the first two champions, but i wouldn't be surprised if Whaty was buggy too. Link to comment Share on other sites More sharing options...
_shal_ Posted August 14, 2019 Share Posted August 14, 2019 (edited) FWIW, I haven't noticed anything wrong with Whaty (hurray for needing all 8 runs...), but I haven't paid as close attention as I'd have needed to in order to be completely certain that he's okay. I'll make sure to check more thoroughly in the two stages I have remaining on him. Edited August 14, 2019 by _shal_ 1 Link to comment Share on other sites More sharing options...
Jonny hungwell Posted August 15, 2019 Share Posted August 15, 2019 I cant say its a glitch but i've been hit for 80 to 100K as a crit and it was not even his favorite guess the game got tired of my 4 know how girls always getting resurgence usually happens when he down to 100K of impression as one or two hits on the next round finishes him Link to comment Share on other sites More sharing options...
Daniele Posted August 15, 2019 Share Posted August 15, 2019 (edited) On 8/13/2019 at 5:46 PM, Daniele said: Anyway, i can say for sure that Matsuda, Ryu and Alban are not buggy, i checked several battles and everything went fine with them. Ok, today it happened with Alban too. It was the first battle of the stage, so i had 6 KH girls. Then i did some drafts, i got 10 HC girls and it didn't happen again. It really seems that for some reason the game sometimes just doesn't take into account one (or more?) of our reassurances, or anyway the amount of our restored ego, even if the numbers are displayed correctly. Now, i don't know if this happens with all specialties and the lack of the KH one is just the most noticeable, or if it's just a problem with reassurance... Anyway, that's why most of the time i don't have any problem with Matsuda, Ryu and Alban (usually i have charm girls with the first two, and HC girls with the third), and why Visor seems more buggy than the others (KH girls are mandatory with him). Edited August 15, 2019 by Daniele Link to comment Share on other sites More sharing options...
botc76 Posted August 16, 2019 Share Posted August 16, 2019 I`ve got the issue with at least two of the bosses, I find it tiresome, especially once their hits really start to hurt. It shouldn't be so difficult to fix this. Link to comment Share on other sites More sharing options...
Observer_X Posted August 16, 2019 Share Posted August 16, 2019 The devs have already addressed the matter elsewhere stating that this bug is only visual, and battle calculations are performed correctly. IMHO, this has generated incredulity, because it has not been sufficiently explained. I dunno if I will be able, but I will try to explain this better, drawing from my past programming experience. As I see it, with any probability there are, internally to the game, two counters: one (I will refer to it further as Counter A) relative to the EGO (and relative blue progress bar) of the player in the champion screen. The other counter (which i will further refer as Counter B) is not visible in any way in the game, and is used internally to test the end of the battle. Now, point is, when the devs said that the error is only visual, they mean that the calculations relative to Counter B have been checked and have been found correct (or so I hope). This means that despite the fact that quite a number of people reach the end of battle with unfinished EGO (see below on Counter A), the battle has ended at the correct time, because Counter B is correct (the devs say this, not me). The fact that some people find themselves with this continuing bug means that Counter A has problems (and as far as I know, @Daniele in his last post may have a good point about why this is happening), but the fact is that, being the one on Counter A only a visual bug, the devs, as far as I know, will classify it as a minor bug, and therefore it will be necessary a long time before we will see it resolved. Important note, should someone need it: all the above is my own work, based, as I said, on my past experience as a programmer. I neither have friends in Kinkoid, nor any access to their source code. I simply tried to provide a possible explanation to the situation, in a better way in comparison to the quick one provided by the devs, but I can't assure in any way that what i supposed is the true state of things. Simply (again, given my past experience as a programmer), I find that the one I described is a fair explanation of what is happening. Should anyone find it satisfying, I will be happy to have aided in preventing further forum chaos on this matter. Link to comment Share on other sites More sharing options...
Daniele Posted August 17, 2019 Share Posted August 17, 2019 Read what @Gremlinking said in another thread: I guess he's right, but IMHO this is definitely not a visual bug. Link to comment Share on other sites More sharing options...
Chthugha Posted August 17, 2019 Share Posted August 17, 2019 8 minutes ago, Daniele said: Read what @Gremlinking said in another thread: I guess he's right, but IMHO this is definitely not a visual bug. But surely if it wasn't visual, we wouldn't see it 😜 2 Link to comment Share on other sites More sharing options...
Observer_X Posted August 17, 2019 Share Posted August 17, 2019 I'll try to integrate my example with @Gremlinking post. I'll use the same counter definitions of my previous post. The visual error is probably generated by the fact that if you are at maximum health and you get a Know how critical effect, Counter A is changed, and Counter B remains the same. Now, I take that, as the devs have stated that battle calculations are performed correctly, it is correct that a player while fighting a champion can't normally go over the EGO he has at the start of the battle. If this condition is true, then we get back to the visual problem on Counter A. If the condition is false, that should definitely make this a non-visual bug, as the devs would be wrong in stating that the calculations on Counter B are correct. Thus, to definitively resolve this, we would need an official feedback from the devs on the veridicity of the aforementioned condition. Link to comment Share on other sites More sharing options...
botc76 Posted August 17, 2019 Share Posted August 17, 2019 Well, if isn't supposed to go over maximum health, then it shouldn't, whether it's the visible counter or an invisible one. Sounds like a lot of BS from the devs side of things. Don't get me wrong, I'm not saying that the issue isn't as explained, but I find that still vexing and annoying and not something that should happen in a game I actually spent money on, even if it is just the money for the monthly card. Link to comment Share on other sites More sharing options...
Observer_X Posted August 18, 2019 Share Posted August 18, 2019 No problem. The right to one's own opinions is sacrosanct, and, in the case in exam, I am prone to agree with you. Trying to explain things as I did is one thing, giving an opinon on the existence of the bug is entirely another, and every one deserves respect (independently from the fact another one agrees or not), unless he's stating objectively stupid things (humour apart). 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now