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[ 13-Apr-20 ] Easter Event - Discussion


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20 minutes ago, Nekro1608 said:

So ok again this type of event, but this time i encountered a bug, after finish the stage 1, and kinda finish the stage 2, every pieces was at the right spot but still the pop up for the rewards not appeared, so i refreshed the page and this happened now i dont know how to proceed

P.S. sorry for my english

hari event.png

You say you finish stage 1 and 'kinda' stage 2. But your screen shows stage 3.

Also as noted by extecter: for each right move progression bar moves up. You are at 0 meaning all moves you have done on this stage are wrong.

You need to specifically make sure Y symbol is in the middle and bounces of each wall.

This image.png

is wrong

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this is why i said kinda finished level 2, cuz i place everything right but never had the rewards, and after i refreshed the page i was in stage 3(still no reward for the stage 2) and every pieces was at that position, and if you see my screenshot, i dont have 4 piece to put in the right box

Edited by Nekro1608
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2 hours ago, test_anon said:

This is the case of a lot of game of this kind. After, this is not the end of the world if you fail an event.

If you make it too easy there will be no challenge, no point.

Not the end of the world, but seriously annoying when the event girls with best perks are all consistently put on a short and significantly constrained event.

And I'll disagree with you here - there's no challenge in this event at all, absolutely none since it's a simple puzzle. The only obstacle is the time-gate, which isn't an actual game play challenge.

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3 Big complaints/Questions:

1.Why an nonerotic image in the puzzle?

2.Why the huge time gate? The game isn't hard, but waiting forever is boring/uninspiring. And if you have something you need to do, even one of the days, your screwed, not a nice way of doing things as it feels greedy.

3.The same as the two above but in all caps. (As in yelled)

Ways to fix this:

1. Pay your artist, or if you lack money, use the images of the pussle reward girl in the diffrent stages to tease what she has to offer, instead of a borring one coloured rubix cube/cellphone or a Y.

2. There are several such as:

Double the time frame of the event to 10 days. (Edit, since there is nothing else to do, might aswell do it? what could happen? Players get a few more points in affection?)

Only substract moves when you place a piece wrong.

Award moves on each stage completed.

Don't make stages that takes more moves then you have can have at one time.

Reward the players skill, don't punish them.

Make the image larger so that it fills more then half of the squares, instead of leaving 50-70% of them blank, making it more of a puzzle and less guess work.

 

And that is just what I came up with while writing this, I bet there are several that could add to this list.

The one positive thing I can think of: Nice to see something else, a minigame within a waiting game (basically what a clicker is, espacially this one since it has 0 depth in terms of adjustment, just click one girl and your done. There are no tiers, no curves to the math behind the scene that promts to change girl every X number of levels, or the like) .

This is ,"something" to kill time with untill the next update. Too fucking bad it is another waiting game. Please do tell, what's next? A Tetris clone where you get one 1 piece a day and can turn it once every 2 hours? Or a waiting room simulator?

 

If you are going to import a minigame, make it interesting. There is a fucking ton of old arcade games with everything from frogger to astriods that takes 2-3 minutes top to complete a level, and that doesn't punish the player (read impose huge time gates for no fucking reason), most of which has already have a porn/hentai adaptation since 1995 or even before that.

A minigame should be fun, not a punishment!

 

Edited by DuoIz
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Crap... I didn't realize this had started and joined in several hours late... Hopefully I'll have enough kobans to make up the difference.

I like the puzzle set-up, find it fun and makes things interesting over the usually boring clicker game style, but I really hope they fixed it from the last time. That was just unforgiving for f2p. Looks like some things were changed with move cap and timer, but we'll see if it's enough.

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I started the last event on time, and didn't make any mistakes but was forced to use kobans anyways to complete it.

Was hoping that if the puzzle game came back they would add a couple days to it's length or a way to gain additional turns other than time (like gaining 1000 levels, or reaching your min stage in the main game)

And that they would add some form of Either Hentai, or Clicker to the game :P- Hentai Puzzle pictures, or having the girl at the side strip a little or something...

Edited by SpinelesS
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heres the problem with this puzzle

it is very poorly made.  as a puzzle it is bad. 

the puzzle pieces and the background are both dark. and the puzzle pieces do not stick in place after you put them correctly.

which makes your finger or cursor move them by accident. this is very unfair. 

the pieces move each other if you place them wrongly. on top of each other. this is very horrible. 

on most puzzle games. once you put the piece on the correct placement, it sticks there. it gets glued to its correct placement. this game is not great because the pieces dont stay in place. 

making you lose extra moves 

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1 hour ago, Kirigakure said:

Crap... I didn't realize this had started and joined in several hours late...

Same here.  4d9h left on the clock as I discovered that this had started.  They started me at 20/15 moves at least, but still...

Hmmm... I think that even if I'm impossibly perfect about never missing any more time for the rest of this I might still need to waste kobans on +10 moves once or twice to finish it?  Am I estimating this correctly?

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8another big problem. 

the moves costs too much... too expensive. 

i dont mind paying for boosts but boosts last 12 hours in regular events. 

and only cost 1.50k. those are helpful. 

 

these moves are few and freaking expensive. too expensive. i dont mind paying if they were cheaper 

terrible

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9 hours ago, extecter said:

Why isnt she called Hasi tho :(

Why would she be called that?  Hari is her name in the other game as well.  And "Hari" kind of looks like the word "hare" and could be read as sounding like the word "hairy" (with hare being the more likely connection for them to have intended to make there).

Or with a different pronunciation the word "hari" (har-ee) is... a term from Hinduism?  I'm not sure that that connection is relevant here though...

(looks through some more search results)  Huh, different culture here but apparently in Chinese mythology there's a "rabbit god" named Tu'er Shen who "manages the love and sex between homosexual people".  That seems like an appropriate connection to find for a bunny girl in a sex game.

What could could "Hasi" sound like or refer to?

...

(imagines a nasally stereotypical mobster voice like in an old film noir movie saying "Ha! See!")

Anyway, my search results for the word "hasi" aren't turning up anything that looks relevant here.

 

EDIT: You could also think of "Hari" as being short for a name like "Harriet".

Edited by MuljoStpho
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24 minutes ago, MuljoStpho said:

(...)What could could "Hasi" sound like or refer to?(...)

Probably was kind of a wordplay for Germans 😛

Hasi is a common phrase here, meaning darling but it is based on Hase (rabbit).

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3 hours ago, MuljoStpho said:

Same here.  4d9h left on the clock as I discovered that this had started.  They started me at 20/15 moves at least, but still...

Hmmm... I think that even if I'm impossibly perfect about never missing any more time for the rest of this I might still need to waste kobans on +10 moves once or twice to finish it?  Am I estimating this correctly?

Yeah, you would need 4d12h to have all moves for free.

 

2 hours ago, Joker555 said:

Not sure what I'm supposed to do with this daily mission, it wont even let me collect zero of something

Its a known bug, there is a thread about it in bug forum already.

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18 minutes ago, LanceHardwood said:

Don't mean to pile on for the sake of it, but the art of the new girls is sub-par, in scenes especially. They kinda look like flash animations circa year 2000.

Perhaps this really isn't the best topic for this issue, but I completely agree with you. The quality of new art has dropped significantly (sometimes it's almost if a kid drew something in slightly anime style), and combined with the "ingenious rescaling" (where even fully minimized girl still occupies more than whole screen) it's just one of those WTF moments, where you ask yourself if it's worth having a go at the game at all.

Then again, if they HAVE been doing it right before, I'm sure they're also able to do so again, so fingers crossed. :)

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On 4/13/2020 at 8:54 AM, extecter said:

Even if the bar doenst move that much at later stages it still does and if u see it not moving at all you know your piece is at the wrong spot immediatly 

This is great advice, but only for the first four stages.  Unfortunately, the game developers included those yellow-orange horizontal lines on the progress bar.

On stage 5 I was fairly sure it covered up the tiny progress I made after the first move, so when started stage 6 I displayed the game on my largest screen, mapped out all the pieces correctly, triple-checked them, and then put my nose right up against the screen and eye-balled the progress bar while making the first move.  And there was nothing to see.  I made the second move and it popped up from behind those horizontal lines.

Consider this: a player could use 16 moves trying the same piece in each spot and still not know which one was correct if they went purely by the progress bar.

Be aware of this when playing later stages.  I think we won't see change on the progress bar until the second piece.


Side note: I really like these puzzles, but only while using a mouse and large screen.  Must be frustrating as hell on a small touch screen.

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On 4/13/2020 at 9:49 PM, SpinelesS said:

I started the last event on time, and didn't make any mistakes but was forced to use kobans anyways to complete it.

Why, just out of curiosity?  I did the same thing, and though the time was tight, I finished it without spending kobans (or ryos, or whatever they were called at the time).  Did you miss moves at some point?  Because as I recall, on that event, you could only miss one move or make one mistake before you had to buy extra moves.

On 4/13/2020 at 10:35 PM, jyepie said:

the puzzle pieces and the background are both dark. and the puzzle pieces do not stick in place after you put them correctly.

Yeah, that bugs me, too.  I wonder if the devs thought they were making it more challenging by doing this?  I try to start with a corner piece, and often those are almost completely black most of the time.  So for instance, right now I have the top two corners of stage 6 placed, and I can hardly see they're there.  I probably won't place another piece until tomorrow morning, and I'm actually a little worried I won't see what I've already done.

On 4/13/2020 at 11:35 AM, Nekro1608 said:

So ok again this type of event, but this time i encountered a bug, after finish the stage 1, and kinda finish the stage 2, every pieces was at the right spot but still the pop up for the rewards not appeared, so i refreshed the page and this happened now i dont know how to proceed

P.S. sorry for my english

hari event.png

I'm probably off-base, here, but when I see a pic like this, my thoughts go immediately to what I just wrote about corner pieces, and how they stay black much of the time, as the floating shape may not float into them as often.  Are you sure you didn't switch two corners?  You may have to wait and watch for a quite a while to see if that's the case.

The strange thing about this screenshot, to me, is that the bottom row looks empty.  Is that what you're referring to?  Are there pieces missing?

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