Guest Posted June 4, 2018 Share Posted June 4, 2018 Hello, You're in the right place! Feel free to comment our latest patch! Link to comment Share on other sites More sharing options...
Habi Posted June 4, 2018 Share Posted June 4, 2018 (edited) i wonder when/if the leagues will be released. pvp patch wave is still incomplete... edit: first! Edited June 4, 2018 by Habi 1 Link to comment Share on other sites More sharing options...
natstar Posted June 4, 2018 Share Posted June 4, 2018 Thank you for the patch the improvement for in-game timers will be very nice to have and the improvement to the animation for the potential reward for Battles and Pachinkos will be nice to have as well. It's nice that people have more payment options for buying kobans as well because I know that people have been wanting more payment options. Link to comment Share on other sites More sharing options...
Mez Posted June 4, 2018 Share Posted June 4, 2018 (edited) I'm also hoping that leagues will come soon. Edited June 4, 2018 by Mez 1 Link to comment Share on other sites More sharing options...
Mez Posted June 4, 2018 Share Posted June 4, 2018 Just now, Mez said: Spelling mistake: Etherium should be Ethereum. Its great to finally see start to see more and more widespread adoptations of cryptocurrencies. Been investing most of my savings into various cryptocurrencies since 2014 which has been quite profitable to say the least. Link to comment Share on other sites More sharing options...
CopyBoop Posted June 6, 2018 Share Posted June 6, 2018 (edited) Does the optimized timer include removing seconds from everything that takes more then 59 seconds? Edited June 6, 2018 by CopyBoop 1 Link to comment Share on other sites More sharing options...
_shal_ Posted June 6, 2018 Share Posted June 6, 2018 39 minutes ago, CopyBoop said: Does the optimized timer include removing seconds from everything that takes more then 59 seconds? Apparently so. 1 Link to comment Share on other sites More sharing options...
CopyBoop Posted June 6, 2018 Share Posted June 6, 2018 2 minutes ago, _shal_ said: Apparently so. Not a fan of the change. 6 Link to comment Share on other sites More sharing options...
TheMadaFucker Posted June 6, 2018 Share Posted June 6, 2018 Not quite happy with the change of timers either... 5 Link to comment Share on other sites More sharing options...
fap.titans.gra Posted June 6, 2018 Share Posted June 6, 2018 (edited) I do not like removing seconds either!who bothered it?and now you can not tell exactly how much time is left!now there are more lags in addition Edited June 6, 2018 by fap.titans.gra Link to comment Share on other sites More sharing options...
Moderator Ol Sheriff Joe Posted June 6, 2018 Moderator Share Posted June 6, 2018 Il y a 2 heures, CopyBoop a dit : Does the optimized timer include removing seconds from everything that takes more then 59 seconds? Yes, @CopyBoop. The removing of the seconds from the timers, until the last minute (where they are shown), does lighten the weight of managing the game on the server-side. (not that i like that change anymore than you... i feel lost...) 3 Link to comment Share on other sites More sharing options...
Lazy Lord Posted June 6, 2018 Share Posted June 6, 2018 Besides, where is consistency or logic behind this? Why don't you hide the seconds everywhere if you hate them so much? Link to comment Share on other sites More sharing options...
Moderator Ol Sheriff Joe Posted June 6, 2018 Moderator Share Posted June 6, 2018 il y a 2 minutes, Lazy Lord a dit : Besides, where is consistency or logic behind this? Why don't you hide the seconds everywhere if you hate them so much? I don't believe hate is in any way involved, i think it's a question of efficiency on the computing side of things... Link to comment Share on other sites More sharing options...
CopyBoop Posted June 6, 2018 Share Posted June 6, 2018 (edited) 12 minutes ago, Joe-da-G said: Yes, @CopyBoop. The removing of the seconds from the timers, until the last minute (where they are shown), does lighten the weight of managing the game on the server-side. (not that i like that change anymore than you... i feel lost...) Thank you for clarifying the reason why it was done. Welp, no more knowing if I have 1min 59 seconds to go to the bathroom or 1min 1 second. Challenge accepted. Edited June 6, 2018 by CopyBoop 3 Link to comment Share on other sites More sharing options...
Moderator Ol Sheriff Joe Posted June 6, 2018 Moderator Share Posted June 6, 2018 il y a 5 minutes, CopyBoop a dit : Thank you for clarifying the reason why it was done. Welp, no more knowing if I have 1min 59 seconds to go to the bathroom or 1min 1 second. Challenge accepted. You'll have to learn to pee faster! 4 Link to comment Share on other sites More sharing options...
_shal_ Posted June 6, 2018 Share Posted June 6, 2018 1 hour ago, Joe-da-G said: The removing of the seconds from the timers, until the last minute (where they are shown), does lighten the weight of managing the game on the server-side. Does it? I'm finding it hard to believe that anything significant has changed server-side, since the need to keep accurate timing data obviously hasn't changed. If anything it might be lessening the load on the client side. (I've had some strange CPU spikes on the activities screen in the past, but only when browsing in Chrome anonymous mode.) 1 Link to comment Share on other sites More sharing options...
Ben9 Posted June 6, 2018 Share Posted June 6, 2018 Displaying the seconds shouldn't affect the load at all, the server still needs to count them in the background to know when the minute ends 1 Link to comment Share on other sites More sharing options...
Masters Posted June 6, 2018 Share Posted June 6, 2018 I can tell you from my Assembler coding days that keeping track and display of seconds does NOT affect or degrade system performances. Because it is tracked by system clocks on both server or client sides. Much less so than, say, the wisps of steam rising from the Harem fountain on many backdrops. Not a fan of this patch either. 3 1 Link to comment Share on other sites More sharing options...
Eman Posted June 6, 2018 Share Posted June 6, 2018 Yeah, I'm not a fan of removing the seconds either. Link to comment Share on other sites More sharing options...
WhiteRKnight Posted June 6, 2018 Share Posted June 6, 2018 I like the changes in general. Only thing I don't like about the adding cryptocurrencies to accepted payments is that it took priority over adding a mercy drop limit for even girls. Link to comment Share on other sites More sharing options...
Inuzuka Posted June 6, 2018 Share Posted June 6, 2018 How is removing seconds in any way an 'optimization improvement'? It's messing with the blue progression bars under the timers, and I'm getting hit with more of the server errors now. Link to comment Share on other sites More sharing options...
Chthugha Posted June 6, 2018 Share Posted June 6, 2018 Not saying this because I don't believe you guys, but just because I am flabbergasted: How is it possible that some players keep getting the server errors It isn't happening to me, so I cannot even start to look where it comes from >,< Back on topic though: They seem to like the random things a bit too much... accepting cryptocurrency is as random as getting girls from a villain. Those things are not nearly stable enough for me to consider it >,< 1 Link to comment Share on other sites More sharing options...
WhiteRKnight Posted June 6, 2018 Share Posted June 6, 2018 20 minutes ago, Chthugha said: Back on topic though: They seem to like the random things a bit too much... accepting cryptocurrency is as random as getting girls from a villain. Those things are not nearly stable enough for me to consider it >,< Quoted for the truth. That was just me venting about the fact that the person that made my PC sheet decided to give me -100 to my luck stat and that I just want a way around having said horrible luck. Link to comment Share on other sites More sharing options...
test_user Posted June 6, 2018 Share Posted June 6, 2018 5 hours ago, Masters said: I can tell you from my Assembler coding days that keeping track and display of seconds does NOT affect or degrade system performances. Because it is tracked by system clocks on both server or client sides. Much less so than, say, the wisps of steam rising from the Harem fountain on many backdrops. Not a fan of this patch either. Right. I'm confused about this as well. The server still has to keep track of the time accurately. Removing them from the display seems like such a minimal change that it is useless. I hope this gets rolled back because the more vague amount of time isn't really an improvement and I have to agree with others here not liking the change. 2 Link to comment Share on other sites More sharing options...
saberbholt Posted June 6, 2018 Share Posted June 6, 2018 8 hours ago, Joe-da-G said: I don't believe hate is in any way involved, i think it's a question of efficiency on the computing side of things... Is only stetic, in the server side the timer have the some cicles for computer the dates, don't have any tecnical optimitation in that sense,. But if all or you see , when go from any screen and come to general screen (ej,. pachinco) see a correction in the timers from old timers, is the latency diference in the times, with the new timers you don't see that until have minus of 60 secons (and yes, until you not see have the some desfase). For that is only a stetic change. Link to comment Share on other sites More sharing options...
Recommended Posts