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Unbalanced harmony system


Daniele
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I'm really surprised that devs still didn't fix this unbalanced (and a little unfair) harmony system. It has been already said many times, at the moment the charm harmony is almost three times worse than HC and KH ones for most of the length of the fight, and only if you maxed out all 3 stats in the market. Thanks to the defence "bug", things could be a little better when your beta enters in battle (i'm not even sure, never checked), but it still not enough and it counts only if you trigger your harmony in the last 1-2 hits.  And please, don't tell me to use rainbow equipment, those crappy items are useless for every class, Charm included.

Some possible solutions:

1) Charm harmony must block half of your opponent's attack power: this way it would be equal to HC harmony, but it would be related to one of your opponent's stats, not yours, and so it would differ from fight to fight. Definitely not the best idea.

2) Charm harmony must block 10% of your max ego from your opponent's attack: this way it would be equal to KH harmony, and related only to your main stat just like other classes. Definitely the best and fair solution IMHO.

3) If they really want to maintain Charm harmony related to your defence, then it should be trebled (not only doubled): this way it would still remain by far the worst harmony (in my case, a bonus of 10-12k compared to ~15k) and charm players would still need to maximize all 3 stats, but at least it would be better than the current ridiculous system.

 

If their way to fix this issue are these new 5* rare/epic girls, well... sorry, but it's definitely not enough, i would rather have a decent harmony: since beta contributes in atk/def only in the last hits of the fight, a 5* Summer Geekette would give me overall a bonus of only 2-3k compared to a common "3.8" girl (and she's an event pachinko girl, ergo almost nobody will get her), and a 5* Metal Noemy would give even less.

Devs should just give new 5* girls to every class and balance better the harmony system. I think that 3 months is more than enough time to realize that 5000 is way lower than 15000 :P

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  • 1 month later...

Now it's been 5 months since the harmony introduction, but we still have the same unfair situation. And with the imminent introduction of the leagues, things will get even worse. It will be really hard for charm players to compete there. Let's talk about it.
This game is really simple and predictable, the only random aspect that allows you to beat stronger opponents is the harmony. As we know, the opponent can trigger his harmony no more than once, whereas the player can crits up to 3 times (never seen more than that). Thanks to this, sometimes we are able to get those apparently impossible wins.
The game mechanics dictate your alpha girl, and likely your beta too, so you're free to choose your favorite special ability only for your omega slot. This isn't a problem for HC and KH players, because their crits are both good and they can use 3 girls of their own class. This issue affects only charm players, because their harmony sucks and they are forced to waste their first 2 crits with that narcissistic crap.
In the leagues it will be extremely important to win as many fights as possible, and for HC and KH it will be a lot easier to win some of those YOLO battles, because the difference between the 3 classes when you're lucky enough to trigger your harmony 3 times is HUGE. As always i'll use my current stats for my examples:

  • with 3 HC crits my bonus would be at least 49385 (because beta would be on the field for at least one crit, never seen 3 in a row in the first 3 hits). Moreover, HC is the only class that take advantage of the orgasm, so in that case the total bonus would be at least 57116.
  • with 3 KH crits my bonus would be 49628
  • with 3 CH crits my bonus would be only 18939 against HC, 17751 against CH and 16566 against KH, because for some inexplicable reason (a bug?), charm harmony remains the same even with beta in battle, she doesn't affect your bonus at all. With a HC girl as omega my bonus would be 30369 against HC, 29577 against CH, 28787 against KH. Simply ridiculous.

This issue should be fixed ASAP! If devs don't want to improve charm harmony, another solution could be to halve the other 2 abilities: HC do 1.25 the normal damage and KH heal you for 5% of your max ego. And even in this way the charm harmony would remain the worst ability! Seriously, it's beyond me why they didn't do anything in all these months...

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With every attempt they make on trying to fix the balance between the three classes, they seem to make it worse, or doesn't change the problem at all. I haven't even seen a Mod that actually cares about the state of PvP. I getting the feeling the Developers are the same. Sadly you will just get a response like; "Just change your class like all the rest that are into winning," or "Why do you even care about being the top and having a lot of Mojo." As a Charm player myself, I tryed telling them as well that we are very underpowered compared to the others, but to no avail.

Thanks for at least bringing this back up! I on the other hand have and will continue to quit trying. If they aren't caring, why should I.

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I think the best course of action is just give Charm a new ability. Even if the ability was up to par with the others, Know-How and Charm would be quite similar in practice. Technically, Charm's ability would most incentivize investing in all three stats (Know-how in two, Hardcore mostly in the main), but it's not much of a difference. As to what that ability would be? I don't know. The only thing I can think of is an "edging" ability to lower the opponent's excitement.

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1 minute ago, gnome said:

I think the best course of action is just give Charm a new ability. Even if the ability was up to par with the others, Know-How and Charm would be quite similar in practice. Technically, Charm's ability would most incentivize investing in all three stats (Know-how in two, Hardcore mostly in the main), but it's not much of a difference. As to what that ability would be? I don't know. The only thing I can think of is an "edging" ability to lower the opponent's excitement.

Lower the excitement is very ambiguous.
What do you mean with it...
Lower the amount the bar is filled, or lower the number of the alpha girl.
In the second case you would only be helping your opponent, because a lower number, means they have to excite that girl less before she has an orgasm.

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Just now, Chthugha said:

Lower the excitement is very ambiguous.
What do you mean with it...
Lower the amount the bar is filled, or lower the number of the alpha girl.
In the second case you would only be helping your opponent, because a lower number, means they have to excite that girl less before she has an orgasm.

I just meant stalling an opponent from getting the next orgasm.

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Better off just changing to a different class than to stay Charm if you care about pvp the issue of Charm's ability was brought up with the Devs before it was even released to the main servers and they are working on the club/guild thing next.

Hardcore and Know how's ability only uses the main stat while Charm's ability uses all three charm,know how and hardcore depending on the class you are against which sucks because multi-stat items suck due to endurance/harmony stats point being to low on items and once you have your stats maxed that is the way of increasing your hardcore/know how defense for your charm ability.

The best way to start to make Charm's damage reduction ability better is to to make it only use the Charm stat and not the other two when playing against hardcore/know how players.or fix endurance/harmony on items which would make multi-stat items better against know how/hardcore players.

It is not even worth using one of the multi-stat legendary items because you are better off having a single stat epic item instead if you want more harmony use a harmony booster.
I have had grey common single stat items that are better than legendary endurance/harmony items at low levels the single stat common items gives more endurance than an endurance legendary lol.


They are to busy in releasing new stuff than fixing problems we still have the tower of fame issue where the last 4 hours are not counted towards the tower of fame score and we still have the developer questions that have not been answered on the English discord from over 4 months ago that have not been answered and I brought up the issue in a question there.

Hardcore has no problems in beating charm players due to how bad their ability works so hardcore have no weakness but at the same time hardcore gains an advantage against know how players while the good charm players class changed to hardcore which means the good know-how players just get to fight against hardcore players so charm being weak hurts know-how players as well because the charm players that know-how do fight against only give 1 mojo due to them not winning as much.

Hardcore's ability is the only one that gets stronger if they use it at the same time as they get the judge damage bonus as well.

Nothing more fun than losing against a low ranked hardcore player as know-how and losing 31 mojo but only gaining 1 mojo for a win so i have to beat that player 32 times without losing to them to gain 1 mojo from them lol.

Edited by natstar
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@Chthugha I bring Mods into the discussion because not everyone knows you are just a normal player like us. We can't really talk with the Developers unless we speak their language, or somehow get them to answer a question on Discord. So, the way I see it, normal person, or not, Mods are all we got with some power.You not giving a 💩 about PvP isn't helping.

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Chthugha, you need to be aware that, as a mod, people may view you as the face/mouthpiece for kinkoid. Especially considering that actual Kinkoid staff never communicate/interact with us. "Us" meaning the people who can only speak english. Now, you and I are aware that that's kind of unfair, but people newer to the forums won't know of the events surrounding you becoming a forums mod. And so, here we are.

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9 hours ago, gnome said:

I just meant stalling an opponent from getting the next orgasm.

Usually we get only 1 orgasm per fight, so an ability like that would be even worse than the current one 😁

8 hours ago, natstar said:

Better off just changing to a different class than to stay Charm if you care about pvp the issue of Charm's ability was brought up with the Devs before it was even released to the main servers and they are working on the club/guild thing next.

I don't care to change my class, if devs don't want to fix their own game i'll leave for something better.

8 hours ago, natstar said:

The best way to start to make Charm's damage reduction ability better is to to make it only use the Charm stat and not the other two when playing against hardcore/know how players

For a charm player the Charm defence stat is an average of the other two. Do you mean the player's charm stat?

Anyway, another solution could be to use player's attack value:
Charm harmony block 50% of your attack value from the opponent's attack damage (or reduce opponent's attack power by 50% of your attack value, or absorb/heal 25% of your attack value from opponent's attack damage, same effect)

There are plenty of possibilities that require just a few minutes to be implemented. Being a small team isn't an excuse.

Ps. I would really like to know why beta affects only HC harmony and not the charm's one. If anything, it would be better the opposite.

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For the life of me, I can't figure out why they changed from the old system. The simple rock-paper-scissors thing was kind of dumb, but it worked. Yes, HC characters were unfairly far behind at the time, but that was only due to the lack of a quality alpha being available to them. If that old system were re-implemented with the current rarity change, it would be fine.

And on that subject, I thoroughly dislike the movement towards a PvP game instead of a PvM game. HH is primarily a collectible porn game, with all that that implies. People who want a good PvP game will go play a game that has PvP as a primary focus. There are tons out there, whether they be FPS, RTS, MOBA or even turn-based "card" games. Probably a few other archetypes that I've never heard of. And to be frank, Kinkoid doesn't stand a chance in hell at competing with those types of games.

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Have you seen any call for it in the forums? I sure haven't. Unless it's over in the french forums, which I can't read. I'm guessing it's simply a matter of wanting to do something new and not having a better idea. In fairness, I don't really have a better idea for something "new" either.

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6 hours ago, Urist said:

Have you seen any call for it in the forums? I sure haven't. Unless it's over in the french forums, which I can't read. I'm guessing it's simply a matter of wanting to do something new and not having a better idea. In fairness, I don't really have a better idea for something "new" either.

I haven't seen calls for it, but before the Arena became free, I was less apt to use it. I think Kinkoid actually is probably right about trying to make the battle system more engaging. Overall, the game surprised me in that it was way closer to being a mechanically fun game (as opposed to just, uh, stimulating) than I was thinking it was going to be (with a FTP model that's actually one of the best I've seen). The Harem building/resource management is pretty well paced (especially after the affection revamp), but it needs a touch more of a fun "showcase" for all that girl training where you can more actively use them. And the battle system is the best spot with what's available. With a small team, I don't mind them trying to see if they can do relatively minor adjustments to achieve that. It just needs more work, and balancing the three classes, while necessary, isn't going to be enough.

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17 hours ago, Urist said:

Have you seen any call for it in the forums? I sure haven't. Unless it's over in the french forums, which I can't read. I'm guessing it's simply a matter of wanting to do something new and not having a better idea. In fairness, I don't really have a better idea for something "new" either. 

Let me give you some PvE ideas that the devs could use.

1. Time machine. Spend your energy to build a time-machine. Buy regular fuel to go back in time to a random day that you haven't completed the daily missions for, and get a chance to do that. Buy premium fuel to gurantee landing on a random day with an event mission that you haven't completed (along with the option to get that girl if you get enough).

2. Co-op boss battles. An event boss shows up with millions of HP. The community needs to fight it together to beat the event.

3. Copy some event structures from Japanese gacha games.

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53 minutes ago, Moe Overload said:

Let me give you some PvE ideas that the devs could use.

1. Time machine. Spend your energy to build a time-machine. Buy regular fuel to go back in time to a random day that you haven't completed the daily missions for, and get a chance to do that. Buy premium fuel to gurantee landing on a random day with an event mission that you haven't completed (along with the option to get that girl if you get enough).

2. Co-op boss battles. An event boss shows up with millions of HP. The community needs to fight it together to beat the event.

3. Copy some event structures from Japanese gacha games.

Personally I think they are quite good (although I think you will hardly see implemented something that does not allow the devs to gain a economic return proportioned to the effort needed to implement), but for better hopes you had better to repost them in the Suggestions section.

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Just switch to hc and you will dominate! That's the only spec that doesn't have any drawback because your crit might activate on the first hit and you get full value of it. If you are a kh and your crit activates on the first hit, it's simply waisted becauss you are already at full health.  I changed from charm ever since the changes were announced. 600kobans are a 4days quest rewards so it isn't too much. The game is never gonna be completely balanced when you have different effects of critical in play as i've explained earlier. The one that gets immidiate value will always be ahead of the ones having effect later on in the fight. This ties with the fact that battles are too short - beta girls rarely get to fight and the third girls literally never come into play. If they tune the overall damage of ALL classes this might slow down the fights and tip the scales in favor of crits that activate midfight rather than the ones getting value on the first hit. Moreover it will allow all the girls to contribute in the fight instead of being a baggage stuck there just to gain exp/aff.Though i don't see it happening any time soon.

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1 minute ago, Cantrix said:

Just switch to hc and you will dominate! That's the only spec that doesn't have any drawback because your crit might activate on the first hit and you get full value of it. If you are a kh and your crit activates on the first hit, it's simply waisted becauss you are already at full health.

This is actually incorrect. If your KH ability triggers, you can go over maximum health. Happens all the time.

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