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Showing content with the highest reputation on 01/02/2024 in all areas

  1. 16 points
  2. 6 points
  3. So, Pachinko V2 is one of those features that they are going to shove into our throats regardless of the players' feedback.
    4 points
  4. Rotation #1115 (01/02/2024 7:00 EST): (Fast Rotation XXXI - 1st selection 2nd/3rd January) Holiday 🔵 (EpP) Iris Imogen 🟠 (March) Instructor Mary ⚫ (May)
    4 points
  5. I got 6.8K points without cards so I bought only the big card . no need to buy the small card as even so , i would be 3k far from the third girl. I also bought 10 shards for Melodic Amelia , Navigator Selena and 20 Shards for Captain Piper; these are the only girls with 0 shards in my market .I prefered to make them all available in Labyrinth market rather than only one girl with 40 shards in SM market.
    3 points
  6. Well she does now have her event ID set, if she is like Matcha she may be right after normal mythic Revival which would probably be the 25th. but will have to wait and see.
    3 points
  7. From PSH-Discord:
    3 points
  8. Rotation #1114 (Fast Rotation XXX - 2nd selection 1st/2nd January) Revenge 🟣 (EpP) Anniversary Lupa ⚫ (August) Lolop 🟡 (August) Free spin from Rotation #1099: Book (CCbC I) Free spin from Rotation #1100: Book (CCbC II) 170x MyPx1: 92x Booster, 78x Book Free spin from Rotation #1101: Booster Free spin from Rotation #1102: Book Free spin from Rotation #1103: Booster Free spin from Rotation #1104: Booster Free spin from Rotation #1105: Booster Free spin from Rotation #1106: Booster Free spin from Rotation #1107: Book Free spin from Rotation #1108: Booster Free spin from Rotation #1109: Book Free spin from Rotation #1110: Book Free spin from Rotation #1111: Booster Free spin from Rotation #1112: Booster Free spin from Rotation #1113: Booster (CbC I) Free spin from Rotation #1114: Booster (CbC II) 40x Mypx1: 15x Booster, 24x Book aand:
    3 points
  9. Any girl with 80% or more duck chance should always be in the front. That's the real tank.
    2 points
  10. I'm finishing the event disappointed that I failed to get the 3rd girl as I needed her for my Red Hair plan So I probably wasted some nubans here on the cards as the Big Card would most likely be enough. After realizing I'd miss ~1k xtals, I just started stockpiling kisses and CP for the MD/next ME My market situation is pretty much the same as @madahmed's: 10 shards for Amelia/Selena, 20 shards for Piper (Red Hair) + 20 shards for her from Lab so I have at least 1 shard for all of them to open them up for the future. 2 things I've learned are: 1. I should try to get as many kisses/CP from Lab as possible for extra points and don't just go the easy route 2. I should go for LD girls even though I won't like their art so I get more points and to reduce the number of L5's waiting for me in SM Hopefully with these 2 changes I'll have better chances in future events because I'm not sure what else I could do.
    2 points
  11. ah thanx . I missed that infomation. i have 3 girls in the SE with 0 shards. i guess it is better to buy 10 shards for them than 40 shards for 1 girl.
    2 points
  12. 2 points
  13. I've discovered this at Discord and I think you all should know too:
    2 points
  14. #2024 = 200 énergies
    2 points
  15. I don't think we have a calendar for January yet? I can't find it on Discord
    2 points
  16. 2 points
  17. I'm concerned about the huge amount of time this game is taking away from me, so I just try to pass the labyrinth as fast as possible, but be sure that I am taking note of all that is said in the forum, and I am also learning by playing, but of course not by observing all the detailed steps of the battle. When things change I will adapt accordingly ... at my usual slow pace as with all features of the game. And if later on the difficulty increases a lot making harder to finish even the easy mode then this feature will pass from being one of the most loved to one of the most hated.
    2 points
  18. Girls: Mission: Red Velvet Shtupra: Hardcore - excentric (red) Champion: Pumpkin Spice Carine (Romero - Morning Wood House): Charm - physical (orange) Villains: Mint Chip Neferkitty (Gruntt - Invaded Kingdom): Know-how - sensual (blue) Orange Sherbet Joyce (Finalmecia - Plain of Rituals): Charm - submissive (white) Pachinko only: Neapolitan Dixie: Hardcore - playfull (yellow) Key Lime Belinda: Know-how - exhibitionist (green)
    1 point
  19. I'll get both cards and stockpile the CP for MD but not most of the kisses. Firstly burning about 160 of those will get me to the third girl in the current event. Secondly, next event should be the Legendary Race, and if the format and reward structure remain the same as last time then only 1 girl is reachable by any non-whale player. Getting to her requires fairly little effort but getting to the second one is impossible for me even with very dedicated play. So I'll just relax, ignore the 3-day sub-races, and wait for the other girls to show up in their turn in the ME market.
    1 point
  20. i know . but this particular girl is one of stongest damage dealers. i got the third relic in floor 3 towards the end. but you are right . if you get the same situation. it is better to put the girl in the front line in future.
    1 point
  21. sorry for the double post but I wanted to share what happened to me in my todays run in Pornstar Harem. I won a 1 Vs 4 on the final boss of the third floor. and guess how I was able to do that i Dodged 32 attacks in a row . the only damage that i could receive was when they get 100% mana and it dealt to me only +2K damage. she was in the backline .
    1 point
  22. 1 point
  23. #2024 gives 200 energy, also works in gay pornstar
    1 point
  24. It feels really weird each time I finish a labyrinth run and have nothing to report
    1 point
  25. If you plan to stay in D2 and not to promote to D3, then you could try to maximize your XP trying to get as many marginal victories as possible instead of having less wins with more points each. For example, if you need approx. 5400 points to stay in 16-30 D2, you can get those points with 300 battles at 18 point average, better than 225 battles at 22 points average and leaving 75 battles unfought. Remember that each victory gives you around 300 XP, and each loss a bit over 50 XP.
    1 point
  26. So finally did my labyrinth run for the day, I did get an early finish move for Keiko, so decided to try that one out, unfortunely my luck of triggering the relic seems to be really poor, Granted it was only a legendary 8%, but still only got 1 instance of it working, I did pick up a epic version for the same girl towards the end of the laby, another 6% and that brought the chance up to 14%, I did get another trigger out of it on the final boss. The first instance, I was just getting used to distinguish between non-crits and crits, the first attack looked like a critical to me, but I cannot be certain, so that one is inconclusive, the mana was added tho. The second instance was weird, It did trigger, looked like a normal damage, (I did not see any increased damage number), the girl died, then Keiko used her mana skill, cockslap, and after that was done, she then proceeded to use the second attack against the allready dead opponent girl. In this instance she did not get any additional mana. Weird. I can only assume that both damage and mana generation is tied to the first attack, and the second attack is just visual. That would also explain why the mana for the second attack was not added, since it was already added before she used her mana skill. I cannot vouch for any of these results tho, Maybe I'll throw in some harmony next time, just to see if "double attack" triggers more often. Now to the main feature of the run, This turned out to be a "finish move" run. That's correct, I got 4 of them. And I have some bad news. This is the status of an enemy team after my attacks were done, in this screenshot i am ONLY running 3 of the "finish move" relics, so if they stack it should only be 24% If the relics did stack, the girls in front should have died once their hp got under 76.800 for girl 1 and 88.080 for girl two, but as you can see they are both alive. They are at about 16% and 13% ego left. My second screenshot here, at this point I am rocking the full 32% "finish move" These girls should all have perished once their hp got below 77k, 75k and 91k respectively, they are now on 20%, 16% and 13% "Finish move" still does work tho, there were several instances where a girl died when she got below a certain amount of ego left, while I was not able to accurately find this number, I had one instance where the girl survived with 8.5% ego left. Considering she survived, and girls with lower ego died, the 8% seems pretty accurate to me. In conclusion; I don't find any indication that "finish move" stacks, but it still seems to work individualy. I did get some strange numbers in my last test, that test had different rarity of "finish move" and this test only had one rarity. It could be that it does not stack with itself, but might have some other interactions with other rarities. In any case, its does not seem to be a straight up additive percentage, compared to relics like "duck master" "Finish move" is still a strong relic, I think its worth picking up one if you get either legendary or mythic, but stick with the one, don't grab more of them, stacking either does not work, or they work against itself, both options are sub-optimal
    1 point
  27. Oh yeah you are right, there are a difference in the displaying of the damage numbers, but the difference is so slight that I didnt see it until you pointed it out now, wow, that one is hard to spot if you don't know about it. Make it double the size, or change the outline to black instead of white to make it more prominant. or just change the color of it. If I get double attack again, I'll keep an eye out. Edit: I allways do battles at 1x, would be a pain to try to record any useful data at higher speeds
    1 point
  28. Perhaps interesting in terms of bug-reporting with the Labyrinth issues:
    1 point
  29. My tip: Piper and Selena 1x so you have 10 shards of them and safe the rest for the next ME with market. I don't expect that we have to wait very long for the next stages of the Labyrinth and so we'll get more Labyrinth coins. WIth a mix of Labyrinth coins and SM-coins you can finish Selena, Piper and Amelia after you need only 1 shard to let them appear in Labyrinth shop if they are 5*s. From my expectation the most rare currency of the three markets will be sapphires so I would use them in the lowest possible amount. I think Labyrinth coins will be much more avalaible with the next stages of the Labyrinth and so they will be the most avalaible of the currencys, even we need a good amount to get the Labyrinth girl before we have free coins to use at other slots. To me it's better to let a pool stay cleared or as small as possible, unlike others, but this a part of personal gameplay style and not a recommendation 😉
    1 point
  30. I didn't snapshot it, but I usually end up with two or three relics, with one of them being the legendary one. Once one of my girls gets 2 relics stacked on her, she double strikes more often than not. Considering the relics added together should be less than 20%, it felt like I was double-striking way more than expected. A crit makes the damage numbers pop in large font, followed by a pause for the opponent's health bar to react. A double strike has an additional visual sign where the damage numbers pop a second time, followed by a pause where the opponent's health stays the same since it gave all the damage on the first swing. I only play at 1x speed, so it may be easier for me to see double strike vs crit compared to if you turn the speed up.
    1 point
  31. I've been able to dodge medium opponents with no dodge artifact, I cannot say if they had more defence then the attackers tho, as there is no way to see your stats inside a battle. And yes, if harmony does something is probably going to be crititcal rate. I seem to be critted more often now that I don't pick up harmony relics, but that could just be my imagination. Ego does work tho , it makes sense that harmony would do the base thing its supposed to do, but due to the bugs with classes and their bonuses, the speed is not added. Having percentages that just adds together is nice, I wish all relics worked that way, there are some weird stuff tho like "finish move" A singular Finish move works as stated, no problem, its when you get two of them some weird stuff seems to happen, After I got two of them, I could never get it to trigger ever again, then again, stacking several of those could be really stupid, if you get really lucky, and grab 2 mythic and 2 legendary, you'd have 36%, meaning you would only need to do 2/3 of the damage to kill an opponent.
    1 point
  32. I've only gotten it to trigger max 3 times for an entire 3 floor laby run, and when it finally triggers, usually its against damaged girls that don't let me see both attacks. I wish the game would diffirenciate btween normal attacks and criticals, then it would be easier to verify if the first attack was 2 hits in one, instead of just a critical The only run I got stacking "double attack" relics Neferkitty went from 6% to 14%, but it never triggered for the rest of the labyrinth for her. You do seem to have a much higher chance of triggering it then me, I don't see why Harmony would add to it, but hey, with kk here, anything is possible. By chance do you remember what rarity your "double attack" relics were? I've gotten common to legenday, I've never seen the mythic one drop. The more relevant information you can add in your post makes it easier for others to try to replicate your findings, and its always nice to get more data on relics, especially some of the harder ones to test. Well he did say it was his impression, and based on my posts where I state I am no longer going to pick up harmony relics, and I get 3 triggers of "double attack" While his experience with harmony is triggering 20 times, it seems logical that he would assume harmony is involved. My testing with "double attack" is way to small of a sample size, and I've managed to both report the skill as giving no extra mana on second hit, and later claiming it does give mana on the second hit. :O That is why I am never going to say that stuff works the way I tested it until it gets confirmed by someone else, it does not matter how many tests I do, if my test method is wrong That being said, I do think my Harmony/speed test was adequate, and I got the same results over 2 runs. The "protective bubble" and "protection assist" relics we've both tried them out, and confirmed their effects.
    1 point
  33. That is very valuable information and further confirms what others observed. Especially good to know that it seems to stack for you. I had two of those relics on one girl only once, but the proc chance was still so low that I could not really derive from this whether it stacks or not.
    1 point
  34. Yeah, I just wanted to toss my 2 cents in after seeing EpicBacon unsure whether the relic worked since he only triggered it a handful of times. So while I'm unsure of the specifics underneath it, I can confidently say that double strike works, it appears to stack, and visually it shows you the combined damage on the 1st swing even though it then shows a second animation. The relationship double attack might have with harmony is just my personal anecdote at the moment, but if anyone is interested in double strike and can't get it to proc, I would nudge them toward a couple of harmony relics to see if that helps.
    1 point
  35. If it is 0, it is no base rate 😉. And as long as there is no base rate, I cannot think of a logic/formula how harmony should have an effect. 4 runs where you gain harmony relics along the run (halving your samples effectively), is much too few for a good evidence, especially if there is no good theory behind it that makes sense. Don't understand me wrong, it is good to consider and test every possibility, especially as we know how buggy the whole thing currently is, and how strange KKs formulas are elsewhere. But spreading too many unfounded theories further confuses the already confusing and crowded topic. Definitely worth to create a dedicated QA/guide with proven facts and theories with high evidence. So we can do wild theory crafting here without negatively affecting people who search this topic for well-wised answers. I hope to find time and mood the next days for a start with this. Probably after hangout faded on new year or so, and in the hope that my brain will function sufficiently then 😄.
    1 point
  36. The base rate for double attacks would start at 0 until you get your first relic. After acquiring double attack relics and setting the base rate >0, it just felt to me that Harmony then affected it afterward, similar to how crits work. I've run double attack builds only 4 or so playthroughs, but I only ran a Harmony build on two of those. Those two runs were wildly more successful at proccing double attacks than the runs with no Harmony relics. By Harmony build, I'm referring to a labyrinth run where I prioritize Harmony relics as I develop my endgame build.
    1 point
  37. You mean that there is a base double-attack chance based on the harmony ratio between both teams, just like the crit chance? I never saw a double attack without the relic(s), so I doubt that. The chance is sufficiently low that you need a lot of runs for enough samples for evidence that harmony has an effect. What do you mean by "Harmony build"? Is there anything else you can do than selecting KH girls (which will be 5 in any case)? Since boosters do not work, not sure how this can be affected in any way? Aside of the girl's KH, it depends on the hero's harmony, and hence indirectly on its level. The formula is: ceil(0.2*girl's KH + hero's harmony) You can see the effect of the girl's KH by comparing the speeds of KH girls with others. KH girls are the only ones where the "declaration" as damage dealer is correct, not only because they do deal more damage, but also because they have higher speeds to do this earlier in the battle.
    1 point
  38. I've run a couple of double attack squads in the labyrinth and my impression was that it's tied to Harmony (which works similar to in regular pvp where your score relative to the opponent applies an adjustment to your base rate. This felt like it played into crits as well). It might be a coincidence, but I had the most success with double attacks while also running Harmony builds. I was able to double attack 20-30 times each playthrough, and the feature worked as intended as far as I could tell. The only strange thing is that the game shows you your full damage on the first swing, so it looks like the second swing does nothing, but it's just a visual display issue. I was regularly hitting opponents for 450k on the 3rd floor (Normally a juicy crit is 200-250K for me). From quadrant theory of skill scoring, I would agree generally that it's a Win Harder relic against Easy/Mid opponents, but against a Floor Boss, a double attack can turn the tide in your favor since in my case the Floor boss gets to move first with all 7 of their girls. It often turns into a 5 vs 7, so when I can just delete 3 of their team it is a nice comeback mechanic. On that note of Speed, my impression is that it's tied mostly to your Hero Level rather than anything you can influence with your girls while in the labyrinth. I don't have a good way to prove this, but I'm level 469 and my highest-speed girls top out just below 90k speed. When I see pictures from players higher level than me, their girl speed is higher.
    1 point
  39. @EpicBacon & @Horsting Ideally, a clean and pretty comprehensive guide could be made from various posts and then we could post it as its own standalone guide slash Q&A on Labyrinth in the QA section. That's if either (or both) of you guys have the energy and time to do so (I don't have either at the moment, but on top of that you both know more on the topic than I do). I think this here thread will stay relevant for a long time as the feature is far from its final form and we're bound to note, share and discuss its current state and evolution for many months to come. I also think the existing QA thread is nice as a complement for people to ask questions or (for now) find info they're looking for without having to read this 13 page thread. A third thread, also in the QA section because that's where Guides typically go, would also be useful and complementary to both, imho. I would also like it locked by default, but of course open to further edits or updates. I'm keeping an eye on this thread and the Labyrinth in general, so of course if/when someone compiles or writes up a guide, I'll be more than happy to help splitting, editing, pinning, locking and anything-ing it. <3 --- PS: Although I haven't posted them, I've kept taking screenshots at least once a day (two when I get the chance) of my Laby Shop and it seems to tend towards refreshing twice a day, but there are exceptions. I had one day where it didn't change at all around midnight as usual, and another where it stayed unchanged throughout the day, before and after the 13:00 CET reset. So nothing conclusive enough yet. Tom's idea would make sense. I would just need to find out where my starting point is.
    1 point
  40. Part of the issue here is all the image parts are a set size where before there was a large and small version depending on your screen size. This last batch was also much larger then the average before, all images before didn't break into the MB range other then like a few of them. Where as the new quest had over half of them in the 4 to 5 MB range. This is very large when you consider the old 1 image story BGimage didn't even break 1 MB and that's for the large version of the image Today's Story Updates: World 18 Quest 2 scene 59 - text box location: fix where the text shows up x was '0' now '2' and Y was '841' now '785'
    1 point
  41. @DvDivXXX (or any other mods) The reason I linked @DvDivXXX here specifically is because Div has been the most active of the mods (that I am aware of) on labyrinth topic. This topic is starting to become quite long, 13 pages at current time, and its becoming a lot harder for new people to easily get information about the current status of the labyrinth, relics and skills. There has been a couple of summary posts here, but with the speed of new posts and information coming in, could it be better to make a new topic about the specifics about Labyrinth Relics and skills? Have it pinned, so it stays close to the top, but have it locked so it does not get swamped by messages? I don't know if mods can open and lock posts to change the stuff in the topic at will. It just seems like a much better place to be able to keep all up to date information about the status of the labyrinth.
    1 point
  42. I had Lolop avalaible in MyP Rotation and needed some stuff for the next selling contests. So I did used what needed for Lolop and a good amount of items. To go for 1st wasn't a question after Daen announced he will win this Contest. 15th needed 84.000 points.
    0 points
  43. I had one girl already, and I can't really remember what happend in this game in December 2021. I got snipped on one day, since I really don't have that kind of time in December, work related, so the timing of this event was quite bad for me, got two of them done, not the end of the world, but quite confusing since I almost never need to get a girl at a comeback contest, and now there are three, damn.
    0 points
  44. I was thinking that this might have been the reason for confusion with harmony, since harmony most likely has an effect on crits, like it has in B.D.S.M., though, AFAIK no one has really verified this yet. And if crits as well as double attacks show up as moreless doubled damage, one must be careful to differentiate. This might then be a good explanation for the many assumed double attacks, in case most of them were actually normal crits (which happen definitely much more often). Speaking of (re)vised theories. I might have very similarly confused "blocks" with "dodges" when the Laby was new, thinking that there is a low base dodge rate which might depend on harmony. But I am quite sure now that what I observed where "blocks", i.e. my girl having a higher defence than the opponent girl's AP, while there is 0 chance to "dodge" an attack without the respective relic. I'll have a specific look a this next run, but it would make sense that the two single-girl relics "Duck Master" and "Double Attack" work the same way in this regards: 0 base chance for this to happen, both adding their chance as absolute value and stacking additively. For "Duck Master", the two mythic relics I had recently on the same tank (CH), leading to zero further attacks on her, are quite good evidence that it stacks like that.
    0 points
  45. And shit happened in my bracket
    0 points
  46. Oh, if any of you guys are still around and currently looking for a club, I can vouch for the one I've been in for over a year now, Les Romantiques. We have 9 spots open too. Respect and friendliness are key values we all share, and no toxic behavior is tolerated. We're pretty private people and our club chat and discord aren't very active, except when anyone needs help or advice. Regardless, I hope you folks have found good homes since your old club got destroyed. ❤️ --- PS: @Varnart13 Post attempt denied. You don't get to just casually tell them you're back and "subtly" hinting at the idea that you're looking for a club after what you did. That's disrespectful, even after your very formal and basic apology for the absolutely despicable behavior you've had towards these folks just a year and a half ago. Please do read my warning on your new dupe account's forum profile, tread carefully, and leave the people you've hurt well enough alone. Apologizing to them was the one and only acceptable message from you. That's done, now. Take the hint.
    0 points
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